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33 Commits

Author SHA1 Message Date
91a4f8ab3e Update MSVC10 projects. 2012-07-01 20:52:45 +02:00
48ded426a9 Merge msvc10 into cursors2 2012-06-24 16:01:01 +02:00
a7271982d5 Show notification when missing required resource data file. 2012-01-04 23:20:49 -08:00
1d23f50bf6 Merge open source re-licensing into added files
(from git 4f01583)
2012-04-09 23:35:26 +02:00
f67e52eeb2 Change indentation to tabs and line endings to CRLF on the added files, to match the rest of the code. 2012-04-09 23:21:13 +02:00
0b57fd1339 Include a pre-built resource.dat
since the prerequisites for building it can be a bit of a hassle to install, and it should rarely change.
2012-04-09 23:10:40 +02:00
1530af77f7 Improve detail rendition (in particular of thin lines) on the cursors
by rendering them at higher resolution and then running them through a
gamma-aware down-scaling algorithm.
2011-07-20 16:15:24 +02:00
487d7b4923 Higher-quality cursors with a shadow to make them visible on light backgrounds.
Same look as in 760606d except for the linking book, which got a slight
curvature on the pages (inspired by Deledrius' one, 99bda8c).

The SVG is hand-tweaked to work around some differences in rendering between
rsvg and Inkscape. I hope editing it in Inkscape again won't break the tweaks,
check the diff closely if you do!

Effects (blurred shadows) appear to be clipped to the SVG viewport by rsvg,
which is why drawing the whole SVG shifted for the book cursors no longer
works and we shift individual layers inside the SVG instead.
2011-07-20 13:48:08 +02:00
9553ecd05b Ignore empty resource items in plClientResMgr list on destruction. 2011-07-21 11:53:18 -07:00
603bc51cfd Cope with unknown resource name extensions.
(E.g. a mistakenly included Thumbs.db)
2011-06-29 22:23:55 +02:00
ae5f410eee Changed font for UPDATING text image to match original. 2011-07-02 11:37:40 -07:00
f892871a33 Fix rotation to match original clockwise direction.
Cyan's resources were loaded into the array in reverse order,
requiring the images to appear count-clockwise.  This is no
longer the case, as the array is now built in frame order.
2011-06-29 15:17:28 -07:00
ff9aa4ac84 Add automatic creation of external plClient resources. 2011-06-24 18:04:47 -07:00
40611119c0 Normalize cursor resource names. 2011-06-16 23:51:24 -07:00
d0e842aec2 Cleanup of additional unnecessary resources and dependencies. 2011-06-16 23:31:20 -07:00
d751f371b5 Remove embedded-resource code. 2011-06-16 23:13:57 -07:00
5da91faed0 Add support for external resource Linking and Update text. 2011-06-16 23:04:16 -07:00
043adb2d7c Remove unnecessary resources. 2011-06-16 22:23:34 -07:00
508e431a99 Refactor plPlates CreateResource function names.
Add support for external resource Cursors.
Add support for external resource Progress Linking Book.
Add support for external resource Voice Chat indicators.
2011-06-16 22:16:50 -07:00
197e24a746 Add functions to load a specified resource from the plClientResMgr onto a plate. 2011-06-16 22:05:49 -07:00
f3344fc544 Add new plClientResMgr for graphic resources external to client executable. 2011-06-01 12:54:30 -07:00
6538d78d9f Fix for plPNG::IRead improperly handling 24-bit RGB and non-transparent paletted images. 2011-06-25 20:22:53 -07:00
7998b3bcc4 Fix for plPNG::IRead not reading final end block of image. 2011-05-30 16:44:46 -07:00
86251807fc plPageOptimizer now needs libpng too. 2012-04-07 18:01:09 +02:00
da4003b7fc Add Python function and glue for PNG saving. 2011-05-11 17:02:14 -07:00
7af3a02c66 AStyle formatting fixes. 2011-05-11 00:17:55 -07:00
7523f6fa1f Add PNG write support to plPNG. 2011-05-10 23:47:27 -07:00
8cee080878 Add PNG read support to plPNG. 2011-05-09 22:09:27 -07:00
3e34e30308 Add libPNG support stubs. 2011-05-07 15:37:35 -07:00
503012c700 Replace libpng and zlib by newer versions.
As for other library dependencies, source and binaries are no longer included but must be installed separately.

The file layout has changed in one detail: zlib headers are now under XPlatform/zlib rather than XPlatform/zlib/inc. Rather than working around that by moving the headers after the build, I've updated those projects relying on that that I could find, hope it doesn't upset any that are not here.

Installation instructions:

1. Download zlib126.zip (or a newer version) from http://www.zlib.net/ , extract the zlib-1.2.6 folder it contains and move/rename it to MOULOpenSourceClientPlugin/StaticSDKs/XPlatform/zlib .
2. Download lpng1510.zip (or a newer version) from http://libpng.org/pub/png/libpng.html , extract the lpng1510 folder it contains and move/rename it to MOULOpenSourceClientPlugin/StaticSDKs/XPlatform/png .
3. Open png/projects/visualc71/libpng.sln in Visual Studio 2003.
4. Select "LIB Debug" from the Solution Configurations popup menu in the toolbar, then Build > Build Solution.
5. Select the "LIB Release" configuration and build the solution.
6. Make a new folder png/lib and move png/projects/visualc71/Win32_LIB_Debug/libpngd.lib as well as png/projects/visualc71/Win32_LIB_Release/libpng.lib into it.
7. Make a new folder zlib/lib and move png/projects/visualc71/Win32_LIB_Debug/ZLib/zlibd.lib as well as png/projects/visualc71/Win32_LIB_Release/ZLib/zlib.lib into it.
2012-04-07 15:54:35 +02:00
ced3c03fed Merge cursor alignment fixes into default. 2012-04-05 22:35:44 +02:00
ff435650b8 Display cursors pixel-by-pixel rather than scaling them to 34.56x34.56 pixels.
This fixes the blurring caused by scaling up the 32x32 px cursor bitmaps.
2011-04-16 21:05:23 +02:00
259f07462f Properly align plates by compensating for the half-pixel offset of Direct3D 9. 2011-04-16 20:35:16 +02:00
295 changed files with 10401 additions and 72885 deletions

View File

@ -5,10 +5,12 @@ syntax: glob
*.user
*.sdf
*.opensdf
*.pyc
Release*/
Debug*/
ipch/
syntax: regexp
^MOULOpenSourceClientPlugin/Plasma20/Sources/Plasma/Apps/plClient/external/render/
^MOULOpenSourceClientPlugin/Plasma20/test/
^MOULOpenSourceClientPlugin/Plasma20/tools/
^MOULOpenSourceClientPlugin/StaticSDKs/

View File

@ -192,6 +192,8 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plClientPatcher", "..\plCli
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plClipboard", "..\..\PubUtilLib\plClipboard\plClipboard.vcxproj", "{CA2D4E65-EA68-465F-843A-4AF75243B474}"
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plClientResMgr", "..\..\PubUtilLib\plClientResMgr\plClientResMgr.vcxproj", "{D005F6EF-6A43-1957-7458-10ED3CA39F02}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug_Internal|Win32 = Debug_Internal|Win32
@ -968,6 +970,14 @@ Global
{CA2D4E65-EA68-465F-843A-4AF75243B474}.Release_Internal|Win32.Build.0 = Release_Internal|Win32
{CA2D4E65-EA68-465F-843A-4AF75243B474}.Release|Win32.ActiveCfg = Release|Win32
{CA2D4E65-EA68-465F-843A-4AF75243B474}.Release|Win32.Build.0 = Release|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Debug_Internal|Win32.ActiveCfg = Debug_Internal|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Debug_Internal|Win32.Build.0 = Debug_Internal|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Debug|Win32.ActiveCfg = Debug|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Debug|Win32.Build.0 = Debug|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Release_Internal|Win32.ActiveCfg = Release_Internal|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Release_Internal|Win32.Build.0 = Release_Internal|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Release|Win32.ActiveCfg = Release|Win32
{D005F6EF-6A43-1957-7458-10ED3CA39F02}.Release|Win32.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE

View File

@ -106,10 +106,10 @@
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlibd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlibd.lib;libpngd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Debug;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Debug;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;..\..\..\..\..\StaticSDKs\XPlatform\png\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc.lib;libcd.lib;libci.lib;libcid.lib;libcmtd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AssemblyDebug>true</AssemblyDebug>
@ -158,10 +158,10 @@
<StringPooling>true</StringPooling>
</ClCompile>
<Link>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlibd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlibd.lib;libpngd.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Debug;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Debug;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;..\..\..\..\..\StaticSDKs\XPlatform\png\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc.lib;libcd.lib;libci.lib;libcid.lib;libcmtd.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>true</GenerateDebugInformation>
<AssemblyDebug>true</AssemblyDebug>
@ -214,10 +214,10 @@
<BufferSecurityCheck>true</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlib.lib;libpng.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Release;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Release;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;..\..\..\..\..\StaticSDKs\XPlatform\png\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc.lib;libci.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AssemblyDebug>false</AssemblyDebug>
@ -274,10 +274,10 @@
<BufferSecurityCheck>true</BufferSecurityCheck>
</ClCompile>
<Link>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlib.lib;%(AdditionalDependencies)</AdditionalDependencies>
<AdditionalDependencies>winhttp.lib;ws2_32.lib;strmiids.lib;vfw32.lib;version.lib;Rpcrt4.lib;d3dx9.lib;dinput8.lib;dxerr9.lib;dxguid.lib;dsound.lib;OpenAL32.lib;libeay32.lib;NxCharacter.lib;PhysXLoader.lib;libogg_static.lib;libvorbis_static.lib;libvorbisfile_static.lib;libspeex.lib;libjpeg.lib;zlib.lib;libpng.lib;%(AdditionalDependencies)</AdditionalDependencies>
<OutputFile>$(OutDir)$(TargetName)$(TargetExt)</OutputFile>
<SuppressStartupBanner>true</SuppressStartupBanner>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Release;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<AdditionalLibraryDirectories>..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\xiph\lib\Release;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;..\..\..\..\..\StaticSDKs\XPlatform\png\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc.lib;libci.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
<GenerateDebugInformation>false</GenerateDebugInformation>
<AssemblyDebug>false</AssemblyDebug>
@ -406,53 +406,9 @@
</ItemGroup>
<ItemGroup>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\banner.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap1.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap2.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap3.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00001.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00002.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00003.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00004.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00005.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\book.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\book_cli.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\book_hig.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cnsl1.bin" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_clicked.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_disabled.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_down.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_grab.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_left.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_open.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_poised.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_right.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_u.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_up.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_upward.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\Dirt.ICO" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\headspin.ico" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\Microphone.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\Speaker.bmp" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.01.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.02.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.03.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.04.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.05.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.06.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.07.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.08.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.09.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.10.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.11.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.12.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.13.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.14.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.15.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.16.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.17.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.18.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking_Text.jpg" />
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Updating_Text.jpg" />
<None Include="..\..\..\..\Docs\ReleaseNotes\ReleaseNotes.txt" />
</ItemGroup>
<ItemGroup>
@ -672,6 +628,10 @@
<Project>{7e6c6f09-c580-4b4d-95e2-c02248122da2}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\PubUtilLib\plClientResMgr\plClientResMgr.vcxproj">
<Project>{d005f6ef-6a43-1957-7458-10ed3ca39f02}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>
</ProjectReference>
<ProjectReference Include="..\..\PubUtilLib\plClipboard\plClipboard.vcxproj">
<Project>{ca2d4e65-ea68-465f-843a-4af75243b474}</Project>
<ReferenceOutputAssembly>false</ReferenceOutputAssembly>

View File

@ -50,147 +50,15 @@
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\banner.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap1.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap2.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap3.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00001.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00002.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00003.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00004.bmp">
<Filter>Resource Files</Filter>
</None>
<None Include="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00005.bmp">
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<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;PLASMA_EXTERNAL_RELEASE;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

View File

@ -77,7 +77,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>../../../../../StaticSDKs/XPlatform/zlib/inc;../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -111,7 +111,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>../../../../../StaticSDKs/XPlatform/zlib/inc;../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;PLASMA_EXTERNAL_RELEASE;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -144,7 +144,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../../../StaticSDKs/XPlatform/zlib/inc;../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -173,7 +173,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../../../StaticSDKs/XPlatform/zlib/inc;../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;PLASMA_EXTERNAL_RELEASE;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>

View File

@ -78,7 +78,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;../../../../../StaticSDKs/XPlatform/zlib;../../../../../StaticSDKs/XPlatform/png;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -111,7 +111,7 @@
<ClCompile>
<Optimization>Full</Optimization>
<InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;../../../../../StaticSDKs/XPlatform/zlib;../../../../../StaticSDKs/XPlatform/png;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;NDEBUG;_LIB;PLASMA_EXTERNAL_RELEASE;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<StringPooling>true</StringPooling>
<RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
@ -143,7 +143,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;../../../../../StaticSDKs/XPlatform/zlib;../../../../../StaticSDKs/XPlatform/png;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -171,7 +171,7 @@
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories>../../../../Sources/Plasma/NucleusLib/inc;../../../../Sources/Plasma/PubUtilLib/inc;../../../../Sources/Plasma/CoreLib;../../../../../StaticSDKs/XPlatform/zlib;../../../../../StaticSDKs/XPlatform/png;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions>WIN32;_DEBUG;_LIB;PLASMA_EXTERNAL_RELEASE;BUILD_TYPE=BUILD_TYPE_LIVE;_CRT_SECURE_NO_WARNINGS;_CRT_NONSTDC_NO_DEPRECATE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
<RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
@ -405,6 +405,10 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plPNG.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
</ClCompile>
<ClCompile Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plTGAWriter.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
@ -454,6 +458,7 @@
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\PlGImage\plGImageCreatable.h" />
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plLODMipmap.h" />
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plMipmap.h" />
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plPNG.h" />
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plTGAWriter.h" />
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plWinFontCache.h" />
</ItemGroup>

View File

@ -50,6 +50,9 @@
<ClCompile Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plMipmap.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plPNG.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plTGAWriter.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -103,6 +106,9 @@
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plMipmap.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plPNG.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\Sources\Plasma\PubUtilLib\plGImage\plTGAWriter.h">
<Filter>Header Files</Filter>
</ClInclude>

View File

@ -121,6 +121,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plClient", "..\plClient\plC
{6CB8A937-3C28-447E-B753-081E275E58FF} = {6CB8A937-3C28-447E-B753-081E275E58FF}
{C28B9838-04AE-4EBD-A93F-A94A64230887} = {C28B9838-04AE-4EBD-A93F-A94A64230887}
{46B6473A-BD67-4DB8-9479-3C26B8626CFA} = {46B6473A-BD67-4DB8-9479-3C26B8626CFA}
{17A0AA3A-8445-4C66-FE58-0A5C222CC474} = {17A0AA3A-8445-4C66-FE58-0A5C222CC474}
{65A72F3C-FE82-4014-81A3-4647938F40AA} = {65A72F3C-FE82-4014-81A3-4647938F40AA}
{A58C3644-55E7-44EB-BE85-0D53773B8BA9} = {A58C3644-55E7-44EB-BE85-0D53773B8BA9}
{28E5E146-D581-4492-9DD7-D56247A9F027} = {28E5E146-D581-4492-9DD7-D56247A9F027}
@ -190,6 +191,10 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plClientKey", "..\plClientK
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plClientResMgr", "..\..\PubUtilLib\plClientResMgr\plClientResMgr.vcproj", "{17A0AA3A-8445-4C66-FE58-0A5C222CC474}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
EndProject
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plCompression", "..\..\PubUtilLib\plCompression\plCompression.vcproj", "{EF33BFC0-C38B-4BA6-B5B7-E7F90323956F}"
ProjectSection(ProjectDependencies) = postProject
EndProjectSection
@ -489,6 +494,7 @@ Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "plPageOptimizer", "..\plPag
{5CB24835-47C1-4AE7-900E-70CBD1CC1DEA} = {5CB24835-47C1-4AE7-900E-70CBD1CC1DEA}
{6CB8A937-3C28-447E-B753-081E275E58FF} = {6CB8A937-3C28-447E-B753-081E275E58FF}
{46B6473A-BD67-4DB8-9479-3C26B8626CFA} = {46B6473A-BD67-4DB8-9479-3C26B8626CFA}
{17A0AA3A-8445-4C66-FE58-0A5C222CC474} = {17A0AA3A-8445-4C66-FE58-0A5C222CC474}
{65A72F3C-FE82-4014-81A3-4647938F40AA} = {65A72F3C-FE82-4014-81A3-4647938F40AA}
{A58C3644-55E7-44EB-BE85-0D53773B8BA9} = {A58C3644-55E7-44EB-BE85-0D53773B8BA9}
{28E5E146-D581-4492-9DD7-D56247A9F027} = {28E5E146-D581-4492-9DD7-D56247A9F027}
@ -929,6 +935,18 @@ Global
{CE472632-E2F1-446C-ABAB-1CE5BD9F367B}.Release_Patcher.Build.0 = Release|Win32
{CE472632-E2F1-446C-ABAB-1CE5BD9F367B}.Release_Server.ActiveCfg = Release|Win32
{CE472632-E2F1-446C-ABAB-1CE5BD9F367B}.Release_Server.Build.0 = Release|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Debug.ActiveCfg = Debug|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Debug.Build.0 = Debug|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Debug_Patcher.ActiveCfg = Debug|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Debug_Patcher.Build.0 = Debug|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Debug_Server.ActiveCfg = Debug|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Debug_Server.Build.0 = Debug|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Release.ActiveCfg = Release|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Release.Build.0 = Release|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Release_Patcher.ActiveCfg = Release|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Release_Patcher.Build.0 = Release|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Release_Server.ActiveCfg = Release|Win32
{17A0AA3A-8445-4C66-FE58-0A5C222CC474}.Release_Server.Build.0 = Release|Win32
{EF33BFC0-C38B-4BA6-B5B7-E7F90323956F}.Debug.ActiveCfg = Debug|Win32
{EF33BFC0-C38B-4BA6-B5B7-E7F90323956F}.Debug.Build.0 = Debug|Win32
{EF33BFC0-C38B-4BA6-B5B7-E7F90323956F}.Debug_Patcher.ActiveCfg = Debug_Patcher|Win32

View File

@ -39,11 +39,11 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winhttp.lib ogg_static_d.lib vorbis_static_d.lib vorbisfile_static_d.lib ksproxy.lib strmiids.lib eax.lib wininet.lib vfw32.lib winmm.lib ijl15l.lib libcrypto.a ws2_32.lib version.lib odbc32.lib odbccp32.lib eaxguid.lib libspeex.lib binkw32.lib Rpcrt4.lib largeint.lib Iphlpapi.lib OpenAL32.lib"
AdditionalDependencies="winhttp.lib ogg_static_d.lib vorbis_static_d.lib vorbisfile_static_d.lib ksproxy.lib strmiids.lib eax.lib wininet.lib vfw32.lib winmm.lib ijl15l.lib libcrypto.a ws2_32.lib version.lib odbc32.lib odbccp32.lib eaxguid.lib libspeex.lib binkw32.lib Rpcrt4.lib largeint.lib Iphlpapi.lib OpenAL32.lib libpngd.lib"
OutputFile="Debug/plClient_dbg.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\speex-1.0.1\win32\libspeex\Release&quot;;..\..\..\..\..\StaticSDKs\Win32\Bink\lib;..\..\..\..\..\StaticSDKs\Win32\eax\lib;..\..\..\..\..\StaticSDKs\Win32\oggvorbis\lib;..\..\..\..\..\STATICSDKS\XPLATFORM\STLPORT\lib;..\..\..\..\..\STATICSDKS\Win32\ijl\lib;..\..\..\..\..\StaticSDKs\Win32\WMSDK\lib;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\dx9.0csdk\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\PlatformSDK\Lib"
AdditionalLibraryDirectories="&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\speex-1.0.1\win32\libspeex\Release&quot;;..\..\..\..\..\StaticSDKs\Win32\Bink\lib;..\..\..\..\..\StaticSDKs\Win32\eax\lib;..\..\..\..\..\StaticSDKs\Win32\oggvorbis\lib;..\..\..\..\..\STATICSDKS\XPLATFORM\STLPORT\lib;..\..\..\..\..\STATICSDKS\Win32\ijl\lib;..\..\..\..\..\StaticSDKs\Win32\WMSDK\lib;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\dx9.0csdk\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\..\..\StaticSDKs\Win32\PlatformSDK\Lib;&quot;..\..\..\..\..\StaticSDKs\XPlatform\png\lib&quot;"
IgnoreDefaultLibraryNames="libc.lib,libcd.lib,libci.lib,libcid.lib,libcmtd.lib,libcmt.lib"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"
@ -72,6 +72,7 @@ xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\NxCharacter.dll ..\..\.
xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\NxCooking.dll ..\..\..\..\test\
xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\NxExtensions.dll ..\..\..\..\test\
xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\PhysXLoader.dll ..\..\..\..\test\
xcopy /Y ..\..\..\..\Sources\Plasma\Apps\plClient\external\resource.dat ..\..\..\..\test\
"
ExcludedFromBuild="FALSE"/>
<Tool
@ -124,11 +125,11 @@ xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\PhysXLoader.dll ..\..\.
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="winhttp.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib strmiids.lib wininet.lib vfw32.lib winmm.lib libjpeg.lib libeay32.lib ws2_32.lib version.lib odbc32.lib odbccp32.lib libspeex.lib Rpcrt4.lib largeint.lib Iphlpapi.lib OpenAL32.lib"
AdditionalDependencies="winhttp.lib ogg_static.lib vorbis_static.lib vorbisfile_static.lib strmiids.lib wininet.lib vfw32.lib winmm.lib libjpeg.lib libeay32.lib ws2_32.lib version.lib odbc32.lib odbccp32.lib libspeex.lib Rpcrt4.lib largeint.lib Iphlpapi.lib OpenAL32.lib libpng.lib"
OutputFile=".\Release/plClient.exe"
LinkIncremental="1"
SuppressStartupBanner="TRUE"
AdditionalLibraryDirectories="&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\speex-1.0.1\Win32\libspeex\Release&quot;;..\..\..\..\..\StaticSDKs\Win32\Bink\lib;..\..\..\..\..\StaticSDKs\Win32\oggvorbis\lib;..\..\..\..\..\STATICSDKS\XPLATFORM\STLPORT\lib;..\..\..\..\..\StaticSDKs\Win32\WMSDK\lib;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;&quot;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32&quot;;..\..\..\..\..\StaticSDKs\Win32\PlatformSDK\Lib;&quot;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba&quot;"
AdditionalLibraryDirectories="&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\speex-1.0.1\Win32\libspeex\Release&quot;;..\..\..\..\..\StaticSDKs\Win32\Bink\lib;..\..\..\..\..\StaticSDKs\Win32\oggvorbis\lib;..\..\..\..\..\STATICSDKS\XPLATFORM\STLPORT\lib;..\..\..\..\..\StaticSDKs\Win32\WMSDK\lib;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;&quot;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32&quot;;..\..\..\..\..\StaticSDKs\Win32\PlatformSDK\Lib;&quot;..\..\..\..\..\StaticSDKs\XPlatform\jpeg-8c-rgba&quot;;&quot;..\..\..\..\..\StaticSDKs\XPlatform\png\lib&quot;"
IgnoreDefaultLibraryNames="libc.lib,libci.lib,libcmt.lib"
GenerateDebugInformation="TRUE"
AssemblyDebug="1"
@ -161,6 +162,7 @@ xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\NxCharacter.dll ..\..\.
xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\NxCooking.dll ..\..\..\..\test\
xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\NxExtensions.dll ..\..\..\..\test\
xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\PhysXLoader.dll ..\..\..\..\test\
xcopy /Y ..\..\..\..\Sources\Plasma\Apps\plClient\external\resource.dat ..\..\..\..\test\
"/>
<Tool
Name="VCPreBuildEventTool"/>
@ -363,84 +365,15 @@ xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\PhysXLoader.dll ..\..\.
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\banner.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap1.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap2.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bitmap3.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00001.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00002.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00003.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00004.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\bmp00005.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\book.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\book_cli.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\book_hig.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cnsl1.bin">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_clicked.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_disabled.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_down.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_grab.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_left.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_open.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_poised.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_right.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_u.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_up.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\cursor_upward.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\Dirt.ICO">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\headspin.ico">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\Microphone.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\plClient.rc">
<FileConfiguration
@ -461,69 +394,6 @@ xcopy /Y ..\..\..\..\..\StaticSDKs\Win32\PhysX\Bin\win32\PhysXLoader.dll ..\..\.
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</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\Speaker.bmp">
</File>
<File
RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.01.jpg">
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RelativePath="..\..\..\..\Sources\Plasma\Apps\plClient\res\xLoading_Linking.02.jpg">
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<File
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<File
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<File
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<File
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<File
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</Filter>
<Filter
Name="Text"

View File

@ -33,10 +33,10 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ogg_static.lib vorbis_static.lib vorbisfile_static.lib ksproxy.lib strmiids.lib eax.lib wininet.lib vfw32.lib winmm.lib libcrypto.a ws2_32.lib version.lib odbc32.lib odbccp32.lib eaxguid.lib binkw32.lib d3dx9.lib dinput8.lib dplayx.lib dsound.lib dxerr9.lib dxguid.lib zlibd.lib Rpcrt4.lib ijl15l.lib NxCharacter.lib PhysXLoader.lib libspeex.lib OpenAL32.lib"
AdditionalDependencies="ogg_static.lib vorbis_static.lib vorbisfile_static.lib ksproxy.lib strmiids.lib eax.lib wininet.lib vfw32.lib winmm.lib libcrypto.a ws2_32.lib version.lib odbc32.lib odbccp32.lib eaxguid.lib binkw32.lib d3dx9.lib dinput8.lib dplayx.lib dsound.lib dxerr9.lib dxguid.lib libpngd.lib zlibd.lib Rpcrt4.lib ijl15l.lib NxCharacter.lib PhysXLoader.lib libspeex.lib OpenAL32.lib"
OutputFile="$(OutDir)/plPageOptimizer.exe"
LinkIncremental="2"
AdditionalLibraryDirectories="..\..\..\..\..\StaticSDKs\Win32\Bink\lib;..\..\..\..\..\StaticSDKs\Win32\eax\lib;..\..\..\..\..\StaticSDKs\Win32\oggvorbis\lib;..\..\..\..\..\STATICSDKS\Win32\ijl\lib;..\..\..\..\..\StaticSDKs\Win32\WMSDK\lib;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\dx8.1sdk\lib;..\..\..\..\SDKs\XPlatform\ODE\lib\win32;&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs&quot;;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\speex-1.0.1\Win32\libspeex\Debug&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32&quot;;..\..\..\..\..\StaticSDKs\Win32\dx9.0c\lib"
AdditionalLibraryDirectories="..\..\..\..\..\StaticSDKs\Win32\Bink\lib;..\..\..\..\..\StaticSDKs\Win32\eax\lib;..\..\..\..\..\StaticSDKs\Win32\oggvorbis\lib;..\..\..\..\..\STATICSDKS\Win32\ijl\lib;..\..\..\..\..\StaticSDKs\Win32\WMSDK\lib;..\..\..\..\..\StaticSDKs\Win32\OpenSSL\lib;..\..\..\..\..\StaticSDKs\Win32\dx8.1sdk\lib;..\..\..\..\SDKs\XPlatform\ODE\lib\win32;&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs&quot;;..\..\..\..\..\StaticSDKs\XPlatform\png\lib;..\..\..\..\..\StaticSDKs\XPlatform\zlib\lib;..\..\..\..\..\StaticSDKs\Win32\PhysX\lib\win32;&quot;..\..\..\..\..\StaticSDKs\XPlatform\expat-1.95.7\StaticLibs\Win32&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\speex-1.0.1\Win32\libspeex\Debug&quot;;&quot;..\..\..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32&quot;;..\..\..\..\..\StaticSDKs\Win32\dx9.0c\lib"
IgnoreDefaultLibraryNames="libc.lib,libcd.lib,libci.lib"
GenerateDebugInformation="TRUE"
ProgramDatabaseFile="$(OutDir)/plPageOptimizer.pdb"
@ -83,10 +83,10 @@
Name="VCCustomBuildTool"/>
<Tool
Name="VCLinkerTool"
AdditionalDependencies="ogg_static.lib vorbis_static.lib vorbisfile_static.lib strmiids.lib wininet.lib vfw32.lib winmm.lib libeay32.lib ws2_32.lib version.lib odbc32.lib odbccp32.lib d3dx9.lib dinput8.lib dplayx.lib dsound.lib dxerr9.lib dxguid.lib zlib.lib libspeex.lib OpenAL32.lib Rpcrt4.lib NxCharacter.lib PhysXLoader.lib libjpeg.lib"
AdditionalDependencies="ogg_static.lib vorbis_static.lib vorbisfile_static.lib strmiids.lib wininet.lib vfw32.lib winmm.lib libeay32.lib ws2_32.lib version.lib odbc32.lib odbccp32.lib d3dx9.lib dinput8.lib dplayx.lib dsound.lib dxerr9.lib dxguid.lib libpng.lib zlib.lib libspeex.lib OpenAL32.lib Rpcrt4.lib NxCharacter.lib PhysXLoader.lib libjpeg.lib"
OutputFile="$(OutDir)/plPageOptimizer.exe"
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SubSystem="1"

View File

@ -22,7 +22,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\Sources\Plasma\CoreLib,..\..\..\..\Sources\Plasma\PubUtilLib\inc,..\..\..\..\..\StaticSDKs\XPlatform\zlib,..\..\..\..\Sources\AssetMan\Libs\jvCoreUtil"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -89,7 +89,7 @@
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
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RuntimeLibrary="3"
@ -254,7 +254,7 @@
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<FileConfiguration
Name="Release|Win32">
<Tool
@ -290,7 +290,7 @@
RelativePath="..\..\..\..\Sources\Plasma\Apps\plPlasmaInstaller\plUnzip.h">
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<File
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</File>
</Filter>
<Filter

View File

@ -21,7 +21,7 @@
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AdditionalIncludeDirectories="..\..\..\..\Sources\Plasma\CoreLib;..\..\..\..\Sources\Plasma\NucleusLib\inc;..\..\..\..\Sources\Plasma\PubUtilLib\inc;..\..\..\..\..\StaticSDKs\XPlatform\zlib;..\..\..\..\Sources\AssetMan\Libs\jvCoreUtil;..\..\..\..\Sources\Plasma\PubUtilLib\plHttpServer"
PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -89,7 +89,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
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AdditionalIncludeDirectories="..\..\..\..\Sources\Plasma\CoreLib;..\..\..\..\Sources\Plasma\NucleusLib\inc;..\..\..\..\Sources\Plasma\PubUtilLib\inc;..\..\..\..\..\StaticSDKs\XPlatform\zlib;..\..\..\..\Sources\AssetMan\Libs\jvCoreUtil;..\..\..\..\Sources\Plasma\PubUtilLib\plHttpServer"
PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS"
StringPooling="TRUE"
RuntimeLibrary="2"

View File

@ -282,6 +282,26 @@
PreprocessorDefinitions=""/>
</FileConfiguration>
</File>
<File
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<FileConfiguration
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<Tool
Name="VCCLCompilerTool"
Optimization="0"
AdditionalIncludeDirectories=""
PreprocessorDefinitions=""
BasicRuntimeChecks="3"/>
</FileConfiguration>
<FileConfiguration
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<Tool
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</FileConfiguration>
</File>
<File
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<FileConfiguration
@ -568,6 +588,26 @@
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<File
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<FileConfiguration
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<Tool
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<FileConfiguration
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<Tool
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<File
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<FileConfiguration
@ -899,6 +939,9 @@
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<File
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@ -950,6 +993,9 @@
<File
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<File
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<File
RelativePath="..\..\..\..\Sources\Plasma\PubUtilLib\plAvatar\plAvDefs.h">
</File>

View File

@ -0,0 +1,139 @@
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Name="plClientResMgr"
ProjectGUID="{17A0AA3A-8445-4C66-FE58-0A5C222CC474}"
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SccLocalPath="">
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ATLMinimizesCRunTimeLibraryUsage="FALSE"
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<Tool
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
EnableFunctionLevelLinking="TRUE"
ForceConformanceInForLoopScope="TRUE"
PrecompiledHeaderFile=""
AssemblerListingLocation=".\Release/"
ObjectFile=".\Release/"
ProgramDataBaseFileName=".\Release/"
WarningLevel="3"
SuppressStartupBanner="TRUE"
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CompileAs="0"/>
<Tool
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<Tool
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OutputFile=".\Release\plClientResMgr.lib"
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<Tool
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<Tool
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<Tool
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<Tool
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<Tool
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PreprocessorDefinitions="NDEBUG"
Culture="1033"/>
<Tool
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<Tool
Name="VCXMLDataGeneratorTool"/>
<Tool
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<Tool
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<Configuration
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OutputDirectory=".\Debug"
IntermediateDirectory=".\Debug"
ConfigurationType="4"
UseOfMFC="0"
ATLMinimizesCRunTimeLibraryUsage="FALSE"
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<Tool
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
ForceConformanceInForLoopScope="TRUE"
PrecompiledHeaderFile=""
AssemblerListingLocation=".\Debug/"
ObjectFile=".\Debug/"
ProgramDataBaseFileName=".\Debug/"
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SuppressStartupBanner="TRUE"
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CompileAs="0"/>
<Tool
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<Tool
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PreprocessorDefinitions="_DEBUG"
Culture="1033"/>
<Tool
Name="VCWebServiceProxyGeneratorTool"/>
<Tool
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<Tool
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<File
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</Filter>
<Filter
Name="Header Files"
Filter="h;hpp;hxx;hm;inl">
<File
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<Globals>
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</VisualStudioProject>

