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# This file is part of Korman.
#
# Korman is free software: you can redistribute it and/or modify
# it under the terms of the GNU General Public License as published by
# the Free Software Foundation, either version 3 of the License, or
# (at your option) any later version.
#
# Korman is distributed in the hope that it will be useful,
# but WITHOUT ANY WARRANTY; without even the implied warranty of
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
# GNU General Public License for more details.
#
# You should have received a copy of the GNU General Public License
# along with Korman. If not, see <http://www.gnu.org/licenses/>.
import bpy
from bpy.props import *
import functools
from PyHSPlasma import *
from .base import PlasmaModifierProperties, PlasmaModifierUpgradable
from ...exporter.etlight import _NUM_RENDER_LAYERS
from ...exporter import utils
from ...exporter.explosions import ExportError
from ... import idprops
class PlasmaDecalManagerRef(bpy.types.PropertyGroup):
enabled = BoolProperty(name="Enabled",
default=True,
options=set())
name = StringProperty(name="Decal Name",
options=set())
class PlasmaDecalReceiveMod(PlasmaModifierProperties):
pl_id = "decal_receive"
bl_category = "Render"
bl_label = "Receive Decal"
bl_description = "Allows this object to receive dynamic decals"
managers = CollectionProperty(type=PlasmaDecalManagerRef)
active_manager_index = IntProperty(options={"HIDDEN"})
def _iter_decals(self, func):
for decal_ref in self.managers:
if decal_ref.enabled:
func(decal_ref.name)
def export(self, exporter, bo, so):
f = functools.partial(exporter.decal.generate_dynamic_decal, bo)
self._iter_decals(f)
def post_export(self, exporter, bo, so):
f = functools.partial(exporter.decal.add_dynamic_decal_receiver, so)
self._iter_decals(f)
class PlasmaFadeMod(PlasmaModifierProperties):
pl_id = "fademod"
bl_category = "Render"
bl_label = "Opacity Fader"
bl_description = "Fades an object based on distance or line-of-sight"
fader_type = EnumProperty(name="Fader Type",
description="Type of opacity fade",
items=[("DistOpacity", "Distance", "Fade based on distance to object"),
("FadeOpacity", "Line-of-Sight", "Fade based on line-of-sight to object"),
("SimpleDist", "Simple Distance", "Fade for use as Great Zero Markers")],
default="SimpleDist")
fade_in_time = FloatProperty(name="Fade In Time",
description="Number of seconds before the object is fully visible",
min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME")
fade_out_time = FloatProperty(name="Fade Out Time",
description="Number of seconds before the object is fully invisible",
min=0.0, max=5.0, default=0.5, subtype="TIME", unit="TIME")
bounds_center = BoolProperty(name="Use Mesh Midpoint",
description="Use mesh's midpoint to calculate LOS instead of object origin",
default=False)
near_trans = FloatProperty(name="Near Transparent",
description="Nearest distance at which the object is fully transparent",
min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH")
near_opaq = FloatProperty(name="Near Opaque",
description="Nearest distance at which the object is fully opaque",
min=0.0, default=0.0, subtype="DISTANCE", unit="LENGTH")
far_opaq = FloatProperty(name="Far Opaque",
description="Farthest distance at which the object is fully opaque",
min=0.0, default=15.0, subtype="DISTANCE", unit="LENGTH")
far_trans = FloatProperty(name="Far Transparent",
description="Farthest distance at which the object is fully transparent",
min=0.0, default=20.0, subtype="DISTANCE", unit="LENGTH")
def export(self, exporter, bo, so):
if self.fader_type == "DistOpacity":
mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name)
mod.nearTrans = self.near_trans
mod.nearOpaq = self.near_opaq
mod.farOpaq = self.far_opaq
mod.farTrans = self.far_trans
elif self.fader_type == "FadeOpacity":
