89 Commits (5594ce186e1ce09e237f7ac41bb19bbe85625c4f)

Author SHA1 Message Date
Florian Meißner cedc2482e3 Fixes for plAvatar 11 years ago
Michael Hansen d7fdf10455 Convert ReadSafe(W)String* to the plString variants, and remove the now 11 years ago
Michael Hansen ae1bbdc1d6 Animation SDL variable names => plString 11 years ago
Adam Johnson f9a72e1a8f Repeatable emote animations... 11 years ago
Florian Meißner 14392883a7 Add customizable finish message to avatar seeking 11 years ago
Michael Hansen ff30c77ddd plArmatureMod => plString 11 years ago
Michael Hansen a783642515 Python file names and SynchedObj SDL state names => plString 11 years ago
Michael Hansen abe3d465b3 Some additional sprintf and std::string cleanup 11 years ago
Michael Hansen 7de24157a5 Avatar Clothing data => plString 11 years ago
Michael Hansen 71c9771cfb plOneShotMod => plString 11 years ago
Michael Hansen b16274a8cc plNPCSpawnMod => plString 11 years ago
Michael Hansen 8323758d33 Cleanup: Don't pass a writable scratch buffer off to dozens of virtual 11 years ago
Michael Hansen b865e8c9f2 Convert anim name in plAnimStage to a plString 11 years ago
Florian Meißner 3dc6f76b7d Add functions for writing and reading avatar clothing files 11 years ago
Florian Meißner 7ca81ba626 Implement a plLoadClothingMsg as a clone loading trigger 11 years ago
Florian Meißner 7e66aee382 Allow passing a clothing file to LoadAvatar and plStringify whatever we encounter on our way 11 years ago
Joseph Davies 296c4b6a69 Add missing std headers for compilation with VisualStudio 2013. 12 years ago
Darryl Pogue c06cfd1449 Fix some warnings and some errors. 12 years ago
Adam Johnson 6ece5e6341 Fix crazy camera stack issues 12 years ago
Adam Johnson fe5ad6d437 Reintroduce a fun hack 12 years ago
Darryl Pogue 2967635ce2 float.h -> cfloat 12 years ago
Darryl Pogue c7e2b7a90f Correct plAvatar fixes. 12 years ago
Darryl Pogue 2af0a7f56e Get rid of clang warnings in plAvatar. 12 years ago
Michael Hansen 6e564476b7 Deprecate plFileUtils and parts of pnUtPath 12 years ago
Michael Hansen f86b549293 Re-define nil as nullptr, cleaning up some potential issues along the way 12 years ago
Michael Hansen 5fa72a086f Clean up some miscellaneous non-optimal string uses 12 years ago
Michael Hansen ca916fee49 Add proper member access control to NetVaultNode 12 years ago
Michael Hansen bc0d04da48 Deprecate and remove NEWZERO macro 12 years ago
Michael Hansen 74e06e3984 Deprecate and remove hsStlSortUtils 12 years ago
Michael Hansen 8158a43dfe Fully remove hsStlUtils, as it is now completely unused 12 years ago
Michael Hansen f510b529f8 Remove unused headers from hsStlUtils.h (and push them downstream where needed) 12 years ago
Adam Johnson 155e329fec Include a comment that explains the humanness check 12 years ago
Adam Johnson 7785c9c85e Remove global Windows.h include 12 years ago
Skoader d06ba6362c Only apply height correction to human avatars. 12 years ago
Skoader a1814c9dca Clear achieved linear velocity on disabled avatars. 12 years ago
Skoader e29e908333 Clear impact velocity on WalkingStrategy Reset. 12 years ago
Skoader ae594dcc81 Clear linear velocity after each update. 12 years ago
Skoader 01d47450e6 Disabled avatar updates 12 years ago
Skoader 2f25e04909 Fix controlled flight bug 12 years ago
Christian Walther 5522a10a0c Fix horizontal mouse-look while standing still. 12 years ago
Skoader 769cd60617 Refactor avatar movement code 12 years ago
Michael Hansen 49dfb4e546 Convert SDL (mostly) to plStrings 12 years ago
Michael Hansen 3e92022db2 Fix additional issues from review 12 years ago
Michael Hansen c68724765b Some minor cleanup for readability 12 years ago
Michael Hansen b219c3c3cc Alright, this _TEMP_CONVERT_ stuff was a stupid idea 12 years ago
Adam Johnson a709e17069 Obliterate hsBool 12 years ago
Adam Johnson 2813aaa467 Fix stupid in plAvBrainCritter::GoToGoal 13 years ago
Adam Johnson 5cf540b424 Updates to the Python API 13 years ago
Adam Johnson 3b69a4aee3 Track NPC clones 13 years ago
Christian Walther 3d0f01ff03 Convert the impact velocity to avatar-local coordinates, because that's what {Running|Ground}Impact::PreCondition() expects. 13 years ago