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Update Render mods to new ID props

pull/56/head
Adam Johnson 8 years ago
parent
commit
b6418a557b
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 7
      korman/exporter/etlight.py
  2. 3
      korman/idprops.py
  3. 2
      korman/operators/op_lightmap.py
  4. 94
      korman/properties/modifiers/render.py
  5. 18
      korman/ui/modifiers/render.py

7
korman/exporter/etlight.py

@ -146,12 +146,9 @@ class LightBaker:
def _generate_lightgroup(self, bo, user_lg=None):
"""Makes a new light group for the baking process that excludes all Plasma RT lamps"""
if user_lg is not None:
user_lg = bpy.data.groups.get(user_lg)
shouldibake = (user_lg is not None and bool(user_lg.objects))
mesh = bo.data
for material in mesh.materials:
if material is None:
# material is not assigned to this material... (why is this even a thing?)
@ -245,7 +242,7 @@ class LightBaker:
uv_textures = mesh.uv_textures
# Create a special light group for baking
if not self._generate_lightgroup(bo, modifier.light_group):
if not self._generate_lightgroup(bo, modifier.lights):
return False
# We need to ensure that we bake onto the "BlahObject_LIGHTMAPGEN" image

3
korman/idprops.py

@ -133,5 +133,8 @@ def poll_mesh_objects(self, value):
def poll_softvolume_objects(self, value):
return value.plasma_modifiers.softvolume.enabled
def poll_visregion_objects(self, value):
return value.plasma_modifiers.visregion.enabled
def poll_envmap_textures(self, value):
return isinstance(value, bpy.types.EnvironmentMapTexture)

2
korman/operators/op_lightmap.py

@ -32,8 +32,6 @@ class LightmapAutobakePreviewOperator(_LightingOperator, bpy.types.Operator):
bl_label = "Preview Lightmap"
bl_options = {"INTERNAL"}
light_group = StringProperty(name="Light Group")
def __init__(self):
super().__init__()

