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88 lines
3.2 KiB
88 lines
3.2 KiB
# This file is part of Korman. |
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# |
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# Korman is free software: you can redistribute it and/or modify |
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# it under the terms of the GNU General Public License as published by |
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# the Free Software Foundation, either version 3 of the License, or |
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# (at your option) any later version. |
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# |
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# Korman is distributed in the hope that it will be useful, |
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# but WITHOUT ANY WARRANTY; without even the implied warranty of |
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# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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# GNU General Public License for more details. |
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# |
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# You should have received a copy of the GNU General Public License |
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# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
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import bpy |
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from bpy.props import * |
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from PyHSPlasma import * |
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from .base import PlasmaModifierProperties |
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class PlasmaLightMapGen(PlasmaModifierProperties): |
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pl_id = "lightmap" |
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bl_category = "Render" |
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bl_label = "Lightmap" |
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bl_description = "Auto-Bake Lightmap" |
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quality = EnumProperty(name="Quality", |
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description="Resolution of lightmap", |
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items=[ |
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("128", "128px", "128x128 pixels"), |
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("256", "256px", "256x256 pixels"), |
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("512", "512px", "512x512 pixels"), |
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("1024", "1024px", "1024x1024 pixels"), |
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]) |
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light_group = StringProperty(name="Light Group", |
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description="Group that defines the collection of lights to bake") |
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uv_map = StringProperty(name="UV Texture", |
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description="UV Texture used as the basis for the lightmap") |
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def created(self, obj): |
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self.display_name = "{}_LIGHTMAPGEN".format(obj.name) |
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def export(self, exporter, bo, so): |
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mat_mgr = exporter.mesh.material |
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materials = mat_mgr.get_materials(bo) |
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lightmap_im = bpy.data.images.get("{}_LIGHTMAPGEN.png".format(bo.name)) |
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# Find the stupid UVTex |
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uvw_src = 0 |
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for i, uvtex in enumerate(bo.data.tessface_uv_textures): |
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if uvtex.name == "LIGHTMAPGEN": |
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uvw_src = i |
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break |
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else: |
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# TODO: raise exception |
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pass |
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for matKey in materials: |
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layer = exporter.mgr.add_object(plLayer, name="{}_LIGHTMAPGEN".format(matKey.name), so=so) |
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layer.UVWSrc = uvw_src |
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# Colors science'd from PRPs |
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layer.ambient = hsColorRGBA(1.0, 1.0, 1.0) |
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layer.preshade = hsColorRGBA(0.5, 0.5, 0.5) |
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layer.runtime = hsColorRGBA(0.5, 0.5, 0.5) |
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# GMatState |
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gstate = layer.state |
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gstate.blendFlags |= hsGMatState.kBlendMult |
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gstate.clampFlags |= (hsGMatState.kClampTextureU | hsGMatState.kClampTextureV) |
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gstate.ZFlags |= hsGMatState.kZNoZWrite |
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gstate.miscFlags |= hsGMatState.kMiscLightMap |
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mat = matKey.object |
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mat.compFlags |= hsGMaterial.kCompIsLightMapped |
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mat.addPiggyBack(layer.key) |
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# Mmm... cheating |
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mat_mgr.export_prepared_layer(layer, lightmap_im) |
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@property |
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def resolution(self): |
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return int(self.quality)
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