200 Commits (368c49aca3fbb6aa14a6588a869da157c7009d51)

Author SHA1 Message Date
Adam Johnson 484b16925a
Convert the rest of the message nodes to ID props 7 years ago
Adam Johnson 9f158c3726
Update Texture props to ID properties 7 years ago
Adam Johnson 6c5dff5d56
Update RT Lights to IDProps 7 years ago
Adam Johnson b6418a557b
Update Render mods to new ID props 7 years ago
Adam Johnson 80ce28ddc8
Show the console during exports 7 years ago
Adam Johnson 5c8a9253fe
Sirius said he liked watching the PyPRP log... 7 years ago
Adam Johnson d465b86f9c
Handle errors better in the progress manager 7 years ago
Adam Johnson 4842731a44
Better long-running progress report behavior 7 years ago
Adam Johnson 98d5480024
Implement rudimentary progress reporter 7 years ago
Adam Johnson 6a3b09b747
Refactor export logging 7 years ago
Adam Johnson 08d93dd797
Update GeoVertex UV touching for HSPlasma changes 7 years ago
Adam Johnson 64369b836d
Update some bumpmap variables to obey The Zen 7 years ago
Adam Johnson c52335fb47
Don't preempt UVChannel sanity checks in bumpmaps 7 years ago
Adam Johnson 1a58ef2ea2
Fix Lamp Animation error introduced by #54 7 years ago
Adam Johnson 959cde78b7
Fix #55 7 years ago
Darryl Pogue fc4229d4c4
Force layers after a bumpmap to their own pass 8 years ago
Darryl Pogue 887700f472
Move create_bump_LUT to top level korlib 8 years ago
Darryl Pogue 2a693a03c2
More cleanups 8 years ago
Darryl Pogue 00536bb7cb
Clean up the easy bits of mesh exporting 8 years ago
Darryl Pogue 4cf1933398
Avoid normalmap export code duplication 8 years ago
Darryl Pogue a8c84d0a45
Add pure-Python create_bump_LUT function 8 years ago
Darryl Pogue 082eb0e6ca
Generate the BumpLutTexture 8 years ago
Darryl Pogue 11716fce3b
Match PlasmaMax's BumpMtl options 8 years ago
Darryl Pogue 25d92fc7f4
Initial implementation of bumpmapping 8 years ago
Marein Könings 28264156a0 fix for missing axes in scale animation 8 years ago
Marein Könings 0c155267e4 fix for missing axes in position animation 8 years ago
Adam Johnson f45dd6f7fe
Implement swim regions as a Swim Surface modifier 8 years ago
Darryl Pogue 8b450b6d68
Fix backward lamp distance calculation 8 years ago
Darryl Pogue f2d415d14c
Fix exporting lamp animations 8 years ago
Darryl Pogue dde0f16887
Layers should also be clamped with EXTEND 8 years ago
Darryl Pogue ca3147865e
Implement face flat/smoothing shading 8 years ago
Adam Johnson 38eb0686ef Ensure detail textures use alpha blending 8 years ago
Adam Johnson 734fbadda8 Fix moronic typos 8 years ago
Adam Johnson df056603ec Implement Layer SDL Animations 8 years ago
Adam Johnson eefb40a30a Allow Z-flag toggling 8 years ago
Adam Johnson 5c398b28f3 Apply synch options to LayerAnimations 8 years ago
Adam Johnson 98f8613e29 Fix LayerAnimation export 8 years ago
Adam Johnson c6ea93fe3b Actually fix leftover light groups 8 years ago
Adam Johnson 7e53b165c3 Attempt to fix leftover light groups 8 years ago
Adam Johnson 5a9cd719f2 More lighting improvements... 8 years ago
Adam Johnson 4c0b7cb515 Limit all meshes to 0x8000 vertices 8 years ago
Adam Johnson 6ed81d2794 Improve stenciling support. NOTE: BREAKING CHANGE 8 years ago
Adam Johnson 319b43814f Implement detail fading for Plasma Layers 8 years ago
Adam Johnson ba93c77260 Export shadow masters 8 years ago
Adam Johnson 5f8e57ef6b Implement Omni Light animations 8 years ago
Adam Johnson 0d73893ac5 Limit CoordInterface creation for animated objects to xform animations 8 years ago
Adam Johnson 33810c37d1 Implement spot cone animations 8 years ago
Adam Johnson e8c71eb121 Port matrix44 controller generation to new fcurve merging method 8 years ago
Adam Johnson 3f98e6ea9d Add lamp color and energy animations 8 years ago
Adam Johnson 6755453d3c Add fcurve/keyframe smashing, mashing, etc. 8 years ago