View File

@ -24,7 +24,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
AdditionalIncludeDirectories="../../../../../StaticSDKs\Win32\zlib\inc,../../../../../StaticSDKs\XPlatform\zlib\inc,../../../../Sources/Plasma/CoreLib"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="2"
@ -76,7 +76,7 @@
<Tool
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Optimization="0"
AdditionalIncludeDirectories="../../../../../StaticSDKs\XPlatform\zlib\inc,../../../../Sources/Plasma/CoreLib"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -127,7 +127,7 @@
<Tool
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Optimization="0"
AdditionalIncludeDirectories="../../../../../StaticSDKs\XPlatform\zlib\inc,../../../../Sources/Plasma/CoreLib"
AdditionalIncludeDirectories="../../../../../StaticSDKs\XPlatform\zlib,../../../../Sources/Plasma/CoreLib"
PreprocessorDefinitions="WIN32;_DEBUG;_LIB;STREAM_LOGGER"
BasicRuntimeChecks="3"
RuntimeLibrary="3"
@ -178,7 +178,7 @@
<Tool
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StringPooling="TRUE"
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@ -232,7 +232,7 @@
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@ -285,7 +285,7 @@
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
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RuntimeLibrary="0"
@ -336,7 +336,7 @@
<Tool
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BasicRuntimeChecks="3"
RuntimeLibrary="1"

View File

@ -22,7 +22,7 @@
<Tool
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@ -74,7 +74,7 @@
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@ -126,7 +126,7 @@
<Tool
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@ -178,7 +178,7 @@
Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB;SERVER"
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@ -229,7 +229,7 @@
<Tool
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AdditionalIncludeDirectories="../../../../../StaticSDKs/XPlatform/zlib/inc;../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc"
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PreprocessorDefinitions="WIN32;_DEBUG;_LIB;SERVER"
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BasicRuntimeChecks="3"
@ -282,7 +282,7 @@
<Tool
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Optimization="0"
AdditionalIncludeDirectories="../../../../../StaticSDKs/XPlatform/zlib/inc;../../../../Sources/Plasma/CoreLib;../../../../Sources/Plasma/NucleusLib/inc"
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@ -334,7 +334,7 @@
Name="VCCLCompilerTool"
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PreprocessorDefinitions="WIN32;NDEBUG;_LIB"
StringPooling="TRUE"
RuntimeLibrary="0"

View File

@ -22,7 +22,7 @@
Name="VCCLCompilerTool"
Optimization="2"
InlineFunctionExpansion="1"
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@ -74,7 +74,7 @@
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SOURCE_DIR = .
BINARY_DIR = .
.PHONY: all clean
all: $(BINARY_DIR)/resource.dat
$(BINARY_DIR)/resource.dat: $(SOURCE_DIR)/makeres.py $(SOURCE_DIR)/render_svg.py $(SOURCE_DIR)/create_resource_dat.py $(SOURCE_DIR)/Cursor_Base.svg $(SOURCE_DIR)/Linking_Book.svg $(SOURCE_DIR)/Loading_Text_rasterfont.svg $(SOURCE_DIR)/Voice_Chat.svg
python $(SOURCE_DIR)/makeres.py --optimize --render --package -i $(SOURCE_DIR) -o $(BINARY_DIR)
clean:
rm -rf $(BINARY_DIR)/render
rm -fv $(BINARY_DIR)/resource.dat

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#!/usr/bin/env python
from __future__ import print_function
from __future__ import with_statement
import os
import sys
import glob
import struct
from optparse import OptionParser
version = 1
def create_resource_dat(resfilepath, inrespath):
datHeader = 0xCBBCF00D
datVersion = 0x00000001
## Get list of files to archive
resourceList = glob.glob(os.path.join(inrespath, "*"))
resourceList.sort()
if len(resourceList) == 0:
print("No files found in '{0}'. Quitting.\n".format(inrespath))
return False
print("{0} resources found in '{1}'.".format(len(resourceList), inrespath, ))
## Write each resource into the output file
with open(resfilepath, "wb") as datFile:
datFile.write(struct.pack("<I",datHeader))
datFile.write(struct.pack("<I",datVersion))
datFile.write(struct.pack("<I",len(resourceList)))
for res in resourceList:
with open(res, "rb") as resFile:
name = os.path.basename(res)
datFile.write(struct.pack("<I", len(name)))
datFile.write(name)
datFile.write(struct.pack("<I", os.path.getsize(res)))
datFile.write(resFile.read())
print("{0} resources written to '{1}'.\n".format(len(resourceList), resfilepath))
return True
if __name__ == '__main__':
parser = OptionParser(usage="usage: %prog [options]", version="%prog {0}".format(version))
parser.add_option("-q", "--quiet", dest="verbose", default=True, action="store_false", help="Don't print status messages")
parser.add_option("-o", "--outfile", dest="outfile", default="resource.dat", help="Sets name for output file")
parser.add_option("-i", "--inpath", dest="inpath", default=".", help="Sets input path for files to add to resource file")
(options, args) = parser.parse_args()
## Send output to OS's null if unwanted
if not options.verbose:
sys.stdout = open(os.devnull,"w")
sys.stderr = open(os.devnull,"w")
## Compute Paths
outfile = os.path.expanduser(options.outfile)
inpath = os.path.expanduser(options.inpath)
## Do the work!
print("Creating {0}...".format(outfile))
create_resource_dat(outfile, inpath)

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#!/usr/bin/env python
import os
import sys
import glob
import subprocess
from optparse import OptionParser
if __name__ == '__main__':
parser = OptionParser(usage="usage: %prog [options]")
parser.add_option("-q", "--quiet", dest="verbose", default=True, action="store_false", help="Don't print status messages")
parser.add_option("-r", "--render", dest="render", default=False, action="store_true", help="Perform SVG Render to images")
parser.add_option("-p", "--package", dest="package", default=False, action="store_true", help="Perform packaging into resource container")
parser.add_option("-z", "--optimize", dest="optimize", default=False, action="store_true", help="Perform PNGCrush optimization on PNG resources")
parser.add_option("-o", "--outpath", dest="outpath", default=".", help="Sets output path for resource container")
parser.add_option("-i", "--inpath", dest="inpath", default=".", help="Sets input path for files to add to resource file")
(options, args) = parser.parse_args()
## Send output to OS's null if unwanted
if not options.verbose:
sys.stdout = open(os.devnull,"w")
sys.stderr = open(os.devnull,"w")
## Compute Paths
outpath = os.path.expanduser(options.outpath)
inpath = os.path.expanduser(options.inpath)
## Do the work!
if options.render:
ret = subprocess.call(["python", os.path.join(inpath, "render_svg.py"), "-i", inpath, "-o", os.path.join(outpath, "render")], stdout=sys.stdout, stderr=sys.stderr)
if ret != 0:
print("An error has occurred. Aborting.")
exit(1)
if options.optimize:
print("Optimizing PNGs with pngcrush...")
for png in glob.glob(os.path.join("render", "*.png")):
#print("pngcrushing - {0}".format(png))
ret = subprocess.call(["pngcrush", "-q", "-l 9", "-brute", png, "temp.png"], stdout=sys.stdout, stderr=sys.stderr)
if ret != 0:
print("An error has occurred. Aborting.")
exit(1)
os.remove(png)
os.rename("temp.png", png)
if options.package:
ret = subprocess.call(["python", os.path.join(inpath, "create_resource_dat.py"), "-i", os.path.join(outpath, "render"), "-o", "resource.dat"], stdout=sys.stdout, stderr=sys.stderr)
if ret != 0:
print("An error has occurred. Aborting.")
exit(1)

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#!/usr/bin/env python
from __future__ import print_function
from __future__ import with_statement
import os
import math
from xml.dom.minidom import parse
from optparse import OptionParser
import scalergba
try:
import rsvg
import cairo
except ImportError as e:
print("Rendering SVG resources requires PyGTK. Exiting...")
exit(1)
cursorList = {
"cursor_up": ["circleOuter"],
"cursor_poised": ["circleOuter", "circleInnerOpen"],
"cursor_clicked": ["circleOuter", "circleInnerClosed"],
"cursor_disabled": ["cross"],
"cursor_open": ["circleOuter", "arrowTranslucentUpper", "arrowTranslucentLower"],
"cursor_grab": ["circleOuter", "circleInnerOpen", "arrowTranslucentUpper", "arrowTranslucentLower"],
"cursor_updown_open": ["circleOuter", "circleInnerOpen", "arrowTranslucentUpper", "arrowTranslucentLower"],
"cursor_updown_closed": ["circleOuter", "circleInnerClosed", "arrowOpaqueUpper", "arrowOpaqueLower"],
"cursor_leftright_open": ["circleOuter", "circleInnerOpen", "arrowTranslucentLeft", "arrowTranslucentRight"],
"cursor_leftright_closed": ["circleOuter", "circleInnerClosed", "arrowOpaqueLeft", "arrowOpaqueRight"],
"cursor_4way_open": ["circleOuter", "circleInnerOpen", "arrowTranslucentUpper", "arrowTranslucentRight", "arrowTranslucentLower", "arrowTranslucentLeft"],
"cursor_4way_closed": ["circleOuter", "circleInnerClosed", "arrowOpaqueUpper", "arrowOpaqueRight", "arrowOpaqueLower", "arrowOpaqueLeft"],
"cursor_upward": ["circleOuter", "arrowOpaqueUpper"],
"cursor_right": ["circleOuter", "arrowOpaqueRight"],
"cursor_down": ["circleOuter", "arrowOpaqueLower"],
"cursor_left": ["circleOuter", "arrowOpaqueLeft"],
"cursor_book": ["circleOuter", "book"],
"cursor_book_poised": ["circleOuter", "circleInnerOpen", "book"],
"cursor_book_clicked": ["circleOuter", "circleInnerClosed", "book"],
}
cursorOffsetList = {
"cursor_book": [7, 7],
"cursor_book_poised": [7, 7],
"cursor_book_clicked": [7, 7]
}
textList = {
"xLoading_Linking_Text": ["background", "circles", "textLinking"],
"xLoading_Updating_Text": ["background", "circles", "textUpdating"]
}
voiceList = {
"ui_speaker": ["speakerGrille", "speakerIndicator", "speakerOuterRing"],
"ui_microphone": ["microphoneGrille", "microphoneIndicator", "microphoneOuterRing"]
}
def enable_only_layers(layerlist, layers):
for layer in layers:
if layer in layerlist:
layers[layer].setAttribute("style","")
else:
layers[layer].setAttribute("style","display:none")
# sanity check
for layer in layerlist:
if layer not in layers:
print("warning: unknown layer", layer)
def shift_all_layers(layers, shiftx, shifty):
# note: this assumes that all layers start out with no transform of their own
for layer in layers:
layers[layer].setAttribute("transform", "translate(%g,%g)" % (shiftx, shifty))
def get_layers_from_svg(svgData):
inkscapeNS = "http://www.inkscape.org/namespaces/inkscape"
layers = {}
groups = svgData.getElementsByTagName("g")
for group in groups:
if group.getAttributeNS(inkscapeNS,"groupmode") == "layer":
layers[group.getAttribute("id")] = group
return layers
def render_cursors(inpath, outpath):
scalefactor = 4
with open(os.path.join(inpath,"Cursor_Base.svg"), "r") as svgFile:
cursorSVG = parse(svgFile)
layers = get_layers_from_svg(cursorSVG)
svgwidth = float(cursorSVG.documentElement.getAttribute("width"))
svgheight = float(cursorSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, int(math.ceil(scalefactor*svgwidth)), int(math.ceil(scalefactor*svgheight)))
for cursor in cursorList:
ctx = cairo.Context(surface)
ctx.save()
ctx.set_operator(cairo.OPERATOR_CLEAR)
ctx.paint()
ctx.restore()
enabledlayers = cursorList[cursor]
enabledlayers = enabledlayers + [l + "Shadow" for l in enabledlayers]
enable_only_layers(enabledlayers, layers)
shift_all_layers(layers, *cursorOffsetList.get(cursor, [0, 0]))
svg = rsvg.Handle(data=cursorSVG.toxml())
ctx.scale(scalefactor, scalefactor)
svg.render_cairo(ctx)
outfile = os.path.join(outpath, cursor + ".png")
surface.write_to_png(outfile)
scalergba.scale(outfile, outfile, scalefactor)
def render_loading_books(inpath, outpath):
resSize = {"width":256, "height":256}
with open(os.path.join(inpath,"Linking_Book.svg"), "r") as svgFile:
bookSVG = parse(svgFile)
layers = get_layers_from_svg(bookSVG)
ratioW = resSize["width"] / float(bookSVG.documentElement.getAttribute("width"))
ratioH = resSize["height"] / float(bookSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, resSize["width"], resSize["height"])
for angle in range(0, 18):
ctx = cairo.Context(surface)
# Draw Book and Black Background
enable_only_layers(["background", "book"],layers)
svg = rsvg.Handle(data=bookSVG.toxml())
ctx.save()
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
ctx.restore()
# Draw Circles at appropriate angle
enable_only_layers(["circles"],layers)
svg = rsvg.Handle(data=bookSVG.toxml())
ctx.translate(resSize["height"] / 2, resSize["width"] / 2)
ctx.rotate(math.radians(angle*(5)))
ctx.translate(-resSize["width"] / 2, -resSize["height"] / 2)
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
surface.write_to_png(os.path.join(outpath, "xLoading_Linking.{0:02}.png".format(angle)))
def render_loading_text(inpath, outpath):
resSize = {"width":192, "height":41}
with open(os.path.join(inpath,"Loading_Text_rasterfont.svg"), "r") as svgFile:
textSVG = parse(svgFile)
layers = get_layers_from_svg(textSVG)
ratioW = resSize["width"] / float(textSVG.documentElement.getAttribute("width"))
ratioH = resSize["height"] / float(textSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, resSize["width"], resSize["height"])
for textEntry in textList:
ctx = cairo.Context(surface)
ctx.save()
ctx.set_operator(cairo.OPERATOR_CLEAR)
ctx.paint()
ctx.restore()
enable_only_layers(textList[textEntry], layers)
svg = rsvg.Handle(data=textSVG.toxml())
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
surface.write_to_png(os.path.join(outpath, textEntry + ".png"))
def render_voice_icons(inpath, outpath):
resSize = {"width":32, "height":32}
with open(os.path.join(inpath,"Voice_Chat.svg"), "r") as svgFile:
uiSVG = parse(svgFile)
layers = get_layers_from_svg(uiSVG)
ratioW = resSize["width"] / float(uiSVG.documentElement.getAttribute("width"))
ratioH = resSize["height"] / float(uiSVG.documentElement.getAttribute("height"))
surface = cairo.ImageSurface(cairo.FORMAT_ARGB32, resSize["width"], resSize["height"])
for voiceUI in voiceList:
ctx = cairo.Context(surface)
ctx.save()
ctx.set_operator(cairo.OPERATOR_CLEAR)
ctx.paint()
ctx.restore()
enable_only_layers(voiceList[voiceUI], layers)
svg = rsvg.Handle(data=uiSVG.toxml())
ctx.scale(ratioW, ratioH)
svg.render_cairo(ctx)
surface.write_to_png(os.path.join(outpath, voiceUI + ".png"))
if __name__ == '__main__':
parser = OptionParser(usage="usage: %prog [options]")
parser.add_option("-q", "--quiet", dest="verbose", default=True, action="store_false", help="Don't print status messages")
parser.add_option("-o", "--outpath", dest="outpath", default="./out", help="Sets output path for rendered images")
parser.add_option("-i", "--inpath", dest="inpath", default=".", help="Sets input path for SVG files")
(options, args) = parser.parse_args()
## Send output to OS's null if unwanted
if not options.verbose:
sys.stdout = open(os.devnull,"w")
sys.stderr = open(os.devnull,"w")
## Compute Paths
outpath = os.path.expanduser(options.outpath)
inpath = os.path.expanduser(options.inpath)
if not os.path.exists(outpath):
os.mkdir(outpath)
## Do the work!
print("Rendering SVGs...")
render_cursors(inpath, outpath)
render_loading_books(inpath, outpath)
render_loading_text(inpath, outpath)
render_voice_icons(inpath, outpath)

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#!/opt/local/bin/python2.7
# Christian Walther 2011-07-20
# Public Domain
# scalergba.py <input> <factor> <output>
#
# Scale image <input> down by <factor> (integer) and save as PNG file <output>.
#
# - Taking into account that adding (averaging) colors must be done in a linear
# color space, not with the power-law-encoded values stored in the files.
# (I know of no image processing application that does this right.)
# Gamma is hardcoded to 2.2.
# - Assuming that alpha compositing will be done directly with the raw
# power-law-encoded values rather than in the linear color space that would
# be correct, which is the way almost all software will do it, in particular
# OpenGL/Direct3D. (Photoshop has an option to do it right, maybe other
# high-end image processing software too.)
from __future__ import division
import sys
import math
try:
import Image
except ImportError:
print("Scaling requires the Python Imaging Library.")
raise
gamma = 2.2
def add(a, b):
for i, y in enumerate(b):
a[i] += y
def sub(a, b):
for i, y in enumerate(b):
a[i] -= y
def subsc(a, b):
for i in range(3):
a[i] -= b
def mul(a, b):
for i, y in enumerate(b):
a[i] *= y
def mulsc(a, b):
for i in range(3):
a[i] *= b
def pixel2linear(p):
l = [math.pow(p[i]/255.0, gamma) for i in range(3)]
if len(p) == 4:
l.append(p[3]/255.0)
else:
l.append(1.0)
return l
def pixel2nonlinear(p):
return [p[i]/255.0 for i in range(3)], p[3]/255.0 if len(p) > 3 else 1.0
def clamp(x):
return 255 if x > 255 else 0 if x < 0 else x
def linear2pixel(l):
p = [clamp(int(math.floor(math.pow(l[i], 1.0/gamma)*255 + 0.5))) for i in range(3)]
if len(l) == 4:
p.append(clamp(int(math.floor(l[3]*255 + 0.5))))
return p
def nonlinear2pixel(l):
return [clamp(int(math.floor(c*255 + 0.5))) for c in l]
def scale(infilename, outfilename, factor):
inimg = Image.open(infilename)
inpix = inimg.load()
outw = inimg.size[0] // factor
outh = inimg.size[1] // factor
outimg = Image.new("RGBA", (outw, outh), None)
outpix = outimg.load()
for oy in range(outh):
for ox in range(outw):
# scale down in linear color space to get a tentative color to compute the fixed points from
sum = [0.0, 0.0, 0.0, 0.0]
for j in range(factor):
for i in range(factor):
l = pixel2linear(inpix[ox*factor+i, oy*factor+j])
mulsc(l, l[3])
add(sum, l)
if sum[3] != 0:
mulsc(sum, 1.0/sum[3])
sum[3] /= factor*factor
# determine the two fixed points (background colors on which we will achieve the correct result) per component
# I used to use constant black and white for that, but later realized that that results in a large error (result too light) on midtones and I can do better by distributing the error more evenly. The dependency of the fixed points on the foreground color is empirical magic that has been experimentally determined to produce visually pleasing results.
fix1 = [0.04*sum[i] for i in range(3)]
fix2 = [0.4 + 0.6*sum[i] for i in range(3)]
fix1n = [math.pow(l, 1.0/gamma) for l in fix1]
fix2n = [math.pow(l, 1.0/gamma) for l in fix2]
# composite against the fixed points in nonlinear color space as that's what the image expects (only matters in areas of medium alpha), then scale down in linear color space again
f1c = [0.0, 0.0, 0.0]
for j in range(factor):
for i in range(factor):
c, a = pixel2nonlinear(inpix[ox*factor+i, oy*factor+j])
mulsc(c, a)
f = fix1n[:]
mulsc(f, 1.0 - a)
add(c, f)
add(f1c, [math.pow(p, gamma) for p in c])
mulsc(f1c, 1.0/(factor*factor))
f2c = [0.0, 0.0, 0.0]
for j in range(factor):
for i in range(factor):
c, a = pixel2nonlinear(inpix[ox*factor+i, oy*factor+j])
mulsc(c, a)
f = fix2n[:]
mulsc(f, 1.0 - a)
add(c, f)
add(f2c, [math.pow(p, gamma) for p in c])
mulsc(f2c, 1.0/(factor*factor))
# go back to gamma-encoded color space, assuming that alpha blending will be done in that
f1cn = [math.pow(l, 1.0/gamma) for l in f1c]
f2cn = [math.pow(l, 1.0/gamma) for l in f2c]
# compute color and alpha
# This gives us three alphas, in general different, but we can only output one - the best thing to do with them I can think of is to average them together and leave the color components alone, this ensures that the alpha deviation does not affect the case where background color equals foreground color.
a = [1.0 - (f2cn[i] - f1cn[i])/(fix2n[i] - fix1n[i]) for i in range(3)]
c = [(f1cn[i] - (1.0-a[i])*fix1n[i])/a[i] if math.floor(a[i]*255 + 0.5) > 0 else 0.0 for i in range(3)]
outpix[ox, oy] = tuple(nonlinear2pixel(c + [(a[0] + a[1] + a[2])/3]))
# collect pixels that ended up with alpha 0
transparent = [0]*outh*outw
for oy in range(outh):
for ox in range(outw):
if outpix[ox, oy][3] == 0:
transparent[oy*outw + ox] = 1
# expand neighboring color values from nonzero-alpha pixels into the zero-alpha region twice, so that bilinear interpolation cannot bleed the arbitrary background color (black here) from zero-alpha into nonzero-alpha territory
for i in range(2):
transp = transparent[:]
for oy in range(outh):
for ox in range(outw):
if transp[oy*outw + ox]:
count = 0
sum = [0, 0, 0]
if ox > 0:
if not transp[oy*outw + ox-1]:
add(sum, outpix[ox-1, oy][0:3])
count += 1
if ox < outw-1:
if not transp[oy*outw + ox+1]:
add(sum, outpix[ox+1, oy][0:3])
count += 1
if oy > 0:
if not transp[(oy-1)*outw + ox]:
add(sum, outpix[ox, oy-1][0:3])
count += 1
if oy < outh-1:
if not transp[(oy+1)*outw + ox]:
add(sum, outpix[ox, oy+1][0:3])
count += 1
if count > 0:
mulsc(sum, 1.0/count)
outpix[ox, oy] = tuple(clamp(int(math.floor(c + 0.5))) for c in sum) + (0,)
transparent[oy*outw + ox] = 0
outimg.save(outfilename, "PNG")
if __name__ == "__main__":
scale(sys.argv[1], sys.argv[3], int(sys.argv[2]))

View File

@ -63,29 +63,6 @@ END
// Bitmap
//
IDB_CURSOR_UP BITMAP "cursor_up.bmp"
IDB_CURSOR_DOWN BITMAP "cursor_down.bmp"
IDB_CURSOR_LEFT BITMAP "cursor_right.bmp"
IDB_CURSOR_RIGHT BITMAP "cursor_left.bmp"
IDB_CURSOR_OPEN BITMAP "cursor_open.bmp"
IDB_CURSOR_GRAB BITMAP "cursor_grab.bmp"
IDB_CURSOR_CLICKED BITMAP "cursor_clicked.bmp"
IDB_CURSOR_POISED BITMAP "cursor_poised.bmp"
IDB_CURSOR_ARROW BITMAP "cursor_u.bmp"
IDB_CURSOR_4WAYOPEN BITMAP "bitmap1.bmp"
IDB_CURSOR_UPDOWNCLOSED BITMAP "bmp00001.bmp"
IDB_CURSOR_UPDOWNOPEN BITMAP "bitmap2.bmp"
IDB_CURSOR_4WAYCLOSED BITMAP "bitmap3.bmp"
IDB_CURSOR_LEFTRIGHTCLOSED BITMAP "bmp00003.bmp"
IDB_CURSOR_LEFTRIGHTOPEN BITMAP "bmp00002.bmp"
IDB_MICROPHONE BITMAP "Microphone.bmp"
IDB_TALKING BITMAP "Speaker.bmp"
IDB_CURSOR_BOOK_HIGHLIGHT BITMAP "book_hig.bmp"
IDB_CURSOR_BOOK BITMAP "book.bmp"
IDB_CURSOR_BOOK_CLICKED BITMAP "book_cli.bmp"
IDB_CURSOR_DISABLED BITMAP "cursor_disabled.bmp"
IDB_CURSOR_HAND BITMAP "bmp00005.bmp"
IDB_CURSOR_UPWARD BITMAP "cursor_upward.bmp"
IDB_BANNER BITMAP "banner.bmp"
/////////////////////////////////////////////////////////////////////////////
@ -327,32 +304,6 @@ END
//
IDR_CNSL1 CNSL "cnsl1.bin"
/////////////////////////////////////////////////////////////////////////////
//
// JPEG
//
IDR_LOADING_01 JPEG "xLoading_Linking.01.jpg"
IDR_LOADING_02 JPEG "xLoading_Linking.02.jpg"
IDR_LOADING_03 JPEG "xLoading_Linking.03.jpg"
IDR_LOADING_04 JPEG "xLoading_Linking.04.jpg"
IDR_LOADING_05 JPEG "xLoading_Linking.05.jpg"
IDR_LOADING_06 JPEG "xLoading_Linking.06.jpg"
IDR_LOADING_07 JPEG "xLoading_Linking.07.jpg"
IDR_LOADING_08 JPEG "xLoading_Linking.08.jpg"
IDR_LOADING_09 JPEG "xLoading_Linking.09.jpg"
IDR_LOADING_10 JPEG "xLoading_Linking.10.jpg"
IDR_LOADING_11 JPEG "xLoading_Linking.11.jpg"
IDR_LOADING_12 JPEG "xLoading_Linking.12.jpg"
IDR_LOADING_13 JPEG "xLoading_Linking.13.jpg"
IDR_LOADING_14 JPEG "xLoading_Linking.14.jpg"
IDR_LOADING_15 JPEG "xLoading_Linking.15.jpg"
IDR_LOADING_16 JPEG "xLoading_Linking.16.jpg"
IDR_LOADING_17 JPEG "xLoading_Linking.17.jpg"
IDR_LOADING_18 JPEG "xLoading_Linking.18.jpg"
IDR_LOADING_LINKTEXT JPEG "xLoading_Linking_Text.jpg"
IDR_LOADING_UPDATETEXT JPEG "xLoading_Updating_Text.jpg"
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////

View File

@ -2,33 +2,10 @@
// Microsoft Visual C++ generated include file.
// Used by plClient.rc
//
#define IDB_CURSOR_UP 112
#define IDB_CURSOR_DOWN 113
#define IDB_CURSOR_RIGHT 114
#define IDB_CURSOR_LEFT 115
#define IDB_CURSOR_OPEN 116
#define IDB_CURSOR_GRAB 117
#define IDB_CURSOR_CLICKED 118
#define IDB_CURSOR_POISED 119
#define IDB_MICROPHONE 121
#define IDB_TALKING 122
#define IDB_CURSOR_ARROW 123
#define IDB_CURSOR_4WAYOPEN 124
#define IDB_CURSOR_UPDOWNCLOSED 125
#define IDB_CURSOR_UPDOWNOPEN 126
#define IDB_CURSOR_4WAYCLOSED 127
#define IDB_CURSOR_LEFTRIGHTCLOSED 128
#define IDB_CURSOR_LEFTRIGHTOPEN 129
#define IDI_ICON_DIRT 135
#define IDD_LOADING 136
#define IDD_EXCEPTION 138
#define IDR_CNSL1 139
#define IDB_CURSOR_BOOK_HIGHLIGHT 141
#define IDB_CURSOR_BOOK 142
#define IDB_CURSOR_BOOK_CLICKED 143
#define IDB_CURSOR_DISABLED 144
#define IDB_CURSOR_HAND 145
#define IDB_CURSOR_UPWARD 147
#define IDD_URUTAP_LOGIN 148
#define IDD_URU_LOGIN 149
#define IDB_BANNER 151
@ -37,26 +14,6 @@
#define IDD_URULOGIN_EULA 154
#define IDD_AUTHFAILED 155
#define IDD_AUTHENTICATING 156
#define IDR_LOADING_01 177
#define IDR_LOADING_02 178
#define IDR_LOADING_03 179
#define IDR_LOADING_04 180
#define IDR_LOADING_05 181
#define IDR_LOADING_06 182
#define IDR_LOADING_07 183
#define IDR_LOADING_08 184
#define IDR_LOADING_09 185
#define IDR_LOADING_10 186
#define IDR_LOADING_11 187
#define IDR_LOADING_12 188
#define IDR_LOADING_13 189
#define IDR_LOADING_14 190
#define IDR_LOADING_15 191
#define IDR_LOADING_16 192
#define IDR_LOADING_17 193
#define IDR_LOADING_18 194
#define IDR_LOADING_LINKTEXT 195
#define IDR_LOADING_UPDATETEXT 196
#define IDC_CRASHINFO 1001
#define IDC_COPY 1002
#define IDC_MSG 1003

View File

@ -54,6 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsStream.h"
#include "hsUtils.h"
#include "plClient.h"
#include "../plClientResMgr/plClientResMgr.h"
#include "../plNetClient/plNetClientMgr.h"
#include "../plNetClient/plNetLinkingMgr.h"
#include "../plInputCore/plInputManager.h"
@ -774,6 +775,14 @@ bool InitClient( HWND hWnd )
plResManager *resMgr = TRACKED_NEW plResManager;
resMgr->SetDataPath("dat");
hsgResMgr::Init(resMgr);
if(!plFileUtils::FileExists("resource.dat"))
{
hsMessageBox("Required file 'resource.dat' not found.", "Error", hsMessageBoxNormal);
return false;
}
plClientResMgr::Instance().ILoadResources("resource.dat");
gClient = TRACKED_NEW plClient;
if( gClient == nil )
return false;

View File

@ -57,7 +57,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plAvatar/plAvCallbackAction.h"
hsBool plListener::fPrintDbgInfo = false;

View File

@ -63,7 +63,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../pnSceneObject/plSimulationInterface.h"
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plAvatar/plAvCallbackAction.h"
// new stuff

View File

@ -176,6 +176,13 @@ void pyImage::SaveAsJPEG(const wchar* fileName, UInt8 quality)
plJPEG::Instance().WriteToFile( fileName, this->GetImage() );
}
#include "../plGImage/plPNG.h"
void pyImage::SaveAsPNG(const wchar* fileName)
{
plPNG::Instance().WriteToFile( fileName, this->GetImage() );
}
#include "hsResMgr.h"
#include "../pnKeyedObject/plUoid.h"
PyObject* pyImage::LoadJPEGFromDisk(const wchar* filename, UInt16 width, UInt16 height)

View File

@ -166,6 +166,7 @@ public:
UInt32 GetWidth(); // returns the width of the image
UInt32 GetHeight(); // returns the height of the image
void SaveAsJPEG(const wchar* fileName, UInt8 quality = 75);
void SaveAsPNG(const wchar* fileName);
static PyObject* LoadJPEGFromDisk(const wchar* filename, UInt16 width, UInt16 height); // returns pyImage
#endif
};

View File

@ -174,6 +174,41 @@ PYTHON_METHOD_DEFINITION(ptImage, saveAsJPEG, args)
PYTHON_RETURN_ERROR;
}
}
PYTHON_METHOD_DEFINITION(ptImage, saveAsPNG, args)
{
PyObject* filenameObj;
if (!PyArg_ParseTuple(args, "O", &filenameObj))
{
PyErr_SetString(PyExc_TypeError, "saveAsPNG expects a string");
PYTHON_RETURN_ERROR;
}
if (PyUnicode_Check(filenameObj))
{
int strLen = PyUnicode_GetSize(filenameObj);
wchar_t* text = TRACKED_NEW wchar_t[strLen + 1];
PyUnicode_AsWideChar((PyUnicodeObject*)filenameObj, text, strLen);
text[strLen] = L'\0';
self->fThis->SaveAsPNG(text);
delete [] text;
PYTHON_RETURN_NONE;
}
else if (PyString_Check(filenameObj))
{
// we'll allow this, just in case something goes weird
char* text = PyString_AsString(filenameObj);
wchar_t* wText = hsStringToWString(text);
self->fThis->SaveAsPNG(wText);
delete [] wText;
PYTHON_RETURN_NONE;
}
else
{
PyErr_SetString(PyExc_TypeError, "saveAsPNG expects a string");
PYTHON_RETURN_ERROR;
}
}
#endif // BUILDING_PYPLASMA
PYTHON_START_METHODS_TABLE(ptImage)
@ -183,6 +218,7 @@ PYTHON_START_METHODS_TABLE(ptImage)
PYTHON_METHOD_NOARGS(ptImage, getWidth, "Returns the width of the image"),
PYTHON_METHOD_NOARGS(ptImage, getHeight, "Returns the height of the image"),
PYTHON_METHOD(ptImage, saveAsJPEG, "Params: filename,quality=75\nSaves this image to disk as a JPEG file"),
PYTHON_METHOD(ptImage, saveAsPNG, "Params: filename\nSaves this image to disk as a PNG file"),
#endif
PYTHON_END_METHODS_TABLE;

