Browse Source

Force layers after a bumpmap to their own pass

pull/50/head
Darryl Pogue 8 years ago
parent
commit
fc4229d4c4
No known key found for this signature in database
GPG Key ID: CB824715C3E6FD41
  1. 7
      korman/exporter/material.py

7
korman/exporter/material.py

@ -141,6 +141,7 @@ class MaterialConverter:
if num_stencils > _MAX_STENCILS:
raise ExportError("Material '{}' uses too many stencils. The maximum is {}".format(bm.name, _MAX_STENCILS))
stencils = []
restart_pass_next = False
# Loop over layers
for idx, slot in slots:
@ -157,9 +158,15 @@ class MaterialConverter:
stencils.append((idx, slot))
else:
tex_layer = self.export_texture_slot(bo, bm, hsgmat, slot, idx)
if restart_pass_next:
tex_layer.state.miscFlags |= hsGMatState.kMiscRestartPassHere
restart_pass_next = False
hsgmat.addLayer(tex_layer.key)
if slot.use_map_normal:
self._bumpMats[bo] = (tex_layer.UVWSrc, tex_layer.transform)
# After a bumpmap layer(s), the next layer *must* be in a
# new pass, otherwise it gets added in non-intuitive ways
restart_pass_next = True
if stencils:
tex_state = tex_layer.state
if not tex_state.blendFlags & hsGMatState.kBlendMask:

Loading…
Cancel
Save