mirror of https://github.com/H-uru/korman.git
Browse Source
NOTE: this current exports a waveset, but it is impoperly colored. We still need to export the environment map.pull/10/head
Adam Johnson
9 years ago
7 changed files with 467 additions and 17 deletions
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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|
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import bpy |
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from bpy.props import * |
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import math |
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from PyHSPlasma import * |
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from .base import PlasmaModifierProperties |
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from ...exporter import ExportError |
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class PlasmaWaterModifier(PlasmaModifierProperties, bpy.types.PropertyGroup): |
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pl_id = "water_basic" |
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bl_category = "Water" |
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bl_label = "Basic Water" |
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bl_description = "Basic water properties" |
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wind_object_name = StringProperty(name="Wind Object", |
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description="Object whose Y axis represents the wind direction") |
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wind_speed = FloatProperty(name="Wind Speed", |
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description="Magnitude of the wind", |
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default=1.0) |
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specular_tint = FloatVectorProperty(name="Specular Tint", |
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subtype="COLOR", |
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min=0.0, max=1.0, |
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default=(1.0, 1.0, 1.0)) |
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specular_alpha = FloatProperty(name="Specular Alpha", |
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min=0.0, max=1.0, |
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default=0.3) |
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noise = IntProperty(name="Noise", |
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subtype="PERCENTAGE", |
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min=0, max=300, |
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default=50) |
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specular_start = FloatProperty(name="Specular Start", |
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min=0.0, max=1000.0, |
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default=50.0) |
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specular_end = FloatProperty(name="Specular End", |
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min=0.0, max=10000.0, |
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default=1000.0) |
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ripple_scale = FloatProperty(name="Ripple Scale", |
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min=5.0, max=1000.0, |
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default=25.0) |
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|
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depth_opacity = FloatProperty(name="Opacity End", |
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min=0.5, max=20.0, |
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default=3.0) |
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depth_reflection = FloatProperty(name="Reflection End", |
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min=0.5, max=20.0, |
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default=3.0) |
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depth_wave = FloatProperty(name="Wave End", |
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min=0.5, max=20.0, |
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default=4.0) |
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zero_opacity = FloatProperty(name="Opacity Start", |
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min=-10.0, max=10.0, |
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default=-1.0) |
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zero_reflection = FloatProperty(name="Reflection Start", |
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min=-10.0, max=10.0, |
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default=0.0) |
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zero_wave = FloatProperty(name="Wave Start", |
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min=-10.0, max=10.0, |
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default=0.0) |
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def created(self, obj): |
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self.display_name = "{}_WaveSet7".format(obj.name) |
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def export(self, exporter, bo, so): |
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waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) |
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if self.wind_object_name: |
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wind_obj = bpy.data.objects.get(self.wind_object_name, None) |
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if wind_obj is None: |
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raise ExportError("{}: Wind Object '{}' not found".format(self.display_name, self.wind_object_name)) |
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if wind_obj.plasma_object.enabled and wind_obj.plasma_modifiers.animation.enabled: |
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waveset.refObj = exporter.mgr.find_create_key(plSceneObject, bl=wind_obj) |
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waveset.setFlag(plWaveSet7.kHasRefObject, True) |
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# This is much like what happened in PyPRP |
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speed = self.wind_speed |
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matrix = wind_obj.maitrx_world |
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wind_dir = hsVector3(matrix[1][0] * speed, matrix[1][1] * speed, matrix[1][2] * speed) |
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else: |
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# Stolen shamelessly from PyPRP |
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wind_dir = hsVector3(0.0871562, 0.996195, 0.0) |
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# Stuff we expose |
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state = waveset.state |
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state.rippleScale = self.ripple_scale |
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state.waterHeight = bo.location[2] |
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state.windDir = wind_dir |
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state.specVector = hsVector3(self.noise / 100, self.specular_start, self.specular_end) |
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state.specularTint = hsColorRGBA(*self.specular_tint, alpha=self.specular_alpha) |
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state.waterOffset = hsVector3(self.zero_opacity * -1.0, self.zero_reflection * -1.0, self.zero_wave * -1.0) |
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state.depthFalloff = hsVector3(self.depth_opacity, self.depth_reflection, self.depth_wave) |
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# These are either unused, set from somewhere else at runtime, or hardcoded |
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state.waterTint = hsColorRGBA(1.0, 1.0, 1.0, 1.0) |
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state.maxColor = hsColorRGBA(1.0, 1.0, 1.0, 1.0) |
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state.shoreTint = hsColorRGBA(1.0, 1.0, 1.0, 1.0) |
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state.maxAtten = hsVector3(1.0, 1.0, 1.0) |
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state.minAtten = hsVector3(0.0, 0.0, 0.0) |
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# Now, we have some related modifiers that may or may not be enabled... If not, we should |
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# make them export their defaults. |
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mods = bo.plasma_modifiers |
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if not mods.water_geostate.enabled: |
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mods.water_geostate.convert_default_wavestate(state.geoState) |
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if not mods.water_texstate.enabled: |
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mods.water_texstate.convert_default_wavestate(state.texState) |
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if not mods.water_shore.enabled: |
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mods.water_shore.convert_default(state) |
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class PlasmaShoreObject(bpy.types.PropertyGroup): |
