city_district_harbor.prp
[Scene Node - City_District_Harbor] Added Scene Objects - "CityBackDropFull", "CityBackDropHalf", "CityBackDropQuarter", "CityBackDropThreeQuarter"
[Scene Object - CityBackDrop] Added Coord Interface "CityBackDrop", Added to Modifiers - Python File Mods "CityBackdropShowHide" and "CityFogControl"
[Scene Object - CityBackDropFull] Duplicate of CityBackDrop
[Scene Object - CityBackDropHalf] Duplicate of CityBackDrop
[Scene Object - CityBackDropQuarter] Duplicate of CityBackDrop
[Scene Object - CityBackDropThreeQuarter] Duplicate of CityBackDrop
[Layer - Map #7062] Y Transfer lowered to "-0.005000" from "-0.180000", Texture changed to "dnicitybackdrop_level0.dds"
[Layer - m_26.001_Map__7062.001] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level1.dds"
[Layer - m_26.002_Map__7062.002] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level2.dds"
[Layer - m_26.003_Map__7062.003] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level3.dds"
[Layer - m_26.004_Map__7062.004] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level4.dds"
[Material - m_26.001] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightQuarter"
[Material - m_26.002] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightHalf"
[Material - m_26.003] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightThreeQuarters"
[Material - m_26.004] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightFull"
[Coord Interface - CityBackDrop] Z lowered by -11
[Draw Interface - CityBackDropFull] Created for CityBackDropFull scene Object
[Draw Interface - CityBackDropHalf] Created for CityBackDropHalf scene Object
[Draw Interface - CityBackDropQuarter] Created for CityBackDropQuarter scene Object
[Draw Interface - CityBackDropThreeQuarter] Created for CityBackDropThreeQuarter scene Object
[Layer Animation - Map #7062_anim_lakeLightThreeQuarters] Base Layer set to "m_26.003_Map__7062.003"
[Layer Animation - Map #7062_anim_lakeLightQuarter] Base Layer set to "m_26.001_Map__7062.001"
[Layer Animation - Map #7062_anim_lakeLightHalf] Base Layer set to "m_26.002_Map__7062.002"
[Layer Animation - Map #7062_anim_lakeLightFull] Base Layer set to "m_26.004_Map__7062.004"
[Layer Animation - Map #7062_anim_lakeLightDark] Base Layer set to "Map #7062"
[Drawable Span - city_harbor_00000000_0Spans] Added drawables for 4 new Backdrops, New mesh was created by Emor
[Python File Mod - CityBackdropShowHide] New, Created to hide CityBackDrop Scene Object
[Python File Mod - CityBackDropFullShowHide] New, Created to hide CityBackDropFull Scene Object
[Python File Mod - CityBackDropHalfShowHide] New, Created to hide CityBackDropHalf Scene Object
[Python File Mod - CityBackDropQuarterShowHide] New, Created to hide CityBackDropQuarter Scene Object
[Python File Mod - CityBackDropThreeQuarterShowHide] New, Created to hide CityBackDropThreeQuarter Scene Object
[Python File Mod - CityFogControl] New, Created to give Fog a dim and brighting effect over time
City_District_HarborReflect.prp
[Scene Node - city_HarborReflect] Added Scene Objects - "CityBackDropReflectionFull", "CityBackDropReflectionHalf", "CityBackDropReflectionQuarter" and "CityBackDropReflectionThreeQuarter"
[Scene Object - CityBackDropReflection] Added Coord Interface "CityBackDropReflection", Added to Modifiers Python File Mod "CityBackdropShowHide"
[Scene Object - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropFullShowHide"
[Scene Object - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropHalfShowHide"
[Scene Object - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropQuarterShowHide"
[Scene Object - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropThreeQuarterShowHide"
[Coord Interface - CityBackDropReflection] Raised the Z by 11
[Draw Interface - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, different Drawable key
[Drawable Span - city_HarborReflect_00000000_0Spans] Added 4 new backdrop objects
city_District_Textures.prp
Adds 5 new Mipmaps - dnicitybackdrop_level[0-4].dds
City Source Files
5 new backdrop textures created by Emor
Co-authored-by: Emor-Dni-Lap <emor1@att.net>
updated for visibility issue with lake light meter vis python script
[Python File Mod - islmLakeLightMeter] added a string with id 1 and value "islmLakeLightMeterVis", moved incremented the old ids 1-5 by 1
City harbor lake light now matches original color when SDL is set to 0
Added Lake Light Meter (Dalek) to use SDL variables correctly and water in tank to use lake colors