View File

@ -545,7 +545,7 @@ hsBool pySceneObject::IsAvatar()
return false;
}
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plAvatar/plAvCallbackAction.h"
PyObject* pySceneObject::GetAvatarVelocity()
{

View File

@ -66,8 +66,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plPipeline/plDebugText.h"
#include "../plStatusLog/plStatusLog.h"
#define MICROPHONE 121
#define TALKING 122
#define MICROPHONE "ui_microphone.png"
#define TALKING "ui_speaker.png"
#define NUM_CHANNELS 1
#define VOICE_STOP_MS 2000
#define MAX_DATA_SIZE 1024 * 4 // 4 KB
@ -84,13 +84,13 @@ hsBool plVoicePlayer::fEnabled = true;
plVoiceRecorder::plVoiceRecorder()
{
plPlateManager::Instance().CreatePlate( &fDisabledIcon );
fDisabledIcon->CreateFromResource( MAKEINTRESOURCE( MICROPHONE ) );
fDisabledIcon->CreateFromResource( MICROPHONE );
fDisabledIcon->SetPosition(-0.90, -0.90);
fDisabledIcon->SetSize(0.0675, 0.09);
fDisabledIcon->SetVisible(false);
plPlateManager::Instance().CreatePlate( &fTalkIcon );
fTalkIcon->CreateFromResource( MAKEINTRESOURCE( TALKING ) );
fTalkIcon->CreateFromResource( TALKING );
fTalkIcon->SetPosition(-0.9,-0.9);
fTalkIcon->SetSize(0.0675, 0.09);
fTalkIcon->SetVisible(false);
@ -208,7 +208,7 @@ void plVoiceRecorder::DrawDisabledIcon(hsBool b)
plPlateManager::Instance().CreatePlate( &fDisabledIcon );
if (fDisabledIcon)
{
fDisabledIcon->CreateFromResource( MAKEINTRESOURCE( MICROPHONE ) );
fDisabledIcon->CreateFromResource( MICROPHONE );
fDisabledIcon->SetPosition(-0.90, -0.90);
fDisabledIcon->SetSize(0.0675, 0.09);
fDisabledIcon->SetVisible(false);
@ -225,7 +225,7 @@ void plVoiceRecorder::DrawTalkIcon(hsBool b)
{
plPlateManager::Instance().CreatePlate( &fTalkIcon );
if (fTalkIcon)
{ fTalkIcon->CreateFromResource( MAKEINTRESOURCE( TALKING ) );
{ fTalkIcon->CreateFromResource( TALKING );
fTalkIcon->SetPosition(-0.9,-0.9);
fTalkIcon->SetSize(0.0675, 0.09);
fTalkIcon->SetVisible(false);

View File

@ -39,6 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "plAvCallbackAction.h" // must be first: references havok new
// singular
#include "plAnimStage.h"

View File

@ -0,0 +1,171 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#if 0
// havok first
#include <hkdynamics/entity/rigidbody.h>
#include <hkdynamics/world/subspace.h>
#include "plAntiGravAction.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../plHavok1/plHKPhysical.h"
#include "../plAvatar/plSwimRegion.h"
#include "hsTimer.h"
// This is meant to be a specific physicsAction for the swim behavior
plAntiGravAction::plAntiGravAction(plHKPhysical *physical, plAGApplicator *rootApp) :
plAnimatedCallbackAction(physical, rootApp),
fOnGround(false),
fBuoyancy(1.f),
fSurfaceHeight(0.f),
fCurrentRegion(nil),
fHadContacts(false)
{
}
plSimDefs::ActionType plAntiGravAction::GetType()
{
return plSimDefs::kAntiGravAction;
}
void plAntiGravAction::apply(Havok::Subspace &space, Havok::hkTime time)
{
double elapsed = time.asDouble() - getRefresh().asDouble();
setRefresh(time);
IAdjustBuoyancy();
Havok::RigidBody *body = fPhysical->GetBody();
float mass = body->getMass();
Havok::Vector3 gravity = space.getGravity();
Havok::Vector3 force = -gravity * (mass * fBuoyancy);
body->applyForce(force);
hsVector3 vel;
fPhysical->GetLinearVelocitySim(vel);
fAnimPosVel.fZ = vel.fZ;
hsVector3 linCurrent(0.f, 0.f, 0.f);
hsScalar angCurrent = 0.f;
if (fCurrentRegion != nil)
fCurrentRegion->GetCurrent(fPhysical, linCurrent, angCurrent, (hsScalar)elapsed);
int numContacts = fPhysical->GetNumContacts();
fHadContacts = (numContacts > 0);
const Havok::Vector3 straightUp(0.0f, 0.0f, 1.0f);
fOnGround = false;
int i;
for (i = 0; i < numContacts; i++)
{
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
hsScalar dotUp = straightUp.dot(contact->m_normal);
if (dotUp > .5)
{
fOnGround = true;
break;
}
}
fPhysical->SetLinearVelocitySim(fAnimPosVel + linCurrent);
fPhysical->SetAngularVelocitySim(hsVector3(0.f, 0.f, fAnimAngVel + fTurnStr + angCurrent));
}
void plAntiGravAction::SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight)
{
fCurrentRegion = region;
if (region != nil)
fSurfaceHeight = surfaceHeight;
}
void plAntiGravAction::IAdjustBuoyancy()
{
// "surface depth" refers to the depth our handle object should be below
// the surface for the avatar to be "at the surface"
static const float surfaceDepth = 4.0f;
// 1.0 = neutral buoyancy
// 0 = no buoyancy (normal gravity)
// 2.0 = opposite of gravity, floating upwards
static const float buoyancyAtSurface = 1.0f;
if (fCurrentRegion == nil)
{
fBuoyancy = 0.f;
return;
}
hsMatrix44 l2w, w2l;
fPhysical->GetTransform(l2w, w2l);
float depth = fSurfaceHeight - surfaceDepth - l2w.GetTranslate().fZ;
if (depth < -1)
fBuoyancy = 0.f; // Same as being above ground. Plain old gravity.
else if (depth < 0)
fBuoyancy = 1 + depth;
else
{
hsVector3 vel;
fPhysical->GetLinearVelocitySim(vel);
if (vel.fZ > 0)
{
if (vel.fZ > fCurrentRegion->fMaxUpwardVel)
{
vel.fZ = fCurrentRegion->fMaxUpwardVel;
fPhysical->SetLinearVelocitySim(vel);
}
else
{
if (depth > 1)
fBuoyancy = fCurrentRegion->fUpBuoyancy;
else
fBuoyancy = (fCurrentRegion->fUpBuoyancy - 1) * depth + 1;
}
}
else
{
if (depth > 1)
fBuoyancy = fCurrentRegion->fDownBuoyancy;
else
fBuoyancy = (fCurrentRegion->fDownBuoyancy - 1) * depth + 1;
}
}
}
#endif

View File

@ -0,0 +1,79 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#if 0//ndef PL_ANTI_GRAV_ACTION_H
#define PL_ANTI_GRAV_ACTION_H
#include "plAvCallbackAction.h"
class plSwimRegionInterface;
class plAntiGravAction : public plAnimatedCallbackAction
{
public:
plAntiGravAction(plHKPhysical *physical, plAGApplicator *rootApp);
/** Return the type of the action as defined in the enum plSimDefs::ActionType.
Used to retrieve actions by entity/type indexing, and to
reuse actions that can be shared between entities. */
virtual plSimDefs::ActionType GetType();
/** Called by Havok at substep frequency. */
void apply(Havok::Subspace &s, Havok::hkTime time);
void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight);
hsScalar GetBuoyancy() { return fBuoyancy; }
hsBool IsOnGround() { return fOnGround; }
hsBool HadContacts() { return fHadContacts; }
protected:
void IAdjustBuoyancy();
hsBool fOnGround;
hsBool fHadContacts;
hsScalar fBuoyancy;
hsScalar fSurfaceHeight;
plSwimRegionInterface *fCurrentRegion;
};
#endif

View File

@ -39,6 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "plAvCallbackAction.h"
#include "../plStatusLog/plStatusLog.h"
#include "plArmatureEffects.h"

View File

@ -54,7 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plAvBrainHuman.h"
#include "plMatrixChannel.h"
#include "plAvatarTasks.h"
#include "plPhysicalControllerCore.h"
#include "plAvCallbackAction.h"
#include "plAvBrainCritter.h"
// global
@ -534,7 +534,8 @@ void plArmatureModBase::EnablePhysics(hsBool status, UInt16 reason /* = kDisable
// i.e. normal enabled physical
void plArmatureModBase::EnablePhysicsKinematic(hsBool status)
{
EnablePhysics(!status, kDisableReasonKinematic);
if (fController)
fController->Kinematic(status);
}
void plArmatureModBase::EnableDrawing(hsBool status, UInt16 reason /* = kDisableReasonUnknown */)
@ -2006,7 +2007,7 @@ hsBool plArmatureMod::ValidatePhysics()
return false;
if (!fController)
fController = plPhysicalControllerCore::Create(GetTarget(0)->GetKey(), fPhysHeight, fPhysWidth, (fBodyType == kBoneBaseMale || fBodyType == kBoneBaseFemale));
fController = plPhysicalControllerCore::Create(GetTarget(0)->GetKey(), fPhysHeight, fPhysWidth);
if (fController)
{
@ -2683,7 +2684,19 @@ void plArmatureMod::DumpToDebugDisplay(int &x, int &y, int lineHeight, char *str
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
hsPoint3 kPos;
char *kinematic = "n.a.";
const char* frozen = "n.a.";
if (fController)
{
fController->GetKinematicPosition(kPos);
kinematic = fController->IsKinematic() ? "on" : "off";
}
sprintf(strBuf, "kinematc(world): %.2f, %.2f, %.2f Kinematic: %3s",
kPos.fX, kPos.fY, kPos.fZ,kinematic);
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
if (fController)
frozen = fController->IsEnabled() ? "no" : "yes";

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@ -145,7 +145,6 @@ public:
kDisableReasonCCR = 0x0008,
kDisableReasonVehicle = 0x0010,
kDisableReasonGenericBrain = 0x0020,
kDisableReasonKinematic = 0x0040
};
void EnablePhysics(hsBool status, UInt16 reason = kDisableReasonUnknown);
void EnablePhysicsKinematic(hsBool status);

View File

@ -42,7 +42,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsConfig.h"
#include "hsWindows.h"
#include "plPhysicalControllerCore.h"
#include "plAvCallbackAction.h"
#include "plAvBrainCritter.h"
#include "plAvBrainHuman.h"
#include "plArmatureMod.h"
@ -127,7 +127,7 @@ protected:
///////////////////////////////////////////////////////////////////////////////
plAvBrainCritter::plAvBrainCritter(): fWalkingStrategy(nil), fCurMode(kIdle), fNextMode(kIdle), fFadingNextBehavior(true),
plAvBrainCritter::plAvBrainCritter(): fCallbackAction(nil), fCurMode(kIdle), fNextMode(kIdle), fFadingNextBehavior(true),
fLocallyControlled(false), fAvoidingAvatars(false), fFinalGoalPos(0, 0, 0), fImmediateGoalPos(0, 0, 0), fDotGoal(0),
fAngRight(0)
{
@ -145,8 +145,8 @@ plAvBrainCritter::~plAvBrainCritter()
fBehaviors[i] = nil;
}
delete fWalkingStrategy;
fWalkingStrategy = nil;
delete fCallbackAction;
fCallbackAction = nil;
fUserBehaviors.clear();
fReceivers.clear();
@ -169,8 +169,8 @@ hsBool plAvBrainCritter::Apply(double time, hsScalar elapsed)
IProcessBehavior(time, elapsed); // just continue with the currently running one
// update our controller to keep us turned and moving to where we want to go
fWalkingStrategy->SetTurnStrength(IGetTurnStrength(time));
fWalkingStrategy->RecalcVelocity(time, elapsed);
fCallbackAction->RecalcVelocity(time, time - elapsed);
fCallbackAction->SetTurnStrength(IGetTurnStrength(time));
return plArmatureBrain::Apply(time, elapsed);
}
@ -190,13 +190,13 @@ void plAvBrainCritter::Activate(plArmatureModBase* avMod)
IInitBaseAnimations();
// create the controller if we haven't done so already
if (!fWalkingStrategy)
if (!fCallbackAction)
{
plSceneObject* avObj = fArmature->GetTarget(0);
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
plPhysicalControllerCore* controller = avMod->GetController();
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
controller->SetMovementStrategy(fWalkingStrategy);
fCallbackAction = TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
fCallbackAction->ActivateController();
}
// tell people that care that we are good to go
@ -226,7 +226,7 @@ void plAvBrainCritter::Resume()
// fade in the idle
fNextMode = kIdle;
fWalkingStrategy->Reset(false);
fCallbackAction->Reset(false);
plArmatureBrain::Resume();
}

View File

@ -47,7 +47,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../pnKeyedObject/plKey.h"
class plArmatureMod;
class plWalkingStrategy;
class plWalkingController;
class plAIMsg;
class plAvBrainCritter : public plArmatureBrain
@ -127,6 +127,8 @@ public:
virtual void DumpToDebugDisplay(int& x, int& y, int lineHeight, char* strBuf, plDebugText& debugTxt);
plWalkingController* GetCallbackAction() {return fCallbackAction;}
// For the console
static bool fDrawDebug;
@ -150,7 +152,7 @@ protected:
std::vector<plArmatureMod*> IAvatarsICanSee() const;
std::vector<plArmatureMod*> IAvatarsICanHear() const;
plWalkingStrategy* fWalkingStrategy;
plWalkingController* fCallbackAction;
int fCurMode; // current behavior we are running
int fNextMode; // the next behavior to run (-1 if we aren't switching on next eval)
bool fFadingNextBehavior; // is the next behavior supposed to blend?

View File

@ -42,6 +42,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
// local includes
#include "plAvBrainDrive.h"
#include "plArmatureMod.h"
#include "plAvCallbackAction.h"
// global includes
#include "hsTimer.h"

View File

@ -39,6 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "plAvCallbackAction.h" // havok-contaminated file: must go first
// singular
#include "plAvBrainGeneric.h"
@ -93,6 +94,7 @@ plAvBrainGeneric::plAvBrainGeneric()
fFadeIn(0.0f),
fFadeOut(0.0f),
fMoveMode(kMoveRelative),
fCallbackAction(nil),
fBodyUsage(plAGAnim::kBodyUnknown)
{
}
@ -120,6 +122,7 @@ plAvBrainGeneric::plAvBrainGeneric(plAnimStageVec *stages,
fFadeIn(fadeIn),
fFadeOut(fadeOut),
fMoveMode(moveMode),
fCallbackAction(nil),
fBodyUsage(plAGAnim::kBodyUnknown)
{
}
@ -138,6 +141,7 @@ plAvBrainGeneric::plAvBrainGeneric(UInt32 exitFlags, float fadeIn, float fadeOut
fFadeIn(fadeIn),
fFadeOut(fadeOut),
fMoveMode(moveMode),
fCallbackAction(nil),
fBodyUsage(plAGAnim::kBodyUnknown)
{

View File

@ -49,6 +49,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
class plAnimStage;
class plAnimStageVec;
class plAvBrainGenericMsg;
class plHorizontalFreezeAction;
class plNotifyMsg;
/** \class plAvBrainGeneric
@ -299,6 +300,7 @@ protected:
int fCurStage; // which stage are we playing? (zero-based)
BrainType fType; // what type of brain are we?
UInt32 fExitFlags; // what will cause us to exit?
plHorizontalFreezeAction *fCallbackAction;
bool fForward; // are we currently moving forward or backward through the stages?
// this is used by the "auto-" movement types in the stages

View File

@ -42,7 +42,9 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsConfig.h"
#include "hsWindows.h"
#include "plPhysicalControllerCore.h"
#include "plAvCallbackAction.h" // subclasses a havok object; must be in first include section
#include "plAvBrainHuman.h"
#include "plAvBrainClimb.h"
#include "plAvBrainDrive.h"
@ -140,7 +142,7 @@ plAvBrainHuman::TurnCurve plAvBrainHuman::GetTurnCurve(hsBool walk)
plAvBrainHuman::plAvBrainHuman(bool isActor /* = false */) :
fHandleAGMod(nil),
fStartedTurning(-1.0f),
fWalkingStrategy(nil),
fCallbackAction(nil),
fPreconditions(0),
fIsActor(isActor)
{
@ -154,9 +156,9 @@ hsBool plAvBrainHuman::Apply(double timeNow, hsScalar elapsed)
#endif
// SetTurnStrength runs first to make sure it's set to a sane value
// (or cleared). RunStandardBehaviors may overwrite it.
fWalkingStrategy->SetTurnStrength(IGetTurnStrength(timeNow));
fCallbackAction->SetTurnStrength(IGetTurnStrength(timeNow));
RunStandardBehaviors(timeNow, elapsed);
fWalkingStrategy->RecalcVelocity(timeNow, elapsed, (fPreconditions & plHBehavior::kBehaviorTypeNeedsRecalcMask));
fCallbackAction->RecalcVelocity(timeNow, timeNow - elapsed, (fPreconditions & plHBehavior::kBehaviorTypeNeedsRecalcMask));
plArmatureBrain::Apply(timeNow, elapsed);
#ifndef _DEBUG
@ -177,13 +179,13 @@ void plAvBrainHuman::Activate(plArmatureModBase *avMod)
IInitBoneMap();
IInitAnimations();
if (!fWalkingStrategy)
if (!fCallbackAction)
{
plSceneObject* avObj = fArmature->GetTarget(0);
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
plPhysicalControllerCore* controller = avMod->GetController();
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
controller->SetMovementStrategy(fWalkingStrategy);
fCallbackAction = TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
fCallbackAction->ActivateController();
}
@ -328,8 +330,8 @@ plAvBrainHuman::~plAvBrainHuman()
delete fBehaviors[i];
fBehaviors.Reset();
delete fWalkingStrategy;
fWalkingStrategy = nil;
delete fCallbackAction;
fCallbackAction = nil;
}
void plAvBrainHuman::Deactivate()
@ -362,7 +364,7 @@ void plAvBrainHuman::Resume()
if (fAvMod->GetInputFlag(S_PUSH_TO_TALK))
IChatOn();
fWalkingStrategy->Reset(false);
fCallbackAction->Reset(false);
plArmatureBrain::Resume();
}
@ -466,23 +468,25 @@ hsBool plAvBrainHuman::MsgReceive(plMessage * msg)
{
if(ride->Entering())
{
// Switch to dynamic walking strategy
delete fWalkingStrategy;
//plAvBrainRideAnimatedPhysical *rideBrain = TRACKED_NEW plAvBrainRideAnimatedPhysical();
//fAvMod->PushBrain(rideBrain);
delete fCallbackAction;
plSceneObject* avObj = fArmature->GetTarget(0);
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
plPhysicalControllerCore* controller = fAvMod->GetController();
fWalkingStrategy = TRACKED_NEW plDynamicWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
controller->SetMovementStrategy(fWalkingStrategy);
fCallbackAction= TRACKED_NEW plRidingAnimatedPhysicalController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
fCallbackAction->ActivateController();
}
else
{
// Restore default walking strategy
delete fWalkingStrategy;
delete fCallbackAction;
plSceneObject* avObj = fArmature->GetTarget(0);
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
plPhysicalControllerCore* controller = fAvMod->GetController();
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
controller->SetMovementStrategy(fWalkingStrategy);
fCallbackAction= TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
fCallbackAction->ActivateController();
//hsStatusMessage("Got an exiting ride animated physical message");
}
}
@ -556,8 +560,8 @@ hsScalar plAvBrainHuman::IGetTurnStrength(double timeNow)
// Turning based on keypress
if ((turnLeftStrength > 0.f)
|| (turnRightStrength > 0.f)
|| (!fWalkingStrategy->IsOnGround()
&& !fWalkingStrategy->IsControlledFlight())
|| (!fCallbackAction->IsOnGround()
&& !fCallbackAction->IsControlledFlight())
) {
float t = (float)(timeNow - fStartedTurning);
float turnSpeed;
@ -589,7 +593,7 @@ hsScalar plAvBrainHuman::IGetTurnStrength(double timeNow)
result += fAvMod->GetKeyTurnStrength() * turnSpeed;
}
if (!fWalkingStrategy->IsControlledFlight())
if (!fCallbackAction->IsControlledFlight())
result += fAvMod->GetAnalogTurnStrength() * maxTurnSpeed;
return result;
@ -646,7 +650,7 @@ void plAvBrainHuman::ResetIdle()
void plAvBrainHuman::IdleOnly(bool instantOff)
{
if (!fWalkingStrategy)
if (!fCallbackAction)
return;
hsScalar rate = instantOff ? 0.f : 1.f;
@ -672,7 +676,7 @@ bool plAvBrainHuman::IsMovementZeroBlend()
void plAvBrainHuman::TurnToPoint(hsPoint3 point)
{
if (!fWalkingStrategy->IsOnGround() || IsRunningTask() || fAvMod->GetCurrentBrain() != this || !IsMovementZeroBlend())
if (!fCallbackAction->IsOnGround() || IsRunningTask() || fAvMod->GetCurrentBrain() != this || !IsMovementZeroBlend())
return;
hsPoint3 avPos;
@ -871,23 +875,23 @@ void plAvBrainHuman::Spawn(double timeNow)
hsBool plAvBrainHuman::LeaveAge()
{
plPhysicalControllerCore* controller = fAvMod->GetController();
// If our current walking strategy is dynamic, restore the default kinematic strategy.
if (!fWalkingStrategy->IsKinematic())
if(!controller->BehavingLikeAnAnimatedPhysical())
{
delete fWalkingStrategy;
controller->BehaveLikeAnimatedPhysical(true);
delete fCallbackAction;
plSceneObject* avObj = fArmature->GetTarget(0);
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
fWalkingStrategy = TRACKED_NEW plWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
fCallbackAction= TRACKED_NEW plWalkingController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
fCallbackAction->ActivateController();
}
fWalkingStrategy->Reset(true);
plArmatureBrain::LeaveAge();
// pin the physical so it doesn't fall when the world is deleted
fAvMod->EnablePhysics(false);
// this will get set to true when we hit ground
fCallbackAction->Reset(true);
return false;
}
@ -897,10 +901,11 @@ void plAvBrainHuman::DumpToDebugDisplay(int &x, int &y, int lineHeight, char *st
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
const char *grounded = fWalkingStrategy->IsOnGround() ? "yes" : "no";
const char *pushing = (fWalkingStrategy->GetPushingPhysical() ? (fWalkingStrategy->GetFacingPushingPhysical() ? "facing" : "behind") : "none");
sprintf(strBuf, "Ground: %3s, AirTime: %5.2f (Peak: %5.2f), PushingPhys: %6s",
grounded, fWalkingStrategy->GetAirTime(), fWalkingStrategy->GetImpactTime(), pushing);
const char *grounded = fCallbackAction->IsOnGround() ? "yes" : "no";
const char *falseGrounded = fCallbackAction->IsOnFalseGround() ? "yes" : "no";
const char *pushing = (fCallbackAction->GetPushingPhysical() ? (fCallbackAction->GetFacingPushingPhysical() ? "facing" : "behind") : "none");
sprintf(strBuf, "Ground: %3s, FalseGround: %3s, AirTime: %5.2f (Peak: %5.2f), PushingPhys: %6s",
grounded, falseGrounded, fCallbackAction->GetAirTime(), fCallbackAction->GetImpactTime(), pushing);
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
@ -1013,8 +1018,8 @@ hsBool Run::PreCondition(double time, float elapsed)
{
if (fAnim)
{
if (fAvMod->ForwardKeyDown() && fAvMod->FastKeyDown() && fHuBrain->fWalkingStrategy->IsOnGround() &&
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
if (fAvMod->ForwardKeyDown() && fAvMod->FastKeyDown() && fHuBrain->fCallbackAction->IsOnGround() &&
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
return true;
}
return false;
@ -1024,8 +1029,8 @@ hsBool Walk::PreCondition(double time, float elapsed)
{
if (fAnim)
{
if (fAvMod->ForwardKeyDown() && !fAvMod->FastKeyDown() && fHuBrain->fWalkingStrategy->IsOnGround() &&
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
if (fAvMod->ForwardKeyDown() && !fAvMod->FastKeyDown() && fHuBrain->fCallbackAction->IsOnGround() &&
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
return true;
}
return false;
@ -1035,8 +1040,8 @@ hsBool WalkBack::PreCondition(double time, float elapsed)
{
if (fAnim)
{
if (fAvMod->BackwardKeyDown() && !fAvMod->ForwardKeyDown() && fHuBrain->fWalkingStrategy->IsOnGround() &&
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
if (fAvMod->BackwardKeyDown() && !fAvMod->ForwardKeyDown() && fHuBrain->fCallbackAction->IsOnGround() &&
(!fHuBrain->fCallbackAction->GetPushingPhysical() || fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
return true;
}
return false;
@ -1049,7 +1054,7 @@ hsBool StepLeft::PreCondition(double time, float elapsed)
return ((fAvMod->StrafeLeftKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnLeftKeyDown())) &&
!(fAvMod->StrafeRightKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnRightKeyDown())) &&
!(fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
fHuBrain->fWalkingStrategy->IsOnGround());
fHuBrain->fCallbackAction->IsOnGround());
}
return false;
}
@ -1061,7 +1066,7 @@ hsBool StepRight::PreCondition(double time, float elapsed)
return ((fAvMod->StrafeRightKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnRightKeyDown())) &&
!(fAvMod->StrafeLeftKeyDown() || (fAvMod->StrafeKeyDown() && fAvMod->TurnLeftKeyDown())) &&
!(fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
fHuBrain->fWalkingStrategy->IsOnGround());
fHuBrain->fCallbackAction->IsOnGround());
}
return false;
}
@ -1102,8 +1107,8 @@ hsBool MovingTurnLeft::PreCondition(double time, float elapsed)
{
if (fAvMod->GetTurnStrength() > 0)
{
if (fHuBrain->fWalkingStrategy->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
if (fHuBrain->fCallbackAction->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
return true;
}
return false;
@ -1113,8 +1118,8 @@ hsBool MovingTurnRight::PreCondition(double time, float elapsed)
{
if (fAvMod->GetTurnStrength() < 0)
{
if (fHuBrain->fWalkingStrategy->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
if (fHuBrain->fCallbackAction->IsOnGround() && (fAvMod->ForwardKeyDown() || fAvMod->BackwardKeyDown()) &&
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
return true;
}
@ -1123,14 +1128,14 @@ hsBool MovingTurnRight::PreCondition(double time, float elapsed)
void Jump::IStart()
{
fHuBrain->fWalkingStrategy->EnableControlledFlight(true);
fHuBrain->fCallbackAction->EnableControlledFlight(true);
plHBehavior::IStart();
}
void Jump::IStop()
{
fHuBrain->fWalkingStrategy->EnableControlledFlight(false);
fHuBrain->fCallbackAction->EnableControlledFlight(false);
plHBehavior::IStop();
}
@ -1141,7 +1146,7 @@ hsBool StandingJump::PreCondition(double time, float elapsed)
{
if (GetStrength() > 0.f)
{
if (!fHuBrain->fWalkingStrategy->IsControlledFlight() ||
if (!fHuBrain->fCallbackAction->IsControlledFlight() ||
fAnim->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) >= fAnim->GetTimeConvert()->GetEnd())
{
return false;
@ -1153,7 +1158,7 @@ hsBool StandingJump::PreCondition(double time, float elapsed)
if (fAvMod->JumpKeyDown() &&
!fAvMod->ForwardKeyDown() &&
fAnim->GetBlend() == 0.0f &&
fHuBrain->fWalkingStrategy->IsOnGround())
fHuBrain->fCallbackAction->IsOnGround())
{
if (fAvMod->ConsumeJump())
return true;
@ -1169,7 +1174,7 @@ hsBool WalkingJump::PreCondition(double time, float elapsed)
{
if (GetStrength() > 0.f)
{
if (!fHuBrain->fWalkingStrategy->IsControlledFlight() ||
if (!fHuBrain->fCallbackAction->IsControlledFlight() ||
fAnim->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) >= fAnim->GetTimeConvert()->GetEnd())
{
return false;
@ -1182,8 +1187,8 @@ hsBool WalkingJump::PreCondition(double time, float elapsed)
!fAvMod->FastKeyDown() &&
fAvMod->ForwardKeyDown() &&
fAnim->GetBlend() == 0.0f &&
fHuBrain->fWalkingStrategy->IsOnGround() &&
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
fHuBrain->fCallbackAction->IsOnGround() &&
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
{
if (fAvMod->ConsumeJump())
return true;
@ -1199,7 +1204,7 @@ hsBool RunningJump::PreCondition(double time, float elapsed)
{
if (GetStrength() > 0.f)
{
if (!fHuBrain->fWalkingStrategy->IsControlledFlight() ||
if (!fHuBrain->fCallbackAction->IsControlledFlight() ||
fAnim->GetTimeConvert()->WorldToAnimTimeNoUpdate(time) >= fAnim->GetTimeConvert()->GetEnd())
{
return false;
@ -1212,8 +1217,8 @@ hsBool RunningJump::PreCondition(double time, float elapsed)
fAvMod->ForwardKeyDown() &&
fAvMod->FastKeyDown() &&
fAnim->GetBlend() == 0.0f &&
fHuBrain->fWalkingStrategy->IsOnGround() &&
(!fHuBrain->fWalkingStrategy->GetPushingPhysical() || !fHuBrain->fWalkingStrategy->GetFacingPushingPhysical()))
fHuBrain->fCallbackAction->IsOnGround() &&
(!fHuBrain->fCallbackAction->GetPushingPhysical() || !fHuBrain->fCallbackAction->GetFacingPushingPhysical()))
{
if (fAvMod->ConsumeJump())
return true;
@ -1238,13 +1243,13 @@ hsBool RunningImpact::PreCondition(double time, float elapsed)
{
if (fDuration > 0.0f)
fDuration = fDuration - elapsed;
else if (fHuBrain->fWalkingStrategy->IsOnGround() && fHuBrain->fWalkingStrategy->GetImpactTime() > kMinAirTime)
else if (fHuBrain->fCallbackAction->IsOnGround() && fHuBrain->fCallbackAction->GetImpactTime() > kMinAirTime)
{
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ < -kMinImpactVel)
if (fHuBrain->fCallbackAction->GetImpactVelocity().fZ < -kMinImpactVel)
{
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fY < kRunningImpactThresh)
if (fHuBrain->fCallbackAction->GetImpactVelocity().fY < kRunningImpactThresh)
{
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fCallbackAction->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
if (fMaxBlend > 1)
fMaxBlend = 1;
fDuration = 1.0f / fFadeIn;
@ -1268,13 +1273,13 @@ hsBool GroundImpact::PreCondition(double time, float elapsed)
bool result = false;
if (fDuration > 0.0f)
fDuration = fDuration - elapsed;
else if (fHuBrain->fWalkingStrategy->IsOnGround() && fHuBrain->fWalkingStrategy->GetImpactTime() > kMinAirTime)
else if (fHuBrain->fCallbackAction->IsOnGround() && fHuBrain->fCallbackAction->GetImpactTime() > kMinAirTime)
{
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ < -kMinImpactVel)
if (fHuBrain->fCallbackAction->GetImpactVelocity().fZ < -kMinImpactVel)
{
if (fHuBrain->fWalkingStrategy->GetImpactVelocity().fY >= kRunningImpactThresh)
if (fHuBrain->fCallbackAction->GetImpactVelocity().fY >= kRunningImpactThresh)
{
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fWalkingStrategy->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
fMaxBlend = 0.5f + (0.5f * (-fHuBrain->fCallbackAction->GetImpactVelocity().fZ / (kFullImpactVel - kMinImpactVel)));
if (fMaxBlend > 1)
fMaxBlend = 1;
fDuration = 1.0f / fFadeIn;
@ -1293,7 +1298,7 @@ void GroundImpact::IStop()
hsBool Fall::PreCondition(double time, float elapsed)
{
return !fHuBrain->fWalkingStrategy->IsOnGround() && fHuBrain->fWalkingStrategy->HitGroundInThisAge();
return !fHuBrain->fCallbackAction->IsOnGround() && fHuBrain->fCallbackAction->HitGroundInThisAge();
}
void Fall::Process(double time, float elapsed)
@ -1305,7 +1310,7 @@ void Fall::Process(double time, float elapsed)
if (fAnim && fAnim->GetBlend() > 0.8)
{
float panicThresh = plAvBrainHuman::kAirTimePanicThreshold;
if (panicThresh > 0.0f && fHuBrain->fWalkingStrategy->GetAirTime() > panicThresh)
if (panicThresh > 0.0f && fHuBrain->fCallbackAction->GetAirTime() > panicThresh)
{
fHuBrain->IdleOnly(); // clear the fall state; we're going somewhere new
fAvMod->PanicLink();
@ -1322,7 +1327,7 @@ void Push::Process(double time, float elapsed)
fAvMod->GetPositionAndRotationSim(&pos, &rot);
hsPoint3 lookAt;
fHuBrain->fWalkingStrategy->GetPushingPhysical()->GetPositionSim(lookAt);
fHuBrain->fCallbackAction->GetPushingPhysical()->GetPositionSim(lookAt);
hsVector3 up(0.f, 0.f, 1.f);
hsScalar angle = hsATan2(lookAt.fY - pos.fY, lookAt.fX - pos.fX) + hsScalarPI / 2;
hsQuat targRot(angle, &up);
@ -1336,23 +1341,23 @@ void Push::Process(double time, float elapsed)
globFwd = rot.Rotate(&globFwd);
if (globFwd.fX < 0)
fHuBrain->fWalkingStrategy->SetTurnStrength(-turnSpeed);
fHuBrain->fCallbackAction->SetTurnStrength(-turnSpeed);
else
fHuBrain->fWalkingStrategy->SetTurnStrength(turnSpeed);
fHuBrain->fCallbackAction->SetTurnStrength(turnSpeed);
}
//hsBool PushIdle::PreCondition(double time, float elapsed)
//{
// return (fHuBrain->fWalkingStrategy->GetPushingPhysical() &&
// fHuBrain->fWalkingStrategy->IsOnGround() &&
// return (fHuBrain->fCallbackAction->GetPushingPhysical() &&
// fHuBrain->fCallbackAction->IsOnGround() &&
// !fAvMod->TurnLeftKeyDown() && !fAvMod->TurnRightKeyDown()
// && fAvMod->GetTurnStrength() == 0);
//}
hsBool PushWalk::PreCondition(double time, float elapsed)
{
return (fHuBrain->fWalkingStrategy->GetPushingPhysical() && fHuBrain->fWalkingStrategy->GetFacingPushingPhysical() &&
fHuBrain->fWalkingStrategy->IsOnGround() &&
return (fHuBrain->fCallbackAction->GetPushingPhysical() && fHuBrain->fCallbackAction->GetFacingPushingPhysical() &&
fHuBrain->fCallbackAction->IsOnGround() &&
fAvMod->ForwardKeyDown());
}
@ -1367,7 +1372,7 @@ bool PushSimpleMultiStage(plArmatureMod *avatar, const char *enterAnim, const ch
{
plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(avatar->FindBrainByClass(plAvBrainHuman::Index()));
const char *names[3] = {enterAnim, idleAnim, exitAnim};
if (!huBrain || !huBrain->fWalkingStrategy->IsOnGround() || !huBrain->fWalkingStrategy->HitGroundInThisAge() || huBrain->IsRunningTask() ||
if (!huBrain || !huBrain->fCallbackAction->IsOnGround() || !huBrain->fCallbackAction->HitGroundInThisAge() || huBrain->IsRunningTask() ||
!avatar->IsPhysicsEnabled() || avatar->FindMatchingGenericBrain(names, 3))
return false;
@ -1431,7 +1436,7 @@ bool AvatarEmote(plArmatureMod *avatar, const char *emoteName)
if (swimBrain && swimBrain->IsSwimming())
return false;
if (huBrain && huBrain->fWalkingStrategy->IsOnGround() && huBrain->fWalkingStrategy->HitGroundInThisAge() && !huBrain->IsRunningTask() &&
if (huBrain && huBrain->fCallbackAction->IsOnGround() && huBrain->fCallbackAction->HitGroundInThisAge() && !huBrain->IsRunningTask() &&
emote && !alreadyActive && avatar->IsPhysicsEnabled())
{
plKey avKey = avatar->GetKey();