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display_name = StringProperty(name="Display Name") |
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object_name = StringProperty(name="Shore Object", |
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description="Object that waves crash upon") |
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class PlasmaWaterShoreModifier(PlasmaModifierProperties): |
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pl_depends = {"water_basic"} |
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pl_id = "water_shore" |
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bl_category = "Water" |
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bl_label = "Water Shore" |
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bl_description = "" |
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# The basic modifier may want to export a default copy of us |
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_shore_tint_default = (0.2, 0.4, 0.4) |
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_shore_opacity_default = 40 |
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_wispiness_default = 50 |
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_period_default = 100.0 |
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_finger_default = 100.0 |
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_edge_opacity_default = 100 |
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_edge_radius_default = 100.0 |
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shores = CollectionProperty(type=PlasmaShoreObject) |
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active_shore_index = IntProperty(options={"HIDDEN"}) |
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shore_tint = FloatVectorProperty(name="Shore Tint", |
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subtype="COLOR", |
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min=0.0, max=1.0, |
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default=_shore_tint_default) |
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shore_opacity = IntProperty(name="Shore Opacity", |
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subtype="PERCENTAGE", |
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min=0, max=100, |
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default=_shore_opacity_default) |
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wispiness = IntProperty(name="Wispiness", |
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subtype="PERCENTAGE", |
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min=0, max=200, |
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default=_wispiness_default) |
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period = FloatProperty(name="Period", |
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min=0.0, max=200.0, |
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default=_period_default) |
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finger = FloatProperty(name="Finger", |
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min=50.0, max=300.0, |
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default=_finger_default) |
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edge_opacity = IntProperty(name="Edge Opacity", |
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subtype="PERCENTAGE", |
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min=0, max=100, |
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default=_edge_opacity_default) |
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edge_radius = FloatProperty(name="Edge Radius", |
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subtype="PERCENTAGE", |
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min=50, max=300, |
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default=_edge_radius_default) |
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def convert_default(self, wavestate): |
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wavestate.wispiness = self._wispiness_default / 100.0 |
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wavestate.minColor = hsColorRGBA(*self._shore_tint_default, alpha=(self._shore_opacity_default / 100.0)) |
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wavestate.edgeOpacity = self._edge_opacity_default / 100.0 |
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wavestate.edgeRadius = self._edge_radius_default / 100.0 |
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wavestate.period = self._period_default / 100.0 |
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wavestate.fingerLength = self._finger_default / 100.0 |
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def created(self, obj): |
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self.display_name = "{}_WaterShore".format(obj.name) |
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def export(self, exporter, bo, so): |
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waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) |
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wavestate = waveset.state |
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for i in self.shores: |
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shore = bpy.data.objects.get(i.object_name, None) |
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if shore is None: |
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raise ExportError("'{}': Shore Object '{}' does not exist".format(self.display_name, i.object_name)) |
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waveset.addShore(exporter.mgr.find_create_key(plSceneObject, bl=shore)) |
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wavestate.wispiness = self.wispiness / 100.0 |
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wavestate.minColor = hsColorRGBA(*self.shore_tint, alpha=(self.shore_opacity / 100.0)) |
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wavestate.edgeOpacity = self.edge_opacity / 100.0 |
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wavestate.edgeRadius = self.edge_radius / 100.0 |
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wavestate.period = self.period / 100.0 |
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wavestate.fingerLength = self.finger / 100.0 |
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class PlasmaWaveState: |
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pl_depends = {"water_basic"} |
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def convert_wavestate(self, state): |
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state.minLength = self.min_length |
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state.maxLength = self.max_length |
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state.ampOverLen = self.amplitude / 100.0 |
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state.chop = self.chop / 100.0 |
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state.angleDev = self.angle_dev |
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def convert_default_wavestate(self, state): |
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cls = self.__class__ |
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state.minLength = cls._min_length_default |
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state.maxLength = cls._max_length_default |
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state.ampOverLen = cls._amplitude_default / 100.0 |
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state.chop = cls._chop_default / 100.0 |
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state.angleDev = cls._angle_dev_default |
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@classmethod |
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def register(cls): |
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cls.min_length = FloatProperty(name="Min Length", |
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description="Smallest wave length", |
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min=0.1, max=50.0, |
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default=cls._min_length_default) |
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cls.max_length = FloatProperty(name="Max Length", |
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description="Largest wave length", |
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min=0.1, max=50.0, |
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default=cls._max_length_default) |
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cls.amplitude = IntProperty(name="Amplitude", |
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description="Multiplier for wave height", |
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subtype="PERCENTAGE", |
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min=0, max=100, |
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default=cls._amplitude_default) |
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cls.chop = IntProperty(name="Choppiness", |
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description="Sharpness of wave crests", |
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subtype="PERCENTAGE", |
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min=0, max=500, |
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default=cls._chop_default) |
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cls.angle_dev = FloatProperty(name="Wave Spread", |
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subtype="ANGLE", |
