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Log objects that won't be baked

pull/35/head
Adam Johnson 9 years ago
parent
commit
80ad230863
  1. 11
      korman/exporter/etlight.py

11
korman/exporter/etlight.py

@ -78,17 +78,22 @@ class LightBaker:
bpy.context.scene.layers = (True,) * _NUM_RENDER_LAYERS
# Step 1: Prepare... Apply UVs, etc, etc, etc
print(" Preparing to bake...")
for key, value in bake.copy().items():
if key[0] == "lightmap":
for i in value:
if not self._prep_for_lightmap(i, toggle):
print(" Lightmap '{}' will not be baked -- no applicable lights".format(i.name))
bake[key].remove(i)
elif key[0] == "vcol":
for i in value:
if not self._prep_for_vcols(i, toggle):
if self._has_valid_material(i):
print(" VCols '{}' will not be baked -- no applicable lights".format(i.name))
bake[key].remove(i)
else:
raise RuntimeError(key[0])
print(" ...")
# Step 2: BAKE!
self._apply_render_settings(toggle)
@ -153,6 +158,12 @@ class LightBaker:
return i
return None
def _has_valid_material(self, bo):
for material in bo.data.materials:
if material is not None:
return True
return False
def _harvest_bakable_objects(self, objs):
# The goal here is to minimize the calls to bake_image, so we are going to collect everything
# that needs to be baked and sort it out by configuration.

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