View File

@ -58,7 +58,7 @@ class plAGAnimInstance;
class plAvTask;
class plAvTaskMsg;
class plAvBrainHuman;
class plWalkingStrategy;
class plWalkingController;
class plArmatureUpdateMsg;
class plClimbMsg;
class plControlEventMsg;
@ -164,7 +164,7 @@ public:
static const hsScalar kControlledFlightThreshold;
static const hsScalar kAirTimeThreshold;
static const hsScalar kAirTimePanicThreshold;
plWalkingStrategy* fWalkingStrategy;
plWalkingController* fCallbackAction;
protected:
plAGAnim *FindCustomAnim(const char *baseName);

View File

@ -44,7 +44,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plAvBrainHuman.h"
#include "plAvBrain.h"
#include "plPhysicalControllerCore.h"
#include "plAvCallbackAction.h"
#include "../plMessage/plRideAnimatedPhysMsg.h"
@ -52,19 +52,20 @@ void plAvBrainRideAnimatedPhysical::Activate(plArmatureModBase *avMod)
{
plArmatureBrain::Activate(avMod);
IInitAnimations();
if (!fWalkingStrategy)
if (!fCallbackAction)
{
plSceneObject* avObj = fArmature->GetTarget(0);
plAGModifier* agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
plPhysicalControllerCore* controller = avMod->GetController();
fWalkingStrategy = TRACKED_NEW plDynamicWalkingStrategy(agMod->GetApplicator(kAGPinTransform), controller);
controller->SetMovementStrategy(fWalkingStrategy);
fCallbackAction = TRACKED_NEW plRidingAnimatedPhysicalController(avObj, agMod->GetApplicator(kAGPinTransform), controller);
fCallbackAction->ActivateController();
}
}
plAvBrainRideAnimatedPhysical::~plAvBrainRideAnimatedPhysical()
{
delete fWalkingStrategy;
fWalkingStrategy = nil;
delete fCallbackAction;
fCallbackAction=nil;
}
void plAvBrainRideAnimatedPhysical::Deactivate()

View File

@ -41,6 +41,8 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "plAvBrainHuman.h"
class plRidingAnimatedPhysicalController;
class plAvBrainRideAnimatedPhysical : public plAvBrainHuman
{
public:

View File

@ -46,6 +46,10 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
//
/////////////////////////////////////////////////////////////////////////////////////////
//#include <hkmath/vector3.h>
//#include <hkdynamics/entity/rigidbody.h>
#include "plAntiGravAction.h" // descends from Havok class, so must be included first, like havok objects
// singular
#include "plAvBrainSwim.h"
@ -65,6 +69,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsTimer.h"
#include "plPhysical.h"
#include "plPhysicalControllerCore.h"
#include "plAvCallbackAction.h"
// other
#include "../plPhysical/plCollisionDetector.h"
#include "../plPipeline/plDebugText.h"
@ -175,16 +180,18 @@ public:
static const float timeToMaxTurn = 0.5f;
static const float incPerSec = maxTurnSpeed / timeToMaxTurn;
float oldSpeed = fabs(fSwimBrain->fSwimStrategy->GetTurnStrength());
// hsAssert(0, "fixme physx");
float oldSpeed = fabs(fSwimBrain->fCallbackAction->GetTurnStrength());
float thisInc = elapsed * incPerSec;
float newSpeed = __min(oldSpeed + thisInc, maxTurnSpeed);
fSwimBrain->fSwimStrategy->SetTurnStrength(newSpeed * fAvMod->GetKeyTurnStrength() + fAvMod->GetAnalogTurnStrength());
fSwimBrain->fCallbackAction->SetTurnStrength(newSpeed * fAvMod->GetKeyTurnStrength() + fAvMod->GetAnalogTurnStrength());
// the turn is actually applied during PhysicsUpdate
}
virtual void IStop()
{
if (fSwimBrain->fSwimStrategy)
fSwimBrain->fSwimStrategy->SetTurnStrength(0.0f);
// hsAssert(0, "fixme physx");
if (fSwimBrain->fCallbackAction)
fSwimBrain->fCallbackAction->SetTurnStrength(0.0f);
plSwimBehavior::IStop();
}
};
@ -230,7 +237,7 @@ public:
const hsScalar plAvBrainSwim::kMinSwimDepth = 4.0f;
plAvBrainSwim::plAvBrainSwim() :
fSwimStrategy(nil),
fCallbackAction(nil),
fMode(kWalking),
fSurfaceDistance(0.f)
{
@ -243,9 +250,12 @@ plAvBrainSwim::plAvBrainSwim() :
plAvBrainSwim::~plAvBrainSwim()
{
delete fSwimStrategy;
fSwimStrategy = nil;
if(fCallbackAction)
{
IDetachAction();
delete fCallbackAction;
fCallbackAction=nil;
}
fSurfaceProbeMsg->UnRef();
int i;
@ -263,7 +273,8 @@ hsBool plAvBrainSwim::Apply(double time, hsScalar elapsed)
fMode = kWading;
plAvBrainHuman *huBrain = plAvBrainHuman::ConvertNoRef(fAvMod->GetNextBrain(this));
if (huBrain && !huBrain->fWalkingStrategy->IsOnGround())
// hsAssert(0, "fixme physx");
if (huBrain && !huBrain->fCallbackAction->IsOnGround())
{
// We're jumping in! Trigger splash effect (sound)
plArmatureEffectMsg *msg = TRACKED_NEW plArmatureEffectMsg(fAvMod->GetArmatureEffects()->GetKey(), kTime);
@ -307,7 +318,8 @@ hsBool plAvBrainSwim::Apply(double time, hsScalar elapsed)
// The contact check is so that if buoyancy bobs us a little too high, we don't
// switch to wading only to fall again.
if (fSurfaceDistance < kMinSwimDepth-.5 && fSwimStrategy->HadContacts())
// hsAssert(0, "fixme physx");
if (fSurfaceDistance < kMinSwimDepth-.5 && fCallbackAction->HadContacts())
IStartWading();
}
else if (fMode == kSwimming3D)
@ -334,12 +346,13 @@ hsBool plAvBrainSwim::MsgReceive(plMessage *msg)
else
fSurfaceDistance = -100.f;
if (fSwimStrategy)
// hsAssert(0, "fixme physx");
if (fCallbackAction)
{
if (region)
fSwimStrategy->SetSurface(region, fArmature->GetTarget(0)->GetLocalToWorld().GetTranslate().fZ + fSurfaceDistance);
fCallbackAction->SetSurface(region, fArmature->GetTarget(0)->GetLocalToWorld().GetTranslate().fZ + fSurfaceDistance);
else
fSwimStrategy->SetSurface(nil, 0.f);
fCallbackAction->SetSurface(nil, 0.f);
}
return true;
}
@ -406,16 +419,20 @@ void plAvBrainSwim::Activate(plArmatureModBase* avMod)
void plAvBrainSwim::Deactivate()
{
plArmatureBrain::Deactivate();
IDetachAction();
}
void plAvBrainSwim::Suspend()
{
if (fMode == kSwimming2D)
IDetachAction();
}
void plAvBrainSwim::Resume()
{
if (fMode == kSwimming2D)
fSwimStrategy->Reset(false);
IAttachAction();
}
bool plAvBrainSwim::IsWalking()
@ -443,6 +460,8 @@ void plAvBrainSwim::IStartWading()
for (i = 0; i < fBehaviors.GetCount(); i++)
fBehaviors[i]->SetStrength(0.f, 2.f);
IDetachAction();
if (fAvMod->IsLocalAvatar())
{
plCameraMsg* pMsg = TRACKED_NEW plCameraMsg;
@ -460,16 +479,7 @@ void plAvBrainSwim::IStartSwimming(bool is2D)
plArmatureBrain *nextBrain = fAvMod->GetNextBrain(this);
nextBrain->Suspend();
if (!fSwimStrategy)
{
plSceneObject * avObj = fArmature->GetTarget(0);
plAGModifier *agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
plPhysicalControllerCore *controller = fAvMod->GetController();
fSwimStrategy = new plSwimStrategy(agMod->GetApplicator(kAGPinTransform), controller);
}
fSwimStrategy->Reset(false);
IAttachAction();
if (is2D)
fMode = kSwimming2D;
else
@ -499,8 +509,8 @@ hsBool plAvBrainSwim::IProcessSwimming2D(double time, float elapsed)
else
behavior->SetStrength(0.f, 2.f);
}
fSwimStrategy->RecalcVelocity(time, elapsed);
// hsAssert(0, "fixme physx");
fCallbackAction->RecalcVelocity(time, time - elapsed);
return true;
}
@ -558,6 +568,59 @@ hsBool plAvBrainSwim::IInitAnimations()
return true;
}
bool plAvBrainSwim::IAttachAction()
{
bool result = false;
if(fAvMod)
{
// hsAssert(0, "fixme physx");
plPhysicalControllerCore *physical = fAvMod->GetController();
if (physical)
{
if (!fCallbackAction)
{
plSceneObject * avObj = fArmature->GetTarget(0);
plAGModifier *agMod = const_cast<plAGModifier*>(plAGModifier::ConvertNoRef(FindModifierByClass(avObj, plAGModifier::Index())));
fCallbackAction = new plSwimmingController(avObj, agMod->GetApplicator(kAGPinTransform),physical);
// physical->AttachAction(fCallbackAction, true, false);
result = true;
}
else
{
fCallbackAction->ActivateController();
}
}
}
return result;
}
bool plAvBrainSwim::IDetachAction()
{
bool result = false;
if (fCallbackAction)
{
// hsAssert(0, "fixme physx");
// plPhysical *physical = fAvMod->GetPhysical();
//
// if(physical)
// {
// physical->RemoveAction(fCallbackAction);
// result = true; // there was an action and we removed it
// }
// TODO: We get a compiler warning about deleting a pointer to an
// undefined class. So, who knows what the code is actually doing.
// Seems bad. Just putting a note in here for whoever fixes the
// physx issue.
//delete fCallbackAction;
//fCallbackAction = nil;
}
return result;
}
void plAvBrainSwim::IProbeSurface()
{
hsPoint3 ourPos = fAvMod->GetTarget(0)->GetLocalToWorld().GetTranslate();
@ -613,15 +676,21 @@ void plAvBrainSwim::DumpToDebugDisplay(int &x, int &y, int lineHeight, char *str
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
float buoy = fSwimStrategy ? fSwimStrategy->GetBuoyancy() : 0.0f;
sprintf(strBuf, "Distance to surface: %f Buoyancy: %f", fSurfaceDistance, buoy);
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
hsVector3 linV = fAvMod->GetController()->GetAchievedLinearVelocity();
sprintf(strBuf, "Linear Velocity: (%5.2f, %5.2f, %5.2f)", linV.fX, linV.fY, linV.fZ);
debugTxt.DrawString(x, y, strBuf);
y += lineHeight;
// hsAssert(0, "fixme physx");
// float buoy = fCallbackAction? fCallbackAction->GetBuoyancy() : 0.0f;
// sprintf(strBuf, "Distance to surface: %f Buoyancy: %f", fSurfaceDistance, buoy);
// debugTxt.DrawString(x, y, strBuf);
// y += lineHeight;
//
// hsVector3 linV;
// fAvMod->GetPhysical()->GetLinearVelocitySim(linV);
// hsVector3 angV;
// fAvMod->GetPhysical()->GetAngularVelocitySim(angV);
// hsScalar angle = angV.fZ > 0 ? angV.Magnitude() : -angV.Magnitude();
// sprintf(strBuf, "Velocity: Linear (%5.2f, %5.2f, %5.2f), Angular %5.2f", linV.fX, linV.fY, linV.fZ, angle);
// debugTxt.DrawString(x, y, strBuf);
// y += lineHeight;
int i;
for (i = 0; i < fBehaviors.GetCount(); i++)

View File

@ -47,10 +47,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../pnKeyedObject/plKey.h"
class plArmatureMod;
class plAntiGravAction;
class plControlEventMsg;
class plLOSRequestMsg;
class plSwimRegionInterface;
class plSwimStrategy;
class plSwimmingController;
class plAvBrainSwim : public plArmatureBrain
{
public:
@ -72,7 +73,7 @@ public:
bool IsSwimming();
hsScalar GetSurfaceDistance() { return fSurfaceDistance; }
plSwimStrategy *fSwimStrategy;
plSwimmingController *fCallbackAction;
static const hsScalar kMinSwimDepth;
protected:
@ -85,6 +86,8 @@ protected:
hsBool IProcessBehaviors(double time, float elapsed);
virtual hsBool IInitAnimations();
bool IAttachAction();
bool IDetachAction();
void IProbeSurface();
hsBool IHandleControlMsg(plControlEventMsg* msg);
float IGetTargetZ();

View File

@ -0,0 +1,579 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "plAvCallbackAction.h"
#include "../plMessage/plLOSHitMsg.h"
#include "plArmatureMod.h" // for LOS enum type
#include "plMatrixChannel.h"
#include "hsTimer.h"
#include "plPhysicalControllerCore.h"
// Generic geom utils.
hsBool LinearVelocity(hsVector3 &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
void AngularVelocity(hsScalar &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
float AngleRad2d (float x1, float y1, float x3, float y3);
inline hsVector3 GetYAxis(hsMatrix44 &mat)
{
return hsVector3(mat.fMap[1][0], mat.fMap[1][1], mat.fMap[1][2]);
}
plAnimatedController::plAnimatedController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
: fRootObject(rootObject)
, fRootApp(rootApp)
, fController(controller)
, fTurnStr(0.f)
, fAnimAngVel(0.f)
, fAnimPosVel(0.f, 0.f, 0.f)
{
}
void plAnimatedController::RecalcVelocity(double timeNow, double timePrev, hsBool useAnim /* = true */)
{
if (useAnim)
{
// while you may think it would be correct to cache this,
// what we're actually asking is "what would the animation's
// position be at the previous time given its *current*
// parameters (particularly blends)"
hsMatrix44 prevMat = ((plMatrixChannel *)fRootApp->GetChannel())->Value(timePrev, true);
hsMatrix44 curMat = ((plMatrixChannel *)fRootApp->GetChannel())->Value(timeNow, true);
// If we get a valid linear velocity (ie, we didn't wrap around in the anim),
// use it. Otherwise just reuse the previous frames velocity.
hsVector3 linearVel;
if (LinearVelocity(linearVel, (float)(timeNow - timePrev), prevMat, curMat))
fAnimPosVel = linearVel;
// Automatically sets fAnimAngVel
AngularVelocity(fAnimAngVel, (float)(timeNow - timePrev), prevMat, curMat);
}
else
{
fAnimPosVel.Set(0.f, 0.f, 0.f);
fAnimAngVel = 0.f;
}
if (fController)
fController->SetVelocities(fAnimPosVel, fAnimAngVel + fTurnStr);
}
///////////////////////////////////////////////////////////////////////////
const hsScalar plWalkingController::kControlledFlightThreshold = 1.f; // seconds
plWalkingController::plWalkingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
: plAnimatedController(rootObject, rootApp, controller)
, fHitGroundInThisAge(false)
, fWaitingForGround(false)
, fControlledFlightTime(0)
, fControlledFlight(0)
, fImpactTime(0.f)
, fImpactVelocity(0.f, 0.f, 0.f)
, fClearImpact(false)
, fGroundLastFrame(false)
{
if (fController)
{
fWalkingStrategy= TRACKED_NEW plWalkingStrategy(fController);
fController->SetMovementSimulationInterface(fWalkingStrategy);
}
else
fWalkingStrategy = nil;
}
void plWalkingController::RecalcVelocity(double timeNow, double timePrev, hsBool useAnim)
{
if (!fHitGroundInThisAge && fController && fController->IsEnabled() && fWalkingStrategy->IsOnGround())
fHitGroundInThisAge = true; // if we're not pinned and we're not in an age yet, we are now.
if (fClearImpact)
{
fImpactTime = 0.f;
fImpactVelocity.Set(0.f, 0.f, 0.f);
}
if (fController && !fWalkingStrategy->IsOnGround())
{
// PhysX Hack
// LinearVelocity is always (0,0,0) outside the PhysController
fImpactTime = fWalkingStrategy->GetAirTime();
fImpactVelocity = fController->GetAchievedLinearVelocity();
// convert orientation from subworld to avatar-local coordinates
fImpactVelocity = (hsVector3)fController->GetLocalRotation().Rotate(&fImpactVelocity);
fClearImpact = false;
}
else
fClearImpact = true;
if (IsControlledFlight())
{
if (fWalkingStrategy && fWalkingStrategy->IsOnGround())
fControlledFlightTime = fWalkingStrategy->GetAirTime();
if(fGroundLastFrame&&(fWalkingStrategy && !fWalkingStrategy->IsOnGround()))
{
//we have started to leave the ground tell the movement strategy in case it cares
fWalkingStrategy->StartJump();
}
if (fControlledFlightTime > kControlledFlightThreshold)
EnableControlledFlight(false);
}
if (fWalkingStrategy)
fGroundLastFrame = fWalkingStrategy->IsOnGround();
else
fGroundLastFrame=false;
plAnimatedController::RecalcVelocity(timeNow, timePrev, useAnim);
}
void plWalkingController::Reset(bool newAge)
{
ActivateController();
if (newAge)
{
if (fWalkingStrategy)
fWalkingStrategy->ResetAirTime();
fHitGroundInThisAge = false;
}
}
void plWalkingController::ActivateController()
{
if (fWalkingStrategy)
{
fWalkingStrategy->RefreshConnectionToControllerCore();
}
else
{
fWalkingStrategy= TRACKED_NEW plWalkingStrategy(fController);
fWalkingStrategy->RefreshConnectionToControllerCore();
}
}
bool plWalkingController::EnableControlledFlight(bool status)
{
if (status)
{
if (fControlledFlight == 0)
fControlledFlightTime = 0.f;
++fControlledFlight;
fWaitingForGround = true;
}
else
fControlledFlight = __max(--fControlledFlight, 0);
return status;
}
plWalkingController::~plWalkingController()
{
delete fWalkingStrategy;
if (fController)
fController->SetMovementSimulationInterface(nil);
}
#if 0
void plWalkingController::Update()
{
// double elapsed = time.asDouble() - getRefresh().asDouble();
// setRefresh(time);
//
// hsBool isPhysical = !fPhysical->GetProperty(plSimulationInterface::kPinned);
// const Havok::Vector3 straightUp(0.0f, 0.0f, 1.0f);
// hsBool alreadyInAge = fHitGroundInThisAge;
//
// int numContacts = fPhysical->GetNumContacts();
// bool ground = false;
// fPushingPhysical = nil;
// int i, j;
/* for(i = 0; i < numContacts; i++)
{
plHKPhysical *contactPhys = fPhysical->GetContactPhysical(i);
if (!contactPhys)
continue; // Physical no longer exists. Skip it.
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
hsScalar dotUp = straightUp.dot(contact->m_normal);
if (dotUp > .5)
ground = true;
else if (contactPhys->GetProperty(plSimulationInterface::kAvAnimPushable))
{
hsPoint3 position;
hsQuat rotation;
fPhysical->GetPositionAndRotationSim(&position, &rotation);
hsQuat inverseRotation = rotation.Inverse();
hsVector3 normal(contact->m_normal.x, contact->m_normal.y, contact->m_normal.z);
fFacingPushingPhysical = (inverseRotation.Rotate(&kAvatarForward).InnerProduct(normal) < 0 ? true : false);
fPushingPhysical = contactPhys;
}
}
// We need to check for the case where the avatar hasn't collided with "ground", but is colliding
// with a few other objects so that he's not actually falling (wedged in between some slopes).
// We do this by answering the following question (in 2d top-down space): "If you sort the contact
// normals by angle, is there a large enough gap between normals?"
//
// If you think in terms of geometry, this means a collection of surfaces are all pushing on you.
// If they're pushing from all sides, you have nowhere to go, and you won't fall. There needs to be
// a gap, so that you're pushed out and have somewhere to fall. This is the same as finding a gap
// larger than 180 degrees between sorted normals.
//
// The problem is that on top of that, the avatar needs enough force to shove him out that gap (he
// has to overcome friction). I deal with that by making the threshold (360 - (180 - 60) = 240). I've
// seen up to 220 reached in actual gameplay in a situation where we'd want this to take effect.
// This is the same running into 2 walls where the angle between them is 60.
const hsScalar threshold = hsScalarDegToRad(240);
if (!ground && numContacts >= 2)
{
// Can probably do a special case for exactly 2 contacts. Not sure if it's worth it...
fCollisionAngles.SetCount(numContacts);
for (i = 0; i < numContacts; i++)
{
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
fCollisionAngles[i] = hsATan2(contact->m_normal.y, contact->m_normal.x);
}
// numContacts is rarely larger than 6, so let's do a simple bubble sort.
for (i = 0; i < numContacts; i++)
{
for (j = i + 1; j < numContacts; j++)
{
if (fCollisionAngles[i] > fCollisionAngles[j])
{
hsScalar tempAngle = fCollisionAngles[i];
fCollisionAngles[i] = fCollisionAngles[j];
fCollisionAngles[j] = tempAngle;
}
}
}
// sorted, now we check.
for (i = 1; i < numContacts; i++)
{
if (fCollisionAngles[i] - fCollisionAngles[i - 1] >= threshold)
break;
}
if (i == numContacts)
{
// We got to the end. Check the last with the first and make your decision.
if (!(fCollisionAngles[0] - fCollisionAngles[numContacts - 1] >= (threshold - 2 * hsScalarPI)))
ground = true;
}
}
*/
bool ground = fController ? fController->GotGroundHit() : true;
bool isPhysical = true;
if (!fHitGroundInThisAge && isPhysical)
fHitGroundInThisAge = true; // if we're not pinned and we're not in an age yet, we are now.
if (IsControlledFlight())
fControlledFlightTime += (hsScalar)elapsed;
if (fControlledFlightTime > kControlledFlightThreshold && numContacts > 0)
EnableControlledFlight(false);
if (ground || !isPhysical)
{
if (!IsControlledFlight() && !IsOnGround())
{
// The first ground contact in an age doesn't count.
// if (alreadyInAge)
// {
// hsVector3 vel;
// fPhysical->GetLinearVelocitySim(vel);
// fImpactVel = vel.fZ;
// fTimeInAirPeak = (hsScalar)(fTimeInAir + elapsed);
// }
fWaitingForGround = false;
}
fTimeInAir = 0;
}
else if (elapsed < plSimulationMgr::GetInstance()->GetMaxDelta())
{
// If the simultation skipped a huge chunk of time, we didn't process the
// collisions, which could trick us into thinking we've just gone a long
// time without hitting ground. So we only count the time if this wasn't
// the case.
fTimeInAir += (hsScalar)elapsed;
}
// Tweakage so that we still fall under the right conditions.
// If we're in controlled flight, or standing still with ground solidly under us (probe hit). We only use anim velocity.
// if (!IsControlledFlight() && !(ground && fProbeHitGround && fAnimPosVel.fX == 0 && fAnimPosVel.fY == 0))
// {
// hsVector3 curV;
// fPhysical->GetLinearVelocitySim(curV);
// fAnimPosVel.fZ = curV.fZ;
//
// // Prevents us from going airborn from running up bumps/inclines.
// if (IsOnGround() && fAnimPosVel.fZ > 0.f)
// fAnimPosVel.fZ = 0.f;
//
// // Unless we're on the ground and moving, or standing still with a probe hit, we use the sim's other axes too.
// if (!(IsOnGround() && (fProbeHitGround || fAnimPosVel.fX != 0 || fAnimPosVel.fY != 0)))
// {
// fAnimPosVel.fX = curV.fX;
// fAnimPosVel.fY = curV.fY;
// }
// }
//
// fPhysical->SetLinearVelocitySim(fAnimPosVel);
// fPhysical->SetSpin(fAnimAngVel + fTurnStr, hsVector3(0.0f, 0.0f, 1.0f));
}
#endif
#if 0
/////////////////////////////////////////////////////////////////////////
plSimDefs::ActionType plHorizontalFreezeAction::GetType()
{
return plSimDefs::kHorizontalFreeze;
}
void plHorizontalFreezeAction::apply(Havok::Subspace &s, Havok::hkTime time)
{
double elapsed = time.asDouble() - getRefresh().asDouble();
setRefresh(time);
int numContacts = fPhysical->GetNumContacts();
bool ground = false;
const Havok::Vector3 straightUp(0.0f, 0.0f, 1.0f);
int i;
for(i = 0; i < numContacts; i++)
{
const Havok::ContactPoint *contact = fPhysical->GetContactPoint(i);
hsScalar dotUp = straightUp.dot(contact->m_normal);
if (dotUp > .5)
ground = true;
}
hsVector3 vel;
fPhysical->GetLinearVelocitySim(vel);
vel.fX = 0.0;
vel.fY = 0.0;
if (ground)
vel.fZ = 0;
fPhysical->SetLinearVelocitySim(vel);
fPhysical->ClearContacts();
}
#endif
plSwimmingController::plSwimmingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
:plAnimatedController(rootObject,rootApp,controller)
{
if (controller)
fSwimmingStrategy= TRACKED_NEW plSwimStrategy(controller);
else
fSwimmingStrategy = nil;
}
plSwimmingController::~plSwimmingController()
{
delete fSwimmingStrategy;
}
plRidingAnimatedPhysicalController::plRidingAnimatedPhysicalController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller)
: plWalkingController(rootObject, rootApp, controller)
{
if(controller)
fWalkingStrategy = TRACKED_NEW plRidingAnimatedPhysicalStrategy(controller);
else
fWalkingStrategy = nil;
}
plRidingAnimatedPhysicalController::~plRidingAnimatedPhysicalController()
{
delete fWalkingStrategy;
fWalkingStrategy=nil;
}
//////////////////////////////////////////////////////////////////////////
/*
Purpose:
ANGLE_RAD_2D returns the angle in radians swept out between two rays in 2D.
Discussion:
Except for the zero angle case, it should be true that
ANGLE_RAD_2D(X1,Y1,X2,Y2,X3,Y3)
+ ANGLE_RAD_2D(X3,Y3,X2,Y2,X1,Y1) = 2 * PI
Modified:
19 April 1999
Author:
John Burkardt
Parameters:
Input, float X1, Y1, X2, Y2, X3, Y3, define the rays
( X1-X2, Y1-Y2 ) and ( X3-X2, Y3-Y2 ) which in turn define the
angle, counterclockwise from ( X1-X2, Y1-Y2 ).
Output, float ANGLE_RAD_2D, the angle swept out by the rays, measured
in radians. 0 <= ANGLE_DEG_2D < 2 PI. If either ray has zero length,
then ANGLE_RAD_2D is set to 0.
*/
static float AngleRad2d ( float x1, float y1, float x3, float y3 )
{
float value;
float x;
float y;
x = ( x1 ) * ( x3 ) + ( y1 ) * ( y3 );
y = ( x1 ) * ( y3 ) - ( y1 ) * ( x3 );
if ( x == 0.0 && y == 0.0 ) {
value = 0.0;
}
else
{
value = atan2 ( y, x );
if ( value < 0.0 )
{
value = (float)(value + TWO_PI);
}
}
return value;
}
static hsBool LinearVelocity(hsVector3 &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat)
{
bool result = false;
hsPoint3 startPos(0.0f, 0.0f, 0.0f); // default position (at start of anim)
hsPoint3 prevPos = prevMat.GetTranslate(); // position previous frame
hsPoint3 nowPos = curMat.GetTranslate(); // position current frame
hsVector3 prev2Now = (hsVector3)(nowPos - prevPos); // frame-to-frame delta
if (fabs(prev2Now.fX) < 0.0001f && fabs(prev2Now.fY) < 0.0001f && fabs(prev2Now.fZ) < 0.0001f)
{
outputV.Set(0.f, 0.f, 0.f);
result = true;
}
else
{
hsVector3 start2Now = (hsVector3)(nowPos - startPos); // start-to-frame delta
float prev2NowMagSqr = prev2Now.MagnitudeSquared();
float start2NowMagSqr = start2Now.MagnitudeSquared();
float dot = prev2Now.InnerProduct(start2Now);
// HANDLING ANIMATION WRAPPING:
// the vector from the animation origin to the current frame should point in roughly
// the same direction as the vector from the previous animation position to the
// current animation position.
//
// If they don't agree (dot < 0,) then we probably mpst wrapped around.
// The right answer would be to compare the current frame to the start of
// the anim loop, but it's cheaper to cheat and return false,
// telling the caller to use the previous frame's velocity.
if (dot > 0.0f)
{
prev2Now /= elapsed;
float xfabs = fabs(prev2Now.fX);
float yfabs = fabs(prev2Now.fY);
float zfabs = fabs(prev2Now.fZ);
static const float maxVel = 20.0f;
hsBool valid = xfabs < maxVel && yfabs < maxVel && zfabs < maxVel;
if (valid)
{
outputV = prev2Now;
result = true;
}
}
}
return result;
}
static void AngularVelocity(hsScalar &outputV, float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat)
{
outputV = 0.f;
hsScalar appliedVelocity = 0.0f;
hsVector3 prevForward = GetYAxis(prevMat);
hsVector3 curForward = GetYAxis(curMat);
hsScalar angleSincePrev = AngleRad2d(curForward.fX, curForward.fY, prevForward.fX, prevForward.fY);
hsBool sincePrevSign = angleSincePrev > 0.0f;
if (angleSincePrev > hsScalarPI)
angleSincePrev = angleSincePrev - TWO_PI;
const hsVector3 startForward = hsVector3(0, -1.0, 0); // the Y orientation of a "resting" armature....
hsScalar angleSinceStart = AngleRad2d(curForward.fX, curForward.fY, startForward.fX, startForward.fY);
hsBool sinceStartSign = angleSinceStart > 0.0f;
if (angleSinceStart > hsScalarPI)
angleSinceStart = angleSinceStart - TWO_PI;
// HANDLING ANIMATION WRAPPING:
// under normal conditions, the angle from rest to the current frame will have the same
// sign as the angle from the previous frame to the current frame.
// if it does not, we have (most likely) wrapped the motivating animation from frame n back
// to frame zero, creating a large angle from the previous frame to the current one
if (sincePrevSign == sinceStartSign)
{
// signs are the same; didn't wrap; use the frame-to-frame angle difference
appliedVelocity = angleSincePrev / elapsed; // rotation / time
if (fabs(appliedVelocity) < 3)
{
outputV = appliedVelocity;
}
}
}

