Browse Source

Merge remote-tracking branch 'hoikas/pynodes'

pull/10/head
Adam Johnson 9 years ago
parent
commit
ae3d55f4cb
  1. 15
      korman/exporter/convert.py
  2. 2
      korman/nodes/__init__.py
  3. 64
      korman/nodes/node_conditions.py
  4. 8
      korman/nodes/node_core.py
  5. 541
      korman/nodes/node_python.py
  6. 4
      korman/nodes/node_responder.py
  7. 1
      korman/operators/__init__.py
  8. 85
      korman/operators/op_nodes.py
  9. 21
      korman/properties/modifiers/logic.py
  10. 12
      korman/ui/modifiers/logic.py

15
korman/exporter/convert.py

@ -33,6 +33,8 @@ class Exporter:
self._op = op # Blender export operator
self._objects = []
self.actors = set()
self.node_trees_exported = set()
self.want_node_trees = {}
@property
def age_name(self):
@ -66,7 +68,10 @@ class Exporter:
# Step 3: Export all the things!
self._export_scene_objects()
# Step 3.1: Now that all Plasma Objects (save Mipmaps) are exported, we do any post
# Step 3.1: Ensure referenced logic node trees are exported
self._export_referenced_node_trees()
# Step 3.2: Now that all Plasma Objects (save Mipmaps) are exported, we do any post
# processing that needs to inspect those objects
self._post_process_scene_objects()
@ -212,6 +217,14 @@ class Exporter:
else:
print(" No material(s) on the ObData, so no drawables")
def _export_referenced_node_trees(self):
print("\nChecking Logic Trees...")
need_to_export = ((name, bo, so) for name, (bo, so) in self.want_node_trees.items()
if name not in self.node_trees_exported)
for tree, bo, so in need_to_export:
print(" NodeTree '{}'".format(tree))
bpy.data.node_groups[tree].export(self, bo, so)
def _harvest_actors(self):
for bl_obj in self._objects:
for mod in bl_obj.plasma_modifiers.modifiers:

2
korman/nodes/__init__.py

@ -23,6 +23,7 @@ from .node_avatar import *
from .node_conditions import *
from .node_core import *
from .node_messages import *
from .node_python import *
from .node_responder import *
class PlasmaNodeCategory(NodeCategory):
@ -42,6 +43,7 @@ _kategory_names = {
"CONDITIONS": "Conditions",
"LOGIC": "Logic",
"MSG": "Message",
"PYTHON": "Python",
}
# Now, generate the categories as best we can...