mod = exporter.mgr.find_create_object(plFadeOpacityMod, so=so, name=self.key_name)
mod.fadeUp = self.fade_in_time
mod.fadeDown = self.fade_out_time
mod.boundsCenter = self.bounds_center
elif self.fader_type == "SimpleDist":
mod = exporter.mgr.find_create_object(plDistOpacityMod, so=so, name=self.key_name)
mod.nearTrans = 0.0
mod.nearOpaq = 0.0
mod.farOpaq = self.far_opaq
mod.farTrans = self.far_trans
class PlasmaFollowMod(idprops.IDPropObjectMixin, PlasmaModifierProperties):
pl_id = "followmod"
bl_category = "Render"
bl_label = "Follow"
bl_description = "Follow the movement of the camera, player, or another object"
follow_mode = EnumProperty(name="Mode",
description="Leader's movement to follow",
items=[
("kPositionX", "X Axis", "Follow the leader's X movements"),
("kPositionY", "Y Axis", "Follow the leader's Y movements"),
("kPositionZ", "Z Axis", "Follow the leader's Z movements"),
("kRotate", "Rotation", "Follow the leader's rotation movements"),
],
default={"kPositionX", "kPositionY", "kPositionZ"},
options={"ENUM_FLAG"})
leader_type = EnumProperty(name="Leader Type",
description="Leader to follow",
items=[
("kFollowCamera", "Camera", "Follow the camera"),
("kFollowListener", "Listener", "Follow listeners"),
("kFollowPlayer", "Player", "Follow the local player"),
("kFollowObject", "Object", "Follow an object"),
])
leader = PointerProperty(name="Leader Object",
description="Object to follow",
type=bpy.types.Object)
def export(self, exporter, bo, so):
fm = exporter.mgr.find_create_object(plFollowMod, so=so, name=self.key_name)
fm.mode = 0
for flag in (getattr(plFollowMod, mode) for mode in self.follow_mode):
fm.mode |= flag
fm.leaderType = getattr(plFollowMod, self.leader_type)
if self.leader_type == "kFollowObject":
# If this object is following another object, make sure that the
# leader has been selected and is a valid SO.
if self.leader:
fm.leader = exporter.mgr.find_create_key(plSceneObject, bl=self.leader)
else:
raise ExportError("'{}': Follow's leader object must be selected".format(self.key_name))
@classmethod
def _idprop_mapping(cls):
return {"leader": "leader_object"}
@property
def requires_actor(self):
return True
class PlasmaLightMapGen(idprops.IDPropMixin, PlasmaModifierProperties, PlasmaModifierUpgradable):
pl_id = "lightmap"
bl_category = "Render"
bl_label = "Bake Lighting"
bl_description = "Auto-Bake Static Lighting"
deprecated_properties = {"render_layers"}
quality = EnumProperty(name="Quality",
description="Resolution of lightmap",
items=[
("128", "128px", "128x128 pixels"),
("256", "256px", "256x256 pixels"),
("512", "512px", "512x512 pixels"),
("1024", "1024px", "1024x1024 pixels"),
("2048", "2048px", "2048x2048 pixels"),
])
bake_type = EnumProperty(name="Bake To",
description="Destination for baked lighting data",
items=[
("lightmap", "Lightmap Texture", "Bakes lighting to a lightmap texture"),
("vcol", "Vertex Colors", "Bakes lighting to vertex colors"),
],
options=set())
render_layers = BoolVectorProperty(name="Layers",
description="DEPRECATED: Render layers to use for baking",
options={"HIDDEN"},
subtype="LAYER",
size=_NUM_RENDER_LAYERS,
default=((True,) * _NUM_RENDER_LAYERS))
bake_pass_name = StringProperty(name="Bake Pass",
description="Pass in which to bake lighting",
options=set())
lights = PointerProperty(name="Light Group",
description="Group that defines the collection of lights to bake",
type=bpy.types.Group)
uv_map = StringProperty(name="UV Texture",
description="UV Texture used as the basis for the lightmap")
@property
def bake_lightmap(self):
if not self.enabled:
return False
age = bpy.context.scene.world.plasma_age
if age.export_active:
if age.lighting_method == "force_lightmap":
return True
elif self.bake_type == "lightmap" and age.lighting_method == "bake":
return True
else:
return False
else:
return self.bake_type == "lightmap"
def export(self, exporter, bo, so):