View File

@ -0,0 +1,217 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef PL_HK_CALLBACK_ACTION_H
#define PL_HK_CALLBACK_ACTION_H
#include "hsGeometry3.h"
#include "hsMatrix44.h"
#include "hsTemplates.h"
#include "../pnKeyedObject/plKey.h"
#include "../plPhysical/plSimDefs.h"
#include "../pnMessage/plMessage.h"
#include "plPhysicalControllerCore.h"
class plLOSHitMsg;
class plAGApplicator;
class plSceneObject;
class plPhysical;
class plAvatarController;
class plCoordinateInterface;
class plPhysicalControllerCore;
// Used by the other controllers to actually move the avatar. The actual
// implementation is in the physics system.
/*class plPhysicalController
{
public:
// Implemented in the physics system. If you're linking this without that for
// some reason, just stub this function out.
//
// Pass in the key to the root sceneobject for the avatar
static plPhysicalController* Create(plKey ownerSO, hsScalar height, hsScalar width);
virtual ~plPhysicalController() {}
// A disabled avatar doesn't move or accumulate air time if he's off the ground.
virtual void Enable(bool enable) = 0;
virtual bool IsEnabled() const = 0;
// Set the LOS DB this avatar will be in (only one)
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) = 0;
// Call this once per frame with the velocities of the avatar in avatar space.
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel) = 0;
// Gets the actual velocity we achieved in the last step (relative to our subworld)
virtual const hsVector3& GetLinearVelocity() const = 0;
virtual void ResetAchievedLinearVelocity() = 0;
// Get and set the current subworld for the avatar. Use nil for the main world.
virtual plKey GetSubworld() const = 0;
virtual void SetSubworld(plKey world) = 0;
// If IsOnGround returns false, GetAirTime will tell you how long the avatar
// has been airborne. Use ResetAirTime to reset the air time to zero, for
// cases like when the avatar spawns into a new age.
virtual bool IsOnGround() const = 0;
virtual bool IsOnFalseGround() const = 0;
virtual hsScalar GetAirTime() const = 0;
virtual void ResetAirTime() = 0;
virtual plPhysical* GetPushingPhysical() const = 0;
virtual bool GetFacingPushingPhysical() const = 0;
// A helper function to get the coordinate interface for the avatars current
// world. Handy if you need to convert points to and from that. This will
// return nil if the avatar is in the main world (ie, you don't need to do
// any translation).
virtual const plCoordinateInterface* GetSubworldCI() const = 0;
// For the avatar SDL only
virtual void GetState(hsPoint3& pos, float& zRot) = 0;
virtual void SetState(const hsPoint3& pos, float zRot) = 0;
// kinematic stuff .... should be just for when playing a behavior...
virtual void Kinematic(bool state) = 0;
virtual bool IsKinematic() = 0;
virtual void GetKinematicPosition(hsPoint3& pos) = 0;
virtual const hsMatrix44& GetPrevSubworldW2L() = 0;
//when seeking no longer want to interact with exclusion regions
virtual void SetSeek(bool seek)=0;
};
*/
class plAvatarController
{
public:
virtual ~plAvatarController() {}
};
class plAnimatedController : public plAvatarController
{
public:
plAnimatedController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual void RecalcVelocity(double timeNow, double timePrev, hsBool useAnim = true);
void SetTurnStrength(hsScalar val) { fTurnStr = val; }
hsScalar GetTurnStrength() { return fTurnStr; }
virtual void ActivateController()=0;
protected:
plSceneObject* fRootObject;
plPhysicalControllerCore* fController;
plAGApplicator* fRootApp;
hsScalar fAnimAngVel;
hsVector3 fAnimPosVel;
hsScalar fTurnStr; // Explicit turning, separate from animations
};
class plWalkingController : public plAnimatedController
{
public:
plWalkingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual ~plWalkingController();
virtual void RecalcVelocity(double timeNow, double timePrev, hsBool useAnim = true);
void Reset(bool newAge);
bool IsControlledFlight() const { return fControlledFlight != 0; }
bool IsOnGround() const { return fWalkingStrategy ? fWalkingStrategy->IsOnGround() : true; }
bool IsOnFalseGround() const { return fWalkingStrategy ? fWalkingStrategy->IsOnFalseGround() : true; }
bool HitGroundInThisAge() const { return fHitGroundInThisAge; }
bool EnableControlledFlight(bool status);
hsScalar GetAirTime() const { return fWalkingStrategy ? fWalkingStrategy->GetAirTime() : 0.f; }
void ResetAirTime() { if (fWalkingStrategy) fWalkingStrategy->ResetAirTime(); }
hsScalar GetForwardVelocity() const;
void ActivateController();
// Check these after the avatar the avatar hits the ground for his total
// hangtime and impact velocity.
hsScalar GetImpactTime() const { return fImpactTime; }
const hsVector3& GetImpactVelocity() const { return fImpactVelocity; }
plPhysical* GetPushingPhysical() const
{
if(fController)return fController->GetPushingPhysical();
else return nil;
}
bool GetFacingPushingPhysical() const
{ if(fController)return fController->GetFacingPushingPhysical();
else return false;
}
protected:
bool fHitGroundInThisAge;
bool fWaitingForGround; // We've gone airborne. IsOnGround() returns false until we hit ground again.
hsScalar fControlledFlightTime;
int fControlledFlight; // Count of how many are currently forcing flight
plWalkingStrategy* fWalkingStrategy;
hsScalar fImpactTime;
hsVector3 fImpactVelocity;
bool fClearImpact;
bool fGroundLastFrame;//used for a test to pass the event of first getting air during a jump
static const hsScalar kControlledFlightThreshold;
};
class plSwimmingController: public plAnimatedController
{
public :
plSwimmingController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual ~plSwimmingController();
void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight){
fSwimmingStrategy->SetSurface(region,surfaceHeight);
}
hsScalar GetBuoyancy() { return fSwimmingStrategy->GetBuoyancy(); }
hsBool IsOnGround() { return fSwimmingStrategy->IsOnGround(); }
hsBool HadContacts() { return fSwimmingStrategy->HadContacts();}
void Enable(bool en){if (fController) fController->Enable(en);}
plPhysicalControllerCore* GetController(){return fController;}
virtual void ActivateController(){fSwimmingStrategy->RefreshConnectionToControllerCore();}
protected:
plSwimStrategy* fSwimmingStrategy;
};
class plRidingAnimatedPhysicalController: public plWalkingController
{
public:
plRidingAnimatedPhysicalController(plSceneObject* rootObject, plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual ~plRidingAnimatedPhysicalController();
};
#endif // PL_HK_CALLBACK_ACTION_H

View File

@ -39,7 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "plPhysicalControllerCore.h"
#include "../plAvatar/plAvCallbackAction.h"
#include "hsTypes.h"
@ -129,7 +129,7 @@ bool plAvLadderMod::IIsReadyToClimb()
if (armMod)
{
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(armMod->GetCurrentBrain());
if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround())
if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround())
movingForward = true;
}

View File

@ -54,7 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plAGAnim.h"
#include "plArmatureMod.h"
#include "plAvatarMgr.h"
#include "plPhysicalControllerCore.h"
#include "plAvCallbackAction.h"
// other
#include "../plMessage/plAvatarMsg.h"
@ -462,10 +462,10 @@ hsBool plAvTaskSeek::IFinishPosition(hsPoint3 &newPosition,
{
// While warping, we might be hovering just above the ground. Don't want that to
// trigger any falling behavior.
if(brain&&brain->fWalkingStrategy)
if(brain&&brain->fCallbackAction)
{
brain->fWalkingStrategy->ResetAirTime();
brain->fCallbackAction->ResetAirTime();
}
// how far will we translate this frame?
float thisDist = kFloatSpeed * elapsed;

View File

@ -47,7 +47,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plAvatar/plAvBrainClimb.h"
#include "../plAvatar/plAvBrainDrive.h"
#include "../plAvatar/plAnimStage.h"
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plAvatar/plAvCallbackAction.h"
#include "../pnSceneObject/plSceneObject.h"
#include "../pnMessage/plSDLModifierMsg.h"
#include "../plSDL/plSDL.h"

View File

@ -53,7 +53,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plAGAnimInstance.h"
#include "plAGModifier.h"
#include "plMatrixChannel.h"
#include "plPhysicalControllerCore.h"
#include "plAvCallbackAction.h"
#include "plAvatarMgr.h"
// global
@ -689,7 +689,7 @@ hsBool plAvOneShotTask::Process(plArmatureMod *avatar, plArmatureBrain *brain, d
if(fEnablePhysicsAtEnd)
{
#if 0//ndef PLASMA_EXTERNAL_RELEASE
if (!humanBrain || humanBrain->fWalkingStrategy->HitGroundInThisAge())
if (!humanBrain || humanBrain->fCallbackAction->HitGroundInThisAge())
{
// For some reason, calling CheckValidPosition at the beginning of
// an age can cause detectors to incorrectly report collisions. So

View File

@ -41,286 +41,310 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#ifndef PLPHYSICALCONTROLLERCORE_H
#define PLPHYSICALCONTROLLERCORE_H
#include "hsGeometry3.h"
#include "hsMatrix44.h"
#include "hsQuat.h"
#include "hsTemplates.h"
#include "../pnKeyedObject/plKey.h"
#include "../plPhysical/plSimDefs.h"
#include <vector>
#include "../pnMessage/plMessage.h"
#include "hsQuat.h"
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1
#define kSLOPELIMIT (cosf(hsScalarDegToRad(55.f)))
class plCoordinateInterface;
class plPhysical;
class plMovementStrategy;
class plAGApplicator;
class plPXPhysical;
class plSwimRegionInterface;
#define kSlopeLimit (cosf(hsScalarDegToRad(55.f)))
//Replacement for for plPhysicalController stripped out some walk specific code
//plPhysicalControllerCore needs to have movement strategies registered to it these will then
//be called by the controller during the simulation steps. The Strategies need to at least have an
// Apply and Update definition. Everything else should be movement specific. I hope to come back and
//and refactor when I have time this in the future.
enum plControllerCollisionFlags
{
kSides = 1,
kTop = (1 << 1),
kBottom = (1 << 2)
{
kSides=1,
kTop= (1<<1),
kBottom=(1<<2),
};
struct plControllerSweepRecord
class plMovementStrategySimulationInterface
{
public:
virtual void Apply(hsScalar delSecs)=0;
virtual void Update(hsScalar delSecs)=0;
//most strategies don't require this. Only the ones that require behavior like a physical or need
//something after the sim step. this used to be taken care of by Update, but this was moved to take care of
//some of the frame lag
virtual void PostStep(hsScalar delSecs){};
virtual void IAddContactNormals(hsVector3& vec){fContactNormals.Append(vec);}
virtual void AddOnTopOfObject(plPhysical* phys){ fOnTopOf.Append(phys);}
virtual void LeaveAge()
{
fContactNormals.SetCount(0);
fOnTopOf.SetCount(0);
}
protected:
hsTArray<hsVector3> fContactNormals;
hsTArray<plPhysical* > fOnTopOf;
};
class plControllerSweepRecord
{
public:
plPhysical *ObjHit;
hsPoint3 Point;
hsVector3 Normal;
hsPoint3 locHit;//World space
hsScalar TimeHit;//Normalized between 0 and 1
hsVector3 Norm;
};
bool operator<(const plControllerSweepRecord left, const plControllerSweepRecord right);
class plPhysicalControllerCore
{
public:
plPhysicalControllerCore(plKey ownerSceneObject, hsScalar height, hsScalar radius);
virtual ~plPhysicalControllerCore() { }
// An ArmatureMod has its own idea about when physics should be enabled/disabled.
// Use plArmatureModBase::EnablePhysics() instead.
virtual ~plPhysicalControllerCore();
virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults)=0;
virtual void SetMovementSimulationInterface(plMovementStrategySimulationInterface* strat){fMovementInterface=strat;}
virtual void Apply(hsScalar delSecs);
virtual void Update(hsScalar delSecs);
virtual void PostStep(hsScalar delSecs);
// A disabled avatar doesn't move or accumulate air time if he's off the ground.
virtual void Enable(bool enable) = 0;
virtual bool IsEnabled() { return fEnabled; }
// Subworld
virtual plKey GetSubworld() { return fWorldKey; }
virtual bool IsEnabled() {return fEnabled;}
virtual plKey GetSubworld() {return fWorldKey;}
virtual void SetSubworld(plKey world) = 0;
virtual const plCoordinateInterface* GetSubworldCI();
virtual const plCoordinateInterface* GetSubworldCI() const = 0;
// For the avatar SDL only
virtual void GetState(hsPoint3& pos, float& zRot) = 0;
virtual void SetState(const hsPoint3& pos, float zRot) = 0;
// The LOS DB this avatar is in (only one)
virtual plSimDefs::plLOSDB GetLOSDB() { return fLOSDB; }
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; }
// Movement strategy
virtual void SetMovementStrategy(plMovementStrategy* strategy) = 0;
// Global location
virtual const hsMatrix44& GetLastGlobalLoc() { return fLastGlobalLoc; }
virtual void SetGlobalLoc(const hsMatrix44& l2w) = 0;
// Local sim position
virtual void GetPositionSim(hsPoint3& pos) = 0;
// Move kinematic controller
virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults) = 0;
// Set linear velocity on dynamic controller
virtual void SetLinearVelocitySim(const hsVector3& linearVel) = 0;
// Sweep the controller path from startPos through endPos
virtual int SweepControllerPath(const hsPoint3& startPos,const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics,
UInt32& vsSimGroups, std::vector<plControllerSweepRecord>& hits) = 0;
// any clean up for the controller should go here
virtual void LeaveAge() = 0;
// Local rotation
const hsQuat& GetLocalRotation() const { return fLocalRotation; }
// kinematic stuff .... should be just for when playing a behavior...
virtual void Kinematic(bool state) = 0;
virtual bool IsKinematic() = 0;
virtual void GetKinematicPosition(hsPoint3& pos) = 0;
virtual const hsMatrix44& GetPrevSubworldW2L() = 0;
//when seeking no longer want to interact with exclusion regions
virtual void SetSeek(bool seek){fSeeking=seek;}
virtual bool IsSeeking(){return fSeeking;}
static plPhysicalControllerCore* Create(plKey ownerSO, hsScalar height, hsScalar radius);
virtual plMovementStrategySimulationInterface* GetMovementInterface(){return fMovementInterface;}
plPhysicalControllerCore(plKey ownerSceneObject, hsScalar height, hsScalar radius);
virtual plKey GetOwner(){return fOwner;};
// Set the LOS DB this avatar will be in (only one)
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; } ;
virtual plSimDefs::plLOSDB GetLOSDB() {return fLOSDB ; }
virtual const hsMatrix44& GetLastGlobalLoc()=0;
virtual void SetKinematicLoc(const hsMatrix44& l2w)=0;
virtual void SetGlobalLoc(const hsMatrix44& l2w)=0;
virtual bool IsEnabledChanged(){return fEnableChanged;}
virtual void HandleEnableChanged()=0;
virtual bool IsKinematicChanged(){return fKinematicChanged;}
virtual void GetPositionSim(hsPoint3& pos)=0;
virtual void HandleKinematicChanged()=0;
virtual bool IsKinematicEnableNextUpdate(){return fKinematicEnableNextUpdate;}
virtual void HandleKinematicEnableNextUpdate()=0;
virtual void MoveKinematicToController(hsPoint3& pos)=0;
virtual void UpdateControllerAndPhysicalRep()=0;
virtual void CheckAndHandleAnyStateChanges();
virtual void UpdateSubstepNonPhysical();
virtual const hsPoint3& GetLocalPosition()=0;
const hsQuat& GetLocalRotation() { return fLocalRotation; }
virtual void MoveActorToSim();
virtual void OverrideAchievedVelocity(hsVector3 newAchievedVel)
{//because of things like superjumps this is needed I'd rather not, but can't help it
fAchievedLinearVelocity=newAchievedVel;
}
//any clean up for the controller should go here
virtual void LeaveAge()=0;
hsVector3 DisplacementLastStep(){return fDisplacementThisStep;}
hsVector3 MeanVelocityForLastStep()
{
hsVector3 vel=fDisplacementThisStep;
return vel/fSimLength;
}
void SendCorrectionMessages();
void IncrementAngle(hsScalar deltaAngle);
void UpdateWorldRelativePos();
virtual void SetLinearVelocity(const hsVector3& linearVel){fLinearVelocity=linearVel;}
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
virtual void SetAngularVelocity(const hsScalar angvel){ fAngularVelocity=angvel;}
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel)
{
fLinearVelocity=linearVel;
fAngularVelocity=angVel;
}
// Linear velocity
void SetLinearVelocity(const hsVector3& linearVel) { fLinearVelocity = linearVel; }
const hsVector3& GetLinearVelocity() const { return fLinearVelocity; }
// Acheived linear velocity
const hsVector3& GetAchievedLinearVelocity() const { return fAchievedLinearVelocity; }
void OverrideAchievedLinearVelocity(const hsVector3& linearVel) { fAchievedLinearVelocity = linearVel; }
void ResetAchievedLinearVelocity() { fAchievedLinearVelocity.Set(0.f, 0.f, 0.f); }
// SceneObject
plKey GetOwner() { return fOwner; }
// When seeking no longer want to interact with exclude regions
void SetSeek(bool seek) { fSeeking = seek; }
bool IsSeeking() const { return fSeeking; }
// Pushing physical
plPhysical* GetPushingPhysical() const { return fPushingPhysical; }
void SetPushingPhysical(plPhysical* phys) { fPushingPhysical = phys; }
bool GetFacingPushingPhysical() const { return fFacingPushingPhysical; }
void SetFacingPushingPhysical(bool facing) { fFacingPushingPhysical = facing; }
// Controller dimensions
hsScalar GetRadius() const { return fRadius; }
hsScalar GetHeight() const { return fHeight; }
// Create a new controller instance - Implemented in the physics system
static plPhysicalControllerCore* Create(plKey ownerSO, hsScalar height, hsScalar radius, bool human);
virtual const hsVector3& GetLinearVelocity() ;
virtual hsScalar GetAngularVelocity(){return fAngularVelocity;}
virtual const hsVector3& GetAchievedLinearVelocity()const {return fAchievedLinearVelocity;}
plPhysical* GetPushingPhysical();
bool GetFacingPushingPhysical();
virtual void SetPushingPhysical(plPhysical* pl){fPushingPhysical=pl;}
virtual void SetFacingPushingPhysical(bool ans){fFacingPushingPhysical=ans;}
//To be Used during runtime conversions, say to switch a tall controller to a ball for swimming
virtual void SetControllerDimensions(hsScalar radius, hsScalar height)=0;
virtual hsScalar GetControllerWidth(){return fRadius;}
virtual hsScalar GetControllerHeight(){return fHeight;}
virtual void ResetAchievedLinearVelocity()
{
fAchievedLinearVelocity.Set(0.f,0.f,0.f);
}
virtual int SweepControllerPath(const hsPoint3& startPos,const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics, UInt32& vsSimGroups, std::multiset< plControllerSweepRecord >& WhatWasHitOut)=0;
//this should only be used to force a move it could place your head into a wall and that would be good
virtual hsScalar GetHeight() {return fHeight;}
virtual hsScalar GetRadius() {return fRadius;}
//Wether the avatar thing has mass and forces things down or not, and changes the way things move
//This is an attempt fix things like riding on an animated physical
virtual void BehaveLikeAnimatedPhysical(hsBool actLikeAnAnimatedPhys)=0;
virtual hsBool BehavingLikeAnAnimatedPhysical()=0;
protected:
virtual void IHandleEnableChanged() = 0;
void IApply(hsScalar delSecs);
void IUpdate(int numSubSteps, hsScalar alpha);
void IUpdateNonPhysical(hsScalar alpha);
void ISendCorrectionMessages(bool dirtySynch = false);
plKey fOwner;
plKey fWorldKey;
hsScalar fHeight;
hsScalar fRadius;
plKey fWorldKey;
plSimDefs::plLOSDB fLOSDB;
plMovementStrategy* fMovementStrategy;
hsScalar fSimLength;
hsQuat fLocalRotation;
hsPoint3 fLocalPosition;
hsPoint3 fLastLocalPosition;
hsMatrix44 fLastGlobalLoc;
hsMatrix44 fPrevSubworldW2L;
hsVector3 fLinearVelocity;
hsVector3 fAchievedLinearVelocity;
plPhysical* fPushingPhysical;
bool fFacingPushingPhysical;
bool fSeeking;
bool fEnabled;
bool fEnableChanged;
};
class plMovementStrategy
{
public:
plMovementStrategy(plPhysicalControllerCore* controller);
virtual ~plMovementStrategy() { }
virtual void Apply(hsScalar delSecs) = 0;
virtual void Update(hsScalar delSecs) { }
virtual void AddContactNormals(hsVector3& vec) { }
virtual void Reset(bool newAge);
virtual bool IsKinematic() { return true; }
protected:
plPhysicalControllerCore* fController;
};
class plAnimatedMovementStrategy : public plMovementStrategy
{
public:
plAnimatedMovementStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual ~plAnimatedMovementStrategy() { }
virtual void RecalcVelocity(double timeNow, hsScalar elapsed, hsBool useAnim = true);
void SetTurnStrength(hsScalar val) { fTurnStr = val; }
hsScalar GetTurnStrength() const { return fTurnStr; }
private:
void IRecalcLinearVelocity(float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
void IRecalcAngularVelocity(float elapsed, hsMatrix44 &prevMat, hsMatrix44 &curMat);
plAGApplicator* fRootApp;
hsVector3 fAnimLinearVel;
hsScalar fAnimAngularVel;
hsScalar fTurnStr;
};
class plWalkingStrategy : public plAnimatedMovementStrategy
{
public:
plWalkingStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual ~plWalkingStrategy() { }
virtual void Apply(hsScalar delSecs);
virtual void Update(hsScalar delSecs);
virtual void AddContactNormals(hsVector3& vec);
virtual void Reset(bool newAge);
virtual void RecalcVelocity(double timeNow, hsScalar elapsed, hsBool useAnim = true);
bool HitGroundInThisAge() const { return fHitGroundInThisAge; }
bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
hsScalar GetAirTime() const { return fTimeInAir; }
void ResetAirTime() { fTimeInAir = 0.0f; }
hsScalar GetImpactTime() const { return fImpactTime; }
const hsVector3& GetImpactVelocity() const { return fImpactVelocity; }
bool EnableControlledFlight(bool status);
bool IsControlledFlight() const { return fControlledFlight != 0; }
plPhysical* GetPushingPhysical() const;
bool GetFacingPushingPhysical() const;
protected:
static const hsScalar kAirTimeThreshold;
static const hsScalar kControlledFlightThreshold;
hsTArray<hsVector3> fSlidingNormals;
hsVector3 fImpactVelocity;
hsScalar fImpactTime;
hsScalar fTimeInAir;
bool fEnableChanged;
bool fKinematic;
bool fKinematicEnableNextUpdate;
bool fKinematicChanged;
plMovementStrategySimulationInterface* fMovementInterface;
hsMatrix44 fLastGlobalLoc;
hsPoint3 fLocalPosition;
hsQuat fLocalRotation;
hsMatrix44 fPrevSubworldW2L;
hsVector3 fDisplacementThisStep;
hsScalar fSimLength;
hsScalar fControlledFlightTime;
int fControlledFlight;
//physical properties
hsVector3 fLinearVelocity;
hsScalar fAngularVelocity;
hsVector3 fAchievedLinearVelocity;
plPhysical* fPushingPhysical;
bool fFacingPushingPhysical;
bool fNeedsResize;
};
class plMovementStrategy: public plMovementStrategySimulationInterface
{
public:
virtual void SetControllerCore(plPhysicalControllerCore* core)
{
fCore=core;
fCore->SetMovementSimulationInterface(this);
}
virtual void RefreshConnectionToControllerCore()
{
fCore->SetMovementSimulationInterface(this);
//fCore->SetControllerDimensions(fPreferedControllerWidth,fPreferedControllerHeight);
fCore->BehaveLikeAnimatedPhysical(this->IRequireBehaviourLikeAnAnimatedPhysical());
}
plMovementStrategy(plPhysicalControllerCore* core);
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
virtual void SetLinearAcceleration(const hsVector3& accel){fLinearAcceleration=accel;}
virtual const hsVector3& GetLinearAcceleration()const{return fLinearAcceleration;}
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
virtual void ResetAchievedLinearVelocity()
{
hsVector3 AchievedLinearVelocity(0.f,0.f,0.f);
if(fCore)fCore->OverrideAchievedVelocity(AchievedLinearVelocity);
}
//proxy functions for Controller Core
virtual hsScalar GetAirTime() const { return fTimeInAir; }
virtual void ResetAirTime() { fTimeInAir = 0.f; }
protected:
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical()=0;
virtual void IApplyKinematic();
plPhysicalControllerCore* fCore;
hsVector3 fLinearAcceleration;
hsScalar fAngularAcceleration;
plKey fOwner;
static const hsScalar kAirTimeThreshold;
hsScalar fTimeInAir;
hsScalar fPreferedControllerWidth;
hsScalar fPreferedControllerHeight;
};
class plWalkingStrategy: public plMovementStrategy
{
public:
plWalkingStrategy(plPhysicalControllerCore* core):plMovementStrategy(core)
{
fGroundHit=false;
fFalseGround=false;
fHitHead=false;
fCore->SetMovementSimulationInterface(this);
fPreferedControllerWidth=core->GetControllerWidth();
fPreferedControllerHeight=core->GetControllerHeight();
fOnTopOfAnimatedPhysLastFrame=false;
}
virtual ~plWalkingStrategy(){};
virtual void Apply(hsScalar delSecs);
virtual void Update(hsScalar delSecs);
bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; }
void GroundHit() { fGroundHit = true; }
virtual void IAddContactNormals(hsVector3& vec);
virtual void StartJump(){};
protected:
void ICheckForFalseGround();
bool fGroundHit;
bool fFalseGround;
bool fHeadHit;
bool fSliding;
bool fHitHead;
bool fOnTopOfAnimatedPhysLastFrame;
hsTArray<hsVector3> fPrevSlidingNormals;
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical(){return true;}
bool fClearImpact;
bool fHitGroundInThisAge;
};
class plSwimStrategy : public plAnimatedMovementStrategy
class plSwimStrategy: public plMovementStrategy
{
public:
plSwimStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual ~plSwimStrategy() { }
plSwimStrategy(plPhysicalControllerCore *core);
virtual ~plSwimStrategy(){};
void SetSurface(plSwimRegionInterface *region, hsScalar surfaceHeight);
virtual void Apply(hsScalar delSecs);
virtual void AddContactNormals(hsVector3& vec);
void SetSurface(plSwimRegionInterface* region, hsScalar surfaceHeight);
hsScalar GetBuoyancy() const { return fBuoyancy; }
bool IsOnGround() const { return fOnGround; }
bool HadContacts() const { return fHadContacts; }
virtual void Update(hsScalar delSecs);
hsScalar GetBuoyancy() { return fBuoyancy; }
hsBool IsOnGround() { return fOnGround; }
hsBool HadContacts() { return fHadContacts; }
virtual void IAddContactNormals(hsVector3& vec);
protected:
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical(){return true;}
private:
void IAdjustBuoyancy();
hsScalar fBuoyancy;
hsBool fOnGround;
hsBool fHadContacts;
hsScalar fSurfaceHeight;
plSwimRegionInterface *fCurrentRegion;
bool fOnGround;
bool fHadContacts;
};
class plDynamicWalkingStrategy : public plWalkingStrategy
class plRidingAnimatedPhysicalStrategy : public plWalkingStrategy
{
public:
plDynamicWalkingStrategy(plAGApplicator* rootApp, plPhysicalControllerCore* controller);
virtual ~plDynamicWalkingStrategy() { }
plRidingAnimatedPhysicalStrategy(plPhysicalControllerCore *core ) :
fNeedVelocityOverride(false),fStartJump(false),plWalkingStrategy(core){};
virtual ~plRidingAnimatedPhysicalStrategy(){};
virtual void Apply(hsScalar delSecs);
virtual bool IsKinematic() { return false; }
virtual void Update(hsScalar delSecs);
virtual void PostStep(hsScalar delSecs);
bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; }
void GroundHit() { fGroundHit = true; }
virtual void StartJump(){fStartJump = true;}
protected:
bool ICheckForGround(hsScalar& zVelocity);
virtual hsBool IRequireBehaviourLikeAnAnimatedPhysical(){return false;}
bool ICheckMove(const hsPoint3& startPos, const hsPoint3& desiredPos);
hsBool fNeedVelocityOverride;
hsVector3 fOverrideVelocity;
bool fStartJump;
};
#endif// PLPHYSICALCONTROLLERCORE_H

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsUtils.h"
#include "hsStream.h"
#include "hsResMgr.h"
#include "plJPEG/plJPEG.h"
#include "plGImage/plPNG.h"
#include "plGImage/plMipmap.h"
#include "plClientResMgr.h"
//// Singleton Instance ///////////////////////////////////////////////////////
plClientResMgr& plClientResMgr::Instance(void)
{
static plClientResMgr theInstance;
return theInstance;
}
plClientResMgr::plClientResMgr()
{
this->ClientResources = TRACKED_NEW std::map<std::string, plMipmap*>;
}
plClientResMgr::~plClientResMgr()
{
if (this->ClientResources) {
std::map<std::string, plMipmap*>::iterator it;
for (it = this->ClientResources->begin(); it != this->ClientResources->end(); ++it) {
if (it->second)
it->second->UnRef();
}
delete this->ClientResources;
}
}
void plClientResMgr::ILoadResources(const char* resfile)
{
if (!resfile) {
return;
}
wchar* wFilename = hsStringToWString(resfile);
hsUNIXStream in;
if (in.Open(wFilename, L"rb")) {
UInt32 header = in.ReadSwap32();
UInt32 version = in.ReadSwap32();
UInt32 num_resources = 0;
switch (version) {
case 1:
num_resources = in.ReadSwap32();
for (int i = 0; i < num_resources; i++) {
plMipmap* res_data = NULL;
UInt32 res_size = 0;
char* tmp_name = in.ReadSafeStringLong();
std::string res_name = std::string(tmp_name);
std::string res_type = res_name.substr(res_name.length() - 4, 4);
delete tmp_name;
// Version 1 doesn't encode format, so we'll try some simple
// extension sniffing
if (res_type == ".png") {
// Read resource stream size, but the PNG has that info in the header
// so it's not needed
res_size = in.ReadSwap32();
res_data = plPNG::Instance().ReadFromStream(&in);
} else if (res_type == ".jpg") {
// Don't read resource stream size, as plJPEG's reader will need it
res_data = plJPEG::Instance().ReadFromStream(&in);
} else {
// Original Myst5 format only is known to support Targa,
// so default fallback is targa
// TODO - Add plTarga::ReadFromStream()
// for now, just skip the unknown resource and put NULL into the map
res_size = in.ReadSwap32();
in.Skip(res_size);
}
(*this->ClientResources)[res_name] = res_data;
}
break;
default:
break;
}
in.Close();
}
delete wFilename;
}
plMipmap* plClientResMgr::getResource(const char* resname)
{
plMipmap* resmipmap = NULL;
std::map<std::string, plMipmap*>::iterator it = this->ClientResources->find(resname);
if (it != this->ClientResources->end()) {
resmipmap = it->second;
} else {
hsAssert(resmipmap, "Unknown client resource requested.");
}
return resmipmap;
}

