Adam Johnson
7d7af297e4
SoftVolume Modifier
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This introduces a basic soft volume interface to Korman. It currently
allows you to define simple convex "soft" regions and somewhat complex
soft regions using the soft volume modifier.
9 years ago
Adam Johnson
8d3365e13e
Oops! These lamp files should have been in d814d43
9 years ago
Adam Johnson
5ce618bf4b
Don't crash if an animation has no FCurves
9 years ago
Adam Johnson
d814d4343a
More lamp powah
9 years ago
Adam Johnson
f9d025ff5a
Fix typo in waveset wind schtuff
9 years ago
Adam Johnson
2e07858ea8
Don't create lights for meshes O.o
9 years ago
Adam Johnson
08eaf47aec
Fix self-parenting child CoordinateInterfaces
9 years ago
Adam Johnson
4af2fa2da1
Merge pull request #11 from Deledrius/follow
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Add plFollowMod.
9 years ago
Joseph Davies
88f17ef654
Add plFollowMod.
9 years ago
Adam Johnson
dfc1b687ab
Don't unconditionally add DynTextMaps
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They could be referenced in logic nodes, creating a race condition
9 years ago
Adam Johnson
209c65a95b
Actually use UV maps as specified
9 years ago
Adam Johnson
36c5d71032
Don't touch mah strings!
9 years ago
Adam Johnson
a24a14f090
Actually add DynTextMaps to the layer
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I swear, one day...
9 years ago
Adam Johnson
338860cadf
Improve DynTextMap generation
9 years ago
Adam Johnson
09be2f053d
Fix typo in volume sensor node key getter
9 years ago
Adam Johnson
84c300fe6c
Fix error in fetching texture attributes
9 years ago
Adam Johnson
cb00e75fd4
Don't post process objects with no SceneObject
9 years ago
Adam Johnson
07ee39f2e1
Small node socket color tweak
9 years ago
Adam Johnson
d1e51562e9
Fix troll error message
9 years ago
Adam Johnson
75e2651cda
ptAttribActivators MUST send notify messages
9 years ago
Adam Johnson
70dc620f94
Complain about invalid links
9 years ago
Adam Johnson
9dfab7e660
The Enable/Disable node now addresses nodes
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Benefit: you can now toggle the state of your conditions. OneShot logic
stuff has been updated as well so it all makes sense
9 years ago
Adam Johnson
644b22ecfd
Toss modifier display names
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These would be copied along with entire objects, potentially resulting in
duplicate key names. Better to just toss the whole thing...
9 years ago
Adam Johnson
70da2980e6
Add some missing ptAttrib colors
9 years ago
Adam Johnson
04e4f28927
Merge pull request #10 from Deledrius/vfm
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Add ViewFaceMods.
9 years ago
Adam Johnson
e4ca37c06d
Ensure variable input sockets stay grouped
9 years ago
Adam Johnson
9543dc6c12
Implement exclude region nodes
9 years ago
Joseph Davies
788dc2fe9c
Add ViewFaceMods.
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The ViewFaceMod is presented as a Swivel component, with artist-ready
presets for the typical Sprite and Billboard, as well as an advanced
'Custom' option which exposes additional features.
9 years ago
Adam Johnson
f0ee39b1c3
Fix issues resulting from incorrect korlib merge
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I merged the version with access violations related to textures not
actually being set in OpenGL. Dang! Here is the correct version.
9 years ago
Adam Johnson
d27630f501
Delay manipulating the selection
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We may not be baking anything, so this can be a collosal waste of time.
Observed speedups of several seconds in some ages.
9 years ago
Adam Johnson
fe685f57f1
Allow user to opt-out of vertex shading
9 years ago
Adam Johnson
1b726330e2
Merge remote-tracking branch 'hoikas/korlib'
9 years ago
Adam Johnson
3e811f58c1
Implement C korlib
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NOTE: This is mostly a curiosity atm. There are many undiagnosed access
violations...
9 years ago
Adam Johnson
314b2fc0d6
Separate out the image packing logic for optimization
9 years ago
Adam Johnson
2d7d58ee39
Move the slow part of alpha testing into korlib
9 years ago
Adam Johnson
d48fd9527f
Begin moving slow things into korlib
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Korlib will have two components: a python implementation in Korman and a
C++ "_korlib" module that will be insanely fast. Users will apreciate it,
and devs will be glad they don't have to compile the C version.
9 years ago
Adam Johnson
8113be8da6
Remove utils.vector3
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It's better use the built-in tuple unpacking
9 years ago
Adam Johnson
26b5edd3c2
Use OrderedDict for socket defs
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This way things won't appear in random order based on hash values :)
9 years ago
Adam Johnson
ac98661542
Don't make dupe output sockets
9 years ago
Adam Johnson
bfcebe8d97
Spawn new message input sockets
9 years ago
Adam Johnson
9552e86584
Merge remote-tracking branch 'hoikas/waveset7'
9 years ago
Adam Johnson
4341159fe3
Expose wavesets to PFMs
9 years ago
Adam Johnson
5baca5c493
WaveSet environment maps
9 years ago
Adam Johnson
73390e523f
Initial bits of waveset7 support
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NOTE: this current exports a waveset, but it is impoperly colored. We
still need to export the environment map.
9 years ago
Adam Johnson
11a653f9b0
Abstract away some NodeSocket bookkeeping
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Also, this fixes a bug with auto-expanding input sockets. It turns out
Blender was renaming them behind the scenes. We now ensure that we ignore
this renaming -- fixes many potential gotchas.
9 years ago
Adam Johnson
c32e1e6e45
Don't use the name of a temp object in an error
9 years ago
Adam Johnson
ae3d55f4cb
Merge remote-tracking branch 'hoikas/pynodes'
9 years ago
Adam Johnson
345ac83c18
Only allow python refreshing if the file exists
9 years ago
Adam Johnson
6dcab85c1d
Allow Advanced Logic to reference specific Nodes
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This allows us to ensure that a given NodeTree is only ever exported once.
A node reference acts as a way to attach a plMultiModifier to a
plSceneObject without using those terms. Things will work just fine if the
node reference isn't used, so as long as the entire tree is only used
once.
Future work: ensuring the whole logic tree is only ever exported once.
9 years ago
Adam Johnson
da254af886
More improper linkage protection
9 years ago