Browse Source

Fix crazy camera stack issues

Turns out, it was an artifact of us suspending the simulation during links
and partly because of Cyan's late adding of the avatar controller to the
sim. Now, we add the avatar as soon as the age data is loaded. This causes
the camera stack to be populated with whatever garbage PhysX decides on,
then xJourneyClothsGen2 is free to set the real stack after we get all the
SDL from the server.

Verified to fix Teledahn oddness and not display a regression in Kemo.
Adam Johnson 11 years ago
parent
commit
6ece5e6341
  1. 12
      Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp
  2. 20
      Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp
  3. 16
      Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp
  4. 2
      Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h

12
Sources/Plasma/FeatureLib/pfCamera/plVirtualCamNeu.cpp

@ -1680,19 +1680,9 @@ void plVirtualCam1::PushCamera(plCameraModifier1* pCam, bool bDefault)
void plVirtualCam1::PopCamera(plCameraModifier1* pCam)
{
// sanity / new default camera check
// sanity / new default camera check
if (fCameraStack.size() <= 1)
return;
// Crazy Special Casing Turd: [based on some Cyan crap]
// is it the current camera AND the same camera we would otherwise switch to?
// if so, pop off the dupe if we're going to the age default... otherwise, go crazy.
if (fCameraStack.size() > 2 && pCam == GetCurrentStackCamera())
{
int theDupe = fCameraStack.size() - 1;
if (pCam == fCameraStack[theDupe] && theDupe == 2)
fCameraStack.pop_back();
}
// are we mouse-looking?
bool mLook = false;

20
Sources/Plasma/PubUtilLib/plAvatar/plArmatureMod.cpp

@ -1370,20 +1370,27 @@ bool plArmatureMod::MsgReceive(plMessage* msg)
IFireBehaviorNotify(plHBehavior::kBehaviorTypeLinkIn, false);
return true;
}
plAgeLoadedMsg *ageLoadMsg = plAgeLoadedMsg::ConvertNoRef(msg);
if (ageLoadMsg)
{
if (ageLoadMsg->fLoaded)
{
// only the local player gets these
NetworkSynch(hsTimer::GetSysSeconds(), true);
EnablePhysics(true);
} else
else
fIsLinkedIn = false;
return true;
}
plAgeLoaded2Msg *agePreLoadMsg = plAgeLoaded2Msg::ConvertNoRef(msg);
if (agePreLoadMsg)
{
// all the age data is loaded -- add our physical controller to the age
ValidatePhysics();
EnablePhysics(true);
return true;
}
plAnimCmdMsg *cmdMsg = plAnimCmdMsg::ConvertNoRef(msg);
if (cmdMsg)
{
@ -1651,7 +1658,8 @@ void plArmatureMod::AddTarget(plSceneObject* so)
// non-players will unregister when they learn the truth.
if (IsLocallyOwned())
plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), GetKey());
plgDispatch::Dispatch()->RegisterForType(plAgeLoaded2Msg::Index(), GetKey());
// attach a clothingSDLModifier to handle clothing saveState
delete fClothingSDLMod;
fClothingSDLMod = new plClothingSDLModifier;

16
Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp

@ -248,10 +248,7 @@ void plSimulationMgr::Init()
hsAssert(!gTheInstance, "Initializing the sim when it's already been done");
gTheInstance = new plSimulationMgr();
if (gTheInstance->InitSimulation())
{
gTheInstance->RegisterAs(kSimulationMgr_KEY);
plgDispatch::Dispatch()->RegisterForExactType(plAgeLoadedMsg::Index(), gTheInstance->GetKey());
}
else
{
// There was an error when creating the PhysX simulation
@ -267,7 +264,6 @@ void plSimulationMgr::Shutdown()
hsAssert(gTheInstance, "Simulation manager missing during shutdown.");
if (gTheInstance)
{
plgDispatch::Dispatch()->UnRegisterForExactType(plAgeLoadedMsg::Index(), gTheInstance->GetKey());
gTheInstance->UnRegisterAs(kSimulationMgr_KEY); // this will destroy the instance
gTheInstance = nil;
}
@ -624,18 +620,6 @@ void plSimulationMgr::ISendUpdates()
}
}
bool plSimulationMgr::MsgReceive(plMessage *msg)
{
// Suspend/resume the simulation based on whether or not we're in an age...
if (plAgeLoadedMsg* aMsg = plAgeLoadedMsg::ConvertNoRef(msg))
{
fSuspended = !aMsg->fLoaded;
return true;
}
return hsKeyedObject::MsgReceive(msg);
}
/////////////////////////////////////////////////////////////////
//
// RESOLUTION & TIMEOUT PARAMETERS

2
Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.h

@ -75,8 +75,6 @@ public:
// Advance the simulation by the given number of seconds
void Advance(float delSecs);
bool MsgReceive(plMessage* msg);
// The simulation won't run at all if it is suspended
void Suspend() { fSuspended = true; }
void Resume() { fSuspended = false; }

Loading…
Cancel
Save