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Oops! These lamp files should have been in d814d43

pull/23/head
Adam Johnson 9 years ago
parent
commit
8d3365e13e
  1. 30
      korman/properties/prop_lamp.py
  2. 44
      korman/ui/ui_lamp.py

30
korman/properties/prop_lamp.py

@ -0,0 +1,30 @@
# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
class PlasmaLamp(bpy.types.PropertyGroup):
light_group = BoolProperty(name="Group Only",
description="This lamp will only affect materials that reference a group this lamp is a member of",
options=set(),
default=True)
affect_characters = BoolProperty(name="Affect Avatars",
description="This lamp affects avatars (can only be disabled if the lamp is \"Group Only\")",
options=set(),
default=True)
cast_shadows = BoolProperty(name="Cast RT Shadows",
description="This lamp casts runtime shadows",
default=True)

44
korman/ui/ui_lamp.py

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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
class LampButtonsPanel:
bl_space_type = "PROPERTIES"
bl_region_type = "WINDOW"
bl_context = "data"
@classmethod
def poll(cls, context):
return (context.object and context.scene.render.engine == "PLASMA_GAME" and
isinstance(context.object.data, bpy.types.Lamp))
class PlasmaLampPanel(LampButtonsPanel, bpy.types.Panel):
bl_label = "Plasma RT Lamp"
def draw (self, context):
layout = self.layout
rtlamp = context.object.data.plasma_lamp
split = layout.split()
col = split.column()
col.prop(rtlamp, "light_group")
row = col.row()
row.active = rtlamp.light_group
row.prop(rtlamp, "affect_characters")
col = split.column()
col.prop(rtlamp, "cast_shadows")
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