94
korman/properties/modifiers/render.py

@ -22,6 +22,7 @@ from .base import PlasmaModifierProperties
from ...exporter.etlight import _NUM_RENDER_LAYERS
from ...exporter import utils
from ...exporter.explosions import ExportError
from ... import idprops
class PlasmaFadeMod(PlasmaModifierProperties):
@ -81,7 +82,7 @@ class PlasmaFadeMod(PlasmaModifierProperties):
mod.farTrans = self.far_trans
class PlasmaFollowMod(PlasmaModifierProperties):
class PlasmaFollowMod(idprops.IDPropObjectMixin, PlasmaModifierProperties):
pl_id = "followmod"
bl_category = "Render"
@ -108,8 +109,9 @@ class PlasmaFollowMod(PlasmaModifierProperties):
("kFollowObject", "Object", "Follow an object"),
])
leader_object = StringProperty(name="Leader Object",
description="Object to follow")
leader = PointerProperty(name="Leader Object",
description="Object to follow",
type=bpy.types.Object)
def export(self, exporter, bo, so):
fm = exporter.mgr.find_create_object(plFollowMod, so=so, name=self.key_name)
@ -122,21 +124,21 @@ class PlasmaFollowMod(PlasmaModifierProperties):
if self.leader_type == "kFollowObject":
# If this object is following another object, make sure that the
# leader has been selected and is a valid SO.
if self.leader_object:
leader_obj = bpy.data.objects.get(self.leader_object, None)
if leader_obj is None:
raise ExportError("'{}': Follow's leader object is invalid".format(self.key_name))
else:
fm.leader = exporter.mgr.find_create_key(plSceneObject, bl=leader_obj)
if self.leader:
fm.leader = exporter.mgr.find_create_key(plSceneObject, bl=self.leader)
else:
raise ExportError("'{}': Follow's leader object must be selected".format(self.key_name))
@classmethod
def _idprop_mapping(cls):
return {"leader": "leader_object"}
@property
def requires_actor(self):
return True
class PlasmaLightMapGen(PlasmaModifierProperties):
class PlasmaLightMapGen(idprops.IDPropMixin, PlasmaModifierProperties):
pl_id = "lightmap"
bl_category = "Render"
@ -159,8 +161,9 @@ class PlasmaLightMapGen(PlasmaModifierProperties):
size=_NUM_RENDER_LAYERS,
default=((True,) * _NUM_RENDER_LAYERS))
light_group = StringProperty(name="Light Group",
description="Group that defines the collection of lights to bake")
lights = PointerProperty(name="Light Group",
description="Group that defines the collection of lights to bake",
type=bpy.types.Group)
uv_map = StringProperty(name="UV Texture",
description="UV Texture used as the basis for the lightmap")
@ -208,6 +211,13 @@ class PlasmaLightMapGen(PlasmaModifierProperties):
# Mmm... cheating
mat_mgr.export_prepared_layer(layer, lightmap_im)
@classmethod
def _idprop_mapping(cls):
return {"lights": "light_group"}
def _idprop_sources(self):
return {"light_group": bpy.data.groups}
@property
def key_name(self):
return "{}_LIGHTMAPGEN".format(self.id_data.name)
@ -317,7 +327,7 @@ class PlasmaShadowCasterMod(PlasmaModifierProperties):
caster.castFlags |= plShadowCaster.kSelfShadow
class PlasmaViewFaceMod(PlasmaModifierProperties):
class PlasmaViewFaceMod(idprops.IDPropObjectMixin, PlasmaModifierProperties):
pl_id = "viewfacemod"
bl_category = "Render"
@ -340,8 +350,9 @@ class PlasmaViewFaceMod(PlasmaModifierProperties):
("kFacePlay", "Player", "Face the local player"),
("kFaceObj", "Object", "Face an object"),
])
target_object = StringProperty(name="Target Object",
description="Object to face")
target = PointerProperty(name="Target Object",
description="Object to face",
type=bpy.types.Object)
pivot_on_y = BoolProperty(name="Pivot on local Y",
description="Swivel only around the local Y axis",
@ -376,12 +387,8 @@ class PlasmaViewFaceMod(PlasmaModifierProperties):
if self.follow_mode == "kFaceObj":
# If this swivel is following an object, make sure that the
# target has been selected and is a valid SO.
if self.target_object:
target_obj = bpy.data.objects.get(self.target_object, None)
if target_obj is None:
raise ExportError("'{}': Swivel's target object is invalid".format(self.key_name))
else:
vfm.faceObj = exporter.mgr.find_create_key(plSceneObject, bl=target_obj)
if self.target:
vfm.faceObj = exporter.mgr.find_create_key(plSceneObject, bl=self.target)
else:
raise ExportError("'{}': Swivel's target object must be selected".format(self.key_name))
@ -395,12 +402,16 @@ class PlasmaViewFaceMod(PlasmaModifierProperties):
if self.offset_local:
vfm.setFlag(plViewFaceModifier.kOffsetLocal, True)
@classmethod
def _idprop_mapping(cls):
return {"target": "target_object"}
@property
def requires_actor(self):
return True
class PlasmaVisControl(PlasmaModifierProperties):
class PlasmaVisControl(idprops.IDPropObjectMixin, PlasmaModifierProperties):
pl_id = "visregion"
bl_category = "Render"
@ -412,8 +423,10 @@ class PlasmaVisControl(PlasmaModifierProperties):
items=[("normal", "Normal", "Objects are only visible when the camera is inside this region"),
("exclude", "Exclude", "Objects are only visible when the camera is outside this region"),
("fx", "Special FX", "This is a list of objects used for special effects only")])
softvolume = StringProperty(name="Region",
description="Object defining the SoftVolume for this VisRegion")
soft_region = PointerProperty(name="Region",
description="Object defining the SoftVolume for this VisRegion",
type=bpy.types.Object,
poll=idprops.poll_softvolume_objects)
replace_normal = BoolProperty(name="Hide Drawables",
description="Hides drawables attached to this region",
default=True)
@ -430,21 +443,31 @@ class PlasmaVisControl(PlasmaModifierProperties):
exporter.report.msg("[VisRegion] I'm a SoftVolume myself :)", indent=1)
rgn.region = this_sv.get_key(exporter, so)
else:
exporter.report.msg("[VisRegion] SoftVolume '{}'", self.softvolume, indent=1)
sv_bo = bpy.data.objects.get(self.softvolume, None)
if sv_bo is None:
raise ExportError("'{}': Invalid object '{}' for VisControl soft volume".format(bo.name, self.softvolume))
if not self.soft_region:
raise ExportError("'{}': Visibility Control must have a Soft Volume selected".format(self.key_name))
sv_bo = self.soft_region
sv = sv_bo.plasma_modifiers.softvolume
exporter.report.msg("[VisRegion] SoftVolume '{}'", sv_bo.name, indent=1)
if not sv.enabled:
raise ExportError("'{}': '{}' is not a SoftVolume".format(bo.name, self.softvolume))
raise ExportError("'{}': '{}' is not a SoftVolume".format(self.key_name, sv_bo.name))
rgn.region = sv.get_key(exporter)
rgn.setProperty(plVisRegion.kIsNot, self.mode == "exclude")
@classmethod
def _idprop_mapping(cls):
return {"soft_region": "softvolume"}
class VisRegion(bpy.types.PropertyGroup):
class VisRegion(idprops.IDPropObjectMixin, bpy.types.PropertyGroup):
enabled = BoolProperty(default=True)
region_name = StringProperty(name="Control",
description="Object defining a Plasma Visibility Control")
control_region = PointerProperty(name="Control",
description="Object defining a Plasma Visibility Control",
type=bpy.types.Object,
poll=idprops.poll_visregion_objects)
@classmethod
def _idprop_mapping(cls):
return {"control_region": "region_name"}
class PlasmaVisibilitySet(PlasmaModifierProperties):
@ -474,7 +497,6 @@ class PlasmaVisibilitySet(PlasmaModifierProperties):
for region in self.regions:
if not region.enabled:
continue
rgn_bo = bpy.data.objects.get(region.region_name, None)
if rgn_bo is None:
raise ExportError("{}: Invalid VisControl '{}' in VisSet modifier".format(bo.name, region.region_name))
addRegion(exporter.mgr.find_create_key(plVisRegion, bl=rgn_bo))
if not region.control_region:
raise ExportError("{}: Not all Visibility Controls are set up properly in Visibility Set".format(bo.name))
addRegion(exporter.mgr.find_create_key(plVisRegion, bl=region.control_region))

