mirror of https://github.com/H-uru/moul-assets.git
Browse Source
City harbor lake light now matches original color when SDL is set to 0 Added Lake Light Meter (Dalek) to use SDL variables correctly and water in tank to use lake colors City islmLakeLightMeter Changes [Scene Node - city_islmLakeLightMeter] Added Scene Objects - Digital_2, Digital_3, Digital_4 [Scene Object - DigitalIndicator] Added to Modifiers - Python File Mod "PythCityDalek" [Scene Object - LakeMeterWater] Added to Modifiers - Python File Mod "PythLakeLightCycle" [Scene Object - Digital_2] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_2" [Scene Object - Digital_3] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_3" [Scene Object - Digital_4] Duplicate of Scene Object "Digital_1", Draw Interface and Coord Interface set to "Digital_4" [Layer - Map #20] Runtime and Ambient Color set to <hsColorRGBA red="0.09803921729" green="0.07058823854" blue="0" alpha="1"/>, Specular Color set to "<hsColorRGBA red="0" green="0" blue="0" alpha="1"/>", Opacity set to "0.85" [Layer - Map #462] Duplicate of Layer "Map #461" [Layer - Map #463] Duplicate of Layer "Map #461" [Layer - Map #464] Duplicate of Layer "Map #461" [Material - 04 - Default] Layer set to "Map #460" [Material - Lake Water] Blend flag checked, Layer set to Layer Animation "Map #20_anim_lakeLightDark" [Material - Digital2] Duplicate of Material "Digital1", Layer set to "Map #462" [Material - Digital3] Duplicate of Material "Digital1", Layer set to "Map #463" [Material - Digital4] Duplicate of Material "Digital1", Layer set to "Map #464" [Coord Interface - DigitalIndicator] Added to Children, Scene Objects "Digital_2", "Digital_3", and "Digital_4" [Coord Interface - Digital_2] Duplicate of "Digital_1" [Coord Interface - Digital_3] Duplicate of "Digital_1" [Coord Interface - Digital_4] Duplicate of "Digital_1" [Draw Interface - Digital_2] Key set to 2 and drawable span set to "city_digital_40000000_ABlendSpans" [Draw Interface - Digital_3] Key set to 1 and drawable span set to "city_digital_40000000_ABlendSpans" [Draw Interface - Digital_4] Key set to 0 and drawable span set to "city_digital_40000000_ABlendSpans" [Layer Animation - Map #460_anim] Removed [Layer Animations] Added Total of 5 Layer Animations (Dark, Quarter, Half, ThreeQuarter, Full) for Map #20 [Drawable Span - city_digital_40000000_ABlendSpans] Created in blender [Python File Mod - PythCityDalek] Created [Python File Mod - PythLakeLightCycle] Createdpull/52/head
Edmond Mondor
4 years ago
2 changed files with 3 additions and 3 deletions
Binary file not shown.
Binary file not shown.
Loading…
Reference in new issue