@ -83,18 +83,20 @@ class LightBaker:
# Step 1: Prepare... Apply UVs, etc, etc, etc
print ( " Preparing to bake... " )
for key , value in bake . copy ( ) . item s( ) :
for key in bake . key s( ) :
if key [ 0 ] == " lightmap " :
for i in value :
if not self . _prep_for_lightmap ( i , toggle ) :
print ( " Lightmap ' {} ' will not be baked -- no applicable lights " . format ( i . name ) )
bake [ key ] . remove ( i )
for i in range ( len ( bake [ key ] ) - 1 , - 1 , - 1 ) :
obj = bake [ key ] [ i ]
if not self . _prep_for_lightmap ( obj , toggle ) :
print ( " Lightmap ' {} ' will not be baked -- no applicable lights " . format ( obj . name ) )
bake [ key ] . pop ( i )
elif key [ 0 ] == " vcol " :
for i in value :
if not self . _prep_for_vcols ( i , toggle ) :
if self . _has_valid_material ( i ) :
print ( " VCols ' {} ' will not be baked -- no applicable lights " . format ( i . name ) )
bake [ key ] . remove ( i )
for i in range ( len ( bake [ key ] ) - 1 , - 1 , - 1 ) :
obj = bake [ key ] [ i ]
if not self . _prep_for_vcols ( obj , toggle ) :
if self . _has_valid_material ( obj ) :
print ( " VCols ' {} ' will not be baked -- no applicable lights " . format ( obj . name ) )
bake [ key ] . pop ( i )
else :
raise RuntimeError ( key [ 0 ] )
print ( " ... " )
@ -114,14 +116,14 @@ class LightBaker:
raise RuntimeError ( key [ 0 ] )
# Return how many thingos we baked
return sum ( map ( sum , bake . values ( ) ) )
return sum ( map ( len , bake . values ( ) ) )
def _generate_lightgroup ( self , mesh , user_lg = None ) :
""" Makes a new light group for the baking process that excludes all Plasma RT lamps """
if user_lg is not None :
user_lg = bpy . data . groups . get ( user_lg )
shouldibake = ( user_lg and user_lg . objects )
shouldibake = ( user_lg is not None and bool ( user_lg . objects ) )
for material in mesh . materials :
if material is None :
@ -131,15 +133,11 @@ class LightBaker:
# Already done it?
name = material . name
lg = material . light_group
if name in self . _lightgroups :
# No, this is not Pythonic, but bpy_prop_collection is always "True",
# even when empty. Sigh.
return bool ( len ( lg . objects ) )
else :
if name not in self . _lightgroups :
self . _lightgroups [ name ] = lg
if user_lg is None :
if not lg or len ( lg . objects ) == 0 :
if not lg or bool ( lg . objects ) is False :
source = [ i for i in bpy . data . objects if i . type == " LAMP " ]
else :
source = lg . objects
@ -177,6 +175,8 @@ class LightBaker:
for i in objs :
if i . type != " MESH " :
continue
if bool ( i . data . materials ) is False :
continue
mods = i . plasma_modifiers
if mods . lightmap . enabled :