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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
from PyHSPlasma import *
from .base import PlasmaModifierProperties
from ...exporter import utils
from ...exporter.explosions import ExportError
class PlasmaFollowMod(PlasmaModifierProperties):
pl_id = "followmod"
bl_category = "Render"
bl_label = "Follow"
bl_description = "Follow the movement of the camera, player, or another object"
follow_mode = EnumProperty(name="Mode",
description="Leader's movement to follow",
items=[
("kPositionX", "X Axis", "Follow the leader's X movements"),
("kPositionY", "Y Axis", "Follow the leader's Y movements"),
("kPositionZ", "Z Axis", "Follow the leader's Z movements"),
("kRotate", "Rotation", "Follow the leader's rotation movements"),
],
default={"kPositionX", "kPositionY", "kPositionZ"},
options={"ENUM_FLAG"})
leader_type = EnumProperty(name="Leader Type",
description="Leader to follow",
items=[
("kFollowCamera", "Camera", "Follow the camera"),
("kFollowListener", "Listener", "Follow listeners"),
("kFollowPlayer", "Player", "Follow the local player"),
("kFollowObject", "Object", "Follow an object"),
])
leader_object = StringProperty(name="Leader Object",
description="Object to follow")
def export(self, exporter, bo, so):
fm = exporter.mgr.find_create_object(plFollowMod, so=so, name=self.key_name)
fm.mode = 0
for flag in (getattr(plFollowMod, mode) for mode in self.follow_mode):
fm.mode |= flag
fm.leaderType = getattr(plFollowMod, self.leader_type)
if self.leader_type == "kFollowObject":
# If this object is following another object, make sure that the
# leader has been selected and is a valid SO.
if self.leader_object:
leader_obj = bpy.data.objects.get(self.leader_object, None)
if leader_obj is None:
raise ExportError("'{}': Follow's leader object is invalid".format(self.key_name))
else:
fm.leader = exporter.mgr.find_create_key(plSceneObject, bl=leader_obj)
else:
raise ExportError("'{}': Follow's leader object must be selected".format(self.key_name))
@property
def requires_actor(self):
return True
class PlasmaLightMapGen(PlasmaModifierProperties):
pl_id = "lightmap"
bl_category = "Render"
bl_label = "Lightmap"
bl_description = "Auto-Bake Lightmap"
quality = EnumProperty(name="Quality",
description="Resolution of lightmap",
items=[
("128", "128px", "128x128 pixels"),
("256", "256px", "256x256 pixels"),
("512", "512px", "512x512 pixels"),
("1024", "1024px", "1024x1024 pixels"),
])
light_group = StringProperty(name="Light Group",
description="Group that defines the collection of lights to bake")
uv_map = StringProperty(name="UV Texture",
description="UV Texture used as the basis for the lightmap")
def export(self, exporter, bo, so):
mat_mgr = exporter.mesh.material
materials = mat_mgr.get_materials(bo)
lightmap_im = bpy.data.images.get("{}_LIGHTMAPGEN.png".format(bo.name))
# Find the stupid UVTex
uvw_src = 0
for i, uvtex in enumerate(bo.data.tessface_uv_textures):
if uvtex.name == "LIGHTMAPGEN":
uvw_src = i
break
else:
# TODO: raise exception
pass
for matKey in materials:
layer = exporter.mgr.add_object(plLayer, name="{}_LIGHTMAPGEN".format(matKey.name), so=so)
layer.UVWSrc = uvw_src
# Colors science'd from PRPs
layer.ambient = hsColorRGBA(1.0, 1.0, 1.0)
layer.preshade = hsColorRGBA(0.5, 0.5, 0.5)
layer.runtime = hsColorRGBA(0.5, 0.5, 0.5)
# GMatState
gstate = layer.state
gstate.blendFlags |= hsGMatState.kBlendMult
gstate.clampFlags |= (hsGMatState.kClampTextureU | hsGMatState.kClampTextureV)
gstate.ZFlags |= hsGMatState.kZNoZWrite
gstate.miscFlags |= hsGMatState.kMiscLightMap
mat = matKey.object
mat.compFlags |= hsGMaterial.kCompIsLightMapped
mat.addPiggyBack(layer.key)
# Mmm... cheating
mat_mgr.export_prepared_layer(layer, lightmap_im)
@property
def key_name(self):
return "{}_LIGHTMAPGEN".format(self.id_data.name)
@property
def resolution(self):
return int(self.quality)
class PlasmaViewFaceMod(PlasmaModifierProperties):
pl_id = "viewfacemod"
bl_category = "Render"
bl_label = "Swivel"
bl_description = "Swivel object to face the camera, player, or another object"
preset_options = EnumProperty(name="Type",
description="Type of Facing",
items=[
("Billboard", "Billboard", "Face the camera (Y Axis only)"),
("Sprite", "Sprite", "Face the camera (All Axis)"),
("Custom", "Custom", "Custom Swivel"),
])
follow_mode = EnumProperty(name="Target Type",
description="Target of the swivel",
items=[
("kFaceCam", "Camera", "Face the camera"),
("kFaceList", "Listener", "Face listeners"),
("kFacePlay", "Player", "Face the local player"),
("kFaceObj", "Object", "Face an object"),
])
target_object = StringProperty(name="Target Object",
description="Object to face")
pivot_on_y = BoolProperty(name="Pivot on local Y",
description="Swivel only around the local Y axis",
default=False)
offset = BoolProperty(name="Offset", description="Use offset vector", default=False)
offset_local = BoolProperty(name="Local", description="Use local coordinates", default=False)
offset_coord = FloatVectorProperty(name="", subtype="XYZ")
def export(self, exporter, bo, so):
vfm = exporter.mgr.find_create_object(plViewFaceModifier, so=so, name=self.key_name)