64
korman/nodes/node_conditions.py

@ -27,6 +27,9 @@ class PlasmaClickableNode(PlasmaNodeVariableInput, bpy.types.Node):
bl_label = "Clickable"
bl_width_default = 160
# These are the Python attributes we can fill in
pl_attrib = {"ptAttribActivator", "ptAttribActivatorList", "ptAttribNamedActivator"}
clickable = StringProperty(name="Clickable",
description="Mesh that is clickable")
bounds = EnumProperty(name="Bounds",
@ -38,6 +41,7 @@ class PlasmaClickableNode(PlasmaNodeVariableInput, bpy.types.Node):
self.inputs.new("PlasmaClickableRegionSocket", "Avatar Inside Region", "region")
self.inputs.new("PlasmaFacingTargetSocket", "Avatar Facing Target", "facing")
self.inputs.new("PlasmaRespCommandSocket", "Local Reenable", "enable_callback")
self.outputs.new("PlasmaPythonReferenceNodeSocket", "References", "keyref")
self.outputs.new("PlasmaConditionSocket", "Satisfies", "satisfies")
def draw_buttons(self, context, layout):
@ -284,6 +288,9 @@ class PlasmaVolumeSensorNode(PlasmaNodeBase, bpy.types.Node):
bl_label = "Region Sensor"
bl_width_default = 190
# These are the Python attributes we can fill in
pl_attrib = {"ptAttribActivator", "ptAttribActivatorList", "ptAttribNamedActivator"}
# Region Mesh
region = StringProperty(name="Region",
description="Object that defines the region mesh")
@ -302,6 +309,7 @@ class PlasmaVolumeSensorNode(PlasmaNodeBase, bpy.types.Node):
def init(self, context):
self.inputs.new("PlasmaVolumeSettingsSocketIn", "Trigger on Enter", "enter")
self.inputs.new("PlasmaVolumeSettingsSocketIn", "Trigger on Exit", "exit")
self.outputs.new("PlasmaPythonReferenceNodeSocket", "References", "keyref")
self.outputs.new("PlasmaConditionSocket", "Satisfies", "satisfies")
def draw_buttons(self, context, layout):
@ -311,29 +319,52 @@ class PlasmaVolumeSensorNode(PlasmaNodeBase, bpy.types.Node):
layout.prop_search(self, "region", bpy.data, "objects", icon="MESH_DATA")
layout.prop(self, "bounds")
def export(self, exporter, bo, so):
interface = exporter.mgr.add_object(plInterfaceInfoModifier, name=self.key_name, so=so)
def get_key(self, exporter, parent_so):
bo = self.region_object
so = exporter.find_create_object(plSceneObject, bl=bo)
rgn_enter, rgn_exit = None, None
if self.report_enters:
theName = "{}_{}_Enter".format(self.id_data.name, self.name)
rgn_enter = exporter.mgr.find_create_key(plLogicModifier, name=theName, so=so)
if self.report_exits:
theName = "{}_{}_Exit".format(self.id_data.name, self.name)
rgn_exit = exporter.mgr.find_create_key(plLogicModifier, name=theName, so=so)
if rgn_enter is None:
return rgn_exit
elif rgn_exit is None:
return rgn_enter
else:
# !!! ... !!!
# Sorry
# -- Hoikas
# !!! ... !!!
return (rgn_enter, rgn_exit)
def export(self, exporter, bo, parent_so):
# We need to ensure we export to the correct SO
region_bo = self.region_object
region_so = exporter.mgr.find_create_object(plSceneObject, bl=region_bo)
interface = exporter.mgr.find_create_object(plInterfaceInfoModifier, name=self.key_name, so=region_so)
# Region Enters
enter_simple = self.find_input_socket("enter").allow
enter_settings = self.find_input("enter", "PlasmaVolumeReportNode")
if enter_simple or enter_settings is not None:
key = self._export_volume_event(exporter, bo, so, plVolumeSensorConditionalObject.kTypeEnter, enter_settings)
key = self._export_volume_event(exporter, region_bo, region_so, plVolumeSensorConditionalObject.kTypeEnter, enter_settings)
interface.addIntfKey(key)
# Region Exits
exit_simple = self.find_input_socket("exit").allow
exit_settings = self.find_input("exit", "PlasmaVolumeReportNode")
if exit_simple or exit_settings is not None:
key = self._export_volume_event(exporter, bo, so, plVolumeSensorConditionalObject.kTypeExit, exit_settings)
key = self._export_volume_event(exporter, region_bo, region_so, plVolumeSensorConditionalObject.kTypeExit, exit_settings)
interface.addIntfKey(key)
# Don't forget to export the physical object itself!
# [trollface.jpg]
phys_bo = bpy.data.objects.get(self.region, None)
if phys_bo is None:
self.raise_error("invalid Region object: '{}'".format(self.region))
simIface, physical = exporter.physics.generate_physical(phys_bo, so, self.bounds, "{}_VolumeSensor".format(bo.name))
simIface, physical = exporter.physics.generate_physical(region_bo, region_so, self.bounds, "{}_VolumeSensor".format(region_bo.name))
physical.memberGroup = plSimDefs.kGroupDetector
if "avatar" in self.report_on:
@ -378,6 +409,23 @@ class PlasmaVolumeSensorNode(PlasmaNodeBase, bpy.types.Node):
logicmod.addCondition(volKey)
return logicKey
@property
def region_object(self):
phys_bo = bpy.data.objects.get(self.region, None)
if phys_bo is None:
self.raise_error("invalid Region object: '{}'".format(self.region))
return phys_bo
@property
def report_enters(self):
return (self.find_input_socket("enter").allow or
self.find_input("enter", "PlasmaVolumeReportNode") is not None)
@property
def report_exits(self):
return (self.find_input_socket("exit").allow or
self.find_input("exit", "PlasmaVolumeReportNode") is not None)
class PlasmaVolumeSettingsSocket(PlasmaNodeSocketBase):
bl_color = (43.1, 24.7, 0.0, 1.0)