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _plClientResMgr_h
#define _plClientResMgr_h
#include <map>
#include <string>
class plMipmap;
class plClientResMgr {
protected:
std::map<std::string, plMipmap*>* ClientResources;
public:
plClientResMgr();
~plClientResMgr();
void ILoadResources(const char* resfile);
plMipmap* getResource(const char* resname);
static plClientResMgr& Instance(void);
};
#endif // _plClientResMgr_

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/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include "hsStream.h"
#include "hsExceptions.h"
#include "hsUtils.h"
#include "plPNG.h"
#include "../plGImage/plMipmap.h"
#include <png.h>
#define PNGSIGSIZE 8
// Custom functions to read and write data from or to an hsStream
// used by libPNG's respective functions
void pngReadDelegate(png_structp png_ptr, png_bytep png_data, png_size_t length)
{
hsStream* inStream = (hsStream*)png_get_io_ptr(png_ptr);
inStream->Read(length, (UInt8*)png_data);
}
void pngWriteDelegate(png_structp png_ptr, png_bytep png_data, png_size_t length)
{
hsStream* outStream = (hsStream*)png_get_io_ptr(png_ptr);
outStream->Write(length, (UInt8*)png_data);
}
//// Singleton Instance ///////////////////////////////////////////////////////
plPNG& plPNG::Instance(void)
{
static plPNG theInstance;
return theInstance;
}
//// IRead ////////////////////////////////////////////////////////////////////
// Given an open hsStream, reads the PNG data off of the
// stream and decodes it into a new plMipmap. The mipmap's buffer ends up
// being a packed RGBA buffer.
// Returns a pointer to the new mipmap if successful, NULL otherwise.
plMipmap* plPNG::IRead(hsStream* inStream)
{
plMipmap* newMipmap = NULL;
png_structp png_ptr;
png_infop info_ptr;
png_infop end_info;
try {
// Check PNG Signature
png_byte sig[PNGSIGSIZE];
inStream->Read8Bytes((char*) sig);
if (!png_sig_cmp(sig, 0, PNGSIGSIZE)) {
// Allocate required structs
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
throw(false);
}
info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
throw(false);
}
end_info = png_create_info_struct(png_ptr);
if (!end_info) {
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
throw(false);
}
// Assign delegate function for reading from hsStream
png_set_read_fn(png_ptr, (png_voidp)inStream, pngReadDelegate);
// Get PNG Header information
png_set_sig_bytes(png_ptr, PNGSIGSIZE);
png_read_info(png_ptr, info_ptr);
png_uint_32 imgWidth = png_get_image_width(png_ptr, info_ptr);
png_uint_32 imgHeight = png_get_image_height(png_ptr, info_ptr);
png_uint_32 bitdepth = png_get_bit_depth(png_ptr, info_ptr);
png_uint_32 channels = png_get_channels(png_ptr, info_ptr);
png_uint_32 color_type = png_get_color_type(png_ptr, info_ptr);
// Convert images to RGB color space
switch (color_type) {
case PNG_COLOR_TYPE_PALETTE:
png_set_palette_to_rgb(png_ptr);
channels = 3;
break;
case PNG_COLOR_TYPE_GRAY:
if (bitdepth < 8) {
png_set_expand_gray_1_2_4_to_8(png_ptr);
}
bitdepth = 8;
break;
}
// Convert transparency (if needed) to a full alpha channel
if (png_get_valid(png_ptr, info_ptr, PNG_INFO_tRNS)) {
png_set_tRNS_to_alpha(png_ptr);
channels += 1;
} else if (channels == 3) {
// Add an opaque alpha channel if still none exists
png_set_filler(png_ptr, 0xff, PNG_FILLER_AFTER);
channels = 4;
}
// Invert color byte-order as used by plMipmap for DirectX
png_set_bgr(png_ptr);
/// Construct a new mipmap to hold everything
newMipmap = TRACKED_NEW plMipmap(imgWidth, imgHeight, plMipmap::kARGB32Config, 1, plMipmap::kUncompressed);
char* destp = (char*)newMipmap->GetImage();
png_bytep* row_ptrs = TRACKED_NEW png_bytep[imgHeight];
const unsigned int stride = imgWidth * bitdepth * channels / 8;
// Assign row pointers to the appropriate locations in the newly-created Mipmap
for (size_t i = 0; i < imgHeight; i++) {
row_ptrs[i] = (png_bytep)destp + (i * stride);
}
png_read_image(png_ptr, row_ptrs);
png_read_end(png_ptr, end_info);
// Clean up allocated structs
png_destroy_read_struct(&png_ptr, &info_ptr, &end_info);
delete [] row_ptrs;
}
} catch (...) {
if (newMipmap != NULL) {
delete newMipmap;
newMipmap = NULL;
}
}
return newMipmap;
}
plMipmap* plPNG::ReadFromFile(const char* fileName)
{
wchar* wFilename = hsStringToWString(fileName);
plMipmap* retVal = ReadFromFile(wFilename);
delete [] wFilename;
return retVal;
}
plMipmap* plPNG::ReadFromFile(const wchar* fileName)
{
hsUNIXStream in;
if (!in.Open(fileName, L"rb")) {
return false;
}
plMipmap* ret = IRead(&in);
in.Close();
return ret;
}
hsBool plPNG::IWrite(plMipmap* source, hsStream* outStream)
{
hsBool result = true;
try {
// Allocate required structs
png_structp png_ptr = png_create_write_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (!png_ptr) {
throw(false);
}
png_infop info_ptr = png_create_info_struct(png_ptr);
if (!info_ptr) {
png_destroy_write_struct(&png_ptr, (png_infopp)NULL);
throw(false);
}
// Assign delegate function for writing to hsStream
png_set_write_fn(png_ptr, (png_voidp)outStream, pngWriteDelegate, NULL);
UInt8 psize = source->GetPixelSize();
png_set_IHDR(png_ptr, info_ptr, source->GetWidth(), source->GetHeight(), 8, PNG_COLOR_TYPE_RGB_ALPHA,
PNG_INTERLACE_NONE, PNG_COMPRESSION_TYPE_DEFAULT, PNG_FILTER_TYPE_DEFAULT);
// Invert color byte-order as used by plMipmap for DirectX
png_set_bgr(png_ptr);
// Write out the image metadata
png_write_info(png_ptr, info_ptr);
char* srcp = (char*)source->GetImage();
png_bytep* row_ptrs = TRACKED_NEW png_bytep[source->GetHeight()];
const unsigned int stride = source->GetWidth() * source->GetPixelSize() / 8;
// Assign row pointers to the appropriate locations in the newly-created Mipmap
for (size_t i = 0; i < source->GetHeight(); i++) {
row_ptrs[i] = (png_bytep)srcp + (i * stride);
}
png_write_image(png_ptr, row_ptrs);
png_write_end(png_ptr, info_ptr);
// Clean up allocated structs
png_destroy_write_struct(&png_ptr, &info_ptr);
delete [] row_ptrs;
} catch (...) {
result = false;
}
return result;
}
hsBool plPNG::WriteToFile(const char* fileName, plMipmap* sourceData)
{
wchar* wFilename = hsStringToWString(fileName);
hsBool retVal = WriteToFile(wFilename, sourceData);
delete [] wFilename;
return retVal;
}
hsBool plPNG::WriteToFile(const wchar* fileName, plMipmap* sourceData)
{
hsUNIXStream out;
if (!out.Open(fileName, L"wb")) {
return false;
}
hsBool ret = IWrite(sourceData, &out);
out.Close();
return ret;
}

View File

@ -0,0 +1,71 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef _plPNG_h
#define _plPNG_h
//// Class Definition /////////////////////////////////////////////////////////
class plMipmap;
class hsStream;
class plPNG {
protected:
plMipmap* IRead(hsStream* inStream);
hsBool IWrite(plMipmap* source, hsStream* outStream);
public:
plMipmap* ReadFromStream(hsStream* inStream) { return IRead(inStream); }
plMipmap* ReadFromFile(const char* fileName);
plMipmap* ReadFromFile(const wchar* fileName);
hsBool WriteToStream(hsStream* outStream, plMipmap* sourceData) { return IWrite(sourceData, outStream); }
hsBool WriteToFile(const char* fileName, plMipmap* sourceData);
hsBool WriteToFile(const wchar* fileName, plMipmap* sourceData);
static plPNG& Instance(void);
};
#endif // _plPNG_h

View File

@ -55,14 +55,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plPipeline/plPlates.h"
#include "../plPipeline/plDebugText.h"
#include "../plGImage/plMipmap.h"
#include "hsWindows.h"
#include "../NucleusLib/inc/plPipeline.h"
// base size of the cursor
#define CURSOR_SIZE_X 0.0675f
#define CURSOR_SIZE_Y 0.09f
// The resolution that uses the base size of the cursor.
// All other resolutions will scale the cursor size to keep the same physical size.
#define BASE_WIDTH 1024
@ -447,16 +444,16 @@ void plMouseDevice::SetDisplayResolution(hsScalar Width, hsScalar Height)
IUpdateCursorSize();
}
void plMouseDevice::CreateCursor( int cursor )
void plMouseDevice::CreateCursor( char* cursor )
{
if( fCursor == nil )
{
plPlateManager::Instance().CreatePlate( &fCursor );
fCursor->CreateFromResource( MAKEINTRESOURCE( cursor ) );
fCursor->CreateFromResource(cursor);
}
else
{
fCursor->ReloadFromResource( MAKEINTRESOURCE( cursor ) );
fCursor->ReloadFromResource(cursor);
}
fCursor->SetPosition( 0, 0, 0 );
IUpdateCursorSize();
@ -470,7 +467,7 @@ void plMouseDevice::IUpdateCursorSize()
if(fCursor)
{
// set the size of the cursor based on resolution.
fCursor->SetSize( CURSOR_SIZE_X * BASE_WIDTH / fWidth, CURSOR_SIZE_Y * BASE_HEIGHT / fHeight );
fCursor->SetSize( 2*fCursor->GetMipmap()->GetWidth()/fWidth, 2*fCursor->GetMipmap()->GetHeight()/fHeight );
}
}
@ -557,7 +554,7 @@ void plMouseDevice::ShowCursor(hsBool override)
fInstance->fCursor->SetVisible( true );
}
void plMouseDevice::NewCursor(int cursor)
void plMouseDevice::NewCursor(char* cursor)
{
fInstance->fCursorID = cursor;
fInstance->CreateCursor(cursor);

View File

@ -50,7 +50,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../pnInputCore/plOSMsg.h"
#include "hsBitVector.h"
#include "hsTemplates.h"
#include "../../apps/plClient/res/resource.h"
class plMessage;
enum plKeyDef;
struct plMouseInfo;
@ -142,27 +141,27 @@ protected:
class plPlate;
#define CURSOR_UP IDB_CURSOR_UP
#define CURSOR_DOWN IDB_CURSOR_DOWN
#define CURSOR_RIGHT IDB_CURSOR_RIGHT
#define CURSOR_LEFT IDB_CURSOR_LEFT
#define CURSOR_OPEN IDB_CURSOR_OPEN
#define CURSOR_GRAB IDB_CURSOR_GRAB
#define CURSOR_CLICKED IDB_CURSOR_CLICKED
#define CURSOR_POISED IDB_CURSOR_POISED
#define CURSOR_ARROW IDB_CURSOR_ARROW
#define CURSOR_4WAY_OPEN IDB_CURSOR_4WAYOPEN
#define CURSOR_4WAY_CLOSED IDB_CURSOR_4WAYCLOSED
#define CURSOR_UPDOWN_CLOSED IDB_CURSOR_UPDOWNCLOSED
#define CURSOR_UPDOWN_OPEN IDB_CURSOR_UPDOWNOPEN
#define CURSOR_LEFTRIGHT_CLOSED IDB_CURSOR_LEFTRIGHTCLOSED
#define CURSOR_LEFTRIGHT_OPEN IDB_CURSOR_LEFTRIGHTOPEN
#define CURSOR_OFFER_BOOK IDB_CURSOR_BOOK
#define CURSOR_OFFER_BOOK_HI IDB_CURSOR_BOOK_HIGHLIGHT
#define CURSOR_OFFER_BOOK_CLICKED IDB_CURSOR_BOOK_CLICKED
#define CURSOR_CLICK_DISABLED IDB_CURSOR_DISABLED
#define CURSOR_HAND IDB_CURSOR_HAND
#define CURSOR_UPWARD IDB_CURSOR_UPWARD
#define CURSOR_UP "cursor_up.png"
#define CURSOR_UPWARD "cursor_upward.png"
#define CURSOR_DOWN "cursor_down.png"
#define CURSOR_RIGHT "cursor_right.png"
#define CURSOR_LEFT "cursor_left.png"
#define CURSOR_OPEN "cursor_open.png"
#define CURSOR_GRAB "cursor_grab.png"
#define CURSOR_CLICKED "cursor_clicked.png"
#define CURSOR_POISED "cursor_poised.png"
#define CURSOR_4WAY_OPEN "cursor_4way_open.png"
#define CURSOR_4WAY_CLOSED "cursor_4way_closed.png"
#define CURSOR_UPDOWN_OPEN "cursor_updown_open.png"
#define CURSOR_UPDOWN_CLOSED "cursor_updown_closed.png"
#define CURSOR_LEFTRIGHT_OPEN "cursor_leftright_open.png"
#define CURSOR_LEFTRIGHT_CLOSED "cursor_leftright_closed.png"
#define CURSOR_OFFER_BOOK "cursor_book.png"
#define CURSOR_OFFER_BOOK_HI "cursor_book_poised.png"
#define CURSOR_OFFER_BOOK_CLICKED "cursor_book_clicked.png"
#define CURSOR_CLICK_DISABLED "cursor_disabled.png"
#define CURSOR_HAND "cursor_up.png"
#define CURSOR_ARROW "cursor_up.png"
class plInputEventMsg;
@ -195,7 +194,7 @@ public:
static void SetMsgAlways(bool b) { plMouseDevice::bMsgAlways = b; }
static void ShowCursor(hsBool override = false);
static void NewCursor(int cursor);
static void NewCursor(char* cursor);
static void HideCursor(hsBool override = false);
static bool GetHideCursor() { return plMouseDevice::bCursorHidden; }
static void SetCursorOpacity( hsScalar opacity = 1.f );
@ -225,11 +224,11 @@ protected:
plPlate *fCursor;
int fCursorID;
char* fCursorID;
static plMouseDevice* fInstance;
static plMouseInfo fDefaultMouseControlMap[];
void CreateCursor( int cursor );
void CreateCursor( char* cursor );
void IUpdateCursorSize();
static bool bMsgAlways;
static bool bCursorHidden;

View File

@ -251,7 +251,7 @@ void plInputInterfaceMgr::ResetClickableState()
void plInputInterfaceMgr::IUpdateCursor( Int32 newCursor )
{
int mouseCursorResID;
char* mouseCursorResID;
fCurrentCursor = newCursor;

View File

@ -73,7 +73,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plAvatar/plArmatureMod.h"
#include "../plAvatar/plAvBrain.h"
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plAvatar/plAvCallbackAction.h"
#include "../plModifier/plInterfaceInfoModifier.h"
#include "../pnModifier/plLogicModBase.h"
#include "../plVault/plVault.h"

View File

@ -54,6 +54,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plMessage/plAvatarMsg.h"
#include "plPhysical.h"
#include "../plPhysical/plSimDefs.h"
#include "../plAvatar/plAvCallbackAction.h"
#include "../plAvatar/plAvBrainGeneric.h"

View File

@ -94,7 +94,8 @@ private:
}
else
{
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(hitActor);
bool isController;
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(hitActor,&isController);
if (controller)
{
objKey = controller->GetOwner();

View File

@ -0,0 +1,211 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef plPXPhysicalController_h_inc
#define plPXPhysicalController_h_inc
#include "../plAvatar/plAvCallbackAction.h"
#include "hsQuat.h"
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1
class NxController;
class NxCapsuleController;
class NxActor;
class plCoordinateInterface;
class plPhysicalProxy;
class plDrawableSpans;
class hsGMaterial;
class NxCapsule;
#ifndef PLASMA_EXTERNAL_RELEASE
class plDbgCollisionInfo
{
public:
plSceneObject *fSO;
hsVector3 fNormal;
hsBool fOverlap;
};
#endif // PLASMA_EXTERNAL_RELEASE
class plPXPhysicalController : public plPhysicalController
{
public:
plPXPhysicalController(plKey ownerSO, hsScalar height, hsScalar radius);
virtual ~plPXPhysicalController();
virtual void Enable(bool enable);
virtual bool IsEnabled() const { return fEnable; }
virtual void SetLOSDB(plSimDefs::plLOSDB losDB) { fLOSDB = losDB; }
plSimDefs::plLOSDB GetLOSDB() const { return fLOSDB; }
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel)
{
fLinearVelocity = linearVel;
fAngularVelocity = angVel;
}
virtual const hsVector3& GetLinearVelocity() const { return fAchievedLinearVelocity; }
virtual void ResetAchievedLinearVelocity() { fAchievedLinearVelocity.Set(0.f, 0.f, 0.f); }
virtual plKey GetSubworld() const { return fWorldKey; }
virtual void SetSubworld(plKey world);
virtual bool IsOnGround() const { return fTimeInAir < kAirTimeThreshold || fFalseGround; }
virtual bool IsOnFalseGround() const { return fFalseGround && !fGroundHit; }
virtual void GroundHit() { fGroundHit = true; }
virtual hsScalar GetAirTime() const { return fTimeInAir; }
virtual void ResetAirTime() { fTimeInAir = 0.f; }
virtual void AddSlidingNormal(hsVector3 vec);
virtual hsTArray<hsVector3>* GetSlidingNormals() { return &fSlidingNormals; }
virtual plPhysical* GetPushingPhysical() const { return fPushingPhysical; }
virtual bool GetFacingPushingPhysical() const { return fFacingPushingPhysical; }
virtual const plCoordinateInterface* GetSubworldCI() const;
virtual void GetState(hsPoint3& pos, float& zRot);
virtual void SetState(const hsPoint3& pos, float zRot);
plKey GetOwner() const { return fOwner; }
// Called by the simulation mgr each frame
static void Update(bool prestep, hsScalar delSecs);
// Used by the LOS mgr to find the controller for an actor it hit
static plPXPhysicalController* GetController(NxActor& actor, bool* isController);
// test to see if there are any controllers (i.e. avatars) in this subworld
static bool plPXPhysicalController::AnyControllersInThisWorld(plKey world);
static int plPXPhysicalController::NumControllers();
static int plPXPhysicalController::GetControllersInThisSubWorld(plKey world, int maxToReturn,
plPXPhysicalController** bufferout);
static int plPXPhysicalController::GetNumberOfControllersInThisSubWorld(plKey world);
// Call this if a static physical in the scene has changed (unloaded,
// collision enabled/disabled, etc)
static void RebuildCache();
virtual void GetPositionSim(hsPoint3& pos) const { IGetPositionSim(pos); }
virtual void Kinematic(bool state);
virtual bool IsKinematic();
virtual void GetKinematicPosition(hsPoint3& pos);
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
virtual const hsMatrix44& GetPrevSubworldW2L() { return fPrevSubworldW2L; }
virtual void SetSeek(bool seek){fSeeking=seek;}
virtual void GetWorldSpaceCapsule(NxCapsule& cap);
#ifndef PLASMA_EXTERNAL_RELEASE
static hsBool fDebugDisplay;
#endif // PLASMA_EXTERNAL_RELEASE
protected:
static const hsScalar kAirTimeThreshold;
friend class PXControllerHitReport;
static plPXPhysicalController* FindController(NxController* controller);
void IApply(hsScalar delSecs);
void ISendUpdates(hsScalar delSecs);
void ICheckForFalseGround();
void ISetGlobalLoc(const hsMatrix44& l2w);
void IMatchKinematicToController();
void IMoveKinematicToController(hsPoint3& pos);
void ISetKinematicLoc(const hsMatrix44& l2w);
void IGetPositionSim(hsPoint3& pos) const;
void ICreateController();
void IDeleteController();
void IInformDetectors(bool entering);
plKey fOwner;
plKey fWorldKey;
hsScalar fRadius, fHeight;
NxCapsuleController* fController;
// this is the kinematic actor for triggering things when the avatar is collision-less during behaviors
NxActor* fKinematicActor;
hsVector3 fLinearVelocity;
hsScalar fAngularVelocity;
hsVector3 fAchievedLinearVelocity;
// The global position and rotation of the avatar last time we set it (so we
// can detect if someone else moves him)
hsMatrix44 fLastGlobalLoc;
//
hsPoint3 fLocalPosition;
hsQuat fLocalRotation;
hsMatrix44 fPrevSubworldW2L;
bool fEnable;
bool fEnableChanged;
plSimDefs::plLOSDB fLOSDB;
bool fKinematic;
bool fKinematicChanged;
bool fKinematicEnableNextUpdate;
bool fGroundHit;
bool fFalseGround;
hsScalar fTimeInAir;
hsTArray<hsVector3> fSlidingNormals;
hsTArray<hsVector3> fPrevSlidingNormals;
#ifndef PLASMA_EXTERNAL_RELEASE
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo;
void IDrawDebugDisplay();
#endif // PLASMA_EXTERNAL_RELEASE
plPhysical* fPushingPhysical;
bool fFacingPushingPhysical;
plPhysicalProxy* fProxyGen; // visual proxy for debugging
bool fHitHead;
bool fSeeking;
};
#endif // plPXPhysicalController_h_inc

View File

@ -40,19 +40,22 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "../plAvatar/plPhysicalControllerCore.h"
#include "hsQuat.h"
#define PHYSX_ONLY_TRIGGER_FROM_KINEMATIC 1
class NxController;
class NxCapsuleController;
class NxActor;
class NxCapsule;
class PXControllerHitReport;
class plCoordinateInterface;
class plPhysicalProxy;
class plDrawableSpans;
class hsGMaterial;
class NxCapsule;
class plSceneObject;
class plPXPhysical;
class PXControllerHitReportWalk;
class plCollideMsg;
#ifndef PLASMA_EXTERNAL_RELEASE
class plDbgCollisionInfo
{
public:
@ -61,113 +64,98 @@ public:
hsBool fOverlap;
};
#endif // PLASMA_EXTERNAL_RELEASE
class plPXPhysicalControllerCore: public plPhysicalControllerCore
{
friend PXControllerHitReportWalk;
public:
plPXPhysicalControllerCore(plKey ownerSO, hsScalar height, hsScalar radius, bool human);
plPXPhysicalControllerCore(plKey ownerSO, hsScalar height, hsScalar radius);
~plPXPhysicalControllerCore();
// An ArmatureMod has its own idea about when physics should be enabled/disabled.
// Use plArmatureModBase::EnablePhysics() instead.
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
inline virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults);
// A disabled avatar doesn't move or accumulate air time if he's off the ground.
virtual void Enable(bool enable);
// Subworld
virtual void SetSubworld(plKey world);
virtual void SetSubworld(plKey world) ;
virtual const plCoordinateInterface* GetSubworldCI() const ;
// For the avatar SDL only
virtual void GetState(hsPoint3& pos, float& zRot);
virtual void SetState(const hsPoint3& pos, float zRot);
// Movement strategy
virtual void SetMovementStrategy(plMovementStrategy* strategy);
// Global location
virtual void SetGlobalLoc(const hsMatrix44& l2w);
// Local Sim Position
virtual void GetPositionSim(hsPoint3& pos);
// Move kinematic controller
virtual void Move(hsVector3 displacement, unsigned int collideWith, unsigned int &collisionResults);
// Set linear velocity on dynamic controller
virtual void SetLinearVelocitySim(const hsVector3& linearVel);
// Sweep the controller path from startPos through endPos
virtual int SweepControllerPath(const hsPoint3& startPos, const hsPoint3& endPos, hsBool vsDynamics,
hsBool vsStatics, UInt32& vsSimGroups, std::vector<plControllerSweepRecord>& hits);
// any clean up for the controller should go here
// kinematic stuff .... should be just for when playing a behavior...
virtual void Kinematic(bool state);
virtual bool IsKinematic();
virtual void GetKinematicPosition(hsPoint3& pos);
virtual const hsMatrix44& GetPrevSubworldW2L(){ return fPrevSubworldW2L; }
//when seeking no longer want to interact with exclusion regions
virtual void GetWorldSpaceCapsule(NxCapsule& cap) const;
static void RebuildCache();
virtual const hsMatrix44& GetLastGlobalLoc(){return fLastGlobalLoc;}
virtual void SetKinematicLoc(const hsMatrix44& l2w){ISetKinematicLoc(l2w);}
virtual void SetGlobalLoc(const hsMatrix44& l2w){ISetGlobalLoc(l2w);}
virtual void HandleEnableChanged();
virtual void HandleKinematicChanged();
virtual void HandleKinematicEnableNextUpdate();
virtual void GetPositionSim(hsPoint3& pos){IGetPositionSim(pos);}
virtual void MoveKinematicToController(hsPoint3& pos);
virtual const hsPoint3& GetLocalPosition(){return fLocalPosition;}
virtual void SetControllerDimensions(hsScalar radius, hsScalar height);
virtual void LeaveAge();
// Capsule
void GetWorldSpaceCapsule(NxCapsule& cap) const;
// Create Proxy for debug rendering
plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
// Dynamic hits
void AddDynamicHit(plPXPhysical* phys);
virtual void UpdateControllerAndPhysicalRep();
//////////////////////////////////////////
//Static Helper Functions
////////////////////////////////////////
// Call pre-sim to apply movement to controllers
static void Apply(hsScalar delSecs);
// Call post-sim to update controllers
static void Update(int numSubSteps, hsScalar alpha);
// Update controllers when not performing a physics step
static void UpdateNonPhysical(hsScalar alpha);
// Rebuild the controller cache, required when a static actor in the scene has changed.
static void RebuildCache();
// Returns the plPXPhysicalControllerCore associated with the given NxActor
static plPXPhysicalControllerCore* GetController(NxActor& actor);
// Subworld controller queries
// Used by the LOS mgr to find the controller for an actor it hit
static plPXPhysicalControllerCore* GetController(NxActor& actor, bool* isController);
// test to see if there are any controllers (i.e. avatars) in this subworld
static bool AnyControllersInThisWorld(plKey world);
static int GetNumberOfControllersInThisSubWorld(plKey world);
static int GetControllersInThisSubWorld(plKey world, int maxToReturn, plPXPhysicalControllerCore** bufferout);
// Controller count
static int NumControllers();
static void SetMaxNumberOfControllers(int max) { fPXControllersMax = max; }
static int fPXControllersMax;
static int GetControllersInThisSubWorld(plKey world, int maxToReturn,
plPXPhysicalControllerCore** bufferout);
static int GetNumberOfControllersInThisSubWorld(plKey world);
static void UpdatePrestep(hsScalar delSecs);
static void UpdatePoststep(hsScalar delSecs);
static void UpdatePostSimStep(hsScalar delSecs);
virtual plDrawableSpans* CreateProxy(hsGMaterial* mat, hsTArray<UInt32>& idx, plDrawableSpans* addTo);
#ifndef PLASMA_EXTERNAL_RELEASE
static hsBool fDebugDisplay;
#endif
#endif // PLASMA_EXTERNAL_RELEASE
static void plPXPhysicalControllerCore::SetMaxNumberOfControllers(int max) { fPXControllersMax = max; }
static int fPXControllersMax;
virtual int SweepControllerPath(const hsPoint3& startPos, const hsPoint3& endPos, hsBool vsDynamics, hsBool vsStatics, UInt32& vsSimGroups, std::multiset< plControllerSweepRecord >& WhatWasHitOut);
virtual void BehaveLikeAnimatedPhysical(hsBool actLikeAnAnimatedPhys);
virtual hsBool BehavingLikeAnAnimatedPhysical();
virtual const hsVector3& GetLinearVelocity();
virtual void SetLinearVelocity(const hsVector3& linearVel);
//should actually be a 3 vector but everywhere else it is assumed to be just around Z
virtual void SetAngularVelocity(const hsScalar angvel);
virtual void SetVelocities(const hsVector3& linearVel, hsScalar angVel);
protected:
friend class PXControllerHitReport;
virtual void IHandleEnableChanged();
void IInformDetectors(bool entering);
void ICreateController(const hsPoint3& pos);
static plPXPhysicalControllerCore* FindController(NxController* controller);
void ISetGlobalLoc(const hsMatrix44& l2w);
void IMatchKinematicToController();
void IMatchControllerToKinematic();
void ISetKinematicLoc(const hsMatrix44& l2w);
void IGetPositionSim(hsPoint3& pos) const;
void ICreateController();
void IDeleteController();
void IDispatchQueuedMsgs();
void IProcessDynamicHits();
#ifndef PLASMA_EXTERNAL_RELEASE
void IDrawDebugDisplay();
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo;
#endif
std::vector<plCollideMsg*> fQueuedCollideMsgs;
std::vector<plPXPhysical*> fDynamicHits;
void IInformDetectors(bool entering,bool deferUntilNextSim);
void plPXPhysicalControllerCore::ICreateController(const hsPoint3& pos);
NxActor* fKinematicActor;
NxCapsuleController* fController;
NxActor* fActor;
plPhysicalProxy* fProxyGen;
bool fKinematicCCT;
bool fHuman;
#ifndef PLASMA_EXTERNAL_RELEASE
hsTArray<plDbgCollisionInfo> fDbgCollisionInfo;
void IDrawDebugDisplay();
#endif
void plPXPhysicalControllerCore::IHandleResize();
hsTArray<plCollideMsg*> fQueuedCollideMsgs;
hsScalar fPreferedRadius;
hsScalar fPreferedHeight;
// The global position and rotation of the avatar last time we set it (so we
// can detect if someone else moves him)
plPhysicalProxy* fProxyGen;
hsBool fBehavingLikeAnimatedPhys;
};