City islmLakeLightMeter Changes
[Scene Node - city_islmLakeLightMeter] Added Scene Objects - Digital_2, Digital_3, Digital_4
[Scene Object - DigitalIndicator] Added to Modifiers - Python File Mod "PythCityDalek"
[Scene Object - LakeMeterWater] Added to Modifiers - Python File Mod "PythLakeLightCycle"
[Scene Object - Digital_2] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_2"
[Scene Object - Digital_3] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_3"
[Scene Object - Digital_4] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_4"
[Layer - Map #20] Runtime and Ambient Color set to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Specular Color set to "<hsColorRGBA red="0" green="0" blue="0" alpha="1"/>", Opacity set to "0.85"
[Layer - Map #462] Duplicate of Layer "Map #461"
[Layer - Map #463] Duplicate of Layer "Map #461"
[Layer - Map #464] Duplicate of Layer "Map #461"
[Material - 04 - Default] Layer set to "Map #460"
[Material - Lake Water] Blend flag checked, Layer set to Layer Animation "Map #20_anim_lakeLightDark"
[Material - Digital2] Duplicate of Material "Digital1", Layer set to "Map #462"
[Material - Digital3] Duplicate of Material "Digital1", Layer set to "Map #463"
[Material - Digital4] Duplicate of Material "Digital1", Layer set to "Map #464"
[Coord Interface - DigitalIndicator] Added to Children, Scene Objects "Digital_2", "Digital_3", and "Digital_4"
[Coord Interface - Digital_2] Duplicate of "Digital_1"
[Coord Interface - Digital_3] Duplicate of "Digital_1"
[Coord Interface - Digital_4] Duplicate of "Digital_1"
[Draw Interface - Digital_2] Key set to 2 and drawable span set to "city_digital_40000000_ABlendSpans"
[Draw Interface - Digital_3] Key set to 1 and drawable span set to "city_digital_40000000_ABlendSpans"
[Draw Interface - Digital_4] Key set to 0 and drawable span set to "city_digital_40000000_ABlendSpans"
[Layer Animation - Map #460_anim] Removed
[Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #20
[Drawable Span - city_digital_40000000_ABlendSpans] Created in blender
[Python File Mod - PythCityDalek] Created
[Python File Mod - PythLakeLightCycle] Created
Extended two Vertices and this extended the water
Drawable span "city_harbor_20000004_0BlendSpans"
Changed <hsVector3 X="-16.29492188" Y="-2005.354492" Z="-154.8017578" /> to <hsVector3 X="-16.29492188" Y="-2092" Z="-154.8017578" />
Changed <hsVector3 X="24.41894531" Y="-2005.354492" Z="-154.8017578" /> to <hsVector3 X="24.41894531" Y="-2092" Z="-154.8017578" />
Baron City Office Changes
[Scene Object - nb01CaveBackdropStateMaster] Add to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - nb01LakeLightStateMaster] Add to Modifiers - Python File Mod "PythLakeLightCycle"
[Layer - Map #72770] Change Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/>
[Layer - Map #72771] Change Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/>
[Layer Animation - Map #72770_anim] Changed base layer to Layer Animation "Map #72770_anim_lakeLightDark"
[Layer Animation - Map #72771_anim] Changed base layer to Layer Animation "Map #72771_anim_lakeLightDark"
[Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
City Harbor Changes
[Scene Object - CityBackDrop] Added to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - OrangeWaterTemp] Added to Modifiers - Python File Mod "PythLakeLightCycle0"
[Scene Object - Water_Harbor] Added to Modifiers - Python File Mod "PythLakeLightCycle"
[Layer - Map #7062] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/>
[Layer - Map #721] Changed Preshade and Runtime color to <hsColorRGBA red="0" green="0" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Removed Texture
[Layer - Map #878] Changed Runtime color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Changed Ambient color to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>
[Material - Material #26] Changed Layer "Map #7062" to Layer animation "Map #7062_anim_lakeLightDark"
[Material - Material #903] Changed Layer "Map #721" to Layer animation "Map #721_anim_lakeLightDark"
[Material - Water-TINT] Changed Layer "Map #878" to Layer animation "Map #878_anim_lakeLightDark"
[Layer Animations] Added Total of 15 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #721, Map #7062 and Map #878
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" "PythLakeLightCycle0", and "PythLakeSkylineCycle"
ErcanaCitySilo Changes
[Scene Object - CityBackDrop] Added to Modifiers - Python File mod "PythLakeSkylineCycle"