8
korman/nodes/node_core.py

@ -27,6 +27,9 @@ class PlasmaNodeBase:
key = i.get_key(exporter, so)
if key is None:
exporter.report.warn(" '{}' Node '{}' doesn't expose a key. It won't be triggered by '{}'!".format(i.bl_idname, i.name, self.name), indent=3)
elif isinstance(key, tuple):
for i in key:
notify.addReceiver(key)
else:
notify.addReceiver(key)
return notify
@ -123,6 +126,11 @@ class PlasmaNodeBase:
out_socket = out_key
link = self.id_data.links.new(in_socket, out_socket)
@property
def node_path(self):
"""Returns an absolute path to this Node. Needed because repr() uses an elipsis..."""
return "{}.{}".format(repr(self.id_data), self.path_from_id())
@classmethod
def poll(cls, context):
return (context.bl_idname == "PlasmaNodeTree")

541
korman/nodes/node_python.py

@ -0,0 +1,541 @@
# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
import os.path
from PyHSPlasma import *
from .node_core import *
_single_user_attribs = {
"ptAttribBoolean", "ptAttribInt", "ptAttribFloat", "ptAttribString", "ptAttribDropDownList",
"ptAttribSceneobject", "ptAttribDynamicMap", "ptAttribGUIDialog", "ptAttribExcludeRegion",
"ptAttribWaveSet", "ptAttribSwimCurrent", "ptAttribAnimation", "ptAttribBehavior",
"ptAttribMaterial", "ptAttribMaterialAnimation", "ptAttribGUIPopUpMenu", "ptAttribGUISkin",
"ptAttribGrassShader",
}
_attrib2param = {
"ptAttribInt": plPythonParameter.kInt,
"ptAttribFloat": plPythonParameter.kFloat,
"ptAttribBoolean": plPythonParameter.kBoolean,
"ptAttribString": plPythonParameter.kString,
"ptAttribSceneobject": plPythonParameter.kSceneObject,
"ptAttribSceneobjectList": plPythonParameter.kSceneObjectList,
"ptAttribActivator": plPythonParameter.kActivator,
"ptAttribActivatorList": plPythonParameter.kActivator,
"ptAttribNamedActivator": plPythonParameter.kActivator,
"ptAttribResponder": plPythonParameter.kResponder,
"ptAttribResponderList": plPythonParameter.kResponder,
"ptAttribNamedResponder": plPythonParameter.kResponder,
"ptAttribDynamicMap": plPythonParameter.kDynamicText,
"ptAttribGUIDialog": plPythonParameter.kGUIDialog,
"ptAttribExcludeRegion": plPythonParameter.kExcludeRegion,
"ptAttribAnimation": plPythonParameter.kAnimation,
"ptAttribBehavior": plPythonParameter.kBehavior,
"ptAttribMaterial": plPythonParameter.kMaterial,
"ptAttribMaterialList": plPythonParameter.kMaterial,
"ptAttribGUIPopUpMenu": plPythonParameter.kGUIPopUpMenu,
"ptAttribGUISkin": plPythonParameter.kGUISkin,
"ptAttribWaveSet": plPythonParameter.kWaterComponent,
"ptAttribSwimCurrent": plPythonParameter.kSwimCurrentInterface,
"ptAttribClusterList": plPythonParameter.kClusterComponent,
"ptAttribMaterialAnimation": plPythonParameter.kMaterialAnimation,
"ptAttribGrassShader": plPythonParameter.kGrassShaderComponent,
}
_attrib_key_types = {
"ptAttribSceneobject": plFactory.ClassIndex("plSceneObject"),
"ptAttribSceneobjectList": plFactory.ClassIndex("plSceneObject"),
"ptAttribActivator": plFactory.ClassIndex("plLogicModifier"),
"ptAttribActivatorList": plFactory.ClassIndex("plLogicModifier"),
"ptAttribNamedActivator": plFactory.ClassIndex("plLogicModifier"),
"ptAttribResponder": plFactory.ClassIndex("plResponderModifier"),
"ptAttribResponderList": plFactory.ClassIndex("plResponderModifier"),
"ptAttribNamedResponder": plFactory.ClassIndex("plResponderModifier"),
"ptAttribDynamicMap": plFactory.ClassIndex("plDynamicTextMap"),
"ptAttribGUIDialog": plFactory.ClassIndex("pfGUIDialogMod"),
"ptAttribExcludeRegion": plFactory.ClassIndex("plExcludeRegionMod"),
"ptAttribAnimation": plFactory.ClassIndex("plAGMasterMod"),
"ptAttribBehavior": plFactory.ClassIndex("plMultistageBehMod"),
"ptAttribMaterial": plFactory.ClassIndex("plLayer"),