# Set a default scaling (libHSPlasma will set this to 0 otherwise).
vfm.scale = hsVector3(1,1,1)
l2p = utils.matrix44(bo.matrix_local)
vfm.localToParent = l2p
vfm.parentToLocal = l2p.inverse()
# Cyan has these as separate components, but they're really just preset
# options for common swivels. We've consolidated them both here, along
# with the fully-customizable swivel as a third option.
if self.preset_options == "Billboard":
vfm.setFlag(plViewFaceModifier.kFaceCam, True)
vfm.setFlag(plViewFaceModifier.kPivotY, True)
elif self.preset_options == "Sprite":
vfm.setFlag(plViewFaceModifier.kFaceCam, True)
vfm.setFlag(plViewFaceModifier.kPivotFace, True)
elif self.preset_options == "Custom":
# For the discerning artist, full control over their swivel options!
vfm.setFlag(getattr(plViewFaceModifier, self.follow_mode), True)
if self.follow_mode == "kFaceObj":
# If this swivel is following an object, make sure that the
# target has been selected and is a valid SO.
if self.target_object:
target_obj = bpy.data.objects.get(self.target_object, None)
if target_obj is None:
raise ExportError("'{}': Swivel's target object is invalid".format(self.key_name))
else:
vfm.faceObj = exporter.mgr.find_create_key(plSceneObject, bl=target_obj)
else:
raise ExportError("'{}': Swivel's target object must be selected".format(self.key_name))
if self.pivot_on_y:
vfm.setFlag(plViewFaceModifier.kPivotY, True)
else:
vfm.setFlag(plViewFaceModifier.kPivotFace, True)
if self.offset:
vfm.offset = hsVector3(*self.offset_coord)
if self.offset_local:
vfm.setFlag(plViewFaceModifier.kOffsetLocal, True)
@property
def requires_actor(self):
return True
9 years ago
class PlasmaVisControl(PlasmaModifierProperties):
pl_id = "visregion"
bl_category = "Render"
bl_label = "Visibility Control"
bl_description = "Controls object visibility using VisRegions"
mode = EnumProperty(name="Mode",
description="Purpose of the VisRegion",
items=[("normal", "Normal", "Objects are only visible when the camera is inside this region"),
("exclude", "Exclude", "Objects are only visible when the camera is outside this region"),
("fx", "Special FX", "This is a list of objects used for special effects only")])
softvolume = StringProperty(name="Region",
description="Object defining the SoftVolume for this VisRegion")
replace_normal = BoolProperty(name="Hide Drawables",
description="Hides drawables attached to this region",
default=True)
def export(self, exporter, bo, so):
rgn = exporter.mgr.find_create_object(plVisRegion, bl=bo, so=so)
rgn.setProperty(plVisRegion.kReplaceNormal, self.replace_normal)
if self.mode == "fx":
rgn.setProperty(plVisRegion.kDisable, True)
else:
this_sv = bo.plasma_modifiers.softvolume
if this_sv.enabled:
print(" [VisRegion] I'm a SoftVolume myself :)")
rgn.region = this_sv.get_key(exporter, so)
else:
print(" [VisRegion] SoftVolume '{}'".format(self.softvolume))
sv_bo = bpy.data.objects.get(self.softvolume, None)
if sv_bo is None:
raise ExportError("'{}': Invalid object '{}' for VisControl soft volume".format(bo.name, self.softvolume))
sv = sv_bo.plasma_modifiers.softvolume
if not sv.enabled:
raise ExportError("'{}': '{}' is not a SoftVolume".format(bo.name, self.softvolume))
rgn.region = sv.get_key(exporter)
rgn.setProperty(plVisRegion.kIsNot, self.mode == "exclude")
class VisRegion(bpy.types.PropertyGroup):
enabled = BoolProperty(default=True)
region_name = StringProperty(name="Control",
description="Object defining a Plasma Visibility Control")
class PlasmaVisibilitySet(PlasmaModifierProperties):
pl_id = "visibility"
bl_category = "Render"
bl_label = "Visibility Set"
bl_description = "Defines areas where this object is visible"
regions = CollectionProperty(name="Visibility Regions",
type=VisRegion)
active_region_index = IntProperty(options={"HIDDEN"})
def export(self, exporter, bo, so):
if not self.regions:
# TODO: Log message about how this modifier is totally worthless
return
# Currently, this modifier is valid for meshes and lamps
if bo.type == "MESH":
diface = exporter.mgr.find_create_object(plDrawInterface, bl=bo, so=so)
addRegion = diface.addRegion
elif bo.type == "LAMP":
light = exporter.light.get_light_key(bo, bo.data, so)
addRegion = light.object.addVisRegion
for region in self.regions:
if not region.enabled:
continue
rgn_bo = bpy.data.objects.get(region.region_name, None)
if rgn_bo is None:
raise ExportError("{}: Invalid VisControl '{}' in VisSet modifier".format(bo.name, region.region_name))
addRegion(exporter.mgr.find_create_key(plVisRegion, bl=rgn_bo))