[Layer - Map #7277] Changed Ambient Color to red="0.3921568692" green="0.1843137294" blue="0" from red="1" green="0.4705882668" blue="0"
[Material - Material #17] Changed Layer to Layer Animation "Map #104_anim_lakeLightDark"
[Material - Material #305]Changed Layer to Layer Animation "Map #0_anim_lakeLightDark"
[Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #104 and Map #0
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
KveerHalls Changes
[Scene Object - nb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle"
[Layer - Map #72770] Changed Ambient color to <hsColorRGBA red="0.3921568692" green="0.1843137294" blue="0" alpha="1"/>
[Layer - Map #72771] Changed Ambient color to <hsColorRGBA red="0.5882353187" green="0.5882353187" blue="0.5882353187" alpha="1"/>
[Layer Animation - Map #72770_anim] Changed Base Layer to Layer Animation "Map #72770_anim_lakeLightDark"
[Layer Animation - Map #72771_anim] Changed Base Layer to Layer Animation "Map #72771_anim_lakeLightDark"
[Layer Animations] Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72770 and Map #72771
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
Neighborhood Changes
[Scene Object - nb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle" and "PythLakeSkylineCycle", Removed from Modifiers - Python File Mod "PythLakeLightState"
[Layer Animations - Map #72772_anim_lakeLightDark] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightFull] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightHalf] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightQuarter] Changed to use new colors and timings
[Layer Animations - Map #72772_anim_lakeLightThreeQuarters] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightDark] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightFull] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightHalf] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightQuarter] Changed to use new colors and timings
[Layer Animations - Map #72773_anim_lakeLightThreeQuarters] Changed to use new colors and timings
[Python File mod - PythLakeLightCycle] Created
[Python File mod - PythLakeSkylineCycle] Created
Neighborhood02 Changes
[Scene Object - kirelnb01CaveBackdropStateMaster] Added to Modifiers - Python File Mod "PythLakeSkylineCycle"
[Scene Object - kirelnb01LakeLightStateMaster] Added to Modifiers - Python File Mod "PythLakeLightCycle"
[Material - lakeSurfaceMaterial] Changed Layer "Map #72773" to Layer Animation "Map #72773_anim_lakeLightDark"
[Layer Animations - Map #72774_anim_lakeLightDark] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightFull] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightHalf] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightQuarter] Changed to use new colors and timings
[Layer Animations - Map #72774_anim_lakeLightThreeQuarters] Changed to use new colors and timings
[Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #72773
[Python File Mod] Added 2 Python File mods "PythLakeLightCycle" and "PythLakeSkylineCycle"
Vothol Changes
Added to Modifiers "PythLakeLightCycle0" Python File mod to Scene Object "WaterMirrorPlane"
Added to Modifiers "PythLakeLightCycle" Python File mod to Scene Object "Water"
Changed Ambient color of "water0_Map__2311" Layer to red="0.5607843399" green="0.2745098174" blue="0.01568627544" from red="0" green="0" blue="0"
Changed "Water2" Material Layer to "Map #239_anim_lakeLightDark" and checked "Needs Blend Channel"
Changed "water0_Map__2311_LayerAnim" Layer Animation base layer to "Map #2311_anim_lakeLightDark"
Added Total of 10 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #2311 and Map #239
Added 2 Python File mods "PythLakeLightCycle" and "PythLakeLightCycle0"
[Scene Node - Ercana_Tunnel] Added Scene Objects "Tnnl123TunnlWallLamp16_001" and "Tnnl128TunnlWallLamp18_001"
[Scene Object - Tnnl123TunnlWallLamp16_001] Added. Draw Interface "Tnnl123TunnlWallLamp16.001"
[Scene Object - Tnnl128TunnlWallLamp18_001] Added. Draw Interface "Tnnl128TunnlWallLamp18.001"
[Scene Object - Tnnl294GlarePlane55] Added coordinate interface "Tnnl294GlarePlane55", Added to Modifiers - View Face Modifier "Tnnl294GlarePlane55"
[Scene Object - Tnnl295GlarePlane56] Added coordinate interface "Tnnl295GlarePlane56", Added to Modifiers - View Face Modifier "Tnnl295GlarePlane56"
[Coord Interface - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl295GlarePlane56] Created with blender.
[Coord Interface - Tnnl294GlarePlane55] Created with blender.
[Draw Interface - Tnnl123TunnlWallLamp16.001] Created.
[Draw Interface - Tnnl128TunnlWallLamp18.001] Created.
[View Face Modifier - TunnelGlareSprite01_73] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_74] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_75] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_76] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_77] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_82] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_83] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_84] Coords shifted to be better placed in tunnels
[View Face Modifier - Tnnl294GlarePlane55] Created with blender.
[View Face Modifier - Tnnl295GlarePlane56] Created with blender.
[Drawable Span - Ercana_Tunnel_00000000_0Spans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher. Manually adjusted positions of some tunnel vertexs to cover up a hole into the world.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Tunnel_00000000_0Spans_NewLights] Added for two new lights.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans_NewLights] Added for two new lights.
[Omnilight Info - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Generic Physical - DrainValve01] Changed Mass to 1
[Generic Physical - DrainValve02] Changed Mass to 1
[Generic Physical - DrainValve03] Changed Mass to 1
[Generic Physical - DrainValve04] Changed Mass to 1
[Responder Modifier - cRespValve2Open] Removed Command that Disabled Physicals for DrainValve02
[Responder Modifier - cRespValve3Open] Removed Command that Disabled Physicals for DrainValve03
[Responder Modifier - cRespValve4Open] Removed Command that Disabled Physicals for DrainValve04
[Scene Node - Ercana_Canyon] Added Scene Object "Car-PIVOTFake"
[Scene Object - Cylinder01xx04] Added Coord interface "Cylinder01xx04"
[Scene Object - Cylinder01xx11] Added Coord interface "Cylinder01xx11"
[Scene Object - Cylinder01xx13] Added Coord interface "Cylinder01xx13"
[Scene Object - ercaStump06] Added Coord interface "ercaStump06"
[Scene Object - ercaStamp07] Added Coord interface "ercaStamp07"
[Scene Object - Loft39] Added Coord interface "Loft39"
[Scene Object - plant57] Added Coord interface "plant57"
[Scene Object - Car-PIVOTFake] Duplicate of Scene Object "Car-PIVOT", Coord Interface set to "Car-PIVOTFake" and All modifiers removed. Added to Modifiers - AG Modifier "cAnimHrvstrCarDockFake" and AG Master Mod "cAnimHrvstrCarDockFake"
[Coord Interface - BtnCallCarPOS] Adjusted to account for BtnCallCar being moved.
[Coord Interface - DashWarningLight01] Moved up because Harvester console was raised.
[Coord Interface - ercaDecalTrim] Raised Z coord by 0.1 to fix Z fighting it caused with other rocks.
[Coord Interface - Car-PIVOTFake] Duplicate of Coord Interface "Car-PIVOT". All Children removed.
[Coord Interface - Loft39] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx11] Created. Lowered plant so it touches the ground.
[Coord Interface - ercaStump06] Created. Lowered plant so it touches the ground.
[Coord Interface - ercaStamp07] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx13] Created. Lowered plant so it touches the ground.
[Coord Interface - Cylinder01xx04] Created. Lowered plant so it touches the ground.
[Coord Interface - plant57] Created. Lowered plant so it touches the ground.
[View Face Modifier - Swivel-HarvesterSpout] Face Object changed to Scene Object "Car-PIVOTFake"
[Drawable Span - Ercana_Canyon_00000000_0Spans] Changes made to vertice positions to move the cable next to the harvester ladder and to close a hole in the harvester console. Adjusted Harvester Console height higher to make using the Cart Call Button easier (It was floating before). Pipe01 moved up to account for raised console. Exported HarvesterBody3, HarvesterBody4, HarvesterBodyRear and Pipe01, then imported using Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Canyon_40000000_2BlendSpans] Changes made to the vertice positions to move the save cloth near harvester start point
[Drawable span - Ercana_Canyon_40000008_2BlendSpans] Changes made to the vertice positions to move the save cloth glow near the harvester start point
[AG modifier - cAnimHrvstrCarDockFake] Duplicate of AG Modifier "cAnimHrvstrCarDock". Changed ChannelName to "Car-PIVOTFake"
[AG Master Mod - cAnimHrvstrCarDockFake] Duplicate of AG Master Mod "cAnimHrvstrCarDock". Changed private anim to ATC Anim "Car-PIVOT_CarGo_anim_2"
[Response Modifier - cRespHrvstrGoFwd] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 2 to account for two new commands.