"ptAttribMaterialList": plFactory.ClassIndex("plLayer"),
"ptAttribGUIPopUpMenu": plFactory.ClassIndex("pfGUIPopUpMenu"),
"ptAttribGUISkin": plFactory.ClassIndex("pfGUISkin"),
"ptAttribWaveSet": plFactory.ClassIndex("plWaveSet7"),
"ptAttribSwimCurrent": (plFactory.ClassIndex("plSwimCircularCurrentRegion"),
plFactory.ClassIndex("plSwimStraightCurrentRegion")),
"ptAttribClusterList": plFactory.ClassIndex("plClusterGroup"),
"ptAttribMaterialAnimation": plFactory.ClassIndex("plLayerAnimation"),
"ptAttribGrassShader": plFactory.ClassIndex("plGrassShaderMod"),
}
class PlasmaAttribute(bpy.types.PropertyGroup):
attribute_id = IntProperty()
attribute_type = StringProperty()
attribute_name = StringProperty()
attribute_description = StringProperty()
# These shall be default values
value_string = StringProperty()
value_int = IntProperty()
value_float = FloatProperty()
value_bool = BoolProperty()
_simple_attrs = {
"ptAttribString": "value_string",
"ptAttribInt": "value_int",
"ptAttribFloat": "value_float",
"ptAttribBoolean": "value_bool",
}
@property
def is_simple_value(self):
return self.attribute_type in self._simple_attrs
def _get_simple_value(self):
return getattr(self, self._simple_attrs[self.attribute_type])
def _set_simple_value(self, value):
setattr(self, self._simple_attrs[self.attribute_type], value)
simple_value = property(_get_simple_value, _set_simple_value)
class PlasmaPythonFileNode(PlasmaNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaPythonFileNode"
bl_label = "Python File"
bl_width_default = 210
class _NoUpdate:
def __init__(self, node):
self._node = node
def __enter__(self):
self._node.no_update = True
def __exit__(self, type, value, traceback):
self._node.no_update = False
def _update_pyfile(self, context):
with self._NoUpdate(self) as _hack:
self.attributes.clear()
self.inputs.clear()
bpy.ops.node.plasma_attributes_to_node(node_path=self.node_path, python_path=self.filepath)
filename = StringProperty(name="File",
description="Python Filename")
filepath = StringProperty(update=_update_pyfile,
options={"HIDDEN"})
attributes = CollectionProperty(type=PlasmaAttribute, options={"HIDDEN"})
no_update = BoolProperty(default=False, options={"HIDDEN", "SKIP_SAVE"})
@property
def attribute_map(self):
return { i.attribute_id: i for i in self.attributes }
def draw_buttons(self, context, layout):
row = layout.row(align=True)
if self.filename:
row.prop(self, "filename")
if os.path.isfile(self.filepath):
operator = row.operator("node.plasma_attributes_to_node", icon="FILE_REFRESH", text="")
operator.python_path = self.filepath
operator.node_path = self.node_path
op_text = "" if self.filename else "Select"
operator = row.operator("file.plasma_file_picker", icon="SCRIPT", text=op_text)
operator.filter_glob = "*.py"
operator.data_path = self.node_path
operator.filepath_property = "filepath"
operator.filename_property = "filename"
def get_key(self, exporter, so):
return exporter.mgr.find_create_key(plPythonFileMod, name=self.key_name, so=so)
def export(self, exporter, bo, so):
pfm = self.get_key(exporter, so).object
pfm.filename = os.path.splitext(self.filename)[0]
attrib_sockets = (i for i in self.inputs if i.is_linked)
for socket in attrib_sockets:
attrib = socket.attribute_type
from_node = socket.links[0].from_node
value = from_node.value if socket.is_simple_value else from_node.get_key(exporter, so)
if not isinstance(value, tuple):
value = (value,)
for i in value:
param = plPythonParameter()
param.id = socket.attribute_id
param.valueType = _attrib2param[attrib]
param.value = i
# Key type sanity checking... Because I trust no user.
if not socket.is_simple_value:
