It tried to bake some stupid stuff before, eg objects with no materials.
The bug was related to items being removed from a list during a loop. This
has been corrected by looping backwards by index.
Responder commands now wait until the current command finishes, even if
the command is the last in the chain. Previously, the final command would
reenable the logic modifier when the penultimate command finished.
This sound emitter modifier is almost as fully functional as PlasmaMAX's various sound emitter components. Additional functionality was added to C korlib so that artists can specify OGG Vorbis sound files. If korlib is not compiled, only WAVE sounds can be utilized in Korman. This fixes some of the more fiddly bugs related to exporting to CWE that were seen in PyPRP.
Sound nodes to be implemented...
This idiotic change was introduced in stealth mode from 2.76 to 2.77. It has something to do with 3d textures, supposedly. I think the person who made this change is simply an asshat...
Ok, so, the exporter incorrectly assumed it created all plLayerAnimations.
In reality, nodes could create the plLayerAnimation first. If the material
exporter recreates the object, bad things happen, and an invalid
plLayerAnimation is added to the hsGMaterial. UruExplorer then goes
KABLOOEY!!!
Some of Cyan's old scripts predate Python supporting Booleans,
which leaves us with variables where we expected constant values.
This change intercepts these cases and replaces them, avoiding an
exception in Korman when it tries to shove one of these strings
into a boolean attribute.
Also included is a new visitor for proper name constants, support
for which was added in Python 3.4. This will allow future scripts
to use them and be recognized correctly.
Export all images right-side up. OpenGL flips them because fail, so we
have to do a bit of work to correct that. Thankfully, this operation is
not as slow as I thought.
NOTE TO SELF: remember, texture page updating would be nice to have...