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@ -77,6 +77,14 @@ class PhysicsConverter:
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physical.sceneNode = self._mgr.get_scene_node(bl=bo) |
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getattr(self, "_export_{}".format(bounds))(bo, physical) |
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if self._exporter().has_coordiface(bo): |
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if not physical.mass: |
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# ...Since the object has a coordinate interface but isn't a kickable, it's likely going to be animated. In such case, |
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# we must warn Plasma to have the collisions follow the object's coordinates as well. |
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physical.mass = 1. |
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simIface.setProperty(plSimulationInterface.kPinned, True) |
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physical.setProperty(plSimulationInterface.kPinned, True) |
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else: |
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simIface = so.sim.object |
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physical = simIface.physical.object |
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