# If we're exporting vertex colors, who gives a rat's behind?
if not self.bake_lightmap:
return
lightmap_im = bpy.data.images.get("{}_LIGHTMAPGEN.png".format(bo.name))
# If no lightmap image is found, then either lightmap generation failed (error raised by oven)
# or baking is turned off. Either way, bail out.
if lightmap_im is None:
return
mat_mgr = exporter.mesh.material
materials = mat_mgr.get_materials(bo)
# Find the stupid UVTex
uvw_src = 0
for i, uvtex in enumerate(bo.data.tessface_uv_textures):
if uvtex.name == "LIGHTMAPGEN":
uvw_src = i
break
else:
# TODO: raise exception
pass
for matKey in materials:
layer = exporter.mgr.add_object(plLayer, name="{}_LIGHTMAPGEN".format(matKey.name), so=so)
layer.UVWSrc = uvw_src
# Colors science'd from PRPs
layer.ambient = hsColorRGBA(1.0, 1.0, 1.0)
layer.preshade = hsColorRGBA(0.5, 0.5, 0.5)
layer.runtime = hsColorRGBA(0.5, 0.5, 0.5)
# GMatState
gstate = layer.state
gstate.blendFlags |= hsGMatState.kBlendMult
gstate.clampFlags |= (hsGMatState.kClampTextureU | hsGMatState.kClampTextureV)
gstate.ZFlags |= hsGMatState.kZNoZWrite
gstate.miscFlags |= hsGMatState.kMiscLightMap
mat = matKey.object
mat.compFlags |= hsGMaterial.kCompIsLightMapped
mat.addPiggyBack(layer.key)
# Mmm... cheating
mat_mgr.export_prepared_image(owner=layer, image=lightmap_im,
allowed_formats={"PNG", "JPG"},
extension="hsm",
ephemeral=True,
indent=2)
@classmethod
def _idprop_mapping(cls):
return {"lights": "light_group"}
def _idprop_sources(self):
return {"light_group": bpy.data.groups}
@property
def key_name(self):
return "{}_LIGHTMAPGEN".format(self.id_data.name)
@property
def latest_version(self):
return 2
@property
def resolution(self):
return int(self.quality)
def upgrade(self):
# In version 1, bake passes were assigned on a per modifier basis by setting
# the view layers on the modifier. Version 2 moves them into a global list
# that can be selected by name in the modifier
if self.current_version < 2:
bake_passes = bpy.context.scene.plasma_scene.bake_passes
render_layers = tuple(self.render_layers)
# Try to find a render pass matching, if possible...
bake_pass = next((i for i in bake_passes if tuple(i.render_layers) == render_layers), None)
if bake_pass is None:
bake_pass = bake_passes.add()
bake_pass.display_name = "Pass {}".format(len(bake_passes))
bake_pass.render_layers = render_layers
self.bake_pass_name = bake_pass.display_name
self.property_unset("render_layers")
self.current_version = 2
class PlasmaLightingMod(PlasmaModifierProperties):
pl_id = "lighting"
bl_category = "Render"
bl_label = "Lighting Info"
bl_description = "Fine tune Plasma lighting settings"
force_rt_lights = BoolProperty(name="Force RT Lighting",
description="Unleashes satan by forcing the engine to dynamically light this object",
default=False,
options=set())
force_preshade = BoolProperty(name="Force Vertex Shading",
description="Ensures vertex lights are baked, even if illogical",
default=False,
options=set())
@property
def allow_preshade(self):
mods = self.id_data.plasma_modifiers
if mods.water_basic.enabled:
return False
if mods.lightmap.bake_lightmap:
return False
return True
def export(self, exporter, bo, so):
# Exposes no new keyed objects, mostly a hint to the ET light code
pass
@property
def preshade(self):
bo = self.id_data
if self.allow_preshade:
if self.force_preshade:
return True
# RT lights means no preshading unless requested
if self.rt_lights:
return False
if not bo.plasma_object.has_transform_animation:
return True
return False
@property
def rt_lights(self):
"""Are RT lights forcibly enabled or do we otherwise want them?"""
