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@ -25,6 +25,8 @@ _BL2PL = {
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"SUN": plDirectionalLightInfo, |
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} |
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_FAR_POWER = 15.0 |
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class LightConverter: |
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def __init__(self, exporter): |
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self._exporter = weakref.ref(exporter) |
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@ -57,16 +59,9 @@ class LightConverter:
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def _convert_attenuation(self, bl, pl): |
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intens = bl.energy |
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if intens < 0: |
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intens = -intens |
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if bl.use_sphere: |
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attenEnd = bl.distance |
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else: |
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attenEnd = bl.distance * 2 |
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kFarPowerConst = 15.0 # From Plasma's plSillyLightKonstants |
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attenEnd = bl.distance * 2 if bl.use_sphere else bl.distance |
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if bl.falloff_type == "CONSTANT": |
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print(" Attenuation: No Falloff") |
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@ -77,18 +72,14 @@ class LightConverter:
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elif bl.falloff_type == "INVERSE_LINEAR": |
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print(" Attenuation: Inverse Linear") |
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pl.attenConst = 1.0 |
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pl.attenLinear = (intens * kFarPowerConst - 1.0) / attenEnd |
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if pl.attenLinear < 0: |
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pl.attenLinear = 0 |
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pl.attenLinear = max(0.0, (intens * _FAR_POWER - 1.0) / attenEnd) |
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pl.attenQuadratic = 0.0 |
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pl.attenCutoff = attenEnd |
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elif bl.falloff_type == "INVERSE_SQUARE": |
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print(" Attenuation: Inverse Square") |
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pl.attenConst = 1.0 |
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pl.attenLinear = 0.0 |
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pl.attenQuadratic = (intens * kFarPowerConst - 1.0) / (attenEnd * attenEnd) |
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if pl.attenQuadratic < 0: |
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pl.attenQuadratic = 0 |
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pl.attenQuadratic = max(0.0, (intens * _FAR_POWER - 1.0) / (attenEnd * attenEnd)) |
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pl.attenCutoff = attenEnd |
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else: |
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raise BlenderOptionNotSupportedError(bl.falloff_type) |
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@ -112,10 +103,10 @@ class LightConverter:
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diff_color = [i * energy for i in bl_light.color] |
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spec_color = [i for i in bl_light.color] |
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diff_str = "({:.4f}, {:.4f}, {:.4f})".format(diff_color[0], diff_color[1], diff_color[2]) |
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diff_str = "({:.4f}, {:.4f}, {:.4f})".format(*diff_color) |
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diff_color.append(energy) |
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spec_str = "({:.4f}, {:.4f}, {:.4f})".format(spec_color[0], spec_color[1], spec_color[2]) |
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spec_str = "({:.4f}, {:.4f}, {:.4f})".format(*spec_color) |
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spec_color.append(energy) |
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# Do we *only* want a shadow? |
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