View File

@ -67,26 +67,80 @@ class SensorReport : public NxUserTriggerReport
{
virtual void onTrigger(NxShape& triggerShape, NxShape& otherShape, NxTriggerFlag status)
{
plKey otherKey = nil;
hsBool doReport = false;
// Get our trigger physical. This should definitely have a plPXPhysical
plPXPhysical* triggerPhys = (plPXPhysical*)triggerShape.getActor().userData;
hsBool doReport = false;
// Get the triggerer. This may be an avatar, which doesn't have a
// plPXPhysical, so we have to extract the necessary info.
plKey otherKey = nil;
hsPoint3 otherPos = plPXConvert::Point(otherShape.getGlobalPosition());
if (plSimulationMgr::fExtraProfile)
DetectorLogRed("-->%s %s (status=%x) other@(%f,%f,%f)",triggerPhys->GetObjectKey()->GetName(),status & NX_TRIGGER_ON_ENTER ? "enter" : "exit",status,otherPos.fX,otherPos.fY,otherPos.fZ);
// Get the triggerer. If it doesn't have a plPXPhyscial, it's an avatar
plPXPhysical* otherPhys = (plPXPhysical*)otherShape.getActor().userData;
if (otherPhys)
{
otherKey = otherPhys->GetObjectKey();
doReport = triggerPhys->DoReportOn((plSimDefs::Group)otherPhys->GetGroup());
if (!doReport)
{
if (plSimulationMgr::fExtraProfile)
DetectorLogRed("<--Kill collision %s :failed group. US=%x OTHER=(%s)%x",triggerPhys->GetObjectKey()->GetName(),triggerPhys->GetGroup(),otherPhys->GetObjectKey()->GetName(),otherPhys->GetGroup());
}
}
else
{
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(otherShape.getActor());
bool isController;
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(otherShape.getActor(),&isController);
if (controller)
{
if (isController)
{
#ifdef PHYSX_ONLY_TRIGGER_FROM_KINEMATIC
if (plSimulationMgr::fExtraProfile)
DetectorLogRed("<--Kill collision %s : ignoring controller events.",triggerPhys->GetObjectKey()->GetName());
return;
#else // else if trigger on both controller and kinematic
// only suppress controller collision 'enters' when disabled but let 'exits' continue
// ...this is because there are detector regions that are on the edge on ladders that the exit gets missed.
if ( ( !controller->IsEnabled() /*&& (status & NX_TRIGGER_ON_ENTER)*/ ) || controller->IsKinematic() )
{
if (plSimulationMgr::fExtraProfile)
DetectorLogRed("<--Kill collision %s : controller is not enabled.",triggerPhys->GetObjectKey()->GetName());
return;
}
#endif // PHYSX_ONLY_TRIGGER_FROM_KINEMATIC
}
#ifndef PHYSX_ONLY_TRIGGER_FROM_KINEMATIC // if triggering only kinematics, then all should trigger
else
{
// only suppress kinematic collision 'enters' when disabled but let 'exits' continue
// ...this is because there are detector regions that are on the edge on ladders that the exit gets missed.
if ( !controller->IsKinematic() /*&& (status & NX_TRIGGER_ON_ENTER) */ )
{
if (plSimulationMgr::fExtraProfile)
DetectorLogRed("<--Kill collision %s : kinematic is not enabled.",triggerPhys->GetObjectKey()->GetName());
return;
}
}
#endif // PHYSX_ONLY_TRIGGER_FROM_KINEMATIC
otherKey = controller->GetOwner();
doReport = triggerPhys->DoReportOn(plSimDefs::kGroupAvatar);
if (plSimulationMgr::fExtraProfile )
{
if (!doReport)
{
DetectorLogRed("<--Kill collision %s :failed group. US=%x OTHER=(NotAvatar)",triggerPhys->GetObjectKey()->GetName(),triggerPhys->GetGroup());
}
else
{
hsPoint3 avpos;
controller->GetPositionSim(avpos);
DetectorLogRed("-->Avatar at (%f,%f,%f)",avpos.fX,avpos.fY,avpos.fZ);
}
}
}
}
@ -261,7 +315,7 @@ public:
//
/////////////////////////////////////////////////////////////////
#define kDefaultMaxDelta 0.15 // if the step is greater than .15 seconds, clamp to that
#define kDefaultMaxDelta 0.1 // if the step is greater than .1 seconds, clamp to that
#define kDefaultStepSize 1.f / 60.f // default simulation freqency is 60hz
/////////////////////////////////////////////////////////////////
@ -354,8 +408,6 @@ plSimulationMgr::plSimulationMgr()
: fSuspended(true)
, fMaxDelta(kDefaultMaxDelta)
, fStepSize(kDefaultStepSize)
, fAccumulator(0.0f)
, fStepCount(0)
, fLOSDispatch(TRACKED_NEW plLOSDispatch())
, fSoundMgr(new plPhysicsSoundMgr)
, fLog(nil)
@ -444,7 +496,6 @@ NxScene* plSimulationMgr::GetScene(plKey world)
scene->setGroupCollisionFlag(i, plSimDefs::kGroupDynamicBlocker, false);
scene->setGroupCollisionFlag(i, plSimDefs::kGroupLOSOnly, false);
scene->setGroupCollisionFlag(plSimDefs::kGroupLOSOnly, i, false);
scene->setGroupCollisionFlag(i, plSimDefs::kGroupAvatarKinematic, false);
}
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupAvatar, false);
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupAvatarBlocker, true);
@ -452,10 +503,6 @@ NxScene* plSimulationMgr::GetScene(plKey world)
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupStatic, true);
scene->setGroupCollisionFlag( plSimDefs::kGroupStatic, plSimDefs::kGroupAvatar, true);
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupDynamic, true);
// Kinematically controlled avatars interact with detectors and dynamics
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatarKinematic, plSimDefs::kGroupDetector, true);
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatarKinematic, plSimDefs::kGroupDynamic, true);
// The dynamics are in actor group 1, everything else is in 0. Request
// a callback for whenever a dynamic touches something.
@ -569,7 +616,8 @@ void plSimulationMgr::UpdateAvatarInDetector(plKey world, plPXPhysical* detector
if ( actors[i]->userData == nil )
{
// we go a controller
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(*actors[i]);
bool isController;
plPXPhysicalControllerCore* controller = plPXPhysicalControllerCore::GetController(*actors[i],&isController);
if (controller && controller->IsEnabled())
{
plKey avatar = controller->GetOwner();
@ -596,31 +644,20 @@ void plSimulationMgr::Advance(float delSecs)
if (fSuspended)
return;
fAccumulator += delSecs;
if (fAccumulator < fStepSize)
{
// Not enough time has passed to perform a substep.
plPXPhysicalControllerCore::UpdateNonPhysical(fAccumulator / fStepSize);
return;
}
else if (fAccumulator > fMaxDelta)
if (delSecs > fMaxDelta)
{
if (fExtraProfile)
Log("Step clamped from %f to limit of %f", fAccumulator, fMaxDelta);
fAccumulator = fMaxDelta;
Log("Step clamped from %f to limit of %f", delSecs, fMaxDelta);
delSecs = fMaxDelta;
}
plProfile_IncCount(StepLen, (int)(delSecs*1000));
++fStepCount;
// Perform as many whole substeps as possible saving the remainder in our accumulator.
int numSubSteps = (int)(fAccumulator / fStepSize + 0.000001f);
float delta = numSubSteps * fStepSize;
fAccumulator -= delta;
plProfile_IncCount(StepLen, (int)(delta*1000));
#ifndef PLASMA_EXTERNAL_RELASE
UInt32 stepTime = hsTimer::GetPrecTickCount();
#endif
plProfile_BeginTiming(Step);
plPXPhysicalControllerCore::Apply(delta);
plPXPhysicalControllerCore::UpdatePrestep(delSecs);
plPXPhysicalControllerCore::UpdatePoststep( delSecs);
for (SceneMap::iterator it = fScenes.begin(); it != fScenes.end(); it++)
{
@ -635,13 +672,12 @@ void plSimulationMgr::Advance(float delSecs)
}
if (do_advance)
{
scene->simulate(delta);
scene->simulate(delSecs);
scene->flushStream();
scene->fetchResults(NX_RIGID_BODY_FINISHED, true);
}
}
plPXPhysicalControllerCore::Update(numSubSteps, fAccumulator / fStepSize);
plPXPhysicalControllerCore::UpdatePostSimStep(delSecs);
//sending off and clearing the Collision Messages generated by scene->simulate
IDispatchCollisionMessages();
@ -718,6 +754,9 @@ void plSimulationMgr::ISendUpdates()
plPXPhysical* physical = (plPXPhysical*)actors[i]->userData;
if (physical)
{
// apply any hit forces
physical->ApplyHitForce();
if (physical->GetSceneNode())
{
physical->SendNewLocation();

View File

@ -99,8 +99,6 @@ public:
int GetMaterialIdx(NxScene* scene, hsScalar friction, hsScalar restitution);
UInt32 GetStepCount() { return fStepCount; }
// PHYSX FIXME - walk thru all the convex hull detector regions to see if we are in any... we're either coming or going
void UpdateDetectorsInScene(plKey world, plKey avatar, hsPoint3& pos, bool entering);
void UpdateAvatarInDetector(plKey world, plPXPhysical* detector);
@ -161,9 +159,6 @@ protected:
float fMaxDelta;
float fStepSize;
float fAccumulator;
UInt32 fStepCount;
// A utility class to keep track of a request for a physical synchronization.
// These requests must pass a certain criteria (see the code for the latest)

View File

@ -39,6 +39,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
Mead, WA 99021
*==LICENSE==*/
#include "../plAvatar/plAvCallbackAction.h"
#include "hsTypes.h"
#include "plCollisionDetector.h"
@ -64,13 +65,11 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "../plAvatar/plAvatarMgr.h"
#include "../plAvatar/plAvBrainHuman.h"
#include "../plAvatar/plAvBrainDrive.h"
#include "../plAvatar/plPhysicalControllerCore.h"
#include "../plModifier/plDetectorLog.h"
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
#include "../plPhysX/plSimulationMgr.h"
#endif
#define USE_PHYSX_MULTIPLE_CAMREGION_ENTER 1
#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND 1
plArmatureMod* plCollisionDetector::IGetAvatarModifier(plKey key)
{
@ -246,40 +245,127 @@ plCameraRegionDetector::~plCameraRegionDetector()
fMessages.SetCountAndZero(0);
}
void plCameraRegionDetector::ISendTriggerMsg()
void plCameraRegionDetector::ITrigger(plKey hitter, bool entering, bool immediate)
{
for (int i = 0; i < fMessages.Count(); ++i)
{
hsRefCnt_SafeRef(fMessages[i]);
if (fIsInside)
fMessages[i]->SetCmd(plCameraMsg::kEntering);
else
fMessages[i]->ClearCmd(plCameraMsg::kEntering);
plgDispatch::MsgSend(fMessages[i]);
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
if (entering && fNumEvals - fLastExitEval <= 1 && fSavingSendMsg)
{
DetectorLog("%s: Skipping Camera Entering volume", GetKeyName());
fLastEnterEval = fNumEvals;
if (fSavingSendMsg)
{
DetectorLog("%s: Dumping saved Camera Exiting volume", GetKeyName());
}
fSavingSendMsg = false;
return;
}
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavingSendMsg)
{
DetectorLog("%s: Skipping Exiting volume", GetKeyName());
fLastExitEval = fNumEvals;
if (fSavingSendMsg)
{
DetectorLog("%s: Dumping saved Camera Entering volume", GetKeyName());
}
fSavingSendMsg = false;
return;
}
// get rid of any saved messages... this should happen though
if (fSavingSendMsg)
{
DetectorLog("%s: Killing saved camera message... shouldn't happen", GetKeyName());
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
fSavingSendMsg = true;
fSavedMsgEnterFlag = entering;
if (entering)
{
//DetectorLog("%s: Saving camera Entering volume - Evals=%d", GetKeyName(),fNumEvals);
fLastEnterEval = fNumEvals;
}
else
{
//DetectorLog("%s: Saving camera Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
fLastExitEval = fNumEvals;
}
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
// we're saving the message to be dispatched later...
if (immediate)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
ISendSavedTriggerMsgs();
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
void plCameraRegionDetector::ISendSavedTriggerMsgs()
{
if (fSavingSendMsg)
{
for (int i = 0; i < fMessages.Count(); i++)
{
char str[256];
hsRefCnt_SafeRef(fMessages[i]);
if (fSavedMsgEnterFlag)
{
fMessages[i]->SetCmd(plCameraMsg::kEntering);
sprintf(str, "Entering cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
fIsInside = true;
}
else
{
fMessages[i]->ClearCmd(plCameraMsg::kEntering);
sprintf(str, "Exiting cameraRegion: %s - Evals=%d -msg %d of %d\n", GetKeyName(),fNumEvals,i+1,fMessages.Count());
fIsInside = false;
}
plgDispatch::MsgSend(fMessages[i]);
DetectorLog("%s", str);
}
}
fSavingSendMsg = false;
}
hsBool plCameraRegionDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
if (pCollMsg)
{
// camera collisions are only for the local player
if (plNetClientApp::GetInstance()->GetLocalPlayerKey() != pCollMsg->fOtherKey)
return true;
#ifdef USE_PHYSX_MULTIPLE_CAMREGION_ENTER
// first determine if this is a multiple camera region enter (PHYSX BUG WORKAROUND)
if (!fWaitingForEval)
IRegisterForEval();
{//plObjectInVolumeCollisionDetector::MsgReceive() will flip fWaitingForEval
// and registers for the Eval, child objects of plObjectInVolumeCollisionDetector
//must decide when they are no longer interested in Evals. I suggest using IHandleEvals()
fNumEvals = 0;
fLastEnterEval=-999;
fLastExitEval=-999;
}
// end of (PHYSX BUG WORKAROUND)
#endif // USE_PHYSX_MULTIPLE_CAMREG_ENTER
fEntering = (pCollMsg->fEntering != 0);
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
#endif
return true;
}
return plObjectInVolumeDetector::MsgReceive(msg);
}
void plCameraRegionDetector::Read(hsStream* stream, hsResMgr* mgr)
@ -302,24 +388,22 @@ void plCameraRegionDetector::Write(hsStream* stream, hsResMgr* mgr)
mgr->WriteCreatable( stream, fMessages[i] );
}
void plCameraRegionDetector::IHandleEval(plEvalMsg*)
void plCameraRegionDetector::IHandleEval(plEvalMsg *pEval)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (plSimulationMgr::GetInstance()->GetStepCount() - fLastStep > 1)
fNumEvals++;
if (fNumEvals - fLastEnterEval > 1 && fNumEvals-fLastExitEval>1)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (fIsInside != fEntering)
{
fIsInside = fEntering;
DetectorLog("%s CameraRegion: %s", fIsInside ? "Entering" : "Exiting", GetKeyName());
ISendTriggerMsg();
}
ISendSavedTriggerMsgs();
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif
else
{
if(fSavedActivatorMsg)
DetectorLog("%s didn't send its message. fNumEvals=%d fLastEnterEval=%d, fLastExit=%d",
GetKeyName(),fNumEvals, fLastEnterEval, fLastExitEval);
}
}
/////////////////////////////////
@ -328,49 +412,182 @@ void plCameraRegionDetector::IHandleEval(plEvalMsg*)
/////////////////////////////////
// object-in-volume detector
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering)
void plObjectInVolumeDetector::ITrigger(plKey hitter, bool entering, bool immediate)
{
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
for (bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); ++it)
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
/* if (entering && fNumEvals - fLastExitEval <= 1 && fSavedActivatorMsg)
{
plCollisionBookKeepingInfo* collisionInfo = *it;
if (collisionInfo->fHitter == hitter)
//DetectorLog("%s: Skipping Entering volume", GetKeyName());
fLastEnterEval = fNumEvals;
if (fSavedActivatorMsg)
{
collisionInfo->fEntering = entering;
collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
return;
//DetectorLog("%s: Dumping saved Exiting volume", GetKeyName());
delete fSavedActivatorMsg;
}
fSavedActivatorMsg = nil;
return;
}
if (!entering && fNumEvals - fLastEnterEval <= 1 && fSavedActivatorMsg)
{
//DetectorLog("%s: Skipping Exiting volume", GetKeyName());
fLastExitEval = fNumEvals;
if (fSavedActivatorMsg)
{
//DetectorLog("%s: Dumping saved Entering volume", GetKeyName());
delete fSavedActivatorMsg;
}
fSavedActivatorMsg = nil;
return;
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
plCollisionBookKeepingInfo* collisionInfo = new plCollisionBookKeepingInfo(hitter, entering);
fCollisionList.push_back(collisionInfo);
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
collisionInfo->fLastStep = plSimulationMgr::GetInstance()->GetStepCount();
#endif
}
// get rid of any saved messages... this should happen though
if (fSavedActivatorMsg)
{
delete fSavedActivatorMsg;
DetectorLog("%s: Killing saved message... shouldn't happen", GetKeyName());
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
*/
if(!immediate)
{
bookKeepingList::iterator curit=fCollisionList.begin();
while(curit!=fCollisionList.end())
{
if(hitter==(*curit)->hitter)
{//hey the object is already in my list
//try and figure out what my real state is
if(entering)
{
(*curit)->enters++;
if(!(*curit)->fSubStepCurState)
{//We weren't already in
(*curit)->fSubStepCurState =true;
}
}
else
{
(*curit)->exits++;
if((*curit)->fSubStepCurState)
{//We were already in
(*curit)->fSubStepCurState =false;
}
}
//get out
break;
}
curit++;
}
if(curit==fCollisionList.end())
{
//hitter was not in the list add him in
//hitter was not in the current frame list
//lets find out its state in the begining of the frame
ResidentSet::iterator curres = fCurrentResidents.find(hitter);
bool initialState;
if(curres != fCurrentResidents.end())
initialState =true;
else
initialState =false;
void plObjectInVolumeDetector::IRegisterForEval()
{
fWaitingForEval = true;
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
}
plCollisionBookKeepingInfo* BookKeeper=TRACKED_NEW plCollisionBookKeepingInfo(hitter);
if(entering)
{
BookKeeper->enters++;
BookKeeper->fSubStepCurState =true;
}
else
{
BookKeeper->exits++;
BookKeeper->fSubStepCurState =false;
}
fCollisionList.push_front(BookKeeper);
}
void plObjectInVolumeDetector::ISendTriggerMsg(plKey hitter, bool entering)
{
plActivatorMsg* activatorMsg = new plActivatorMsg();
activatorMsg->SetSender(GetKey());
activatorMsg->AddReceivers(fReceivers);
activatorMsg->fHiteeObj = fProxyKey ? fProxyKey : GetTarget()->GetKey();
activatorMsg->fHitterObj = hitter;
if (entering)
activatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
}
else
activatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
{
plActivatorMsg* ActivatorMsg = TRACKED_NEW plActivatorMsg;
ActivatorMsg->AddReceivers(fReceivers);
if (fProxyKey)
ActivatorMsg->fHiteeObj = fProxyKey;
else
ActivatorMsg->fHiteeObj = GetTarget()->GetKey();
ActivatorMsg->fHitterObj = hitter;
ActivatorMsg->SetSender(GetKey());
if (entering)
{
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
}
else
{
ActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
}
plgDispatch::MsgSend(ActivatorMsg);
plgDispatch::MsgSend(activatorMsg);
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
/* fSavedActivatorMsg = TRACKED_NEW plActivatorMsg;
fSavedActivatorMsg->AddReceivers(fReceivers);
if (fProxyKey)
fSavedActivatorMsg->fHiteeObj = fProxyKey;
else
fSavedActivatorMsg->fHiteeObj = GetTarget()->GetKey();
fSavedActivatorMsg->fHitterObj = hitter;
fSavedActivatorMsg->SetSender(GetKey());
if (entering)
{
//DetectorLog("%s: Saving Entering volume - Evals=%d", GetKeyName(),fNumEvals);
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeEnter);
fLastEnterEval = fNumEvals;
}
else
{
//DetectorLog("%s: Saving Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
fSavedActivatorMsg->SetTriggerType(plActivatorMsg::kVolumeExit);
fLastExitEval = fNumEvals;
}
*/
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
// we're saving the message to be dispatched later...
if (immediate)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// fSavedActivatorMsg = nil;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
/*
void plObjectInVolumeDetector::ISendSavedTriggerMsgs()
{
if (fSavedActivatorMsg)
{
if (fSavedActivatorMsg->fTriggerType == plActivatorMsg::kVolumeEnter)
DetectorLog("%s: Sending Entering volume - Evals=%d", GetKeyName(),fNumEvals);
else
DetectorLog("%s: Sending Exiting volume - Evals=%d", GetKeyName(),fNumEvals);
// we're saving the message to be dispatched later...
plgDispatch::MsgSend(fSavedActivatorMsg);
}
fSavedActivatorMsg = nil;
}
*/
hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
{
plCollideMsg* pCollMsg = plCollideMsg::ConvertNoRef(msg);
@ -380,16 +597,35 @@ hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
if (IIsDisabledAvatar(pCollMsg->fOtherKey))
return false;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
if (!fWaitingForEval)
IRegisterForEval();
{
plgDispatch::Dispatch()->RegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = true;
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
ITrigger(pCollMsg->fOtherKey, (pCollMsg->fEntering != 0));
return true;
}
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
// PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
plEvalMsg* pEval = plEvalMsg::ConvertNoRef(msg);
if (pEval)
IHandleEval(pEval);
{
//if (fSavedActivatorMsg)
// DetectorLog("%s: InVolumeEval=%d with saved message", GetKeyName(), fNumEvals);
//else
// DetectorLog("%s: InVolumeEval=%d without saved message", GetKeyName(), fNumEvals);
IHandleEval(pEval);
}
// end PHYSX_FIXME hack for PhysX turd that sends bunches of enter/exits over one frame
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
plPlayerPageMsg* pageMsg = plPlayerPageMsg::ConvertNoRef(msg);
if (pageMsg && pageMsg->fUnload)
@ -400,57 +636,73 @@ hsBool plObjectInVolumeDetector::MsgReceive(plMessage* msg)
return plCollisionDetector::MsgReceive(msg);
}
void plObjectInVolumeDetector::IHandleEval(plEvalMsg*)
void plObjectInVolumeDetector::IHandleEval(plEvalMsg* pEval)
{
bookKeepingList::iterator it = fCollisionList.begin();
while (it != fCollisionList.end())
{
plCollisionBookKeepingInfo* collisionInfo = *it;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (plSimulationMgr::GetInstance()->GetStepCount() - collisionInfo->fLastStep > 1)
{
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
bool wasInside = fCurrentResidents.find(collisionInfo->fHitter) != fCurrentResidents.end();
if (collisionInfo->fEntering != wasInside)
{
if (collisionInfo->fEntering)
{
fCurrentResidents.insert(collisionInfo->fHitter);
DetectorLog("%s: Sending Volume Enter ActivatorMsg", GetKeyName());
ISendTriggerMsg(collisionInfo->fHitter, true);
}
else
{
fCurrentResidents.erase(collisionInfo->fHitter);
DetectorLog("%s: Sending Volume Exit ActivatorMsg", GetKeyName());
ISendTriggerMsg(collisionInfo->fHitter, false);
}
}
delete collisionInfo;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
it = fCollisionList.erase(it);
}
else
{
++it;
}
#else
++it;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
}
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
if (fCollisionList.empty())
{
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
}
#else
fCollisionList.clear();
plgDispatch::Dispatch()->UnRegisterForExactType(plEvalMsg::Index(), GetKey());
fWaitingForEval = false;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
for(bookKeepingList::reverse_iterator it= fCollisionList.rbegin();it!=fCollisionList.rend(); it++)
{
bool alreadyInside;
ResidentSet::iterator HitIt;
HitIt = fCurrentResidents.find((*it)->hitter);
if(HitIt != fCurrentResidents.end()) alreadyInside = true;
else alreadyInside=false;
plActivatorMsg* actout=TRACKED_NEW plActivatorMsg;
actout->fHitterObj=((*it)->hitter);
actout->SetSender(GetKey());
if (fProxyKey)
actout->fHiteeObj = fProxyKey;
else
actout->fHiteeObj = GetTarget()->GetKey();
if((*it)->fSubStepCurState)//current substate says we are entered
{//different enters and exits
//figure out what to do
if(!alreadyInside)
{//we are actuall entering
actout->SetTriggerType(plActivatorMsg::kVolumeEnter);
fCurrentResidents.insert((*it)->hitter);
actout->AddReceivers(fReceivers);
actout->Send();
DetectorLog("%s sent an Enter ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName() );
}
else
{
DetectorLog("%s squelched an Enter ActivatorMsg.", GetKeyName());
delete actout;
}
}
else
{
//fSubStepCurState says we are outside
if(alreadyInside)
{//we are actuall exiting
actout->SetTriggerType(plActivatorMsg::kVolumeExit);
fCurrentResidents.erase((*it)->hitter);
actout->AddReceivers(fReceivers);
actout->Send();
DetectorLog("%s sent an Exit ActivatorMsg. To: %s", GetKeyName(), GetTarget()->GetKeyName());
}
else
{
DetectorLog("%s squelched an Exit ActivatorMsg.", GetKeyName());
delete actout;
}
}
}
DetectorLog("*********");
for(bookKeepingList::iterator it = fCollisionList.begin(); it != fCollisionList.end(); it ++)
{
delete (*it);
}
DetectorLog("This is the regions inhabitants after the op");
for(ResidentSet::iterator it = fCurrentResidents.begin(); it!= fCurrentResidents.end(); it++)
{
DetectorLog("%s", (*it)->GetName());
}
DetectorLog("*********");
fCollisionList.clear();
}
void plObjectInVolumeDetector::SetTarget(plSceneObject* so)
@ -518,7 +770,7 @@ void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
// And are we walking towards it?
plArmatureBrain* abrain = armMod->FindBrainByClass(plAvBrainHuman::Index()); //armMod->GetCurrentBrain();
plAvBrainHuman* brain = plAvBrainHuman::ConvertNoRef(abrain);
if (brain && brain->IsMovingForward() && brain->fWalkingStrategy->IsOnGround())
if (brain && brain->IsMovingForward() && brain->fCallbackAction->IsOnGround())
movingForward = true;
}
else
@ -528,13 +780,13 @@ void plObjectInVolumeAndFacingDetector::ICheckForTrigger()
{
DetectorLog("%s: Trigger InVolume&Facing", GetKeyName());
fTriggered = true;
ISendTriggerMsg(avatar->GetKey(), true);
ITrigger(avatar->GetKey(), true, true);
}
else if (!facing && fTriggered)
{
DetectorLog("%s: Untrigger InVolume&Facing", GetKeyName());
fTriggered = false;
ISendTriggerMsg(avatar->GetKey(), false);
ITrigger(avatar->GetKey(), false, true);
}
}
}
@ -568,7 +820,7 @@ hsBool plObjectInVolumeAndFacingDetector::MsgReceive(plMessage* msg)
if (fTriggered)
{
fTriggered = false;
ISendTriggerMsg(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false);
ITrigger(plNetClientApp::GetInstance()->GetLocalPlayerKey(), false, true);
}
}
@ -688,11 +940,11 @@ hsBool plPanicLinkRegion::MsgReceive(plMessage* msg)
plArmatureMod* avMod = IGetAvatarModifier(pCollMsg->fOtherKey);
if (avMod)
{
hsPoint3 pos;
hsPoint3 kinPos;
if (avMod->GetController())
{
avMod->GetController()->GetPositionSim(pos);
DetectorLogSpecial("Avatar is panic linking. Position %f,%f,%f and is %s", pos.fX, pos.fY, pos.fZ, avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
avMod->GetController()->GetKinematicPosition(kinPos);
DetectorLogSpecial("Avatar is panic linking. KinPos at %f,%f,%f and is %s",kinPos.fX,kinPos.fY,kinPos.fZ,avMod->GetController()->IsEnabled() ? "enabled" : "disabled");
}
avMod->PanicLink(fPlayLinkOutAnim);
}
@ -916,4 +1168,4 @@ hsBool plRidingAnimatedPhysicalDetector::MsgReceive(plMessage *msg)
return true;
}
return plSimpleRegionSensor::MsgReceive(msg);
}
}

View File

@ -53,8 +53,6 @@ class plArmatureMod;
class plActivatorMsg;
class plEvalMsg;
#define USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
class plCollisionDetector : public plDetectorModifier
{
protected:
@ -92,26 +90,34 @@ public:
// sub type for object-in-volume detectors
class plObjectInVolumeDetector : public plCollisionDetector
{
protected:
public:
class plCollisionBookKeepingInfo
{
public:
plCollisionBookKeepingInfo(plKey& key, bool entering)
: fHitter(key), fEntering(entering) { }
plKey fHitter;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
UInt32 fLastStep;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
bool fEntering;
friend plObjectInVolumeDetector;
public:
plCollisionBookKeepingInfo(plKey& hit)
{
hitter=hit;
enters=0;
exits=0;
}
~plCollisionBookKeepingInfo()
{
hitter=nil;
}
protected:
plKey hitter;
int enters,exits;
bool fSubStepCurState;
};
virtual void ITrigger(plKey hitter, bool entering);
virtual void ISendTriggerMsg(plKey hitter, bool entering);
virtual void IRegisterForEval();
protected:
virtual void ITrigger(plKey hitter, bool entering, bool immediate=false);
//virtual void ISendSavedTriggerMsgs();
virtual void IHandleEval(plEvalMsg* pEval);
bool fWaitingForEval;
plActivatorMsg* fSavedActivatorMsg;
typedef std::list<plCollisionBookKeepingInfo*> bookKeepingList;
bookKeepingList fCollisionList;
typedef std::set<plKey> ResidentSet;
@ -120,12 +126,12 @@ protected:
public:
plObjectInVolumeDetector()
: plCollisionDetector(), fWaitingForEval(false) { }
plObjectInVolumeDetector(Int8 i)
: plCollisionDetector(), fWaitingForEval(false) { fType = i; }
virtual ~plObjectInVolumeDetector() { }
{
fWaitingForEval=false;fSavedActivatorMsg=nil;
}
plObjectInVolumeDetector(Int8 i){fType = i;fWaitingForEval=false;fSavedActivatorMsg=nil;}
virtual ~plObjectInVolumeDetector(){;}
virtual hsBool MsgReceive(plMessage* msg);
@ -172,19 +178,18 @@ class plCameraRegionDetector : public plObjectInVolumeDetector
{
protected:
hsTArray<plCameraMsg*> fMessages;
bool fIsInside;
bool fSavingSendMsg;
bool fSavedMsgEnterFlag;
int fNumEvals;
int fLastEnterEval;
int fLastExitEval;
#ifdef USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
UInt32 fLastStep;
#endif // USE_PHYSX_COLLISION_FLUTTER_WORKAROUND
bool fIsInside;
bool fEntering;
virtual void ISendTriggerMsg();
virtual void ITrigger(plKey hitter, bool entering, bool immediate=false);
virtual void ISendSavedTriggerMsgs();
virtual void IHandleEval(plEvalMsg* pEval);
public:
plCameraRegionDetector()
: plObjectInVolumeDetector(), fIsInside(false) { }
plCameraRegionDetector(){ fIsInside = false; fSavingSendMsg = false; }
~plCameraRegionDetector();
virtual hsBool MsgReceive(plMessage* msg);

View File

@ -68,10 +68,27 @@ namespace plSimDefs
kGroupLOSOnly,
//kExcludeRegion setting up so only blocks avatars and only when not in seek mode
kGroupExcludeRegion,
// A kinematic avatar only interacts with dynamics and detectors
kGroupAvatarKinematic,
// Just for error checking
kGroupMax
kGroupMax,
};
/** A taxonomy of action types. Crucial for doing things like making sure you don't
do things like attach duplicate actions. */
enum ActionType
{
kUnknownAction = 0x01, // don't know the type (probably forgot to override GetType())
kUnknownZAction = 0x02, // unknown type of z-order action
kAntiGravityAction = 0x03, // an action that counters gravity exactly
kUprightAction = 0x04, // an action that keeps an object upright by apply force
kPhysAnimAction = 0x05, // an action that parses keyframed animation into physical information
kConstraint = 0x06, // a general constraint.
kCallbackAction = 0x07, // an action that just hands us the physics "tick"
kPseudoPhysAction = 0x08, // replacement for the physAnim
kAntiGravAction = 0x09, // makes things float in the air
kBasicGroundAction = 0x0a, // for your basic walkAroundOnGround corrections
kHorizontalFreeze = 0x0b, // Let's you fall vertically, but otherwise keeps you in place (generic brains)
kMaxAction = 0xffff // force 16-bit
};
/** Different types of line-of-sight requests. */

View File

@ -56,8 +56,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plDebugText.h"
#include "plPlates.h"
#include "../Apps/plClient/res/resource.h"
#include "hsTimer.h"
@ -86,7 +84,7 @@ void plDTProgressMgr::Activate()
{
plPlateManager::Instance().CreatePlate(&fStaticTextPlate);
fStaticTextPlate->CreateFromJPEGResource(MAKEINTRESOURCE(plProgressMgr::GetStaticTextID(fCurrentStaticText)), 0);
fStaticTextPlate->CreateFromResource(plProgressMgr::GetStaticTextID(fCurrentStaticText));
fStaticTextPlate->SetVisible(true);
fStaticTextPlate->SetOpacity(1.0f);
fStaticTextPlate->SetSize(2 * 0.192f, 2 * 0.041f, true);
@ -97,7 +95,7 @@ void plDTProgressMgr::Activate()
{
plPlateManager::Instance().CreatePlate( &fActivePlate );
fActivePlate->CreateFromJPEGResource( MAKEINTRESOURCE( plProgressMgr::GetLoadingFrameID(fCurrentImage) ), 0 );
fActivePlate->CreateFromResource(plProgressMgr::GetLoadingFrameID(fCurrentImage));
fActivePlate->SetVisible(true);
fActivePlate->SetOpacity(1.0f);
fActivePlate->SetSize(0.6, 0.6, true);
@ -159,7 +157,7 @@ void plDTProgressMgr::Draw( plPipeline *p )
fLastDraw = currentMs;
fActivePlate->ReloadFromJPEGResource(MAKEINTRESOURCE(plProgressMgr::GetInstance()->GetLoadingFrameID(fCurrentImage)), 0);
fActivePlate->ReloadFromResource(plProgressMgr::GetLoadingFrameID(fCurrentImage));
fActivePlate->SetVisible(true);
fActivePlate->SetOpacity(1.0f);
fActivePlate->SetSize(0.6, 0.6, true);

View File

@ -11680,7 +11680,11 @@ void plDXPlateManager::IDrawToDevice( plPipeline *pipe )
fD3DDevice->SetFVF(dxPipe->fSettings.fCurrFVFFormat = PLD3D_PLATEFVF);
fD3DDevice->SetStreamSource( 0, fVertBuffer, 0, sizeof( plPlateVertex ) );
plProfile_Inc(VertexChange);
fD3DDevice->SetTransform( D3DTS_VIEW, &d3dIdentityMatrix );
// To get plates properly pixel-aligned, we need to compensate for D3D9's weird half-pixel
// offset (see http://drilian.com/2008/11/25/understanding-half-pixel-and-half-texel-offsets/
// or http://msdn.microsoft.com/en-us/library/bb219690(VS.85).aspx).
D3DXMatrixTranslation(&mat, -0.5f/scrnWidthDiv2, -0.5f/scrnHeightDiv2, 0.0f);
fD3DDevice->SetTransform( D3DTS_VIEW, &mat );
oldCullMode = dxPipe->fCurrCullMode;
for( plate = fPlates; plate != nil; plate = plate->GetNext() )

