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Convert the rest of the message nodes to ID props

pull/56/head
Adam Johnson 8 years ago
parent
commit
484b16925a
Signed by: Hoikas
GPG Key ID: 0B6515D6FF6F271E
  1. 19
      korman/exporter/material.py
  2. 120
      korman/nodes/node_messages.py

19
korman/exporter/material.py

@ -357,8 +357,9 @@ class MaterialConverter:
return None
fcurves = []
texture = tex_slot.texture
mat_action = harvest_fcurves(bm, fcurves, "texture_slots[{}]".format(idx))
tex_action = harvest_fcurves(tex_slot.texture, fcurves)
tex_action = harvest_fcurves(texture, fcurves)
if not fcurves:
return base_layer
@ -370,7 +371,7 @@ class MaterialConverter:
if ctrl is not None:
if layer_animation is None:
name = "{}_LayerAnim".format(base_layer.key.name)
layer_animation = self.get_texture_animation_key(bo, bm, tex_slot=tex_slot).object
layer_animation = self.get_texture_animation_key(bo, bm, texture).object
setattr(layer_animation, attr, ctrl)
# Alrighty, if we exported any controllers, layer_animation is a plLayerAnimation. We need to do
@ -695,19 +696,15 @@ class MaterialConverter:
def get_bump_layer(self, bo):
return self._bump_mats.get(bo, None)
def get_texture_animation_key(self, bo, bm, tex_name=None, tex_slot=None):
def get_texture_animation_key(self, bo, bm, texture):
"""Finds or creates the appropriate key for sending messages to an animated Texture"""
assert tex_name or tex_slot
if tex_slot is None:
tex_slot = bm.texture_slots.get(tex_name, None)
if tex_slot is None:
raise ExportError("Material '{}' does not contain Texture '{}'".format(bm.name, tex_name))
if tex_name is None:
tex_name = tex_slot.name
tex_name = texture.name
if not tex_name in bm.texture_slots:
raise ExportError("Texture '{}' not used in Material '{}'".format(bm.name, tex_name))
name = "{}_{}_LayerAnim".format(bm.name, tex_name)
layer = tex_slot.texture.plasma_layer
layer = texture.plasma_layer
pClass = plLayerSDLAnimation if layer.anim_sdl_var else plLayerAnimation
return self._mgr.find_create_key(pClass, bl=bo, name=name)