[Response Modifier - cRespHrvstrGoRev] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 2 to account for two new commands.
[Response Modifier - cRespHrvstrStop] Duplicated entries for "cAnimHrvstrGo" and changed it to "cAnimHrvstrCarDockFake". Added "CarGoFake" to animname for new entries. Increased "WaitToCmdTable" cmd by 1 to account for new command.
[ATC Anim - BtnCallCar_Down_anim_1] Modified coords for new button position.
[ATC Anim - BtnCallCar_Up_anim_0] Modified coords for new button position.
[ATC Anim - PIVOT_CarGo_anim_2] Duplicate of ATC Anim "PIVOT_CarGo_anim_1". AGAnimParams name changed to "CarGoFake"
[Cluster Group - Cluster01_Grass_2] Lowered floating grass under the car ramp area
[Cluster Group - Cluster01_Pebble_3] Lowered floating rocks under the car ramp area
[Cluster Group - Cluster01_ScrubBrush_1] Lowered floating bush under the car ramp area
[Drawable Span - GUI_telescope_40000000_8BlendSpans] Doubled the outer area of the telescope mask by adding 8 new points in blender and created 4 faces with them. This mask is entirely black and is only noticed by ultra widescreen resolutions.
GUI_District_bkBahroRockBook.prp
[MipMap - xbahropagerock*0#0.hsm] Replaced Image with yeesha symbol that is correctly stretched to look correct in-game. Done by calumTraveler.
Co-authored-by: Traveler263 <87665301+Traveler263@users.noreply.github.com>
GUI_District_bkBahroRockBook.prp
[Dynamic Text Map - brpShareButton_dynText] Width and Height set to 512
GUI_District_BkBookImages.prp
[MipMap - xbahroyeeshashare*1#0.hsm] Enlarged MipMap "xbahroyeeshashare*1#0.hsm" from 256x256 to 512x512 with Gigapixel AI Upscaler - Art & CG filter.
[Scene Object - Elevator Wall] Coordinate Interface removed.
[Coordinate Interface - SubWorld_New] Scene Object "Elevator Wall" removed from Children
[Generic Physical - Elevator Wall] Bottom face removed. Angled and moved to bottom section of elevator shaft.
This round-trips the entire Cyan localization database through the
plLocalizationEditor built from H-uru/Plasma#958. This means that:
- the XML files are re-encoded from UTF-16 to UTF-8 and therefore should
load faster due to less run-time re-encoding
- journals should be written out as CDATA with the esHTML data visible
in the clear
This is a completely automated pass over nb01.prp with
CreateKickableSounds.py from Hoikas/moul-utils using the
nb01Marbles.json file. This is a good thing becuase the results are
completely reproducible and some rather misleading object naming is
cleaned up.
This reverts commit 2de6ebd7f0. The
intention is to run a script over the PRP to automate this process and
cleanup some of the strange object naming in the PRPs.
This collapses Sirius's additions pages into:
- Kadish_District_kdshVaultIntrYeesha
- Kadish_District_Textures
as appropriate. All Kadish files have been re-saved to ensure ObjIDs
remain consistent.
- [RopeLadder03_TOP01] Extended the collision of the upper ladder region
to ensure players cannot walk up to the edge and drop down,
potentially getting stuck inside of the ladder's proxy collision.
- [PlantProxy27] Adjusted collision such that the avatar can walk or
jump between it and PlantProxy26 without getting stuck between two
parallel vertical planes.
- [ResponderModifier] cRespHrvstrStop - remove forced halt to the
harvester car. The python script controls when the car stops.
Unconditionally forcing it to stop will prevent script controlled
actions from completing, causing state desynch.
- [ResponderModifier] cRespCallCar - Removed the forced ramp lowering,
which could result in the ramps lowering while the car and harvester
are decoupled. This would allow players to walk off the ramps and fall
out of the Age.
These already existed in the PRP files but were not hooked up correctly.
This adds all missing connections and fixes the way some objects were
parented.
- [PhysicalSndGroup] cSfxPhysSnd-Marble0[1-4]_0 added references to
random sound mods for the physical sfx.
- [CoordinateInterface] SfxMarble-(Hit|Roll)Emit0[1-4] changed parent
object to MarblePhy0[1-4] as appropriate and set the parent transform
offset to 0,0,0. Previously, this was parented to a root object that
did not move.
The other three marbles in the clock area will require the creation of
new objects and will be done in another commit.