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Ercana Tunnel fixes

[Scene Node - Ercana_Tunnel] Added Scene Objects "Tnnl123TunnlWallLamp16_001" and "Tnnl128TunnlWallLamp18_001"
[Scene Object - Tnnl123TunnlWallLamp16_001] Added. Draw Interface "Tnnl123TunnlWallLamp16.001"
[Scene Object - Tnnl128TunnlWallLamp18_001] Added. Draw Interface "Tnnl128TunnlWallLamp18.001"
[Scene Object - Tnnl294GlarePlane55] Added coordinate interface "Tnnl294GlarePlane55", Added to Modifiers - View Face Modifier "Tnnl294GlarePlane55"
[Scene Object - Tnnl295GlarePlane56] Added coordinate interface "Tnnl295GlarePlane56", Added to Modifiers - View Face Modifier "Tnnl295GlarePlane56"
[Coord Interface - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
[Coord Interface - Tnnl295GlarePlane56] Created with blender.
[Coord Interface - Tnnl294GlarePlane55] Created with blender.
[Draw Interface - Tnnl123TunnlWallLamp16.001] Created.
[Draw Interface - Tnnl128TunnlWallLamp18.001] Created.
[View Face Modifier - TunnelGlareSprite01_73] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_74] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_75] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_76] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_77] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_82] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_83] Coords shifted to be better placed in tunnels
[View Face Modifier - TunnelGlareSprite01_84] Coords shifted to be better placed in tunnels
[View Face Modifier - Tnnl294GlarePlane55] Created with blender.
[View Face Modifier - Tnnl295GlarePlane56] Created with blender.
[Drawable Span - Ercana_Tunnel_00000000_0Spans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher. Manually adjusted positions of some tunnel vertexs to cover up a hole into the world.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans] Re-exported lights in tunnels with blender and then combined with Adam Hoikas Gnarly Patcher.
[Drawable Span - Ercana_Tunnel_00000000_0Spans_NewLights] Added for two new lights.
[Drawable Span - Ercana_Tunnel_40000000_2BlendSpans_NewLights] Added for two new lights.
[Omnilight Info - Tnnl194RTOmniLight51] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl262RTOmniLight17] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl263RTOmniLight18] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl264RTOmniLight19] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl265RTOmniLight20] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl296RTOmniLight47] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl297RTOmniLight48] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl298RTOmniLight49] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl299RTOmniLight50] Coords shifted to be better placed in tunnels
[Omnilight Info - Tnnl300RTOmniLight52] Coords shifted to be better placed in tunnels
pull/73/head
Edmond Mondor 3 years ago
parent
commit
75770524f8
  1. BIN
      compiled/dat/Ercana_District_Tunnel.prp

BIN
compiled/dat/Ercana_District_Tunnel.prp (Stored with Git LFS)

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