I swear, one day...
@ -434,6 +434,7 @@ class MaterialConverter:
dtm.hasAlpha = texture.use_alpha
# if you have a better idea, let's hear it...
dtm.visWidth, dtm.visHeight = 1024, 1024
layer.texture = dtm.key
else:
key = _Texture(texture=texture, use_alpha=has_alpha, force_calc_alpha=slot.use_stencil)
if key not in self._pending: