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# This file is part of Korman.
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#
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# Korman is free software: you can redistribute it and/or modify
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# it under the terms of the GNU General Public License as published by
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# the Free Software Foundation, either version 3 of the License, or
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# (at your option) any later version.
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#
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# Korman is distributed in the hope that it will be useful,
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# but WITHOUT ANY WARRANTY; without even the implied warranty of
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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# GNU General Public License for more details.
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#
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# You should have received a copy of the GNU General Public License
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# along with Korman. If not, see <http://www.gnu.org/licenses/>.
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import bpy
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from bpy.props import *
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import functools
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from PyHSPlasma import *
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from .base import PlasmaModifierProperties, PlasmaModifierLogicWiz, PlasmaModifierUpgradable
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from ...exporter.etlight import _NUM_RENDER_LAYERS
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from ...exporter import utils
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from ...exporter.explosions import ExportError
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from .gui import languages, PlasmaJournalTranslation, TranslationMixin
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from ... import idprops
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class PlasmaBlendOntoObject(bpy.types.PropertyGroup):
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blend_onto = PointerProperty(name="Blend Onto",
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description="Object to render first",
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options=set(),
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type=bpy.types.Object,
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poll=idprops.poll_drawable_objects)
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enabled = BoolProperty(name="Enabled",
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default=True,
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options=set())
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class PlasmaBlendMod(PlasmaModifierProperties):
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pl_id = "blend"
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bl_category = "Render"
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bl_label = "Blending"
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bl_description = "Advanced Blending Options"
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render_level = EnumProperty(name="Render Pass",
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description="Suggested render pass for this object.",
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items=[("AUTO", "(Auto)", "Let Korman decide when to render this object."),
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("OPAQUE", "Before Avatar", "Prefer for the object to draw before the avatar."),
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("FRAMEBUF", "Frame Buffer", "Prefer for the object to draw after the avatar but before other blended objects."),
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("BLEND", "Blended", "Prefer for the object to draw after most other geometry in the blended pass.")],
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options=set())
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sort_faces = EnumProperty(name="Sort Faces",
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description="",
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items=[("AUTO", "(Auto)", "Let Korman decide if faces should be sorted."),
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("ALWAYS", "Always", "Force the object's faces to be sorted."),
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("NEVER", "Never", "Force the object's faces to never be sorted.")],
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options=set())
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dependencies = CollectionProperty(type=PlasmaBlendOntoObject)
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active_dependency_index = IntProperty(options={"HIDDEN"})
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def export(self, exporter, bo, so):
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# What'er you lookin at?
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pass
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@property
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def draw_opaque(self):
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return self.render_level == "OPAQUE"
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@property
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def draw_framebuf(self):
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return self.render_level == "FRAMEBUF"
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@property
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def draw_no_defer(self):
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return self.render_level != "BLEND"
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@property
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def face_sort(self):
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return self.sort_faces == "ALWAYS"
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@property
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def no_face_sort(self):
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return self.sort_faces == "NEVER"
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@property
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def has_dependencies(self):
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return bool(self.dependencies)
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@property
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def has_circular_dependency(self):
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return self._check_circular_dependency()
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def _check_circular_dependency(self, objects=None):
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if objects is None:
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objects = set()
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elif self.id_data.name in objects:
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return True
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objects.add(self.id_data.name)
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for i in self.iter_dependencies():
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# New deep copy of the set for each dependency, so an object can be reused as a
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# dependant's dependant.
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this_branch = set(objects)
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sub_mod = i.plasma_modifiers.blend
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if sub_mod.enabled and sub_mod._check_circular_dependency(this_branch):
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return True
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return False
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def iter_dependencies(self):
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for i in (j.blend_onto for j in self.dependencies if j.blend_onto is not None and j.enabled):
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yield i
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def sanity_check(self):
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if self.has_circular_dependency:
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raise ExportError("'{}': Circular Render Dependency detected!".format(self.id_data.name))
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class PlasmaDecalManagerRef(bpy.types.PropertyGroup):
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enabled = BoolProperty(name="Enabled",
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default=True,
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options=set())
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name = StringProperty(name="Decal Name",
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options=set())
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class PlasmaDecalMod:
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def _iter_decals(self, func):
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for decal_ref in self.managers:
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if decal_ref.enabled:
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func(decal_ref.name)
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@classmethod
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def register(cls):
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cls.managers = CollectionProperty(type=PlasmaDecalManagerRef)
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cls.active_manager_index = IntProperty(options={"HIDDEN"})
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class PlasmaDecalPrintMod(PlasmaDecalMod, PlasmaModifierProperties):
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pl_id = "decal_print"
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bl_category = "Render"
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bl_label = "Print Decal"
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bl_description = "Prints a decal onto an object"
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decal_type = EnumProperty(name="Decal Type",
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description="Type of decal to print onto another object",
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items=[("DYNAMIC", "Dynamic", "This object prints a decal onto dynamic decal surfaces"),
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("STATIC", "Static", "This object is a decal itself")],
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options=set())
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# Dynamic Decals
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length = FloatProperty(name="Length",
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min=0.1, soft_max=30.0, precision=2,
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default=0.45,
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options=set())
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width = FloatProperty(name="Width",
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min=0.1, soft_max=30.0, precision=2,
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default=0.9,
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options=set())
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height = FloatProperty(name="Height",
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min=0.1, soft_max=30.0, precision=2,
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default=1.0,
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options=set())
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@property
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def copy_material(self):
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return self.decal_type == "STATIC"
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def get_key(self, exporter, so):
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if self.decal_type == "DYNAMIC":
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pClass = plActivePrintShape if any((i.enabled for i in self.managers)) else plPrintShape
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return exporter.mgr.find_create_key(pClass, so=so)
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def export(self, exporter, bo, so):
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if self.decal_type == "STATIC":
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exporter.decal.export_static_decal(bo)
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elif self.decal_type == "DYNAMIC":
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print_shape = self.get_key(exporter, so).object
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print_shape.length = self.length
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print_shape.width = self.width
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print_shape.height = self.height
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def post_export(self, exporter, bo, so):
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if self.decal_type == "DYNAMIC":
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print_shape = self.get_key(exporter, so).object
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f = functools.partial(exporter.decal.export_active_print_shape, print_shape)
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self._iter_decals(f)
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class PlasmaDecalReceiveMod(PlasmaDecalMod, PlasmaModifierProperties):
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pl_id = "decal_receive"
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bl_category = "Render"
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bl_label = "Receive Decal"
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bl_description = "Allows this object to receive dynamic decals"
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managers = CollectionProperty(type=PlasmaDecalManagerRef)
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active_manager_index = IntProperty(options={"HIDDEN"})
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def export(self, exporter, bo, so):
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f = functools.partial(exporter.decal.generate_dynamic_decal, bo)
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self._iter_decals(f)
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def post_export(self, exporter, bo, so):
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f = functools.partial(exporter.decal.add_dynamic_decal_receiver, so)
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self._iter_decals(f)
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class PlasmaFadeMod(PlasmaModifierProperties):
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pl_id = "fademod"
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bl_category = "Render"
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bl_label = "Opacity Fader"
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bl_description = "Fades an object based on distance or line-of-sight"
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fader_type = EnumProperty(name="Fader Type",
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description="Type of opacity fade",
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items=[("DistOpacity", "Distance", "Fade based on distance to object"),
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("FadeOpacity", "Line-of-Sight", "Fade based on line-of-sight to object"),
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("SimpleDist", "Simple Distance", "Fade for use as Great Zero Markers")],
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default="SimpleDist")
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fade_in_time = FloatProperty(name="Fade In Time",
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description="Number of seconds before the object is fully visible",
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min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME")
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fade_out_time = FloatProperty(name="Fade Out Time",
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description="Number of seconds before the object is fully invisible",
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min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME")
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bounds_center = BoolProperty(name="Use Mesh Midpoint",
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description="Use mesh's midpoint to calculate LOS instead of object origin",
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default=False)
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near_trans = FloatProperty(name="Near Transparent",
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description="Nearest distance at which the object is fully transparent",
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min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH")
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near_opaq = FloatProperty(name="Near Opaque",
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description="Nearest distance at which the object is fully opaque",
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min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH")
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far_opaq = FloatProperty(name="Far Opaque",
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description="Farthest distance at which the object is fully opaque",
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min=0.0, default=15.0, subtype="DISTANCE", unit="LENGTH")
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far_trans = FloatProperty(name="Far Transparent",
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description="Farthest distance at which the object is fully transparent",
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min=0.0, default=20.0, subtype="DISTANCE", unit="LENGTH")
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def export(self, exporter, bo, so):
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if self.fader_type == "DistOpacity":
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mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name)
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mod.nearTrans = self.near_trans
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mod.nearOpaq = self.near_opaq
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mod.farOpaq = self.far_opaq
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mod.farTrans = self.far_trans
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elif self.fader_type == "FadeOpacity":
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mod = exporter.mgr.find_create_object(plFadeOpacityMod, so=so, name=self.key_name)
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mod.fadeUp = self.fade_in_time
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mod.fadeDown = self.fade_out_time
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mod.boundsCenter = self.bounds_center
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elif self.fader_type == "SimpleDist":
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mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name)
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mod.nearTrans = 0.0
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mod.nearOpaq = 0.0
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mod.farOpaq = self.far_opaq
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mod.farTrans = self.far_trans
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@property
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def requires_actor(self):
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return self.fader_type == "FadeOpacity"
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class PlasmaFollowMod(idprops.IDPropObjectMixin, PlasmaModifierProperties):
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pl_id = "followmod"
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bl_category = "Render"
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bl_label = "Follow"
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bl_description = "Follow the movement of the camera, player, or another object"
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follow_mode = EnumProperty(name="Mode",
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description="Leader's movement to follow",
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items=[
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("kPositionX", "X Axis", "Follow the leader's X movements"),
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("kPositionY", "Y Axis", "Follow the leader's Y movements"),
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("kPositionZ", "Z Axis", "Follow the leader's Z movements"),
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("kRotate", "Rotation", "Follow the leader's rotation movements"),
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],
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default={"kPositionX", "kPositionY", "kPositionZ"},
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options={"ENUM_FLAG"})
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leader_type = EnumProperty(name="Leader Type",
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description="Leader to follow",
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items=[
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("kFollowCamera", "Camera", "Follow the camera"),
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("kFollowListener", "Listener", "Follow listeners"),
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("kFollowPlayer", "Player", "Follow the local player"),
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("kFollowObject", "Object", "Follow an object"),
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])
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leader = PointerProperty(name="Leader Object",
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description="Object to follow",
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type=bpy.types.Object)
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def export(self, exporter, bo, so):
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fm = exporter.mgr.find_create_object(plFollowMod, so=so, name=self.key_name)
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fm.mode = 0
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for flag in (getattr(plFollowMod, mode) for mode in self.follow_mode):
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fm.mode |= flag
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fm.leaderType = getattr(plFollowMod, self.leader_type)
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if self.leader_type == "kFollowObject":
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# If this object is following another object, make sure that the
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# leader has been selected and is a valid SO.
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if self.leader:
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fm.leader = exporter.mgr.find_create_key(plSceneObject, bl=self.leader)
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else:
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raise ExportError("'{}': Follow's leader object must be selected".format(self.key_name))
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@classmethod
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def _idprop_mapping(cls):
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return {"leader": "leader_object"}
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@property
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def requires_actor(self):
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return True
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class PlasmaGrassWave(bpy.types.PropertyGroup):
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distance = FloatVectorProperty(name="Distance",
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size=3,
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default=(0.2, 0.2, 0.1),
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subtype="XYZ",
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unit="LENGTH",
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options=set())
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direction = FloatVectorProperty(name="Direction",
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size=2,
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default=(0.2, 0.05),
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soft_min=0.0, soft_max=1.0,
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unit="LENGTH",
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subtype="XYZ",
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options=set())
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speed = FloatProperty(name="Speed",
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default=0.1,
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unit="VELOCITY",
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options=set())
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class PlasmaGrassShaderMod(PlasmaModifierProperties):
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pl_id = "grass_shader"
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bl_category = "Render"
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bl_label = "Grass Shader"
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bl_description = "Applies waving grass effect at run-time"
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wave1 = PointerProperty(type=PlasmaGrassWave)
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wave2 = PointerProperty(type=PlasmaGrassWave)
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wave3 = PointerProperty(type=PlasmaGrassWave)
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|
wave4 = PointerProperty(type=PlasmaGrassWave)
|
|
|
|
|
|
|
|
# UI Accessor
|
|
|
|
wave_selector = EnumProperty(items=[("wave1", "Wave 1", ""),
|
|
|
|
("wave2", "Wave 2", ""),
|
|
|
|
("wave3", "Wave 3", ""),
|
|
|
|
("wave4", "Wave 4", "")],
|
|
|
|
name="Waves",
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
@property
|
|
|
|
def copy_material(self):
|
|
|
|
return True
|
|
|
|
|
|
|
|
def export(self, exporter, bo, so):
|
|
|
|
if exporter.mgr.getVer() <= pvPots:
|
|
|
|
exporter.report.warn("Not supported on this version of Plasma", indent=3)
|
|
|
|
return
|
|
|
|
else:
|
|
|
|
exporter.report.port("This will only function on MOUL and EOA", indent=3)
|
|
|
|
|
|
|
|
materials = exporter.mesh.material.get_materials(bo)
|
|
|
|
if not materials:
|
|
|
|
exporter.report.warn("No materials are associated with this object, no grass shader exported!",
|
|
|
|
indent=3)
|
|
|
|
return
|
|
|
|
elif len(materials) > 1:
|
|
|
|
exporter.report.warn("Ah, a multiple material grass shader, eh. You like living dangerously...",
|
|
|
|
indent=3)
|
|
|
|
|
|
|
|
for material in materials:
|
|
|
|
mod = exporter.mgr.find_create_object(plGrassShaderMod, so=so, name=material.name)
|
|
|
|
mod.material = material
|
|
|
|
for mod_wave, settings in zip(mod.waves, (self.wave1, self.wave2, self.wave3, self.wave4)):
|
|
|
|
mod_wave.dist = hsVector3(*settings.distance)
|
|
|
|
mod_wave.dirX, mod_wave.dirY = settings.direction
|
|
|
|
mod_wave.speed = settings.speed
|
|
|
|
|
|
|
|
|
|
|
|
class PlasmaLightMapGen(idprops.IDPropMixin, PlasmaModifierProperties, PlasmaModifierUpgradable):
|
|
|
|
pl_id = "lightmap"
|
|
|
|
|
|
|
|
bl_category = "Render"
|
|
|
|
bl_label = "Bake Lighting"
|
|
|
|
bl_description = "Auto-Bake Static Lighting"
|
|
|
|
|
|
|
|
deprecated_properties = {"render_layers"}
|
|
|
|
|
|
|
|
quality = EnumProperty(name="Quality",
|
|
|
|
description="Resolution of lightmap",
|
|
|
|
items=[
|
|
|
|
("128", "128px", "128x128 pixels"),
|
|
|
|
("256", "256px", "256x256 pixels"),
|
|
|
|
("512", "512px", "512x512 pixels"),
|
|
|
|
("1024", "1024px", "1024x1024 pixels"),
|
|
|
|
("2048", "2048px", "2048x2048 pixels"),
|
|
|
|
])
|
|
|
|
|
|
|
|
bake_type = EnumProperty(name="Bake To",
|
|
|
|
description="Destination for baked lighting data",
|
|
|
|
items=[
|
|
|
|
("lightmap", "Lightmap Texture", "Bakes lighting to a lightmap texture"),
|
|
|
|
("vcol", "Vertex Colors", "Bakes lighting to vertex colors"),
|
|
|
|
],
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
render_layers = BoolVectorProperty(name="Layers",
|
|
|
|
description="DEPRECATED: Render layers to use for baking",
|
|
|
|
options={"HIDDEN"},
|
|
|
|
subtype="LAYER",
|
|
|
|
size=_NUM_RENDER_LAYERS,
|
|
|
|
default=((True,) * _NUM_RENDER_LAYERS))
|
|
|
|
|
|
|
|
bake_pass_name = StringProperty(name="Bake Pass",
|
|
|
|
description="Pass in which to bake lighting",
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
lights = PointerProperty(name="Light Group",
|
|
|
|
description="Group that defines the collection of lights to bake",
|
|
|
|
type=bpy.types.Group)
|
|
|
|
|
|
|
|
uv_map = StringProperty(name="UV Texture",
|
|
|
|
description="UV Texture used as the basis for the lightmap")
|
|
|
|
|
|
|
|
image = PointerProperty(name="Baked Image",
|
|
|
|
description="Use this image instead of re-baking the lighting each export",
|
|
|
|
type=bpy.types.Image)
|
|
|
|
|
|
|
|
@property
|
|
|
|
def bake_lightmap(self):
|
|
|
|
if not self.enabled:
|
|
|
|
return False
|
|
|
|
age = bpy.context.scene.world.plasma_age
|
|
|
|
if age.export_active:
|
|
|
|
if age.lighting_method == "force_lightmap":
|
|
|
|
return True
|
|
|
|
elif self.bake_type == "lightmap" and age.lighting_method == "bake":
|
|
|
|
return True
|
|
|
|
else:
|
|
|
|
return False
|
|
|
|
else:
|
|
|
|
return self.bake_type == "lightmap"
|
|
|
|
|
|
|
|
@property
|
|
|
|
def copy_material(self):
|
|
|
|
return self.bake_lightmap
|
|
|
|
|
|
|
|
def export(self, exporter, bo, so):
|
|
|
|
# If we're exporting vertex colors, who gives a rat's behind?
|
|
|
|
if not self.bake_lightmap:
|
|
|
|
return
|
|
|
|
|
|
|
|
# If no lightmap image is found, then either lightmap generation failed (error raised by oven)
|
|
|
|
# or baking is turned off. Either way, bail out.
|
|
|
|
lightmap_im = self.image if self.image is not None else exporter.oven.get_lightmap(bo)
|
|
|
|
if lightmap_im is None:
|
|
|
|
return
|
|
|
|
mat_mgr = exporter.mesh.material
|
|
|
|
materials = mat_mgr.get_materials(bo)
|
|
|
|
|
|
|
|
# Find the stupid UVTex
|
|
|
|
uvtex_name = exporter.oven.lightmap_uvtex_name
|
|
|
|
uvw_src = next((i for i, uvtex in enumerate(bo.data.uv_textures) if uvtex.name == uvtex_name), None)
|
|
|
|
if uvw_src is None:
|
|
|
|
raise ExportError("'{}': Lightmap UV Texture '{}' seems to be missing. Did you delete it?", bo.name, uvtex_name)
|
|
|
|
|
|
|
|
for matKey in materials:
|
|
|
|
layer = exporter.mgr.add_object(plLayer, name="{}_LIGHTMAPGEN".format(matKey.name), so=so)
|
|
|
|
layer.UVWSrc = uvw_src
|
|
|
|
|
|
|
|
# Colors science'd from PRPs
|
|
|
|
layer.ambient = hsColorRGBA(1.0, 1.0, 1.0)
|
|
|
|
layer.preshade = hsColorRGBA(0.5, 0.5, 0.5)
|
|
|
|
layer.runtime = hsColorRGBA(0.5, 0.5, 0.5)
|
|
|
|
|
|
|
|
# GMatState
|
|
|
|
gstate = layer.state
|
|
|
|
gstate.blendFlags |= hsGMatState.kBlendMult
|
|
|
|
gstate.clampFlags |= (hsGMatState.kClampTextureU | hsGMatState.kClampTextureV)
|
|
|
|
gstate.ZFlags |= hsGMatState.kZNoZWrite
|
|
|
|
gstate.miscFlags |= hsGMatState.kMiscLightMap
|
|
|
|
|
|
|
|
mat = matKey.object
|
|
|
|
mat.compFlags |= hsGMaterial.kCompIsLightMapped
|
|
|
|
mat.addPiggyBack(layer.key)
|
|
|
|
|
|
|
|
# Mmm... cheating
|
|
|
|
mat_mgr.export_prepared_image(owner=layer, image=lightmap_im,
|
|
|
|
allowed_formats={"PNG", "JPG"},
|
|
|
|
extension="hsm",
|
|
|
|
ephemeral=True,
|
|
|
|
indent=2)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def _idprop_mapping(cls):
|
|
|
|
return {"lights": "light_group"}
|
|
|
|
|
|
|
|
def _idprop_sources(self):
|
|
|
|
return {"light_group": bpy.data.groups}
|
|
|
|
|
|
|
|
@property
|
|
|
|
def key_name(self):
|
|
|
|
return "{}_LIGHTMAPGEN".format(self.id_data.name)
|
|
|
|
|
|
|
|
@property
|
|
|
|
def latest_version(self):
|
|
|
|
return 2
|
|
|
|
|
|
|
|
@property
|
|
|
|
def resolution(self):
|
|
|
|
return int(self.quality)
|
|
|
|
|
|
|
|
def upgrade(self):
|
|
|
|
# In version 1, bake passes were assigned on a per modifier basis by setting
|
|
|
|
# the view layers on the modifier. Version 2 moves them into a global list
|
|
|
|
# that can be selected by name in the modifier
|
|
|
|
if self.current_version < 2:
|
|
|
|
bake_passes = bpy.context.scene.plasma_scene.bake_passes
|
|
|
|
render_layers = tuple(self.render_layers)
|
|
|
|
|
|
|
|
# Try to find a render pass matching, if possible...
|
|
|
|
bake_pass = next((i for i in bake_passes if tuple(i.render_layers) == render_layers), None)
|
|
|
|
if bake_pass is None:
|
|
|
|
bake_pass = bake_passes.add()
|
|
|
|
bake_pass.display_name = "Pass {}".format(len(bake_passes))
|
|
|
|
bake_pass.render_layers = render_layers
|
|
|
|
self.bake_pass_name = bake_pass.display_name
|
|
|
|
self.property_unset("render_layers")
|
|
|
|
self.current_version = 2
|
|
|
|
|
|
|
|
|
|
|
|
class PlasmaLightingMod(PlasmaModifierProperties):
|
|
|
|
pl_id = "lighting"
|
|
|
|
|
|
|
|
bl_category = "Render"
|
|
|
|
bl_label = "Lighting Info"
|
|
|
|
bl_description = "Fine tune Plasma lighting settings"
|
|
|
|
|
|
|
|
force_rt_lights = BoolProperty(name="Force RT Lighting",
|
|
|
|
description="Unleashes satan by forcing the engine to dynamically light this object",
|
|
|
|
default=False,
|
|
|
|
options=set())
|
|
|
|
force_preshade = BoolProperty(name="Force Vertex Shading",
|
|
|
|
description="Ensures vertex lights are baked, even if illogical",
|
|
|
|
default=False,
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
@property
|
|
|
|
def allow_preshade(self):
|
|
|
|
mods = self.id_data.plasma_modifiers
|
|
|
|
if mods.water_basic.enabled:
|
|
|
|
return False
|
|
|
|
return True
|
|
|
|
|
|
|
|
def export(self, exporter, bo, so):
|
|
|
|
# Exposes no new keyed objects, mostly a hint to the ET light code
|
|
|
|
pass
|
|
|
|
|
|
|
|
@property
|
|
|
|
def preshade(self):
|
|
|
|
bo = self.id_data
|
|
|
|
if self.allow_preshade:
|
|
|
|
if self.force_preshade:
|
|
|
|
return True
|
|
|
|
# RT lights means no preshading unless requested
|
|
|
|
if self.rt_lights:
|
|
|
|
return False
|
|
|
|
if not bo.plasma_object.has_transform_animation:
|
|
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
|
|
@property
|
|
|
|
def rt_lights(self):
|
|
|
|
"""Are RT lights forcibly enabled or do we otherwise want them?"""
|
|
|
|
return (self.enabled and self.force_rt_lights) or self.want_rt_lights
|
|
|
|
|
|
|
|
@property
|
|
|
|
def unleashed(self):
|
|
|
|
"""Has Satan been unleashed? Meaning, RT lights and preshading."""
|
|
|
|
return self.enabled and self.rt_lights and self.preshade
|
|
|
|
|
|
|
|
@property
|
|
|
|
def want_rt_lights(self):
|
|
|
|
"""Gets whether or not this object ought to be lit dynamically"""
|
|
|
|
mods = self.id_data.plasma_modifiers
|
|
|
|
if mods.lightmap.enabled and mods.lightmap.bake_type == "lightmap":
|
|
|
|
return False
|
|
|
|
if mods.water_basic.enabled:
|
|
|
|
return True
|
|
|
|
if self.id_data.plasma_object.has_transform_animation:
|
|
|
|
return True
|
|
|
|
if mods.collision.enabled and mods.collision.dynamic:
|
|
|
|
return True
|
|
|
|
return False
|
|
|
|
|
|
|
|
|
|
|
|
_LOCALIZED_TEXT_PFM = (
|
|
|
|
{ 'id': 1, 'type': "ptAttribDynamicMap", 'name': "dynTextMap", },
|
|
|
|
{ 'id': 2, 'type': "ptAttribString", 'name': "locPath" },
|
|
|
|
{ 'id': 3, 'type': "ptAttribString", 'name': "fontFace" },
|
|
|
|
{ 'id': 4, 'type': "ptAttribInt", 'name': "fontSize" },
|
|
|
|
{ 'id': 5, 'type': "ptAttribFloat", 'name': "fontColorR" },
|
|
|
|
{ 'id': 6, 'type': "ptAttribFloat", 'name': "fontColorG" },
|
|
|
|
{ 'id': 7, 'type': "ptAttribFloat", 'name': "fontColorB" },
|
|
|
|
{ 'id': 8, 'type': "ptAttribFloat", 'name': "fontColorA" },
|
|
|
|
{ 'id': 9, 'type': "ptAttribInt", 'name': "marginTop" },
|
|
|
|
{ 'id': 10, 'type': "ptAttribInt", 'name': "marginLeft" },
|
|
|
|
{ 'id': 11, 'type': "ptAttribInt", 'name': "marginBottom" },
|
|
|
|
{ 'id': 12, 'type': "ptAttribInt", 'name': "marginRight" },
|
|
|
|
{ 'id': 13, 'type': "ptAttribInt", 'name': "lineSpacing" },
|
|
|
|
# Yes, it's really a ptAttribDropDownList, but those are only for use in
|
|
|
|
# artist generated node trees.
|
|
|
|
{ 'id': 14, 'type': "ptAttribString", 'name': "justify" },
|
|
|
|
{ 'id': 15, 'type': "ptAttribFloat", 'name': "clearColorR" },
|
|
|
|
{ 'id': 16, 'type': "ptAttribFloat", 'name': "clearColorG" },
|
|
|
|
{ 'id': 17, 'type': "ptAttribFloat", 'name': "clearColorB" },
|
|
|
|
{ 'id': 18, 'type': "ptAttribFloat", 'name': "clearColorA" },
|
|
|
|
)
|
|
|
|
|
|
|
|
class PlasmaLocalizedTextModifier(PlasmaModifierProperties, PlasmaModifierLogicWiz, TranslationMixin):
|
|
|
|
pl_id = "dynatext"
|
|
|
|
|
|
|
|
bl_category = "Render"
|
|
|
|
bl_label = "Localized Text"
|
|
|
|
bl_description = ""
|
|
|
|
bl_icon = "TEXT"
|
|
|
|
|
|
|
|
translations = CollectionProperty(name="Translations",
|
|
|
|
type=PlasmaJournalTranslation,
|
|
|
|
options=set())
|
|
|
|
active_translation_index = IntProperty(options={"HIDDEN"})
|
|
|
|
active_translation = EnumProperty(name="Language",
|
|
|
|
description="Language of this translation",
|
|
|
|
items=languages,
|
|
|
|
get=TranslationMixin._get_translation,
|
|
|
|
set=TranslationMixin._set_translation,
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
def _poll_dyna_text(self, value: bpy.types.Texture) -> bool:
|
|
|
|
if value.type != "IMAGE":
|
|
|
|
return False
|
|
|
|
if value.image is not None:
|
|
|
|
return False
|
|
|
|
tex_materials = frozenset(value.users_material)
|
|
|
|
obj_materials = frozenset(filter(None, (i.material for i in self.id_data.material_slots)))
|
|
|
|
return bool(tex_materials & obj_materials)
|
|
|
|
|
|
|
|
texture = PointerProperty(name="Texture",
|
|
|
|
description="The texture to write the localized text on",
|
|
|
|
type=bpy.types.Texture,
|
|
|
|
poll=_poll_dyna_text)
|
|
|
|
|
|
|
|
font_face = StringProperty(name="Font Face",
|
|
|
|
default="Arial",
|
|
|
|
options=set())
|
|
|
|
font_size = IntProperty(name="Font Size",
|
|
|
|
default=12,
|
|
|
|
min=0, soft_max=72,
|
|
|
|
options=set())
|
|
|
|
font_color = FloatVectorProperty(name="Font Color",
|
|
|
|
default=(0.0, 0.0, 0.0, 1.0),
|
|
|
|
min=0.0, max=1.0,
|
|
|
|
subtype="COLOR", size=4,
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
# Using individual properties for better UI documentation
|
|
|
|
margin_top = IntProperty(name="Margin Top",
|
|
|
|
min=-4096, soft_min=0, max=4096,
|
|
|
|
options=set())
|
|
|
|
margin_left = IntProperty(name="Margin Left",
|
|
|
|
min=-4096, soft_min=0, max=4096,
|
|
|
|
options=set())
|
|
|
|
margin_bottom = IntProperty(name="Margin Bottom",
|
|
|
|
min=-4096, soft_min=0, max=4096,
|
|
|
|
options=set())
|
|
|
|
margin_right = IntProperty(name="Margin Right",
|
|
|
|
min=-4096, soft_min=0, max=4096,
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
justify = EnumProperty(name="Justification",
|
|
|
|
items=[("left", "Left", ""),
|
|
|
|
("center", "Center", ""),
|
|
|
|
("right", "Right", "")],
|
|
|
|
default="left",
|
|
|
|
options=set())
|
|
|
|
line_spacing = IntProperty(name="Line Spacing",
|
|
|
|
default=0,
|
|
|
|
soft_min=0, soft_max=10,
|
|
|
|
options=set())
|
|
|
|
|
|
|
|
def pre_export(self, exporter, bo):
|
|
|
|
yield self.convert_logic(bo, age_name=exporter.age_name, version=exporter.mgr.getVer())
|
|
|
|
|
|
|
|
def logicwiz(self, bo, tree, *, age_name, version):
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# Rough justice. If the dynamic text map texture doesn't request alpha, then we'll want
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# to explicitly clear it to the material's diffuse color. This will allow artists to trivially
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|
|
# add text surfaces directly to objects, opposed to where Cyan tends to use a separate
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# transparent object over the background object.
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if not self.texture.use_alpha:
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material_filter = lambda slot: slot and slot.material and self.texture in (i.texture for i in slot.material.texture_slots if i)
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for slot in filter(material_filter, bo.material_slots):
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self._create_nodes(bo, tree, age_name=age_name, version=version,
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material=slot.material, clear_color=slot.material.diffuse_color)
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else:
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self._create_nodes(bo, tree, age_name=age_name, version=version)
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def _create_nodes(self, bo, tree, *, age_name, version, material=None, clear_color=None):
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pfm_node = self._create_python_file_node(tree, "xDynTextLoc.py", _LOCALIZED_TEXT_PFM)
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loc_path = self.key_name if version <= pvPots else "{}.{}.{}".format(age_name, self.localization_set, self.key_name)
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self._create_python_attribute(pfm_node, "dynTextMap", "ptAttribDynamicMap",
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target_object=bo, material=material, texture=self.texture)
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self._create_python_attribute(pfm_node, "locPath", value=loc_path)
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self._create_python_attribute(pfm_node, "fontFace", value=self.font_face)
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self._create_python_attribute(pfm_node, "fontSize", value=self.font_size)
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self._create_python_attribute(pfm_node, "fontColorR", value=self.font_color[0])
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self._create_python_attribute(pfm_node, "fontColorG", value=self.font_color[1])
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self._create_python_attribute(pfm_node, "fontColorB", value=self.font_color[2])
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self._create_python_attribute(pfm_node, "fontColorA", value=self.font_color[3])
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self._create_python_attribute(pfm_node, "marginTop", value=self.margin_top)
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self._create_python_attribute(pfm_node, "marginLeft", value=self.margin_left)
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self._create_python_attribute(pfm_node, "marginBottom", value=self.margin_bottom)
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self._create_python_attribute(pfm_node, "marginRight", value=self.margin_right)
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self._create_python_attribute(pfm_node, "justify", value=self.justify)
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if clear_color is not None:
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self._create_python_attribute(pfm_node, "clearColorR", value=clear_color[0])
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self._create_python_attribute(pfm_node, "clearColorG", value=clear_color[1])
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self._create_python_attribute(pfm_node, "clearColorB", value=clear_color[2])
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self._create_python_attribute(pfm_node, "clearColorA", value=1.0)
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@property
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def localization_set(self):
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return "DynaTexts"
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def sanity_check(self):
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if self.texture is None:
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raise ExportError("'{}': Localized Text modifier requires a texture", self.id_data.name)
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class PlasmaShadowCasterMod(PlasmaModifierProperties):
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pl_id = "rtshadow"
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bl_category = "Render"
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bl_label = "Cast RT Shadow"
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bl_description = "Cast runtime shadows"
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|
|
blur = IntProperty(name="Blur",
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|
|
description="Blur factor for the shadow map",
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|
|
min=0, max=100, default=0,
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|
|
subtype="PERCENTAGE", options=set())
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|
|
boost = IntProperty(name="Boost",
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|
|
description="Multiplies the shadow's power",
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|
|
min=0, max=5000, default=100,
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|
|
subtype="PERCENTAGE", options=set())
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|
|
falloff = IntProperty(name="Falloff",
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|
|
description="Multiplier for each lamp's falloff value",
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|
|
min=10, max=1000, default=100,
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|
|
subtype="PERCENTAGE", options=set())
|
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|
|
limit_resolution = BoolProperty(name="Limit Resolution",
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|
|
|
description="Increase performance by halving the resolution of the shadow map",
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|
|
default=False,
|
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|
|
options=set())
|
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|
|
self_shadow = BoolProperty(name="Self Shadow",
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|
|
description="Object can cast shadows on itself",
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|
|
default=False,
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|
|
options=set())
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|
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|
|
def export(self, exporter, bo, so):
|
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|
|
caster = exporter.mgr.find_create_object(plShadowCaster, so=so, name=self.key_name)
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|
|
caster.attenScale = self.falloff / 100.0
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|
|
caster.blurScale = self.blur / 100.0
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|
|
caster.boost = self.boost / 100.0
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|
|
if self.limit_resolution:
|
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|
|
caster.castFlags |= plShadowCaster.kLimitRes
|
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|
|
if self.self_shadow:
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|
|
caster.castFlags |= plShadowCaster.kSelfShadow
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|
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|
|
class PlasmaViewFaceMod(idprops.IDPropObjectMixin, PlasmaModifierProperties):
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|
|
pl_id = "viewfacemod"
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|
|
bl_category = "Render"
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|
|
|
bl_label = "Swivel"
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|
|
bl_description = "Swivel object to face the camera, player, or another object"
|
|
|
|
|
|
|
|
preset_options = EnumProperty(name="Type",
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|
|
|
description="Type of Facing",
|
|
|
|
items=[
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|
|
("Billboard", "Billboard", "Face the camera (Y Axis only)"),
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|
|
("Sprite", "Sprite", "Face the camera (All Axis)"),
|
|
|
|
("Custom", "Custom", "Custom Swivel"),
|
|
|
|
])
|
|
|
|
|
|
|
|
follow_mode = EnumProperty(name="Target Type",
|
|
|
|
description="Target of the swivel",
|
|
|
|
items=[
|
|
|
|
("kFaceCam", "Camera", "Face the camera"),
|
|
|
|
("kFaceList", "Listener", "Face listeners"),
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|
|
|
("kFacePlay", "Player", "Face the local player"),
|
|
|
|
("kFaceObj", "Object", "Face an object"),
|
|
|
|
])
|
|
|
|
target = PointerProperty(name="Target Object",
|
|
|
|
description="Object to face",
|
|
|
|
type=bpy.types.Object)
|
|
|
|
|
|
|
|
pivot_on_y = BoolProperty(name="Pivot on local Y",
|
|
|
|
description="Swivel only around the local Y axis",
|
|
|
|
default=False)
|
|
|
|
|
|
|
|
offset = BoolProperty(name="Offset", description="Use offset vector", default=False)
|
|
|
|
offset_local = BoolProperty(name="Local", description="Use local coordinates", default=False)
|
|
|
|
offset_coord = FloatVectorProperty(name="", subtype="XYZ")
|
|
|
|
|
|
|
|
def export(self, exporter, bo, so):
|
|
|
|
vfm = exporter.mgr.find_create_object(plViewFaceModifier, so=so, name=self.key_name)
|
|
|
|
|
|
|
|
# Set a default scaling (libHSPlasma will set this to 0 otherwise).
|
|
|
|
vfm.scale = hsVector3(1,1,1)
|
|
|
|
l2p = utils.matrix44(bo.matrix_local)
|
|
|
|
vfm.localToParent = l2p
|
|
|
|
vfm.parentToLocal = l2p.inverse()
|
|
|
|
|
|
|
|
# Cyan has these as separate components, but they're really just preset
|
|
|
|
# options for common swivels. We've consolidated them both here, along
|
|
|
|
# with the fully-customizable swivel as a third option.
|
|
|
|
if self.preset_options == "Billboard":
|
|
|
|
vfm.setFlag(plViewFaceModifier.kFaceCam, True)
|
|
|
|
vfm.setFlag(plViewFaceModifier.kPivotY, True)
|
|
|
|
elif self.preset_options == "Sprite":
|
|
|
|
vfm.setFlag(plViewFaceModifier.kFaceCam, True)
|
|
|
|
vfm.setFlag(plViewFaceModifier.kPivotFace, True)
|
|
|
|
elif self.preset_options == "Custom":
|
|
|
|
# For the discerning artist, full control over their swivel options!
|
|
|
|
vfm.setFlag(getattr(plViewFaceModifier, self.follow_mode), True)
|
|
|
|
|
|
|
|
if self.follow_mode == "kFaceObj":
|
|
|
|
# If this swivel is following an object, make sure that the
|
|
|
|
# target has been selected and is a valid SO.
|
|
|
|
if self.target:
|
|
|
|
vfm.faceObj = exporter.mgr.find_create_key(plSceneObject, bl=self.target)
|
|
|
|
else:
|
|
|
|
raise ExportError("'{}': Swivel's target object must be selected".format(self.key_name))
|
|
|
|
|
|
|
|
if self.pivot_on_y:
|
|
|
|
vfm.setFlag(plViewFaceModifier.kPivotY, True)
|
|
|
|
else:
|
|
|
|
vfm.setFlag(plViewFaceModifier.kPivotFace, True)
|
|
|
|
|
|
|
|
if self.offset:
|
|
|
|
vfm.offset = hsVector3(*self.offset_coord)
|
|
|
|
if self.offset_local:
|
|
|
|
vfm.setFlag(plViewFaceModifier.kOffsetLocal, True)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def _idprop_mapping(cls):
|
|
|
|
return {"target": "target_object"}
|
|
|
|
|
|
|
|
@property
|
|
|
|
def requires_actor(self):
|
|
|
|
return True
|
|
|
|
|
|
|
|
|
|
|
|
class PlasmaVisControl(idprops.IDPropObjectMixin, PlasmaModifierProperties):
|
|
|
|
pl_id = "visregion"
|
|
|
|
|
|
|
|
bl_category = "Render"
|
|
|
|
bl_label = "Visibility Control"
|
|
|
|
bl_description = "Controls object visibility using VisRegions"
|
|
|
|
|
|
|
|
mode = EnumProperty(name="Mode",
|
|
|
|
description="Purpose of the VisRegion",
|
|
|
|
items=[("normal", "Normal", "Objects are only visible when the camera is inside this region"),
|
|
|
|
("exclude", "Exclude", "Objects are only visible when the camera is outside this region"),
|
|
|
|
("fx", "Special FX", "This is a list of objects used for special effects only")])
|
|
|
|
soft_region = PointerProperty(name="Region",
|
|
|
|
description="Object defining the SoftVolume for this VisRegion",
|
|
|
|
type=bpy.types.Object,
|
|
|
|
poll=idprops.poll_softvolume_objects)
|
|
|
|
replace_normal = BoolProperty(name="Hide Drawables",
|
|
|
|
description="Hides drawables attached to this region",
|
|
|
|
default=True)
|
|
|
|
|
|
|
|
def export(self, exporter, bo, so):
|
|
|
|
rgn = exporter.mgr.find_create_object(plVisRegion, bl=bo, so=so)
|
|
|
|
rgn.setProperty(plVisRegion.kReplaceNormal, self.replace_normal)
|
|
|
|
|
|
|
|
if self.mode == "fx":
|
|
|
|
rgn.setProperty(plVisRegion.kDisable, True)
|
|
|
|
else:
|
|
|
|
this_sv = bo.plasma_modifiers.softvolume
|
|
|
|
if this_sv.enabled:
|
|
|
|
exporter.report.msg("[VisRegion] I'm a SoftVolume myself :)", indent=1)
|
|
|
|
rgn.region = this_sv.get_key(exporter, so)
|
|
|
|
else:
|
|
|
|
if not self.soft_region:
|
|
|
|
raise ExportError("'{}': Visibility Control must have a Soft Volume selected".format(self.key_name))
|
|
|
|
sv_bo = self.soft_region
|
|
|
|
sv = sv_bo.plasma_modifiers.softvolume
|
|
|
|
exporter.report.msg("[VisRegion] SoftVolume '{}'", sv_bo.name, indent=1)
|
|
|
|
if not sv.enabled:
|
|
|
|
raise ExportError("'{}': '{}' is not a SoftVolume".format(self.key_name, sv_bo.name))
|
|
|
|
rgn.region = sv.get_key(exporter)
|
|
|
|
rgn.setProperty(plVisRegion.kIsNot, self.mode == "exclude")
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def _idprop_mapping(cls):
|
|
|
|
return {"soft_region": "softvolume"}
|
|
|
|
|
|
|
|
|
|
|
|
class VisRegion(idprops.IDPropObjectMixin, bpy.types.PropertyGroup):
|
|
|
|
enabled = BoolProperty(default=True)
|
|
|
|
control_region = PointerProperty(name="Control",
|
|
|
|
description="Object defining a Plasma Visibility Control",
|
|
|
|
type=bpy.types.Object,
|
|
|
|
poll=idprops.poll_visregion_objects)
|
|
|
|
|
|
|
|
@classmethod
|
|
|
|
def _idprop_mapping(cls):
|
|
|
|
return {"control_region": "region_name"}
|
|
|
|
|
|
|
|
|
|
|
|
class PlasmaVisibilitySet(PlasmaModifierProperties):
|
|
|
|
pl_id = "visibility"
|
|
|
|
|
|
|
|
bl_category = "Render"
|
|
|
|
bl_label = "Visibility Set"
|
|
|
|
bl_description = "Defines areas where this object is visible"
|
|
|
|
|
|
|
|
regions = CollectionProperty(name="Visibility Regions",
|
|
|
|
type=VisRegion)
|
|
|
|
active_region_index = IntProperty(options={"HIDDEN"})
|
|
|
|
|
|
|
|
def export(self, exporter, bo, so):
|
|
|
|
if not self.regions:
|
|
|
|
# TODO: Log message about how this modifier is totally worthless
|
|
|
|
return
|
|
|
|
|
|
|
|
# Currently, this modifier is valid for meshes and lamps
|
|
|
|
if bo.type == "MESH":
|
|
|
|
diface = exporter.mgr.find_create_object(plDrawInterface, bl=bo, so=so)
|
|
|
|
addRegion = diface.addRegion
|
|
|
|
elif bo.type == "LAMP":
|
|
|
|
light = exporter.light.get_light_key(bo, bo.data, so)
|
|
|
|
addRegion = light.object.addVisRegion
|
|
|
|
|
|
|
|
for region in self.regions:
|
|
|
|
if not region.enabled:
|
|
|
|
continue
|
|
|
|
if not region.control_region:
|
|
|
|
raise ExportError("{}: Not all Visibility Controls are set up properly in Visibility Set".format(bo.name))
|
|
|
|
addRegion(exporter.mgr.find_create_key(plVisRegion, bl=region.control_region))
|