You can not select more than 25 topics Topics must start with a letter or number, can include dashes ('-') and can be up to 35 characters long.

89 lines
3.2 KiB

# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
from PyHSPlasma import *
from .base import PlasmaModifierProperties
class PlasmaLightMapGen(PlasmaModifierProperties):
pl_id = "lightmap"
bl_category = "Render"
bl_label = "Lightmap"
bl_description = "Auto-Bake Lightmap"
quality = EnumProperty(name="Quality",
description="Resolution of lightmap",
items=[
("128", "128px", "128x128 pixels"),
("256", "256px", "256x256 pixels"),
("512", "512px", "512x512 pixels"),
("1024", "1024px", "1024x1024 pixels"),
])
light_group = StringProperty(name="Light Group",
description="Group that defines the collection of lights to bake")
uv_map = StringProperty(name="UV Texture",
description="UV Texture used as the basis for the lightmap")
def created(self, obj):
self.display_name = "{}_LIGHTMAPGEN".format(obj.name)
def export(self, exporter, bo, so):
mat_mgr = exporter.mesh.material
materials = mat_mgr.get_materials(bo)
lightmap_im = bpy.data.images.get("{}_LIGHTMAPGEN.png".format(bo.name))
# Find the stupid UVTex
uvw_src = 0
for i, uvtex in enumerate(bo.data.tessface_uv_textures):
if uvtex.name == "LIGHTMAPGEN":
uvw_src = i
break
else:
# TODO: raise exception
pass
for matKey in materials:
layer = exporter.mgr.add_object(plLayer, name="{}_LIGHTMAPGEN".format(matKey.name), so=so)
layer.UVWSrc = uvw_src
# Colors science'd from PRPs
layer.ambient = hsColorRGBA(1.0, 1.0, 1.0)
layer.preshade = hsColorRGBA(0.5, 0.5, 0.5)
layer.runtime = hsColorRGBA(0.5, 0.5, 0.5)
# GMatState
gstate = layer.state
gstate.blendFlags |= hsGMatState.kBlendMult
gstate.clampFlags |= (hsGMatState.kClampTextureU | hsGMatState.kClampTextureV)
gstate.ZFlags |= hsGMatState.kZNoZWrite
gstate.miscFlags |= hsGMatState.kMiscLightMap
mat = matKey.object
mat.compFlags |= hsGMaterial.kCompIsLightMapped
mat.addPiggyBack(layer.key)
# Mmm... cheating
mat_mgr.export_prepared_layer(layer, lightmap_im)
@property
def resolution(self):
return int(self.quality)