120
korman/nodes/node_messages.py

@ -44,7 +44,7 @@ class PlasmaMessageNode(PlasmaNodeBase):
return False
class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
class PlasmaAnimCmdMsgNode(idprops.IDPropMixin, PlasmaMessageNode, bpy.types.Node):
bl_category = "MSG"
bl_idname = "PlasmaAnimCmdMsgNode"
bl_label = "Animation Command"
@ -55,12 +55,32 @@ class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
items=[("OBJECT", "Object", "Mesh Action"),
("TEXTURE", "Texture", "Texture Action")],
default="OBJECT")
object_name = StringProperty(name="Object",
description="Target object name")
material_name = StringProperty(name="Material",
description="Target material name")
texture_name = StringProperty(name="Texture",
description="Target texture slot name")
def _poll_material_textures(self, value):
if self.target_object is None:
return False
if self.target_material is None:
return False
return value.name in self.target_material.texture_slots
def _poll_mesh_materials(self, value):
if self.target_object is None:
return False
if self.target_object.type != "MESH":
return False
return value.name in self.target_object.data.materials
target_object = PointerProperty(name="Object",
description="Target object",
type=bpy.types.Object)
target_material = PointerProperty(name="Material",
description="Target material",
type=bpy.types.Material,
poll=_poll_mesh_materials)
target_texture = PointerProperty(name="Texture",
description="Target texture",
type=bpy.types.Texture,
poll=_poll_material_textures)
go_to = EnumProperty(name="Go To",
description="Where should the animation start?",
@ -122,19 +142,16 @@ class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
def draw_buttons(self, context, layout):
layout.prop(self, "anim_type")
layout.prop_search(self, "object_name", bpy.data, "objects")
layout.prop(self, "target_object")
if self.anim_type != "OBJECT":
bo = bpy.data.objects.get(self.object_name)
if bo is None or not hasattr(bo.data, "materials"):
layout.label("Invalid Object", icon="ERROR")
else:
layout.prop_search(self, "material_name", bo.data, "materials")
material = bpy.data.materials.get(self.material_name, None)
if material is None:
layout.label("Invalid Material", icon="ERROR")
else:
layout.prop_search(self, "texture_name", material, "texture_slots")
col = layout.column()
col.enabled = self.target_object is not None
col.prop(self, "target_material")
col = layout.column()
col.enabled = self.target_object is not None and self.target_material is not None
col.prop(self, "target_texture")
layout.prop(self, "go_to")
layout.prop(self, "action")
@ -150,8 +167,7 @@ class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
if self.anim_type != "OBJECT":
loops = None
else:
obj = bpy.data.objects.get(self.object_name, None)
loops = None if obj is None else obj.plasma_modifiers.animation_loop
loops = None if self.target_object is None else self.target_object.plasma_modifiers.animation_loop
if loops is not None and loops.enabled:
layout.prop_search(self, "loop_name", loops, "loops", icon="PMARKER_ACT")
else:
@ -171,9 +187,9 @@ class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
msg = plAnimCmdMsg()
# We're either sending this off to an AGMasterMod or a LayerAnim
obj = bpy.data.objects.get(self.object_name, None)
obj = self.target_object
if obj is None:
self.raise_error("invalid object: '{}'".format(self.object_name))
self.raise_error("target object must be specified")
if self.anim_type == "OBJECT":
if not obj.plasma_object.has_animation_data:
self.raise_error("invalid animation")
@ -186,10 +202,13 @@ class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
else:
_agmod_trash, target = exporter.animation.get_anigraph_keys(obj)
else:
material = bpy.data.materials.get(self.material_name, None)
material = self.target_material
if material is None:
self.raise_error("invalid material: '{}'".format(self.material_name))
target = exporter.mesh.material.get_texture_animation_key(obj, material, self.texture_name)
self.raise_error("target material must be specified")
texture = self.target_texture
if texture is None:
self.raise_error("target texture must be specified")
target = exporter.mesh.material.get_texture_animation_key(obj, material, texture)
if target is None:
raise RuntimeError()
@ -225,6 +244,17 @@ class PlasmaAnimCmdMsgNode(PlasmaMessageNode, bpy.types.Node):
def has_callbacks(self):
return self.event != "NONE"
@classmethod
def _idprop_mapping(cls):
return {"target_object": "object_name",
"target_material": "material_name",
"target_texture": "texture_name"}
def _idprop_sources(self):
return {"object_name": bpy.data.objects,
"material_name": bpy.data.materials,
"texture_name": bpy.data.textures}
class PlasmaEnableMsgNode(PlasmaMessageNode, bpy.types.Node):
bl_category = "MSG"
@ -377,14 +407,15 @@ class PlasmaLinkToAgeMsg(PlasmaMessageNode, bpy.types.Node):
layout.prop(self, "spawn_point")
class PlasmaOneShotMsgNode(PlasmaMessageNode, bpy.types.Node):
class PlasmaOneShotMsgNode(idprops.IDPropObjectMixin, PlasmaMessageNode, bpy.types.Node):
bl_category = "MSG"
bl_idname = "PlasmaOneShotMsgNode"
bl_label = "One Shot"
bl_width_default = 210
pos = StringProperty(name="Position",
description="Object defining the OneShot position")
pos_object = PointerProperty(name="Position",
description="Object defining the OneShot position",
type=bpy.types.Object)
seek = EnumProperty(name="Seek",
description="How the avatar should approach the OneShot position",
items=[("SMART", "Smart Seek", "Let the engine figure out the best path"),
@ -417,7 +448,7 @@ class PlasmaOneShotMsgNode(PlasmaMessageNode, bpy.types.Node):
row = layout.row()
row.prop(self, "drivable")
row.prop(self, "reversable")
layout.prop_search(self, "pos", bpy.data, "objects", icon="EMPTY_DATA")
layout.prop(self, "pos_object", icon="EMPTY_DATA")
layout.prop(self, "seek")
def export(self, exporter, bo, so):
@ -431,22 +462,24 @@ class PlasmaOneShotMsgNode(PlasmaMessageNode, bpy.types.Node):
def get_key(self, exporter, so):
name = self.key_name
if self.pos:
bo = bpy.data.objects.get(self.pos, None)
if bo is None:
raise ExportError("Node '{}' in '{}' specifies an invalid Position Empty".format(self.name, self.id_data.name))
pos_so = exporter.mgr.find_create_object(plSceneObject, bl=bo)
if self.pos_object is not None:
pos_so = exporter.mgr.find_create_object(plSceneObject, bl=self.pos_object)
return exporter.mgr.find_create_key(plOneShotMod, name=name, so=pos_so)
else:
return exporter.mgr.find_create_key(plOneShotMod, name=name, so=so)
def harvest_actors(self):
return (self.pos,)
if self.pos_object:
return (self.pos_object.name,)
@property
def has_callbacks(self):
return bool(self.marker)
@classmethod
def _idprop_mapping(cls):
return {"pos_object": "pos"}
class PlasmaOneShotCallbackSocket(PlasmaMessageSocketBase, bpy.types.NodeSocket):
marker = StringProperty(name="Marker",
@ -456,7 +489,7 @@ class PlasmaOneShotCallbackSocket(PlasmaMessageSocketBase, bpy.types.NodeSocket)
layout.prop(self, "marker")
class PlasmaSceneObjectMsgRcvrNode(PlasmaNodeBase, bpy.types.Node):
class PlasmaSceneObjectMsgRcvrNode(idprops.IDPropObjectMixin, PlasmaNodeBase, bpy.types.Node):
bl_category = "MSG"
bl_idname = "PlasmaSceneObjectMsgRcvrNode"
bl_label = "Send To Object"
@ -471,19 +504,24 @@ class PlasmaSceneObjectMsgRcvrNode(PlasmaNodeBase, bpy.types.Node):
}),
])
object_name = StringProperty(name="Object",
description="Object to send the message to")
target_object = PointerProperty(name="Object",
description="Object to send the message to",
type=bpy.types.Object)
def draw_buttons(self, context, layout):
layout.prop_search(self, "object_name", bpy.data, "objects")
layout.prop(self, "target_object")
def get_key(self, exporter, so):
bo = bpy.data.objects.get(self.object_name, None)
bo = self.target_object
if bo is None:
self.raise_error("invalid object specified: '{}'".format(self.object_name))
self.raise_error("target object must be specified")
ref_so_key = exporter.mgr.find_create_key(plSceneObject, bl=bo)
return ref_so_key
@classmethod
def _idprop_mapping(cls):
return {"target_object": "object_name"}
class PlasmaSoundMsgNode(idprops.IDPropObjectMixin, PlasmaMessageNode, bpy.types.Node):
bl_category = "MSG"

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