|
|
|
# This file is part of Korman.
|
|
|
|
#
|
|
|
|
# Korman is free software: you can redistribute it and/or modify
|
|
|
|
# it under the terms of the GNU General Public License as published by
|
|
|
|
# the Free Software Foundation, either version 3 of the License, or
|
|
|
|
# (at your option) any later version.
|
|
|
|
#
|
|
|
|
# Korman is distributed in the hope that it will be useful,
|
|
|
|
# but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
# GNU General Public License for more details.
|
|
|
|
#
|
|
|
|
# You should have received a copy of the GNU General Public License
|
|
|
|
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
|
|
|
|
import bpy
|
|
|
|
from bpy.props import *
|
|
|
|
from PyHSPlasma import *
|
|
|
|
|
|
|
|
from .base import PlasmaModifierProperties
|
|
|
|
|
|
|
|
class PlasmaLightMapGen(PlasmaModifierProperties):
|
|
|
|
pl_id = "lightmap"
|
|
|
|
|
|
|
|
bl_category = "Render"
|
|
|
|
bl_label = "Lightmap"
|
|
|
|
bl_description = "Auto-Bake Lightmap"
|
|
|
|
|
|
|
|
quality = EnumProperty(name="Quality",
|
|
|
|
description="Resolution of lightmap",
|
|
|
|
items=[
|
|
|
|
("128", "128px", "128x128 pixels"),
|
|
|
|
("256", "256px", "256x256 pixels"),
|
|
|
|
("512", "512px", "512x512 pixels"),
|
|
|
|
("1024", "1024px", "1024x1024 pixels"),
|
|
|
|
])
|
|
|
|
|
|
|
|
light_group = StringProperty(name="Light Group",
|
|
|
|
description="Group that defines the collection of lights to bake")
|
|
|
|
|
|
|
|
uv_map = StringProperty(name="UV Texture",
|
|
|
|
description="UV Texture used as the basis for the lightmap")
|
|
|
|
|
|
|
|
def created(self, obj):
|
|
|
|
self.display_name = "{}_LIGHTMAPGEN".format(obj.name)
|
|
|
|
|
|
|
|
def export(self, exporter, bo, so):
|
|
|
|
mat_mgr = exporter.mesh.material
|
|
|
|
materials = mat_mgr.get_materials(bo)
|
|
|
|
lightmap_im = bpy.data.images.get("{}_LIGHTMAPGEN.png".format(bo.name))
|
|
|
|
|
|
|
|
# Find the stupid UVTex
|
|
|
|
uvw_src = 0
|
|
|
|
for i, uvtex in enumerate(bo.data.tessface_uv_textures):
|
|
|
|
if uvtex.name == "LIGHTMAPGEN":
|
|
|
|
uvw_src = i
|
|
|
|
break
|
|
|
|
else:
|
|
|
|
# TODO: raise exception
|
|
|
|
pass
|
|
|
|
|
|
|
|
for matKey in materials:
|
|
|
|
layer = exporter.mgr.add_object(plLayer, name="{}_LIGHTMAPGEN".format(matKey.name), so=so)
|
|
|
|
layer.UVWSrc = uvw_src
|
|
|
|
|
|
|
|
# Colors science'd from PRPs
|
|
|
|
layer.ambient = hsColorRGBA(1.0, 1.0, 1.0)
|
|
|
|
layer.preshade = hsColorRGBA(0.5, 0.5, 0.5)
|
|
|
|
layer.runtime = hsColorRGBA(0.5, 0.5, 0.5)
|
|
|
|
|
|
|
|
# GMatState
|
|
|
|
gstate = layer.state
|
|
|
|
gstate.blendFlags |= hsGMatState.kBlendMult
|
|
|
|
gstate.clampFlags |= (hsGMatState.kClampTextureU | hsGMatState.kClampTextureV)
|
|
|
|
gstate.ZFlags |= hsGMatState.kZNoZWrite
|
|
|
|
gstate.miscFlags |= hsGMatState.kMiscLightMap
|
|
|
|
|
|
|
|
mat = matKey.object
|
|
|
|
mat.compFlags |= hsGMaterial.kCompIsLightMapped
|
|
|
|
mat.addPiggyBack(layer.key)
|
|
|
|
|
|
|
|
# Mmm... cheating
|
|
|
|
mat_mgr.export_prepared_layer(layer, lightmap_im)
|
|
|
|
|
|
|
|
@property
|
|
|
|
def resolution(self):
|
|
|
|
return int(self.quality)
|