if i is None:
msg = "'{}' Node '{}' didn't return a key and therefore will be unavailable to Python".format(
self.id_data.name, from_node.name)
exporter.report.warn(msg, indent=3)
else:
key_type = _attrib_key_types[attrib]
if isinstance(key_type, tuple):
good_key = i.type in key_type
else:
good_key = i.type == key_type
if not good_key:
msg = "'{}' Node '{}' returned an unexpected key type '{}'".format(
self.id_data.name, from_node.name, plFactory.ClassName(i.type))
exporter.report.warn(msg, indent=3)
pfm.addParameter(param)
def _get_attrib_sockets(self, idx):
for i in self.inputs:
if i.attribute_id == idx:
yield i
def _make_attrib_socket(self, attrib, is_init=False):
new_pos = len(self.inputs)
if not is_init:
for i, socket in enumerate(self.inputs):
if attrib.attribute_id < socket.attribute_id:
new_pos = i
break
old_pos = len(self.inputs)
socket = self.inputs.new("PlasmaPythonFileNodeSocket", attrib.attribute_name)
socket.attribute_id = attrib.attribute_id
if not is_init and new_pos != old_pos:
self.inputs.move(old_pos, new_pos)
def update(self):
if self.no_update:
return
with self._NoUpdate(self) as _no_recurse:
# First, we really want to make sure our junk matches up. Yes, this does dupe what
# happens in PlasmaAttribNodeBase, but we can link much more than those node types...
toasty_sockets = []
input_nodes = (i for i in self.inputs if i.is_linked and i.links)
for i in input_nodes:
link = i.links[0]
allowed_attribs = getattr(link.from_node, "pl_attrib", set())
if i.attribute_type not in allowed_attribs:
self.id_data.links.remove(link)
# Bad news, old chap... Even though we're doing this before we figure out
# how many socket we need, the changes won't be committed to the socket's links
# until later. damn. We'll have to track it manually
toasty_sockets.append(i)
attribs = self.attribute_map
empty = not self.inputs
for idx in sorted(attribs):
attrib = attribs[idx]
# Delete any attribute sockets whose type changed
for i in self._get_attrib_sockets(idx):
if i.attribute_type != attrib.attribute_type:
self.inputs.remove(i)
# Fetch the list of sockets again because we may have nuked some
inputs = list(self._get_attrib_sockets(idx))
if not inputs:
self._make_attrib_socket(attrib, empty)
elif attrib.attribute_type not in _single_user_attribs:
unconnected = [socket for socket in inputs if not socket.is_linked or socket in toasty_sockets]
if not unconnected:
self._make_attrib_socket(attrib, empty)
while len(unconnected) > 1:
self.inputs.remove(unconnected.pop())
class PlasmaPythonFileNodeSocket(bpy.types.NodeSocket):
attribute_id = IntProperty(options={"HIDDEN"})
@property
def attribute_description(self):
return self.node.attribute_map[self.attribute_id].attribute_description
@property
def attribute_name(self):
return self.node.attribute_map[self.attribute_id].attribute_name
@property
def attribute_type(self):
return self.node.attribute_map[self.attribute_id].attribute_type
def draw(self, context, layout, node, text):
layout.alignment = "LEFT"
layout.label("ID: {}".format(self.attribute_id))
layout.label(self.attribute_description)
def draw_color(self, context, node):
return _attrib_colors.get(self.attribute_type, (0.0, 0.0, 0.0, 1.0))
@property
def is_simple_value(self):
return self.node.attribute_map[self.attribute_id].is_simple_value
@property
def simple_value(self):
return self.node.attribute_map[self.attribute_id].simple_value
class PlasmaPythonAttribNodeSocket(bpy.types.NodeSocket):
def draw(self, context, layout, node, text):
attrib = node.to_socket
if attrib is None:
layout.label(text)
else:
layout.label("ID: {}".format(attrib.attribute_id))
def draw_color(self, context, node):