18
korman/ui/modifiers/render.py

@ -43,7 +43,7 @@ def followmod(modifier, layout, context):
layout.row().prop(modifier, "follow_mode", expand=True)
layout.prop(modifier, "leader_type")
if modifier.leader_type == "kFollowObject":
layout.prop_search(modifier, "leader_object", bpy.data, "objects", icon="OUTLINER_OB_MESH")
layout.prop(modifier, "leader", icon="OUTLINER_OB_MESH")
def lighting(modifier, layout, context):
split = layout.split()
@ -84,11 +84,10 @@ def lighting(modifier, layout, context):
def lightmap(modifier, layout, context):
layout.row(align=True).prop(modifier, "quality", expand=True)
layout.prop(modifier, "render_layers", text="Active Render Layers")
layout.prop_search(modifier, "light_group", bpy.data, "groups", icon="GROUP")
layout.prop(modifier, "lights")
layout.prop_search(modifier, "uv_map", context.active_object.data, "uv_textures")
operator = layout.operator("object.plasma_lightmap_preview", "Preview Lightmap", icon="RENDER_STILL")
operator.light_group = modifier.light_group
# Kind of clever stuff to show the user a preview...
# We can't show images, so we make a hidden ImageTexture called LIGHTMAPGEN_PREVIEW. We check
@ -117,7 +116,7 @@ def viewfacemod(modifier, layout, context):
if modifier.preset_options == "Custom":
layout.row().prop(modifier, "follow_mode")
if modifier.follow_mode == "kFaceObj":
layout.prop_search(modifier, "target_object", bpy.data, "objects", icon="OUTLINER_OB_MESH")
layout.prop(modifier, "target", icon="OUTLINER_OB_MESH")
layout.separator()
layout.prop(modifier, "pivot_on_y")
@ -136,9 +135,10 @@ def viewfacemod(modifier, layout, context):
class VisRegionListUI(bpy.types.UIList):
def draw_item(self, context, layout, data, item, icon, active_data, active_property, index=0, flt_flag=0):
myIcon = "ERROR" if bpy.data.objects.get(item.region_name, None) is None else "OBJECT_DATA"
label = item.region_name if item.region_name else "[No Object Specified]"
layout.label(label, icon=myIcon)
if item.control_region is None:
layout.label("[No Object Specified]", icon="ERROR")
else:
layout.label(item.control_region.name, icon="OBJECT_DATA")
layout.prop(item, "enabled", text="")
@ -156,7 +156,7 @@ def visibility(modifier, layout, context):
op.index = modifier.active_region_index
if modifier.regions:
layout.prop_search(modifier.regions[modifier.active_region_index], "region_name", bpy.data, "objects")
layout.prop(modifier.regions[modifier.active_region_index], "control_region")
def visregion(modifier, layout, context):
layout.prop(modifier, "mode")
@ -164,7 +164,7 @@ def visregion(modifier, layout, context):
# Only allow SoftVolume spec if this is not an FX and this object is not an SV itself
sv = modifier.id_data.plasma_modifiers.softvolume
if modifier.mode != "fx" and not sv.enabled:
layout.prop_search(modifier, "softvolume", bpy.data, "objects")
layout.prop(modifier, "soft_region")
# Other settings
layout.prop(modifier, "replace_normal")

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