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changes to city backdrop and fog

city_district_harbor.prp
[Scene Node - City_District_Harbor] Added Scene Objects - "CityBackDropFull", "CityBackDropHalf", "CityBackDropQuarter", "CityBackDropThreeQuarter"
[Scene Object - CityBackDrop] Added Coord Interface "CityBackDrop", Added to Modifiers - Python File Mods "CityBackdropShowHide" and "CityFogControl"
[Scene Object - CityBackDropFull] Duplicate of CityBackDrop
[Scene Object - CityBackDropHalf] Duplicate of CityBackDrop
[Scene Object - CityBackDropQuarter] Duplicate of CityBackDrop
[Scene Object - CityBackDropThreeQuarter] Duplicate of CityBackDrop
[Layer - Map #7062] Y Transfer lowered to "-0.005000" from "-0.180000", Texture changed to "dnicitybackdrop_level0.dds"
[Layer - m_26.001_Map__7062.001] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level1.dds"
[Layer - m_26.002_Map__7062.002] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level2.dds"
[Layer - m_26.003_Map__7062.003] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level3.dds"
[Layer - m_26.004_Map__7062.004] Duplicate of "Map #7062", Texture is "dnicitybackdrop_level4.dds"
[Material - m_26.001] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightQuarter"
[Material - m_26.002] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightHalf"
[Material - m_26.003] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightThreeQuarters"
[Material - m_26.004] Duplicate of "Material #26", Layer set to "Map #7062_anim_lakeLightFull"
[Coord Interface - CityBackDrop] Z lowered by -11
[Draw Interface - CityBackDropFull] Created for CityBackDropFull scene Object
[Draw Interface - CityBackDropHalf] Created for CityBackDropHalf scene Object
[Draw Interface - CityBackDropQuarter] Created for CityBackDropQuarter scene Object
[Draw Interface - CityBackDropThreeQuarter] Created for CityBackDropThreeQuarter scene Object
[Layer Animation - Map #7062_anim_lakeLightThreeQuarters] Base Layer set to "m_26.003_Map__7062.003"
[Layer Animation - Map #7062_anim_lakeLightQuarter] Base Layer set to "m_26.001_Map__7062.001"
[Layer Animation - Map #7062_anim_lakeLightHalf] Base Layer set to "m_26.002_Map__7062.002"
[Layer Animation - Map #7062_anim_lakeLightFull] Base Layer set to "m_26.004_Map__7062.004"
[Layer Animation - Map #7062_anim_lakeLightDark] Base Layer set to "Map #7062"
[Drawable Span - city_harbor_00000000_0Spans] Added drawables for 4 new Backdrops, New mesh was created by Emor
[Python File Mod - CityBackdropShowHide] New, Created to hide CityBackDrop Scene Object
[Python File Mod - CityBackDropFullShowHide] New, Created to hide CityBackDropFull Scene Object
[Python File Mod - CityBackDropHalfShowHide] New, Created to hide CityBackDropHalf Scene Object
[Python File Mod - CityBackDropQuarterShowHide] New, Created to hide CityBackDropQuarter Scene Object
[Python File Mod - CityBackDropThreeQuarterShowHide] New, Created to hide CityBackDropThreeQuarter Scene Object
[Python File Mod - CityFogControl] New, Created to give Fog a dim and brighting effect over time

City_District_HarborReflect.prp
[Scene Node - city_HarborReflect] Added Scene Objects - "CityBackDropReflectionFull", "CityBackDropReflectionHalf", "CityBackDropReflectionQuarter" and "CityBackDropReflectionThreeQuarter"
[Scene Object - CityBackDropReflection] Added Coord Interface "CityBackDropReflection", Added to Modifiers Python File Mod "CityBackdropShowHide"
[Scene Object - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropFullShowHide"
[Scene Object - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropHalfShowHide"
[Scene Object - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropQuarterShowHide"
[Scene Object - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, Modifier has Python File Mod "CityBackDropThreeQuarterShowHide"
[Coord Interface - CityBackDropReflection] Raised the Z by 11
[Draw Interface - CityBackDropReflectionQuarter] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionHalf] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionThreeQuarter] Duplicate of CityBackDropReflection, different Drawable key
[Draw Interface - CityBackDropReflectionFull] Duplicate of CityBackDropReflection, different Drawable key
[Drawable Span - city_HarborReflect_00000000_0Spans] Added 4 new backdrop objects

city_District_Textures.prp
Adds 5 new Mipmaps - dnicitybackdrop_level[0-4].dds

City Source Files
5 new backdrop textures created by Emor

Co-authored-by: Emor-Dni-Lap <emor1@att.net>
pull/52/head
Edmond Mondor 3 years ago
parent
commit
97da041d9b
  1. BIN
      compiled/dat/city_District_HarborReflect.prp
  2. BIN
      compiled/dat/city_District_Textures.prp
  3. BIN
      compiled/dat/city_District_harbor.prp
  4. BIN
      sources/textures/tga/city/dnicitybackdrop_level0.tga
  5. BIN
      sources/textures/tga/city/dnicitybackdrop_level1.tga
  6. BIN
      sources/textures/tga/city/dnicitybackdrop_level2.tga
  7. BIN
      sources/textures/tga/city/dnicitybackdrop_level3.tga
  8. BIN
      sources/textures/tga/city/dnicitybackdrop_level4.tga

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compiled/dat/city_District_HarborReflect.prp (Stored with Git LFS)

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compiled/dat/city_District_Textures.prp (Stored with Git LFS)

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compiled/dat/city_District_harbor.prp (Stored with Git LFS)

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sources/textures/tga/city/dnicitybackdrop_level0.tga (Stored with Git LFS)

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sources/textures/tga/city/dnicitybackdrop_level1.tga (Stored with Git LFS)

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sources/textures/tga/city/dnicitybackdrop_level2.tga (Stored with Git LFS)

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sources/textures/tga/city/dnicitybackdrop_level3.tga (Stored with Git LFS)

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sources/textures/tga/city/dnicitybackdrop_level4.tga (Stored with Git LFS)

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