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Add plDistOpacityMod and plFadeOpacityMod.

pull/31/head
Joseph Davies 8 years ago
parent
commit
0aaf048468
  1. 58
      korman/properties/modifiers/render.py
  2. 24
      korman/ui/modifiers/render.py

58
korman/properties/modifiers/render.py

@ -22,6 +22,64 @@ from .base import PlasmaModifierProperties
from ...exporter import utils
from ...exporter.explosions import ExportError
class PlasmaFadeMod(PlasmaModifierProperties):
pl_id = "fademod"
bl_category = "Render"
bl_label = "Opacity Fader"
bl_description = "Fades an object based on distance or line-of-sight"
fader_type = EnumProperty(name="Fader Type",
description="Type of opacity fade",
items=[("DistOpacity", "Distance", "Fade based on distance to object"),
("FadeOpacity", "Line-of-Sight", "Fade based on line-of-sight to object"),
("SimpleDist", "Simple Distance", "Fade for use as Great Zero Markers")],
default="SimpleDist")
fade_in_time = FloatProperty(name="Fade In Time",
description="Number of seconds before the object is fully visible",
min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME")
fade_out_time = FloatProperty(name="Fade Out Time",
description="Number of seconds before the object is fully invisible",
min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME")
bounds_center = BoolProperty(name="Use Mesh Midpoint",
description="Use mesh's midpoint to calculate LOS instead of object origin",
default=False)
near_trans = FloatProperty(name="Near Transparent",
description="Nearest distance at which the object is fully transparent",
min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH")
near_opaq = FloatProperty(name="Near Opaque",
description="Nearest distance at which the object is fully opaque",
min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH")
far_opaq = FloatProperty(name="Far Opaque",
description="Farthest distance at which the object is fully opaque",
min=0.0, default=15.0, subtype="DISTANCE", unit="LENGTH")
far_trans = FloatProperty(name="Far Transparent",
description="Farthest distance at which the object is fully transparent",
min=0.0, default=20.0, subtype="DISTANCE", unit="LENGTH")
def export(self, exporter, bo, so):
if self.fader_type == "DistOpacity":
mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name)
mod.nearTrans = self.near_trans
mod.nearOpaq = self.near_opaq
mod.farOpaq = self.far_opaq
mod.farTrans = self.far_trans
elif self.fader_type == "FadeOpacity":
mod = exporter.mgr.find_create_object(plFadeOpacityMod, so=so, name=self.key_name)
mod.fadeUp = self.fade_in_time
mod.fadeDown = self.fade_out_time
mod.boundsCenter = self.bounds_center
elif self.fader_type == "SimpleDist":
mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name)
mod.nearTrans = 0.0
mod.nearOpaq = 0.0
mod.farOpaq = self.far_opaq
mod.farTrans = self.far_trans
class PlasmaFollowMod(PlasmaModifierProperties):
pl_id = "followmod"

24
korman/ui/modifiers/render.py

@ -15,6 +15,30 @@
import bpy
def fademod(modifier, layout, context):
layout.prop(modifier, "fader_type")
if modifier.fader_type == "DistOpacity":
col = layout.column(align=True)
col.prop(modifier, "near_trans")
col.prop(modifier, "near_opaq")
col.prop(modifier, "far_opaq")
col.prop(modifier, "far_trans")
elif modifier.fader_type == "FadeOpacity":
col = layout.column(align=True)
col.prop(modifier, "fade_in_time")
col.prop(modifier, "fade_out_time")
col.separator()
col.prop(modifier, "bounds_center")
elif modifier.fader_type == "SimpleDist":
col = layout.column(align=True)
col.prop(modifier, "far_opaq")
col.prop(modifier, "far_trans")
if not (modifier.near_trans <= modifier.near_opaq <= modifier.far_opaq <= modifier.far_trans):
# Warn the user that the values are not recommended.
layout.label("Distance values must be equal or increasing!", icon="ERROR")
def followmod(modifier, layout, context):
layout.row().prop(modifier, "follow_mode", expand=True)
layout.prop(modifier, "leader_type")

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