return _attrib_colors.get(node.pl_attrib, (0.0, 0.0, 0.0, 1.0))
class PlasmaPythonReferenceNodeSocket(PlasmaNodeSocketBase, bpy.types.NodeSocket):
bl_color = (0.031, 0.110, 0.290, 1.0)
class PlasmaAttribNodeBase(PlasmaNodeBase):
def init(self, context):
self.outputs.new("PlasmaPythonAttribNodeSocket", "Python File", "pfm")
@property
def attribute_name(self):
attr = self.to_socket
return "Value" if attr is None else attr.attribute_name
@property
def to_socket(self):
"""Returns the socket linked to IF only one link has been made"""
socket = self.outputs[0]
if len(socket.links) == 1:
return socket.links[0].to_socket
return None
@classmethod
def register(cls):
pl_attrib = cls.pl_attrib
if isinstance(pl_attrib, tuple):
color = _attrib_colors.get(pl_attrib, None)
if color is not None:
for i in pl_attrib:
_attrib_colors[i] = color
def update(self):
pl_id = self.pl_attrib
socket = self.outputs[0]
for link in socket.links:
if link.to_node.bl_idname != "PlasmaPythonFileNode":
self.id_data.links.remove(link)
if isinstance(pl_id, tuple):
if link.to_socket.attribute_type not in pl_id:
self.id_data.links.remove(link)
else:
if pl_id != link.to_socket.attribute_type:
self.id_data.links.remove(link)
class PlasmaAttribBoolNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribBoolNode"
bl_label = "Boolean Attribute"
def _on_update(self, context):
self.inited = True
pl_attrib = "ptAttribBoolean"
value = BoolProperty()
inited = BoolProperty(options={"HIDDEN"})
def draw_buttons(self, context, layout):
layout.prop(self, "value", text=self.attribute_name)
def update(self):
super().update()
attrib = self.to_socket
if attrib is not None and not self.inited:
self.value = attrib.simple_value
self.inited = True
class PlasmaAttribNumericNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribIntNode"
bl_label = "Numeric Attribute"
def _on_update_int(self, context):
self.value_float = float(self.value_int)
self.inited = True
def _on_update_float(self, context):
self.value_int = int(self.value_float)
self.inited = True
pl_attrib = ("ptAttribFloat", "ptAttribInt")
value_int = IntProperty(update=_on_update_int, options={"HIDDEN"})
value_float = FloatProperty(update=_on_update_float, options={"HIDDEN"})
inited = BoolProperty(options={"HIDDEN"})
def init(self, context):
super().init(context)
# because we're trying to be for both int and float...
self.outputs[0].link_limit = 1
def draw_buttons(self, context, layout):
attrib = self.to_socket
if attrib is None:
layout.prop(self, "value_int", text="Value")
elif attrib.attribute_type == "ptAttribFloat":
layout.prop(self, "value_float", text=attrib.name)
elif attrib.attribute_type == "ptAttribInt":
layout.prop(self, "value_int", text=attrib.name)
else:
raise RuntimeError()
def update(self):
super().update()
attrib = self.to_socket
if attrib is not None and not self.inited:
self.value = attrib.simple_value
self.inited = True
@property
def value(self):
attrib = self.to_socket
if attrib is None or attrib.attribute_type == "ptAttribInt":
return self.value_int
else:
return self.value_float
class PlasmaAttribObjectNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribObjectNode"
bl_label = "Object Attribute"
pl_attrib = ("ptAttribSceneobject", "ptAttribSceneobjectList", "ptAttribAnimation")
object_name = StringProperty(name="Object",
description="Object containing the required data")
def init(self, context):
super().init(context)
# keep the code simple
self.outputs[0].link_limit = 1
def draw_buttons(self, context, layout):
layout.prop_search(self, "object_name", bpy.data, "objects", text=self.attribute_name)
def get_key(self, exporter, so):
