@ -117,12 +117,21 @@ class _MeshManager:
def __init__ ( self , report = None ) :
if report is not None :
self . _report = report
self . _mesh_ overrides = { }
self . _overrides = { }
@staticmethod
def add_progress_presteps ( report ) :
report . progress_add_step ( " Applying Blender Mods " )
def _build_prop_dict ( self , bstruct ) :
props = { }
for i in bstruct . bl_rna . properties :
ident = i . identifier
if ident == " rna_type " :
continue
props [ ident ] = getattr ( bstruct , ident ) if getattr ( i , " array_length " , 0 ) == 0 else tuple ( getattr ( bstruct , ident ) )
return props
def __enter__ ( self ) :
self . _report . progress_advance ( )
self . _report . progress_range = len ( bpy . data . objects )
@ -136,18 +145,36 @@ class _MeshManager:
if i . type == " MESH " and i . is_modified ( scene , " RENDER " ) :
# Remember, storing actual pointers to the Blender objects can cause bad things to
# happen because Blender's memory management SUCKS!
self . _mesh_ overrides [ i . name ] = i . data . name
self . _overrides [ i . name ] = { " mesh " : i . data . name , " modifiers " : [ ] }
i . data = i . to_mesh ( scene , True , " RENDER " , calc_tessface = False )
# If the modifiers are left on the object, the lightmap bake can break under some
# situations. Therefore, we now cache the modifiers and clear them away...
if i . plasma_object . enabled :
cache_mods = self . _overrides [ i . name ] [ " modifiers " ]
for mod in i . modifiers :
cache_mods . append ( self . _build_prop_dict ( mod ) )
i . modifiers . clear ( )
self . _report . progress_increment ( )
return self
def __exit__ ( self , type , value , traceback ) :
data_bos , data_meshes = bpy . data . objects , bpy . data . meshes
for obj_name , mesh_name in self . _mesh_overrides . items ( ) :
for obj_name , overrid e in self . _overrides . items ( ) :
bo = data_bos . get ( obj_name )
trash_mesh , bo . data = bo . data , data_meshes . get ( mesh_name )
# Reapply the old mesh
trash_mesh , bo . data = bo . data , data_meshes . get ( override [ " mesh " ] )
data_meshes . remove ( trash_mesh )
# If modifiers were removed, reapply them now.
for cached_mod in override [ " modifiers " ] :
mod = bo . modifiers . new ( cached_mod [ " name " ] , cached_mod [ " type " ] )
for key , value in cached_mod . items ( ) :
if key in { " name " , " type " } :
continue
setattr ( mod , key , value )
class MeshConverter ( _MeshManager ) :
def __init__ ( self , exporter ) :