Adam Johnson
dfc1b687ab
Don't unconditionally add DynTextMaps
...
They could be referenced in logic nodes, creating a race condition
10 years ago
Adam Johnson
209c65a95b
Actually use UV maps as specified
10 years ago
Adam Johnson
36c5d71032
Don't touch mah strings!
10 years ago
Adam Johnson
a24a14f090
Actually add DynTextMaps to the layer
...
I swear, one day...
10 years ago
Adam Johnson
338860cadf
Improve DynTextMap generation
10 years ago
Adam Johnson
09be2f053d
Fix typo in volume sensor node key getter
10 years ago
Adam Johnson
84c300fe6c
Fix error in fetching texture attributes
10 years ago
Adam Johnson
cb00e75fd4
Don't post process objects with no SceneObject
10 years ago
Adam Johnson
07ee39f2e1
Small node socket color tweak
10 years ago
Adam Johnson
d1e51562e9
Fix troll error message
10 years ago
Adam Johnson
75e2651cda
ptAttribActivators MUST send notify messages
10 years ago
Adam Johnson
70dc620f94
Complain about invalid links
10 years ago
Adam Johnson
9dfab7e660
The Enable/Disable node now addresses nodes
...
Benefit: you can now toggle the state of your conditions. OneShot logic
stuff has been updated as well so it all makes sense
10 years ago
Adam Johnson
644b22ecfd
Toss modifier display names
...
These would be copied along with entire objects, potentially resulting in
duplicate key names. Better to just toss the whole thing...
10 years ago
Adam Johnson
70da2980e6
Add some missing ptAttrib colors
10 years ago
Adam Johnson
04e4f28927
Merge pull request #10 from Deledrius/vfm
...
Add ViewFaceMods.
10 years ago
Adam Johnson
e4ca37c06d
Ensure variable input sockets stay grouped
10 years ago
Adam Johnson
9543dc6c12
Implement exclude region nodes
10 years ago
Joseph Davies
788dc2fe9c
Add ViewFaceMods.
...
The ViewFaceMod is presented as a Swivel component, with artist-ready
presets for the typical Sprite and Billboard, as well as an advanced
'Custom' option which exposes additional features.
10 years ago
Adam Johnson
f0ee39b1c3
Fix issues resulting from incorrect korlib merge
...
I merged the version with access violations related to textures not
actually being set in OpenGL. Dang! Here is the correct version.
10 years ago
Adam Johnson
d27630f501
Delay manipulating the selection
...
We may not be baking anything, so this can be a collosal waste of time.
Observed speedups of several seconds in some ages.
10 years ago
Adam Johnson
fe685f57f1
Allow user to opt-out of vertex shading
10 years ago
Adam Johnson
1b726330e2
Merge remote-tracking branch 'hoikas/korlib'
10 years ago
Adam Johnson
3e811f58c1
Implement C korlib
...
NOTE: This is mostly a curiosity atm. There are many undiagnosed access
violations...
10 years ago
Adam Johnson
314b2fc0d6
Separate out the image packing logic for optimization
10 years ago
Adam Johnson
2d7d58ee39
Move the slow part of alpha testing into korlib
10 years ago
Adam Johnson
d48fd9527f
Begin moving slow things into korlib
...
Korlib will have two components: a python implementation in Korman and a
C++ "_korlib" module that will be insanely fast. Users will apreciate it,
and devs will be glad they don't have to compile the C version.
10 years ago
Adam Johnson
8113be8da6
Remove utils.vector3
...
It's better use the built-in tuple unpacking
10 years ago
Adam Johnson
26b5edd3c2
Use OrderedDict for socket defs
...
This way things won't appear in random order based on hash values :)
10 years ago
Adam Johnson
ac98661542
Don't make dupe output sockets
10 years ago
Adam Johnson
bfcebe8d97
Spawn new message input sockets
10 years ago
Adam Johnson
9552e86584
Merge remote-tracking branch 'hoikas/waveset7'
10 years ago
Adam Johnson
4341159fe3
Expose wavesets to PFMs
10 years ago
Adam Johnson
5baca5c493
WaveSet environment maps
10 years ago
Adam Johnson
73390e523f
Initial bits of waveset7 support
...
NOTE: this current exports a waveset, but it is impoperly colored. We
still need to export the environment map.
10 years ago
Adam Johnson
11a653f9b0
Abstract away some NodeSocket bookkeeping
...
Also, this fixes a bug with auto-expanding input sockets. It turns out
Blender was renaming them behind the scenes. We now ensure that we ignore
this renaming -- fixes many potential gotchas.
10 years ago
Adam Johnson
c32e1e6e45
Don't use the name of a temp object in an error
10 years ago
Adam Johnson
ae3d55f4cb
Merge remote-tracking branch 'hoikas/pynodes'
10 years ago
Adam Johnson
345ac83c18
Only allow python refreshing if the file exists
10 years ago
Adam Johnson
6dcab85c1d
Allow Advanced Logic to reference specific Nodes
...
This allows us to ensure that a given NodeTree is only ever exported once.
A node reference acts as a way to attach a plMultiModifier to a
plSceneObject without using those terms. Things will work just fine if the
node reference isn't used, so as long as the entire tree is only used
once.
Future work: ensuring the whole logic tree is only ever exported once.
10 years ago
Adam Johnson
da254af886
More improper linkage protection
10 years ago
Adam Johnson
8e71703e3c
Fix linking activators to PFMs
...
... And finally relent on exposing the keys of region sensors. Oh boy, the
fallout from this change will be fun to contain :/
10 years ago
Adam Johnson
0b4ddd2bc0
PFM exporting
...
Hopefully this isn't too holey
10 years ago
Adam Johnson
4ebd70d824
Begin work on PythonFileMod nodes
...
This has some simple attribute nodes for example purposes. Unfortunately,
this is so far UI only. More node types need to be added, then we can
begin working on exporting.
10 years ago
Adam Johnson
a583540446
The node tree is not a cheap whore
...
No need to pass it around like one. Just grab your own copy of it from
`Node.id_data`... Why is this not documented more clearly?
10 years ago
Joseph Davies
f4593c8c30
Plasma attribute parsing script
10 years ago
Adam Johnson
4eaf2f5acc
Fix bug with exporting objects with mesh modifiers
10 years ago
Adam Johnson
17714b9d2a
Implement "OneShot" logic mods
...
ResponderCommands can now reenable clickables by making a connection. This
will only work for the client who clicked on the clickable however. It's
still a useful feature regardless.
Also fixes some bugs when adding commands onto a command with no wait of
its own that waited on another command.
10 years ago
Adam Johnson
2898e269e8
EnableMsg logic node
10 years ago
Adam Johnson
6cabd9bb64
Replace _finalize_message in ResponderCommandNode
...
It was silly, and this is Python. Function calls are our enemy, after
all...
10 years ago