attrib = self.to_socket
if attrib is None:
self.raise_error("must be connected to a Python File node!")
attrib = attrib.attribute_type
bo = bpy.data.objects.get(self.object_name, None)
if bo is None:
self.raise_error("invalid object specified: '{}'".format(self.object_name))
ref_so_key = exporter.mgr.find_create_key(plSceneObject, bl=bo)
ref_so = ref_so_key.object
# Add your attribute type handling here...
if attrib in {"ptAttribSceneobject", "ptAttribSceneobjectList"}:
return ref_so_key
elif attrib == "ptAttribAnimation":
anim = bo.plasma_modifiers.animation
agmod = exporter.mgr.find_create_key(plAGModifier, so=ref_so, name=anim.display_name)
agmaster = exporter.mgr.find_create_key(plAGMasterModifier, so=ref_so, name=anim.display_name)
return agmaster
class PlasmaAttribStringNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribStringNode"
bl_label = "String Attribute"
pl_attrib = "ptAttribString"
value = StringProperty()
def draw_buttons(self, context, layout):
layout.prop(self, "value", text=self.attribute_name)
def update(self):
super().update()
attrib = self.to_socket
if attrib is not None:
self.value = attrib.simple_value
class PlasmaAttribTextureNode(PlasmaAttribNodeBase, bpy.types.Node):
bl_category = "PYTHON"
bl_idname = "PlasmaAttribTextureNode"
bl_label = "Texture Attribute"
bl_width_default = 175
pl_attrib = ("ptAttribMaterial", "ptAttribMaterialList",
"ptAttribDynamicMap", "ptAttribMaterialAnimation")
material_name = StringProperty(name="Material")
texture_name = StringProperty(name="Texture")
def init(self, context):
super().init(context)
# keep the code simple
self.outputs[0].link_limit = 1
def draw_buttons(self, context, layout):
layout.prop_search(self, "material_name", bpy.data, "materials")
material = bpy.data.materials.get(self.material_name, None)
if material is not None:
layout.prop_search(self, "texture_name", material, "texture_slots")
def get_key(self, exporter, so):
material = bpy.data.materials.get(self.material_name, None)
if material is None:
self.raise_error("invalid Material '{}'".format(self.material_name))
tex_slot = material.texture_slots.get(self.texture_name, None)
if tex_slot is None:
self.raise_error("invalid Texture '{}'".format(self.texture_name))
attrib = self.attribute_type
# Helpers
texture = tex_slot.texture
is_animated = ((material.animation_data is not None and material.animation_data.action is not None)
or (texture.animation_data is not None and texture.animation_data.action is not None))
is_dyntext = texture.type == "IMAGE" and texture.image is None
# Your attribute stuff here...
if attrib == "ptAttribDynamicMap":
if not is_dyntext:
self.raise_error("Texture '{}' is not a Dynamic Text Map".format(self.texture_name))
name = "{}_{}_DynText".format(self.material_name, self.texture_name)
return exporter.mgr.find_create_key(plDynamicTextMap, name=name, so=so)
elif is_animated:
name = "{}_{}_LayerAnim".format(self.material_name, self.texture_name)
return exporter.mgr.find_create_key(plLayerAnimation, name=name, so=so)
else:
name = "{}_{}".format(self.material_name, self.texture_name)
return exporter.mgr.find_create_key(plLayer, name=name, so=so)
_attrib_colors = {
"ptAttribActivator": (0.031, 0.110, 0.290, 1.0),
"ptAttribActivatorList": (0.451, 0.0, 0.263, 1.0),
"ptAttribBoolean": (0.71, 0.706, 0.655, 1.0),
"ptAttribResponder": (0.031, 0.110, 0.290, 1.0),
"ptAttribResponderList": (0.031, 0.110, 0.290, 1.0),
"ptAttribString": (0.675, 0.659, 0.494, 1.0),
PlasmaAttribNumericNode.pl_attrib: (0.443, 0.439, 0.392, 1.0),
PlasmaAttribObjectNode.pl_attrib: (0.565, 0.267, 0.0, 1.0),
PlasmaAttribTextureNode.pl_attrib: (0.035, 0.353, 0.0, 1.0),
}

