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Commit Graph

37 Commits

Author SHA1 Message Date
c78dea92ac Fix cross-page references in Neighborhood.
The previous commit apparently reordered the key IDs in the Textures
PRP, so this commit should bring everyone else up to date.
2021-04-17 11:53:33 -05:00
d9b398c64f Update Neighborhood clock textures.
- [Layer #2267] Changed the texture to the new cube map.
- [nb01clockrefl*0.hsm] Newly rendered cube map for the clock lens.
- [nb01clocknumbers*40#0.hsm] Updated to use the 2048x128 source image
  from the MOUL textures dump instead of the resized 1024x128 version
  from Plasma MAX. This increases the clarity of the numbers in the
  lens.
2021-04-16 22:53:40 -05:00
ac59ffdcdf Fix half offset issue in Neighborhood clock.
- [nbClockGlobe_(Entire Animation)_anim_0] Rotated all keyframes such
  that the animation starts and stops at 0/25 instead of the first half
  pahrtahvotee. Propogated this half p adjustment to all other
  keyframes.
- [Map #2266_anim_nb01TimeOfDay] Fixed layer offset keyframes such that
  the animation starts and stops at 0/25 instead of the first half
  pahrtahvotee.
2021-04-16 22:00:48 -05:00
4e0a538169 Fix clock globe turning backwards.
- [nbClockGlobe_(Entire Animation)_anim_0] Add two more keyframes to the
  animation to ensure the globe turns in the same direction at all
  times.
2021-04-15 19:31:04 -04:00
02047b7a90 Fix Neighborhood clock globe animation.
- [nbClockGlobe_(Entire Animation)_anim_0] Added a third keyframe to the
  clock rotation animation to cause the clock to actually rotate. Also
  converted to uncompressed quat keyframes due to lossy compression
  breaking the animation.
2021-04-05 20:32:00 -04:00
b085f402ad Merge pull request #27 from Hoikas/dark-hut
Fix Relto dark hut problem in Windows 10 v2004+
2021-04-03 15:34:38 -04:00
ae0eecea57 Fix Relto dark hut problem in Windows 10 v2004+
- [RTHutDarkLight01] Set the spot inner cone to zero, matching the old
  behavior of HW TnL.
2021-04-01 13:57:22 -04:00
09ee4676df Another LOC Fix
Slight adjustment
2021-03-31 06:49:11 -04:00
d54b693c48 VeeTsah LOC update
Adds Enders to the Veelay journals.
2021-03-19 08:06:43 -04:00
f94d619851 Merge pull request #14 from DoobesURU/MOULa-Dec2020
MOULa December 2020 Update
2021-02-18 14:20:57 -05:00
e4b833f7aa Merge pull request #17 from DoobesURU/Watchers-Aug2020
Watcher's Pub August 2020 Update
2021-02-06 19:05:40 -05:00
9f35f56d98 Chiso LOC corrections
Corrections to Chiso Preniv's LOC file per rarified and co.
2021-02-05 19:39:13 -05:00
d9a3637c29 [Teledahn] Fix spurious workroom noise.
- [cRespInternalShaftStop] Corrected the plSoundMsg to send the `kStop`
  command instead of `kPlay`, causing the screw turn noise to stop
  playing when the power is off.
2021-02-04 09:45:58 -05:00
52eddaabf5 Pub Fixes 2-4-21
Fixes a few more minor things in the Pub per fan suggestions and observations
2021-02-04 05:29:33 -05:00
5327cb07ed Age fixes 1-31-21
Some fixes to the Pub and Veelay per Cal and Hoikas. Mostly touch ups and corrections.
2021-01-31 04:37:41 -05:00
2c100fd17f Pub Update
Turns off specular on all lights in GoMe Pub
2021-01-26 15:11:23 -05:00
073f6d448e Watcher's Pub Update
Update to August 2020 Watcher's Pub plus some Great Tree fixes
2021-01-09 19:48:07 -05:00
5b4c89e3e9 More Age Fixes
Latest batch of fixes to each Age, including PhysX 4.1 adjustments
2021-01-09 18:23:28 -05:00
36154eec9d RT Shadow Fix
Remove RT Shadows from most lights to improve performance.
2021-01-08 22:52:06 -05:00
040a04d9c3 Lighting updates
Fixes lighting issues in all three Ages due to hacky Korman from earlier.
2021-01-08 03:30:00 -05:00
9e03d44533 Chiso and Veelay Update
Updated PRPs per fan feedback
2020-12-28 07:06:38 -05:00
b558428940 MOULa December 2020 Update
Updates LOC and PRP files for GoMePubNew, VeeTsah, and ChisoPreniv
2020-12-25 20:41:45 -05:00
e9088b036a Update VeeTsah journal entry for Zanda. 2020-10-02 14:16:09 -04:00
d12951db3d Add fan Ages from MOULa build 1.918#172:
- Revamped Great Tree Pub
- Chiso Preniv
- Guild of Messenger's Pub - Ae'gura
- Veelay Tsahvahn
2020-10-02 14:16:08 -04:00
529d7f0381 Great Tree Pub 1 to 1 10-1-2020
Great Tree Pub as it was before August 2020 MOULa update
2020-10-01 16:28:17 -04:00
ac19f450da [city] Corrected rock proxy colliders around the library.
