226 Commits (3e09bff06f60ae22e5ca4cce9433c2a5cebeb75e)

Author SHA1 Message Date
Adam Johnson ccf78561f1
Implement subworlds 7 years ago
Adam Johnson ed5b6d7022
Implement the Filter Transform modifier 7 years ago
Darryl Pogue 893fb86aa4
Don't set multiple exclusive blend flags 7 years ago
Darryl Pogue 84bd8cf444
Handle shadeless & emit material flags 7 years ago
Darryl Pogue c34a0d4b9f
Add support for specular materials 7 years ago
Darryl Pogue 51830c9ff1
Also export the rootNode for DynaEnvMaps 7 years ago
Darryl Pogue 9db5be7533
Fix Span/BlendSpan discriminator 7 years ago
Darryl Pogue 1ee4c5be51
Sort spans for opacity modifiers 7 years ago
Adam Johnson 740da9c92b
Don't export plOmniSqApplicator to PotS or ABM 7 years ago
Adam Johnson 170eb694d2
Remove modifiers from objects for baking 8 years ago
Adam Johnson f6182b05b5
Update LM preview to apply modifiers as well 8 years ago
Adam Johnson b98aec8840
Fix #63 8 years ago
Adam Johnson 5e067388b3
Suppress "Use Vertex Color Paint" for lightmaps 8 years ago
Adam Johnson 31dacce6b2
Fix hidden UVs not being lightmapped 8 years ago
Adam Johnson 448d855a1e
Fix #62 8 years ago
Darryl Pogue 4066dff6ae
Use Reflection Xform for env maps 8 years ago
Darryl Pogue acc9aa54b1
Set kBlendDetail flag on detail blends 8 years ago
Adam Johnson b7ac558035
Fix verbose logging crash 8 years ago
Adam Johnson 84f43a024c
Use Blender's convex hull baking for hull bounds 8 years ago
Adam Johnson 484b16925a
Convert the rest of the message nodes to ID props 8 years ago
Adam Johnson 9f158c3726
Update Texture props to ID properties 8 years ago
Adam Johnson 6c5dff5d56
Update RT Lights to IDProps 8 years ago
Adam Johnson b6418a557b
Update Render mods to new ID props 8 years ago
Adam Johnson 80ce28ddc8
Show the console during exports 8 years ago
Adam Johnson 5c8a9253fe
Sirius said he liked watching the PyPRP log... 8 years ago
Adam Johnson d465b86f9c
Handle errors better in the progress manager 8 years ago
Adam Johnson 4842731a44
Better long-running progress report behavior 8 years ago
Adam Johnson 98d5480024
Implement rudimentary progress reporter 8 years ago
Adam Johnson 6a3b09b747
Refactor export logging 8 years ago
Adam Johnson 08d93dd797
Update GeoVertex UV touching for HSPlasma changes 8 years ago
Adam Johnson 64369b836d
Update some bumpmap variables to obey The Zen 8 years ago
Adam Johnson c52335fb47
Don't preempt UVChannel sanity checks in bumpmaps 8 years ago
Adam Johnson 1a58ef2ea2
Fix Lamp Animation error introduced by #54 8 years ago
Adam Johnson 959cde78b7
Fix #55 8 years ago
Darryl Pogue fc4229d4c4
Force layers after a bumpmap to their own pass 8 years ago
Darryl Pogue 887700f472
Move create_bump_LUT to top level korlib 8 years ago
Darryl Pogue 2a693a03c2
More cleanups 8 years ago
Darryl Pogue 00536bb7cb
Clean up the easy bits of mesh exporting 8 years ago
Darryl Pogue 4cf1933398
Avoid normalmap export code duplication 8 years ago
Darryl Pogue a8c84d0a45
Add pure-Python create_bump_LUT function 8 years ago
Darryl Pogue 082eb0e6ca
Generate the BumpLutTexture 8 years ago
Darryl Pogue 11716fce3b
Match PlasmaMax's BumpMtl options 8 years ago
Darryl Pogue 25d92fc7f4
Initial implementation of bumpmapping 8 years ago
Marein Könings 28264156a0 fix for missing axes in scale animation 8 years ago
Marein Könings 0c155267e4 fix for missing axes in position animation 8 years ago
Adam Johnson f45dd6f7fe
Implement swim regions as a Swim Surface modifier 8 years ago
Darryl Pogue 8b450b6d68
Fix backward lamp distance calculation 8 years ago
Darryl Pogue f2d415d14c
Fix exporting lamp animations 8 years ago
Darryl Pogue dde0f16887
Layers should also be clamped with EXTEND 8 years ago
Darryl Pogue ca3147865e
Implement face flat/smoothing shading 8 years ago