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min=math.radians(0.0), max=math.radians(180.0), |
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default=cls._angle_dev_default) |
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class PlasmaWaveGeoState(PlasmaWaveState, PlasmaModifierProperties): |
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pl_id = "water_geostate" |
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bl_category = "Water" |
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bl_label = "Geometry Waves" |
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bl_description = "Mesh wave settings" |
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_min_length_default = 4.0 |
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_max_length_default = 8.0 |
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_amplitude_default = 10 |
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_chop_default = 50 |
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_angle_dev_default = math.radians(20.0) |
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def created(self, obj): |
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self.display_name = "{}_WaveGeoState".format(obj.name) |
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def export(self, exporter, bo, so): |
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waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) |
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self.convert_wavestate(waveset.state.geoState) |
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class PlasmaWaveTexState(PlasmaWaveState, PlasmaModifierProperties): |
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pl_id = "water_texstate" |
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bl_category = "Water" |
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bl_label = "Texture Waves" |
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bl_description = "Texture wave settings" |
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_min_length_default = 0.1 |
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_max_length_default = 4.0 |
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_amplitude_default = 10 |
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_chop_default = 50 |
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_angle_dev_default = math.radians(20.0) |
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def created(self, obj): |
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self.display_name = "{}_WaveTexState".format(obj.name) |
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def export(self, exporter, bo, so): |
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waveset = exporter.mgr.find_create_object(plWaveSet7, name=bo.name, so=so) |
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self.convert_wavestate(waveset.state.texState) |
@ -0,0 +1,104 @@
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# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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def water_basic(modifier, layout, context): |
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layout.prop_search(modifier, "wind_object_name", bpy.data, "objects") |
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row = layout.row() |
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row.prop(modifier, "wind_speed") |
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layout.separator() |
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split = layout.split() |
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col = split.column() |
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col.prop(modifier, "specular_tint") |
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col.prop(modifier, "specular_alpha", text="Alpha") |
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col.label("Specular:") |
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col.prop(modifier, "specular_start", text="Start") |
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col.prop(modifier, "specular_end", text="End") |
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col.label("Misc:") |
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col.prop(modifier, "noise") |
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col.prop(modifier, "ripple_scale") |
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col = split.column() |
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col.label("Opacity:") |
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col.prop(modifier, "zero_opacity", text="Start") |
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col.prop(modifier, "depth_opacity", text="End") |
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col.label("Reflection:") |
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col.prop(modifier, "zero_reflection", text="Start") |
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col.prop(modifier, "depth_reflection", text="End") |
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col.label("Wave:") |
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col.prop(modifier, "zero_wave", text="Start") |
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col.prop(modifier, "depth_wave", text="End") |
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def _wavestate(modifier, layout, context): |
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split = layout.split() |
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col = split.column() |
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col.label("Size:") |
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col.prop(modifier, "min_length") |
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col.prop(modifier, "max_length") |
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col.prop(modifier, "amplitude") |
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col = split.column() |
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col.label("Behavior:") |
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col.prop(modifier, "chop") |
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col.prop(modifier, "angle_dev") |
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water_geostate = _wavestate |
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water_texstate = _wavestate |
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class ShoreListUI(bpy.types.UIList): |
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def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0): |
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layout.prop(item, "display_name", emboss=False, text="", icon="MOD_WAVE") |
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def water_shore(modifier, layout, context): |
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row = layout.row() |
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row.template_list("ShoreListUI", "shores", modifier, "shores", modifier, "active_shore_index", |
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rows=2, maxrows=3) |
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col = row.column(align=True) |
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op = col.operator("object.plasma_modifier_collection_add", icon="ZOOMIN", text="") |
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op.modifier = modifier.pl_id |
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op.collection = "shores" |
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op.name_prefix = "Shore" |
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op.name_prop = "display_name" |
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op = col.operator("object.plasma_modifier_collection_remove", icon="ZOOMOUT", text="") |
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op.modifier = modifier.pl_id |
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op.collection = "shores" |
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op.index = modifier.active_shore_index |
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# Display the active shore |
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if modifier.shores: |
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shore = modifier.shores[modifier.active_shore_index] |
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layout.prop_search(shore, "object_name", bpy.data, "objects", icon="MESH_DATA") |
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split = layout.split() |
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col = split.column() |
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col.label("Basic:") |
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col.prop(modifier, "shore_tint") |
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col.prop(modifier, "shore_opacity") |
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col.prop(modifier, "wispiness") |
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col = split.column() |
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col.label("Advanced:") |
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col.prop(modifier, "period") |
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col.prop(modifier, "finger") |
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col.prop(modifier, "edge_opacity") |
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col.prop(modifier, "edge_radius") |
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