- 'RubbleColBox01' through 'RubbleColBox43'
2020-09-09 09:32:04 -04:00
bb594ece45 [city] Corrected rock collision proxies on the docks.
- "ProxyRubblePiece", "ProxyRubblePiece01", "ProxyRubblePiece02",
  "ProxyRubblePiece03", "ProxyRubblePiece04"
2020-09-09 09:31:08 -04:00
76889a37b4 [Neighborhood02] Adjust collision.
- 'kirelLinkRoomDoorNEW06': Added proxy collision for visual mesh --
  previously there was no collision.
- 'kirelCollisionGeom': Adjusted collision to include both sides of
  'kirelLinkRoomDoorNEW08'
- 'kirelCollisionGeom': Adjusted small curved stairwell step-up ramp
  near firemarbles to reduce the steepness, allowing the avatar to climb
  the stairs.
2020-09-03 19:17:05 -04:00
b71734e42a [city] Adjusted problematic colliders.
- 'RubbleCollideBox', 'RubbleCollideBox02', 'RubbleCollideBox04',
  'RubbleCollideBox08', 'RubbleCollideBox09', 'RubbleCollideBox10',
  'RubbleCollideBox11', 'RubbleCollideBox12', 'RubbleCollideBox13':
  Adjusted ferry rubble colliders to include a slope upward to prevent
  blocking the avatar.
- 'SandBAgCollide', 'SandBAgCollide01', 'SandBAgCollide02': Adjusted
  collision of sandbags in courtyard to include a slope upward to
  prevent blocking the avatar.
- 'MuseumInteriorCollision': Extended the step-up ramp to the courtyard
  collider, removing a perpendicular intersection that blocked the
  avatar.
- '15StairsCollision': Adjusted the canyon mall collision by making the
  step-up slope shallower and adding step-up ramps on each side,
  allowing the avatar to not be blocked by a minor step-up in the visual
  mesh.
- 'CanyonProxyTerrain': Adjusted the collision near the courtyard that
  was easy to get stuck on when hugging the wall.
- 'CourtyardCollisionArena', 'AlleyCollisionArena01': Adjusted collision
  where the great stairs, timeline, and courtyard met -- the colliders
  were at slightly different heights, introducing a potential toe-stub.
- 'Boulder04': Added proxy collision to canyon mall boulder that was
  previously intangible.
2020-09-03 19:16:36 -04:00
ce5d330677 [GreatZero] Improved stair collision mesh.
- 'CollisionMesh01': Improved toe-stubbing around the curved stairwells
  near the protractor by reducing the slope of the step-up ramp and
  making the slope consistent among the ramp faces.
2020-09-02 16:12:07 -04:00
77f8e0a3b0 [Kadish] Correct toe-stubs in colliders.
- 'kdshCourtyardCollision': Corrected many toe-stubs by adding step-up
  ramps and reducing slopes as needed.
- 'LowerProxyTerrain': Corrected a toe-stub at the entry to the red
  herring cave by shifting the step-up ramp's edge away from a
  coincident edge in another collider.
2020-09-02 16:08:47 -04:00
0f78575d79 [Ercana] Fix toe-stub points.
- 'StairCollider2', 'StairCollisionPlane': Extended stair colliders for
  the control room to properly reach the lower floor.
- 'PelletRmFloor': Added step-up ramps.
- 'TunnelCollision': Reduced slope of step-up ramp.
- 'HallExtent': Removed collision geometry exactly matching the drawable
  stairs and replaced with a step-up ramp.
- 'HallExtent01': Deleted physical - it was an exact duplicate of the
  drawable geometry. The object 'HallExtent02Proxy' is coincident with
  this object.
- 'HallExtent02Proxy': Corrected step-up ramp to extend to the top of the
  stairs.
2020-09-02 16:07:30 -04:00
1c9ec576f7 [Personal] Adjusted colliders causing issues with the avatar.
- 'HutInteriorFloor': Added step-up ramp for the main bookshelf.
- 'LampCollision01', 'LampCollision02', 'LampCollision05',
  'LampCollision06': Extended colliders down slightly to prevent the
  avatar from getting stuck between the lamp and the ground.
2020-09-02 12:56:32 -04:00
02de1b1279 [Neighborhood] Fixed small stairwell toe-stub.
- 'CollisionGeom': Fixed reduced steepness of collider to prevent avatar
  blockage.
2020-09-02 12:51:16 -04:00
9c7db95ae4 Fix GreatZero activation responder. 2020-01-19 21:25:06 -05:00
b1af4397f8 KI Art Asset Fixes.
These fixes were compiled by @Hoikas over the last 4 years. Changes
include:
- Fixed miniKI text chat scaling in non-4:3 resolutions by fixing the
GUI MultiLineEdit component to "scale with resolution".
- Fixed the BigKI "text x-raying" effect by adding Blend Onto components
to the objects.
- Hid the blackbar handles that could become visible on ultrawide
resolutions (eg 3840x1600).
- Fixed the BigKI background static animation.
2019-11-13 20:44:27 -05:00
fe10174dc6 Initial import of MOULa data files.
This import omits the copyright encumbered files clftZandiRadio_Loop.ogg
and tmnaCreditsMusic.ogg -- Peter Gabriel's "Burn You Up, Burn You
Down!".
2019-11-13 18:42:51 -05:00