return (self.enabled and self.force_rt_lights) or self.want_rt_lights
@property
def want_rt_lights(self):
"""Gets whether or not this object ought to be lit dynamically"""
mods = self.id_data.plasma_modifiers
if mods.lightmap.enabled and mods.lightmap.bake_type == "lightmap":
return False
if mods.water_basic.enabled:
return True
if self.id_data.plasma_object.has_transform_animation:
return True
return False
class PlasmaShadowCasterMod(PlasmaModifierProperties):
pl_id = "rtshadow"
bl_category = "Render"
bl_label = "Cast RT Shadow"
bl_description = "Cast runtime shadows"
blur = IntProperty(name="Blur",
description="Blur factor for the shadow map",
min=0, max=100, default=0,
subtype="PERCENTAGE", options=set())
boost = IntProperty(name="Boost",
description="Multiplies the shadow's power",
min=0, max=5000, default=100,
subtype="PERCENTAGE", options=set())
falloff = IntProperty(name="Falloff",
description="Multiplier for each lamp's falloff value",
min=10, max=1000, default=100,
subtype="PERCENTAGE", options=set())
limit_resolution = BoolProperty(name="Limit Resolution",
description="Increase performance by halving the resolution of the shadow map",
default=False,
options=set())
self_shadow = BoolProperty(name="Self Shadow",
description="Object can cast shadows on itself",
default=False,
options=set())
def export(self, exporter, bo, so):
caster = exporter.mgr.find_create_object(plShadowCaster, so=so, name=self.key_name)
caster.attenScale = self.falloff / 100.0
caster.blurScale = self.blur / 100.0
caster.boost = self.boost / 100.0
if self.limit_resolution:
caster.castFlags |= plShadowCaster.kLimitRes
if self.self_shadow:
caster.castFlags |= plShadowCaster.kSelfShadow
class PlasmaViewFaceMod(idprops.IDPropObjectMixin, PlasmaModifierProperties):
pl_id = "viewfacemod"
bl_category = "Render"
bl_label = "Swivel"
bl_description = "Swivel object to face the camera, player, or another object"
preset_options = EnumProperty(name="Type",
description="Type of Facing",
items=[
("Billboard", "Billboard", "Face the camera (Y Axis only)"),
("Sprite", "Sprite", "Face the camera (All Axis)"),
("Custom", "Custom", "Custom Swivel"),
])
follow_mode = EnumProperty(name="Target Type",
description="Target of the swivel",
items=[
("kFaceCam", "Camera", "Face the camera"),
("kFaceList", "Listener", "Face listeners"),
("kFacePlay", "Player", "Face the local player"),
("kFaceObj", "Object", "Face an object"),
])
target = PointerProperty(name="Target Object",
description="Object to face",
type=bpy.types.Object)
pivot_on_y = BoolProperty(name="Pivot on local Y",
description="Swivel only around the local Y axis",
default=False)
offset = BoolProperty(name="Offset", description="Use offset vector", default=False)
offset_local = BoolProperty(name="Local", description="Use local coordinates", default=False)
offset_coord = FloatVectorProperty(name="", subtype="XYZ")
def export(self, exporter, bo, so):
vfm = exporter.mgr.find_create_object(plViewFaceModifier, so=so, name=self.key_name)
# Set a default scaling (libHSPlasma will set this to 0 otherwise).
vfm.scale = hsVector3(1,1,1)
l2p = utils.matrix44(bo.matrix_local)
vfm.localToParent = l2p
vfm.parentToLocal = l2p.inverse()
# Cyan has these as separate components, but they're really just preset
# options for common swivels. We've consolidated them both here, along
# with the fully-customizable swivel as a third option.
if self.preset_options == "Billboard":
vfm.setFlag(plViewFaceModifier.kFaceCam, True)
vfm.setFlag(plViewFaceModifier.kPivotY, True)
elif self.preset_options == "Sprite":
vfm.setFlag(plViewFaceModifier.kFaceCam, True)
vfm.setFlag(plViewFaceModifier.kPivotFace, True)
elif self.preset_options == "Custom":
# For the discerning artist, full control over their swivel options!
vfm.setFlag(getattr(plViewFaceModifier, self.follow_mode), True)
if self.follow_mode == "kFaceObj":
