mirror of https://github.com/H-uru/korman.git
Adam Johnson
9 years ago
2 changed files with 74 additions and 0 deletions
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from bpy.props import * |
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class PlasmaLamp(bpy.types.PropertyGroup): |
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light_group = BoolProperty(name="Group Only", |
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description="This lamp will only affect materials that reference a group this lamp is a member of", |
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options=set(), |
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default=True) |
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affect_characters = BoolProperty(name="Affect Avatars", |
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description="This lamp affects avatars (can only be disabled if the lamp is \"Group Only\")", |
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options=set(), |
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default=True) |
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cast_shadows = BoolProperty(name="Cast RT Shadows", |
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description="This lamp casts runtime shadows", |
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default=True) |
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|
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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class LampButtonsPanel: |
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bl_space_type = "PROPERTIES" |
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bl_region_type = "WINDOW" |
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bl_context = "data" |
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@classmethod |
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def poll(cls, context): |
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return (context.object and context.scene.render.engine == "PLASMA_GAME" and |
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isinstance(context.object.data, bpy.types.Lamp)) |
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class PlasmaLampPanel(LampButtonsPanel, bpy.types.Panel): |
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bl_label = "Plasma RT Lamp" |
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def draw (self, context): |
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layout = self.layout |
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rtlamp = context.object.data.plasma_lamp |
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split = layout.split() |
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col = split.column() |
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col.prop(rtlamp, "light_group") |
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row = col.row() |
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row.active = rtlamp.light_group |
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row.prop(rtlamp, "affect_characters") |
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col = split.column() |
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col.prop(rtlamp, "cast_shadows") |
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