4
korman/nodes/node_responder.py

@ -26,6 +26,9 @@ class PlasmaResponderNode(PlasmaNodeVariableInput, bpy.types.Node):
bl_label = "Responder"
bl_width_default = 145
# These are the Python attributes we can fill in
pl_attrib = {"ptAttribResponder", "ptAttribResponderList", "ptAttribNamedResponder"}
detect_trigger = BoolProperty(name="Detect Trigger",
description="When notified, trigger the Responder",
default=True)
@ -38,6 +41,7 @@ class PlasmaResponderNode(PlasmaNodeVariableInput, bpy.types.Node):
def init(self, context):
self.inputs.new("PlasmaConditionSocket", "Condition", "condition")
self.outputs.new("PlasmaPythonReferenceNodeSocket", "References", "keyref")
self.outputs.new("PlasmaRespStateSocket", "States", "states")
def draw_buttons(self, context, layout):

1
korman/operators/__init__.py

@ -16,6 +16,7 @@
from . import op_export as exporter
from . import op_lightmap as lightmap
from . import op_modifier as modifier
from . import op_nodes as nodes
from . import op_toolbox as toolbox
from . import op_world as world

85
korman/operators/op_nodes.py

@ -0,0 +1,85 @@
# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
import itertools
class NodeOperator:
@classmethod
def poll(cls, context):
return context.scene.render.engine == "PLASMA_GAME"
class SelectFileOperator(NodeOperator, bpy.types.Operator):
bl_idname = "file.plasma_file_picker"
bl_label = "Select"
filter_glob = StringProperty(options={"HIDDEN"})
filepath = StringProperty(subtype="FILE_PATH")
filename = StringProperty(options={"HIDDEN"})
data_path = StringProperty(options={"HIDDEN"})
filepath_property = StringProperty(description="Name of property to store filepath in", options={"HIDDEN"})
filename_property = StringProperty(description="Name of property to store filename in", options={"HIDDEN"})
def execute(self, context):
dest = eval(self.data_path)
if self.filepath_property:
setattr(dest, self.filepath_property, self.filepath)
if self.filename_property:
setattr(dest, self.filename_property, self.filename)
return {"FINISHED"}
def invoke(self, context, event):
context.window_manager.fileselect_add(self)
return {"RUNNING_MODAL"}
class PlPyAttributeNodeOperator(NodeOperator, bpy.types.Operator):
bl_idname = "node.plasma_attributes_to_node"
bl_label = "R"
bl_options = {"INTERNAL"}
python_path = StringProperty(subtype="FILE_PATH")
node_path = StringProperty()
def execute(self, context):
from ..plasma_attributes import get_attributes
attribs = get_attributes(self.python_path)
node = eval(self.node_path)
node_attrib_map = node.attribute_map
node_attribs = node.attributes
# Remove any that p00fed
for cached in node.attributes:
if cached.attribute_id not in attribs:
node_attribs.remove(cached)
# Update or create
for idx, attrib in attribs.items():
cached = node_attrib_map.get(idx, None)
if cached is None:
cached = node_attribs.add()
cached.attribute_id = idx
cached.attribute_type = attrib["type"]
cached.attribute_name = attrib["name"]
cached.attribute_description = attrib["desc"]
default = attrib.get("default", None)
if default is not None and cached.is_simple_value:
cached.simple_value = default
node.update()
return {"FINISHED"}

21
korman/properties/modifiers/logic.py

@ -33,13 +33,16 @@ class PlasmaVersionedNodeTree(bpy.types.PropertyGroup):
default=set(list(zip(*game_versions))[0]))
node_tree_name = StringProperty(name="Node Tree",
description="Node Tree to export")
node_name = StringProperty(name="Node Ref",
description="Attach a reference to this node")
@property
def node_tree(self):
try:
return bpy.data.node_groups[self.node_tree_name]
except KeyError:
raise ExportError("Node Tree {} does not exist!".format(self.node_tree_name))
raise ExportError("Node Tree '{}' does not exist!".format(self.node_tree_name))
class PlasmaAdvancedLogic(PlasmaModifierProperties):
pl_id = "advanced_logic"
@ -60,7 +63,20 @@ class PlasmaAdvancedLogic(PlasmaModifierProperties):
for i in self.logic_groups:
our_versions = [globals()[j] for j in i.version]
if version in our_versions:
i.node_tree.export(exporter, bo, so)
# If node_name is defined, then we're only adding a reference. We will make sure that
# the entire node tree is exported once before the post_export step, however.
if i.node_name:
exporter.want_node_trees[i.node_tree_name] = (bo, so)
node = i.node_tree.nodes.get(i.node_name, None)
if node is None:
raise ExportError("Node '{}' does not exist in '{}'".format(i.node_name, i.node_tree_name))
# We are going to assume get_key will do the adding correctly. Single modifiers
# should fetch the appropriate SceneObject before doing anything, so this will
# be a no-op in that case. Multi modifiers should accept any SceneObject, however
node.get_key(exporter, so)
else:
exporter.node_trees_exported.add(i.node_tree_name)
i.node_tree.export(exporter, bo, so)
def harvest_actors(self):
actors = set()
@ -88,6 +104,7 @@ class PlasmaSpawnPoint(PlasmaModifierProperties):
def requires_actor(self):
return True
class PlasmaMaintainersMarker(PlasmaModifierProperties):
pl_id = "maintainersmarker"

12
korman/ui/modifiers/logic.py

@ -19,6 +19,7 @@ class LogicListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
layout.prop(item, "name", emboss=False, text="", icon="NODETREE")
def advanced_logic(modifier, layout, context):
row = layout.row()
row.template_list("LogicListUI", "logic_groups", modifier, "logic_groups", modifier, "active_group_index",
@ -37,9 +38,14 @@ def advanced_logic(modifier, layout, context):
# Modify the loop points
if modifier.logic_groups:
logic = modifier.logic_groups[modifier.active_group_index]
row = layout.row()
row.prop_menu_enum(logic, "version")
row.prop_search(logic, "node_tree_name", bpy.data, "node_groups", icon="NODETREE", text="")
layout.row().prop_menu_enum(logic, "version")
layout.prop_search(logic, "node_tree_name", bpy.data, "node_groups", icon="NODETREE")
try:
layout.prop_search(logic, "node_name", logic.node_tree, "nodes", icon="NODE")
except:
row = layout.row()
row.enabled = False
row.prop(logic, "node_name", icon="NODE")
def spawnpoint(modifier, layout, context):
layout.label(text="Avatar faces negative Y.")

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