# If this swivel is following an object, make sure that the
# target has been selected and is a valid SO.
if self.target:
vfm.faceObj = exporter.mgr.find_create_key(plSceneObject, bl=self.target)
else:
raise ExportError("'{}': Swivel's target object must be selected".format(self.key_name))
if self.pivot_on_y:
vfm.setFlag(plViewFaceModifier.kPivotY, True)
else:
vfm.setFlag(plViewFaceModifier.kPivotFace, True)
if self.offset:
vfm.offset = hsVector3(*self.offset_coord)
if self.offset_local:
vfm.setFlag(plViewFaceModifier.kOffsetLocal, True)
@classmethod
def _idprop_mapping(cls):
return {"target": "target_object"}
@property
def requires_actor(self):
return True
9 years ago
class PlasmaVisControl(idprops.IDPropObjectMixin, PlasmaModifierProperties):
pl_id = "visregion"
bl_category = "Render"
bl_label = "Visibility Control"
bl_description = "Controls object visibility using VisRegions"
mode = EnumProperty(name="Mode",
description="Purpose of the VisRegion",
items=[("normal", "Normal", "Objects are only visible when the camera is inside this region"),
("exclude", "Exclude", "Objects are only visible when the camera is outside this region"),
("fx", "Special FX", "This is a list of objects used for special effects only")])
soft_region = PointerProperty(name="Region",
description="Object defining the SoftVolume for this VisRegion",
type=bpy.types.Object,
poll=idprops.poll_softvolume_objects)
replace_normal = BoolProperty(name="Hide Drawables",
description="Hides drawables attached to this region",
default=True)
def export(self, exporter, bo, so):
rgn = exporter.mgr.find_create_object(plVisRegion, bl=bo, so=so)
rgn.setProperty(plVisRegion.kReplaceNormal, self.replace_normal)
if self.mode == "fx":
rgn.setProperty(plVisRegion.kDisable, True)
else:
this_sv = bo.plasma_modifiers.softvolume
if this_sv.enabled:
exporter.report.msg("[VisRegion] I'm a SoftVolume myself :)", indent=1)
rgn.region = this_sv.get_key(exporter, so)
else:
if not self.soft_region:
raise ExportError("'{}': Visibility Control must have a Soft Volume selected".format(self.key_name))
sv_bo = self.soft_region
sv = sv_bo.plasma_modifiers.softvolume
exporter.report.msg("[VisRegion] SoftVolume '{}'", sv_bo.name, indent=1)
if not sv.enabled:
raise ExportError("'{}': '{}' is not a SoftVolume".format(self.key_name, sv_bo.name))
rgn.region = sv.get_key(exporter)
rgn.setProperty(plVisRegion.kIsNot, self.mode == "exclude")
@classmethod
def _idprop_mapping(cls):
return {"soft_region": "softvolume"}
class VisRegion(idprops.IDPropObjectMixin, bpy.types.PropertyGroup):
enabled = BoolProperty(default=True)
control_region = PointerProperty(name="Control",
description="Object defining a Plasma Visibility Control",
type=bpy.types.Object,
poll=idprops.poll_visregion_objects)
@classmethod
def _idprop_mapping(cls):
return {"control_region": "region_name"}
class PlasmaVisibilitySet(PlasmaModifierProperties):
pl_id = "visibility"
bl_category = "Render"
bl_label = "Visibility Set"
bl_description = "Defines areas where this object is visible"
regions = CollectionProperty(name="Visibility Regions",
type=VisRegion)
active_region_index = IntProperty(options={"HIDDEN"})
def export(self, exporter, bo, so):
if not self.regions:
# TODO: Log message about how this modifier is totally worthless
return
# Currently, this modifier is valid for meshes and lamps
if bo.type == "MESH":
diface = exporter.mgr.find_create_object(plDrawInterface, bl=bo, so=so)
addRegion = diface.addRegion
elif bo.type == "LAMP":
light = exporter.light.get_light_key(bo, bo.data, so)
addRegion = light.object.addVisRegion
for region in self.regions:
if not region.enabled:
continue
if not region.control_region:
raise ExportError("{}: Not all Visibility Controls are set up properly in Visibility Set".format(bo.name))
addRegion(exporter.mgr.find_create_key(plVisRegion, bl=region.control_region))