View File

@ -51,6 +51,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plPlates.h"
#include "../plJPEG/plJPEG.h"
#include "../plGImage/plPNG.h"
#include "../plGImage/plMipmap.h"
#include "../plSurface/plLayer.h"
#include "../plSurface/hsGMaterial.h"
@ -59,6 +60,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsGDeviceRef.h"
#include "hsResMgr.h"
#include "plPipeDebugFlags.h"
#include "../plClientResMgr/plClientResMgr.h"
// A bit of a hack so that we will have the correct instance in the SceneViewer
@ -243,302 +245,30 @@ plMipmap *plPlate::CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha
//// CreateFromResource //////////////////////////////////////////////////////
// Creates a plate's material from a resource of the given name.
// This is where hacks beget hacks.
// We have two problems here. First, the main cursor we use most of the time (IDB_CURSOR_UP)
// is a greyscale cursor, so it's color is copied to alpha and then set to white. But its
// color doesn't go to black, it goes to 0x040404, which when used for alpha is just enough
// to be annoying in 32 bit (ghost white square around cursor).
// Second, Win98 seems to be doing some sort of dither on the cursors that use a color key
// (colorKey == 0xff00ff), so the purple parts aren't exactly matching the colorKey, so
// we have a big opaque (except for the parts that dither out to 0xff00ff) purple square
// around the cursor.
// So, when it comes to color keying, we're going to pretend we're in 16 bit mode, and only
// check the upper 5 bits of each channel. If they match the colorKey, close enough to be
// transparent.
// For grey scale, if the alpha comes out less than 8 (upper 5 bits off), again close enough
// for complete transparency.
//
// All this happens in CreateFromResource and ReloadFromResource, so I've moved the alpha setting
// code to a function they can both use, rather than cut and pasting code (what a concept, must
// be one of those new-fangled OOP patterns).
//
void plPlate::ISetResourceAlphas(UInt32 colorKey)
void plPlate::CreateFromResource(const char *resName)
{
if( !fMipmap )
return;
/// Set alphas
colorKey &= 0x00f8f8f8;
UInt32 numPix = fMipmap->GetWidth() * fMipmap->GetHeight();
UInt32 *d;
int i;
hsBool hasColorKey = false;
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
if (resName)
{
if( (d[ i ] & 0x00f8f8f8) == colorKey )
{
hasColorKey = true;
break;
}
}
if( hasColorKey )
{
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
{
// Win98 for some reason likes to return full alpha on the pixels,
// whereas Win2k/XP likes 0 alpha. Go figure...
if( ( d[ i ] & 0x00f8f8f8 ) == colorKey )
d[ i ] = 0;
else
d[ i ] |= 0xff000000;
}
plMipmap* resTexture = TRACKED_NEW plMipmap;
resTexture->CopyFrom(plClientResMgr::Instance().getResource(resName));
char keyName[128];
sprintf( keyName, "PlateResource#%d", fMagicUniqueKeyInt++ );
hsgResMgr::ResMgr()->NewKey(keyName, resTexture, plLocation::kGlobalFixedLoc);
CreateMaterial(resTexture->GetWidth(), resTexture->GetHeight(), true, resTexture);
}
else
{
// No color key, must be a b/w alpha mask
for( i = 0, d = (UInt32 *)(fMipmap->GetImage()); i < numPix; i++ )
{
UInt32 alpha = d[i] & 0xff;
if( !(alpha & 0xf8) )
d[i] = 0x00ffffff;
else
d[ i ] = ( alpha << 24 ) | 0x00ffffff;
}
// Null resource request - Create a blank Material instead
CreateMaterial(32, 32, true);
}
}
void plPlate::CreateFromResource( const char *resName, UInt32 colorKey )
void plPlate::ReloadFromResource(const char *resName)
{
/*
Someday the following might actually work, once we get a plugin that
exports a material in the latest format, plus have the material actually
read in its layers (or maybe we'll have to read() them in manually?)
Right now, we just keep it here so we don't have to look up how to do it
when we need it.
hsRAMStream rsrcStream;
HGLOBAL rsrcHdl;
HRSRC findInfo;
UInt8 *ptr;
UInt32 size;
findInfo = FindResource( GetModuleHandle( nil ), (LPCTSTR)1001, "HSMR" );
size = SizeofResource( GetModuleHandle( nil ), findInfo );
rsrcHdl = LoadResource( GetModuleHandle( nil ), findInfo );
ptr = (UInt8 *)LockResource( rsrcHdl );
rsrcStream.Write( size, ptr );
UnlockResource( rsrcHdl );
rsrcStream.Rewind();
fMaterial = TRACKED_NEW hsGMaterial;
fMaterial->Read( &rsrcStream );
*/
UInt32 width, height;
#if HS_BUILD_FOR_WIN32
HBITMAP rsrc;
BITMAPINFO bMapInfo;
HDC hDC = GetDC( nil );
rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION );
if( rsrc == nil )
if (resName)
{
/// Copy data into a new material
CreateMaterial( 32, 32, true );
SetSize( 0.1, 0.1 );
ReleaseDC( nil, hDC );
return;
}
// hsAssert( rsrc != nil, "Cannot find specified resource" );
memset( &bMapInfo, 0, sizeof( bMapInfo ) );
bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader );
height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS );
hsAssert( height != 0, "Cannot get resource bitmap bits" );
width = bMapInfo.bmiHeader.biWidth;
height = bMapInfo.bmiHeader.biHeight;
bMapInfo.bmiHeader.biBitCount = 32;
bMapInfo.bmiHeader.biCompression = BI_RGB;
#endif
/// Copy data into a new material
CreateMaterial( width, height, true );
SetSize( (float)width, (float)height );
#if HS_BUILD_FOR_WIN32
bMapInfo.bmiHeader.biHeight *= -1;
GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS );
ReleaseDC( nil, hDC );
DeleteObject( rsrc );
#endif
ISetResourceAlphas(colorKey);
}
//// ReloadFromResource //////////////////////////////////////////////////////
// Creates a plate's material from a resource of the given name.
void plPlate::ReloadFromResource( const char *resName, UInt32 colorKey )
{
UInt32 width, height;
if( !fMaterial || fMaterial->GetNumLayers() < 1 || fMaterial->GetLayer( 0 ) == nil || fMipmap == nil )
{
hsStatusMessage( "WARNING: Not refilling plate material; bitmap not yet assigned\n" );
return;
}
#if HS_BUILD_FOR_WIN32
HBITMAP rsrc;
BITMAPINFO bMapInfo;
HDC hDC = GetDC( nil );
rsrc = (HBITMAP)LoadImage( gHInstance, resName, IMAGE_BITMAP, 0, 0, LR_CREATEDIBSECTION );
if( rsrc == nil )
{
ReleaseDC( nil, hDC );
return;
}
// hsAssert( rsrc != nil, "Cannot find specified resource" );
memset( &bMapInfo, 0, sizeof( bMapInfo ) );
bMapInfo.bmiHeader.biSize = sizeof( bMapInfo.bmiHeader );
height = GetDIBits( hDC, rsrc, 0, 0, nil, &bMapInfo, DIB_RGB_COLORS );
hsAssert( height != 0, "Cannot get resource bitmap bits" );
width = bMapInfo.bmiHeader.biWidth;
height = bMapInfo.bmiHeader.biHeight;
bMapInfo.bmiHeader.biBitCount = 32;
bMapInfo.bmiHeader.biCompression = BI_RGB;
#endif
/// Copy the data into the existing material
if( fMipmap->GetWidth() != width || fMipmap->GetHeight() != height )
{
hsStatusMessage( "WARNING: Not refilling plate material; resource size does not match\n" );
}
#if HS_BUILD_FOR_WIN32
bMapInfo.bmiHeader.biHeight *= -1;
GetDIBits( hDC, rsrc, 0, height, fMipmap->GetImage(), &bMapInfo, DIB_RGB_COLORS );
ReleaseDC( nil, hDC );
DeleteObject( rsrc );
#endif
ISetResourceAlphas(colorKey);
if( fMipmap->GetDeviceRef() )
fMipmap->GetDeviceRef()->SetDirty( true );
}
void plPlate::CreateFromJPEGResource( const char *resName, UInt32 colorKey )
{
hsRAMStream stream;
plMipmap* jpgTexture = nil;
#if HS_BUILD_FOR_WIN32
HRSRC res = FindResource(NULL, resName, "JPEG");
if (!res)
goto error;
HGLOBAL resourceLoaded = LoadResource(NULL, res);
if (!resourceLoaded)
goto error;
byte* data = (byte*)LockResource(resourceLoaded);
if (!data)
goto error;
DWORD resSize = SizeofResource(NULL, res);
if (resSize == 0)
goto error;
stream.Write(sizeof(DWORD), &resSize);
stream.Write(resSize, data);
stream.Rewind();
UnlockResource(resourceLoaded);
char keyName[128];
sprintf( keyName, "PlateJPEG#%d", fMagicUniqueKeyInt++ );
jpgTexture = plJPEG::Instance().ReadFromStream(&stream);
if (jpgTexture)
{
hsgResMgr::ResMgr()->NewKey(keyName, jpgTexture, plLocation::kGlobalFixedLoc);
#endif
CreateMaterial( 256, 256, true, jpgTexture);
ISetResourceAlphas(colorKey);
return;
}
error:
/// Copy data into a new material
CreateMaterial( 32, 32, true );
SetSize( 0.1, 0.1 );
return;
}
void plPlate::ReloadFromJPEGResource( const char *resName, UInt32 colorKey )
{
hsRAMStream stream;
plMipmap* jpgTexture = nil;
#if HS_BUILD_FOR_WIN32
HRSRC res = FindResource(NULL, resName, "JPEG");
if (!res)
return;
HGLOBAL resourceLoaded = LoadResource(NULL, res);
if (!resourceLoaded)
return;
byte* data = (byte*)LockResource(resourceLoaded);
if (!data)
return;
DWORD resSize = SizeofResource(NULL, res);
if (resSize == 0)
return;
stream.Write(sizeof(DWORD), &resSize);
stream.Write(resSize, data);
stream.Rewind();
UnlockResource(resourceLoaded);
jpgTexture = plJPEG::Instance().ReadFromStream(&stream);
if (jpgTexture)
{
#endif
fMipmap->CopyFrom(jpgTexture);
ISetResourceAlphas(colorKey);
if( fMipmap->GetDeviceRef() )
fMipmap->GetDeviceRef()->SetDirty( true );
delete jpgTexture;
fMipmap->CopyFrom(plClientResMgr::Instance().getResource(resName));
}
}

View File

@ -126,6 +126,7 @@ class plPlate
hsMatrix44 &GetTransform( void ) { return fXformMatrix; }
const char *GetTitle( void ) { return fTitle; }
UInt32 GetFlags( void ) { return fFlags; }
const plMipmap *GetMipmap( void ) { return fMipmap; }
void SetVisible( hsBool vis ) { if( vis ) fFlags |= kFlagVisible; else fFlags &= ~kFlagVisible; }
hsBool IsVisible( void );
@ -142,10 +143,8 @@ class plPlate
void SetSize( hsScalar width, hsScalar height, bool adjustByAspectRatio = false );
plMipmap *CreateMaterial( UInt32 width, UInt32 height, hsBool withAlpha, plMipmap* texture = NULL );
void CreateFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void ReloadFromResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void CreateFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void ReloadFromJPEGResource( const char *resName, UInt32 colorKey = 0x00ff00ff );
void CreateFromResource( const char *resName );
void ReloadFromResource( const char *resName );
};
//// plGraphPlate Class Definition ///////////////////////////////////////////

View File

@ -55,7 +55,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsTimer.h"
#include "../plPipeline/plPlates.h"
#include "../Apps/plClient/res/resource.h"
#include <string.h>
@ -66,30 +65,14 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
plProgressMgr *plProgressMgr::fManager = nil;
int plProgressMgr::fImageRotation[] = {
IDR_LOADING_01,
IDR_LOADING_18,
IDR_LOADING_17,
IDR_LOADING_16,
IDR_LOADING_15,
IDR_LOADING_14,
IDR_LOADING_13,
IDR_LOADING_12,
IDR_LOADING_11,
IDR_LOADING_10,
IDR_LOADING_09,
IDR_LOADING_08,
IDR_LOADING_07,
IDR_LOADING_06,
IDR_LOADING_05,
IDR_LOADING_04,
IDR_LOADING_03,
IDR_LOADING_02
};
#define LOADING_RES "xLoading_Linking.%02d.png"
#define LOADING_RES_COUNT 18
int plProgressMgr::fStaticTextIDs[] = {
0,
IDR_LOADING_UPDATETEXT,
char* plProgressMgr::fImageRotation[LOADING_RES_COUNT];
char* plProgressMgr::fStaticTextIDs[] = {
"xLoading_Linking_Text.png",
"xLoading_Updating_Text.png"
};
//// Constructor & Destructor ////////////////////////////////////////////////
@ -100,10 +83,23 @@ plProgressMgr::plProgressMgr()
fManager = this;
fCallbackProc = nil;
fCurrentStaticText = kNone;
// Fill array with pre-computed loading frame IDs
for (int i=0; i < LOADING_RES_COUNT; i++)
{
char* frameID = TRACKED_NEW char[128];
sprintf(frameID, LOADING_RES, i);
fImageRotation[i] = frameID;
}
}
plProgressMgr::~plProgressMgr()
{
for (int i=0; i < LOADING_RES_COUNT; i++)
{
delete fImageRotation[i];
}
while( fOperations != nil )
delete fOperations;
fManager = nil;
@ -245,15 +241,15 @@ void plProgressMgr::CancelAllOps( void )
fCurrentStaticText = kNone;
}
int plProgressMgr::GetLoadingFrameID(int index)
char* plProgressMgr::GetLoadingFrameID(int index)
{
if (index < (sizeof(fImageRotation) / sizeof(int)))
if (index < LOADING_RES_COUNT)
return fImageRotation[index];
else
return fImageRotation[0];
}
int plProgressMgr::GetStaticTextID(StaticText staticTextType)
char* plProgressMgr::GetStaticTextID(StaticText staticTextType)
{
return fStaticTextIDs[staticTextType];
}

View File

@ -196,8 +196,8 @@ class plProgressMgr
private:
static plProgressMgr *fManager;
static int fImageRotation[];
static int fStaticTextIDs[];
static char* fImageRotation[];
static char* fStaticTextIDs[];
protected:
@ -229,8 +229,8 @@ class plProgressMgr
virtual ~plProgressMgr();
static plProgressMgr* GetInstance() { return fManager; }
static int GetLoadingFrameID(int index);
static int GetStaticTextID(StaticText staticTextType);
static char* GetLoadingFrameID(int index);
static char* GetStaticTextID(StaticText staticTextType);
virtual void Draw( plPipeline *p ) { }

View File

@ -1,31 +0,0 @@
Libpng 1.2.1 - December 12, 2001
This is a public release of libpng, intended for use in production codes.
Changes since the last public release (1.2.0):
Revised makefile.std in contrib/pngminus
Include background_1 in png_struct regardless of gamma support.
Revised makefile.netbsd and makefile.macosx, added makefile.darwin.
Revised example.c to provide more details about using row_callback().
Added makefile.so9.
Removed type casts from all NULLs, except for those appearing in function
calls when PNG_NO_TYPECAST_NULL is defined.
Simplified png_create_info_struct() and png_creat_struct_2().
Added error message if png_write_info() was omitted.
Changed typecast of "size" argument to png_size_t in pngmem.c calls to
the user malloc_fn, to agree with the prototype in png.h
Added a pop/push operation to pnggccrd.c, to preserve Eflag (Maxim Sobolev)
Updated makefile.sgi to recognize LIBPATH and INCPATH.
Updated various makefiles so "make clean" does not remove previous major
version of the shared library.
Added a pop/push operation to pngvcrd.c, to preserve Eflag.
Always allocate 256-entry internal palette, hist, and trans arrays, to
avoid out-of-bounds memory reference caused by invalid PNG datastreams.
Added a check for prefix_length > data_length in iCCP chunk handler.
Send comments/corrections/commendations to
png-implement@ccrc.wustl.edu or to randeg@alum.rpi.edu
Glenn R-P

File diff suppressed because it is too large Load Diff

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@ -1,143 +0,0 @@
Installing libpng version 1.2.1 - December 12, 2001
Before installing libpng, you must first install zlib. zlib
can usually be found wherever you got libpng. zlib can be
placed in another directory, at the same level as libpng.
Note that your system might already have a preinstalled
zlib, but you will still need to have access to the
zlib.h and zconf.h include files that correspond to the
version of zlib that's installed.
You can rename the directories that you downloaded (they
might be called "libpng-1.2.1" or "lpng109" and "zlib-1.1.3"
or "zlib113") so that you have directories called "zlib" and "libpng".
Your directory structure should look like this:
.. (the parent directory)
libpng (this directory)
INSTALL (this file)
README
*.h
*.c
contrib
gregbook
msvctest
pngminus
pngsuite
visupng
projects
beos
borland
msvc
netware.txt
wince.txt
scripts
makefile.*
pngtest.png
etc.
zlib
README
*.h
*.c
contrib
etc.
If the line endings in the files look funny, you may wish to get the other
distribution of libpng. It is available in both tar.gz (UNIX style line
endings) and zip (DOS style line endings) formats.
If you are building libpng with MSVC, you can enter the libpng\msvc directory
and follow the instructions in msvc\README.txt.
You can build libpng for WindowsCE by entering the downloading and installing
the libpng\wince directory as instructed in the projects\wince.txt file, and
then following the instructions in the README* files. Similarly, you can
build libpng for Netware as instructed in projects\netware.txt.
Else enter the zlib directory and follow the instructions in zlib/README,
then come back here and choose the appropriate makefile.sys in the scripts
directory.
The files that are presently available in the scripts directory
include
makefile.std => Generic UNIX makefile (cc, creates static libpng.a)
makefile.linux => Linux/ELF makefile (gcc, creates libpng.so.3.1.2.1)
makefile.gcmmx => Linux/ELF makefile (gcc, creates libpng.so.3.1.2.1,
uses assembler code tuned for Intel MMX platform)
makefile.gcc => Generic makefile (gcc, creates static libpng.a)
makefile.knr => Archaic UNIX Makefile that converts files with
ansi2knr (Requires ansi2knr.c from
ftp://ftp.cs.wisc.edu/ghost)
makefile.aix => AIX makefile
makefile.cygwin => Cygwin/gcc makefile
makefile.darwin => Darwin makefile
makefile.dec => DEC Alpha UNIX makefile
makefile.hpgcc => HPUX makefile using gcc
makefile.hpux => HPUX (10.20 and 11.00) makefile
makefile.ibmc => IBM C/C++ version 3.x for Win32 and OS/2 (static)
makefile.intel => Intel C/C++ version 4.0 and later
libpng.icc => Project file for IBM VisualAge/C++ version 4.0 or later
makefile.macosx => MACOS X Makefile
makefile.netbsd => NetBSD/cc makefile, uses PNGGCCRD
makefile.sgi => Silicon Graphics IRIX makefile (cc, creates static lib)
makefile.sggcc => Silicon Graphics (gcc, creates libpng.so.3.1.2.1)
makefile.sunos => Sun makefile
makefile.solaris => Solaris 2.X makefile (gcc, creates libpng.so.3.1.2.1)
makefile.so9 => Solaris 9 makefile (gcc, creates libpng.so.3.1.2.1)
makefile.sco => For SCO OSr5 ELF and Unixware 7 with Native cc
makefile.mips => MIPS makefile
makefile.acorn => Acorn makefile
makefile.amiga => Amiga makefile
smakefile.ppc => AMIGA smakefile for SAS C V6.58/7.00 PPC compiler
(Requires SCOPTIONS, copied from scripts/SCOPTIONS.ppc)
makefile.atari => Atari makefile
makefile.beos => BEOS makefile for X86
makefile.bor => Borland makefile (uses bcc)
makefile.bc32 => 32-bit Borland C++ (all modules compiled in C mode)
makefile.bd32 => To make a png32bd.dll with Borland C++ 4.5
makefile.tc3 => Turbo C 3.0 makefile
makefile.dj2 => DJGPP 2 makefile
makefile.msc => Microsoft C makefile
makefile.vcawin32 => makefile for Microsoft Visual C++ 5.0 and later (uses
assembler code tuned for Intel MMX platform)
makefile.vcwin32 => makefile for Microsoft Visual C++ 4.0 and later (does
not use assembler code)
makefile.os2 => OS/2 Makefile (gcc and emx, requires pngos2.def)
pngos2.def => OS/2 module definition file used by makefile.os2
makefile.watcom => Watcom 10a+ Makefile, 32-bit flat memory model
makevms.com => VMS build script
descrip.mms => VMS makefile for MMS or MMK
pngdef.pas => Defines for a png32bd.dll with Borland C++ 4.5
SCOPTIONS.ppc => Used with smakefile.ppc
Copy the file (or files) that you need from the
scripts directory into this directory, for example
MSDOS example: copy scripts\makefile.msc makefile
UNIX example: cp scripts/makefile.std makefile
Read the makefile to see if you need to change any source or
target directories to match your preferences.
Then read pngconf.h to see if you want to make any configuration
changes.
Then just run "make test" which will create the libpng library in
this directory and run a quick test that reads the "pngtest.png"
file and writes a "pngout.png" file that should be identical to it.
Look for "9782 zero samples" in the output of the test. For more
confidence, you can run another test by typing "pngtest pngnow.png"
and looking for "289 zero samples" in the output. Also, you can
run "pngtest -m *.png" in the "contrib/pngsuite" directory and compare
your output with the result shown in contrib/pngsuite/README.
Most of the makefiles will allow you to run "make install" to
put the library in its final resting place (if you want to
do that, run "make install" in the zlib directory first if necessary).
Further information can be found in the README and libpng.txt
files, in the individual makefiles, in png.h, in the README files in
subdirectories of the LIB directory, and the manual pages libpng.3 and png.5.

View File

@ -1,9 +0,0 @@
Known bugs in libpng version 1.2.1
1. April 22, 2001: pnggccrd.c has been reported to crash on NetBSD when
reading interlaced PNG files, when assembler code is enabled.
STATUS: Under investigation. The change to pnggccrd.c in libpng-1.2.1
fixed a problem under FreeBSD but not the problem with NetBSD.

View File

@ -1,102 +0,0 @@
This copy of the libpng notices is provided for your convenience. In case of
any discrepancy between this copy and the notices in the file png.h that is
included in the libpng distribution, the latter shall prevail.
COPYRIGHT NOTICE, DISCLAIMER, and LICENSE:
If you modify libpng you may insert additional notices immediately following
this sentence.
libpng versions 1.0.7, July 1, 2000, through 1.2.1, December 12, 2001, are
Copyright (c) 2000 Glenn Randers-Pehrson
and are distributed according to the same disclaimer and license as libpng-1.0.6
with the following individuals added to the list of Contributing Authors
Simon-Pierre Cadieux
Eric S. Raymond
Gilles Vollant
and with the following additions to the disclaimer:
There is no warranty against interference with your enjoyment of the
library or against infringement. There is no warranty that our
efforts or the library will fulfill any of your particular purposes
or needs. This library is provided with all faults, and the entire
risk of satisfactory quality, performance, accuracy, and effort is with
the user.
libpng versions 0.97, January 1998, through 1.0.6, March 20, 2000, are
Copyright (c) 1998, 1999 Glenn Randers-Pehrson, and are
distributed according to the same disclaimer and license as libpng-0.96,
with the following individuals added to the list of Contributing Authors:
Tom Lane
Glenn Randers-Pehrson
Willem van Schaik
libpng versions 0.89, June 1996, through 0.96, May 1997, are
Copyright (c) 1996, 1997 Andreas Dilger
Distributed according to the same disclaimer and license as libpng-0.88,
with the following individuals added to the list of Contributing Authors:
John Bowler
Kevin Bracey
Sam Bushell
Magnus Holmgren
Greg Roelofs
Tom Tanner
libpng versions 0.5, May 1995, through 0.88, January 1996, are
Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
For the purposes of this copyright and license, "Contributing Authors"
is defined as the following set of individuals:
Andreas Dilger
Dave Martindale
Guy Eric Schalnat
Paul Schmidt
Tim Wegner
The PNG Reference Library is supplied "AS IS". The Contributing Authors
and Group 42, Inc. disclaim all warranties, expressed or implied,
including, without limitation, the warranties of merchantability and of
fitness for any purpose. The Contributing Authors and Group 42, Inc.
assume no liability for direct, indirect, incidental, special, exemplary,
or consequential damages, which may result from the use of the PNG
Reference Library, even if advised of the possibility of such damage.
Permission is hereby granted to use, copy, modify, and distribute this
source code, or portions hereof, for any purpose, without fee, subject
to the following restrictions:
1. The origin of this source code must not be misrepresented.
2. Altered versions must be plainly marked as such and must not
be misrepresented as being the original source.
3. This Copyright notice may not be removed or altered from any
source or altered source distribution.
The Contributing Authors and Group 42, Inc. specifically permit, without
fee, and encourage the use of this source code as a component to
supporting the PNG file format in commercial products. If you use this
source code in a product, acknowledgment is not required but would be
appreciated.
A "png_get_copyright" function is available, for convenient use in "about"
boxes and the like:
printf("%s",png_get_copyright(NULL));
Also, the PNG logo (in PNG format, of course) is supplied in the
files "pngbar.png" and "pngbar.jpg (88x31) and "pngnow.png" (98x31).
Libpng is OSI Certified Open Source Software. OSI Certified Open Source is a
certification mark of the Open Source Initiative.
Glenn Randers-Pehrson
randeg@alum.rpi.edu
December 12, 2001

View File

@ -1,112 +0,0 @@
# makefile for libpng on Linux ELF with gcc
# Copyright (C) 1998, 1999 Greg Roelofs
# Copyright (C) 1996, 1997 Andreas Dilger
# For conditions of distribution and use, see copyright notice in png.h
CC=gcc
# where "make install" puts libpng.a, libpng.so*, png.h and pngconf.h
prefix=/usr/local
# Where the zlib library and include files are located
#ZLIBLIB=/usr/local/lib
#ZLIBINC=/usr/local/include
ZLIBLIB=../zlib
ZLIBINC=../zlib
ALIGN=
# for i386:
#ALIGN=-malign-loops=2 -malign-functions=2
WARNMORE=-Wwrite-strings -Wpointer-arith -Wshadow \
-Wmissing-declarations -Wtraditional -Wcast-align \
-Wstrict-prototypes -Wmissing-prototypes #-Wconversion
# for pgcc version 2.95.1, -O3 is buggy; don't use it.
CFLAGS=-I$(ZLIBINC) -Wall -O3 -funroll-loops $(ALIGN) # $(WARNMORE) -g -DPNG_DEBUG=5 -DPNG_NO_STDIO -DPNG_STATIC -DALL_STATIC
LDFLAGS=-L. -Wl,-rpath,. -L$(ZLIBLIB) -Wl,-rpath,$(ZLIBLIB) -lpng -lz -lm
RANLIB=ranlib
#RANLIB=echo
# read libpng.txt or png.h to see why PNGMAJ is 3. You should not
# have to change it.
PNGMAJ = 3
PNGMIN = 1.2.1
PNGVER = $(PNGMAJ).$(PNGMIN)
INCPATH=$(prefix)/include
LIBPATH=$(prefix)/lib
OBJS = png.o pngset.o pngget.o pngrutil.o pngtrans.o pngwutil.o \
pngread.o pngrio.o pngwio.o pngwrite.o pngrtran.o \
pngwtran.o pngmem.o pngerror.o pngpread.o
#OBJSDLL = $(OBJS:.o=.pic.o)
.SUFFIXES: .c .o .pic.o
.c.pic.o:
$(CC) -c $(CFLAGS) -fPIC -o $@ $*.c
all: libpng.a pngtest
libpng.a: $(OBJS)
ar rc $@ $(OBJS)
$(RANLIB) $@
-cp libpng.a ./lib
#libpng.so: libpng.so.$(PNGMAJ)
# ln -sf libpng.so.$(PNGMAJ) libpng.so
#
#libpng.so.$(PNGMAJ): libpng.so.$(PNGVER)
# ln -sf libpng.so.$(PNGVER) libpng.so.$(PNGMAJ)
#
#libpng.so.$(PNGVER): $(OBJSDLL)
# $(CC) -shared -Wl,-soname,libpng.so.$(PNGMAJ) -o libpng.so.$(PNGVER) \
# $(OBJSDLL) -L$(ZLIBLIB) -lz -lm -lc
pngtest: pngtest.o libpng.a
$(CC) -o pngtest $(CFLAGS) pngtest.o $(LDFLAGS)
test: pngtest
./pngtest
#install: libpng.a libpng.so.$(PNGVER)
# -@if [ ! -d $(INCPATH) ]; then mkdir $(INCPATH); fi
# -@if [ ! -d $(LIBPATH) ]; then mkdir $(LIBPATH); fi
# cp png.h pngconf.h $(INCPATH)
# chmod 644 $(INCPATH)/png.h $(INCPATH)/pngconf.h
# cp libpng.a libpng.so.$(PNGVER) $(LIBPATH)
# chmod 755 $(LIBPATH)/libpng.so.$(PNGVER)
# -@/bin/rm -f $(LIBPATH)/libpng.so.$(PNGMAJ) $(LIBPATH)/libpng.so
# (cd $(LIBPATH); ln -sf libpng.so.$(PNGVER) libpng.so.$(PNGMAJ); \
# ln -sf libpng.so.$(PNGMAJ) libpng.so)
clean:
/bin/rm -f *.o libpng.a libpng.so libpng.so.$(PNGMAJ)* pngtest pngout.png
DOCS = ANNOUNCE CHANGES INSTALL KNOWNBUG LICENSE README TODO Y2KINFO
#writelock:
# chmod a-w *.[ch35] $(DOCS) scripts/*
# DO NOT DELETE THIS LINE -- make depend depends on it.
png.o png.pic.o: png.h pngconf.h
pngerror.o pngerror.pic.o: png.h pngconf.h
pngrio.o pngrio.pic.o: png.h pngconf.h
pngwio.o pngwio.pic.o: png.h pngconf.h
pngmem.o pngmem.pic.o: png.h pngconf.h
pngset.o pngset.pic.o: png.h pngconf.h
pngget.o pngget.pic.o: png.h pngconf.h
pngread.o pngread.pic.o: png.h pngconf.h
pngrtran.o pngrtran.pic.o: png.h pngconf.h
pngrutil.o pngrutil.pic.o: png.h pngconf.h
pngtrans.o pngtrans.pic.o: png.h pngconf.h
pngwrite.o pngwrite.pic.o: png.h pngconf.h
pngwtran.o pngwtran.pic.o: png.h pngconf.h
pngwutil.o pngwutil.pic.o: png.h pngconf.h
pngpread.o pngpread.pic.o: png.h pngconf.h
pngtest.o: png.h pngconf.h

View File

@ -1,254 +0,0 @@
README for libpng 1.2.1 - December 12, 2001 (shared library 2.1)
See the note about version numbers near the top of png.h
See INSTALL for instructions on how to install libpng.
Libpng comes in two distribution formats. Get libpng-*.tar.gz if you
want UNIX-style line endings in the text files, or lpng*.zip if you want
DOS-style line endings.
Version 0.89 was the first official release of libpng. Don't let the
fact that it's the first release fool you. The libpng library has been in
extensive use and testing since mid-1995. By late 1997 it had
finally gotten to the stage where there hadn't been significant
changes to the API in some time, and people have a bad feeling about
libraries with versions < 1.0. Version 1.0.0 was released in
March 1998.
****
Note that some of the changes to the png_info structure render this
version of the library binary incompatible with libpng-0.89 or
earlier versions if you are using a shared library. The type of the
"filler" parameter for png_set_filler() has changed from png_byte to
png_uint_32, which will affect shared-library applications that use
this function.
To avoid problems with changes to the internals of png_info_struct,
new APIs have been made available in 0.95 to avoid direct application
access to info_ptr. These functions are the png_set_<chunk> and
png_get_<chunk> functions. These functions should be used when
accessing/storing the info_struct data, rather than manipulating it
directly, to avoid such problems in the future.
It is important to note that the APIs do not make current programs
that access the info struct directly incompatible with the new
library. However, it is strongly suggested that new programs use
the new APIs (as shown in example.c and pngtest.c), and older programs
be converted to the new format, to facilitate upgrades in the future.
****
Additions since 0.90 include the ability to compile libpng as a
Windows DLL, and new APIs for accessing data in the info struct.
Experimental functions include the ability to set weighting and cost
factors for row filter selection, direct reads of integers from buffers
on big-endian processors that support misaligned data access, faster
methods of doing alpha composition, and more accurate 16->8 bit color
conversion.
The additions since 0.89 include the ability to read from a PNG stream
which has had some (or all) of the signature bytes read by the calling
application. This also allows the reading of embedded PNG streams that
do not have the PNG file signature. As well, it is now possible to set
the library action on the detection of chunk CRC errors. It is possible
to set different actions based on whether the CRC error occurred in a
critical or an ancillary chunk.
The changes made to the library, and bugs fixed are based on discussions
on the PNG implementation mailing list <png-implement@ccrc.wustl.edu>
and not on material submitted privately to Guy, Andreas, or Glenn. They will
forward any good suggestions to the list.
For a detailed description on using libpng, read libpng.txt. For
examples of libpng in a program, see example.c and pngtest.c. For usage
information and restrictions (what little they are) on libpng, see
png.h. For a description on using zlib (the compression library used by
libpng) and zlib's restrictions, see zlib.h
I have included a general makefile, as well as several machine and
compiler specific ones, but you may have to modify one for your own needs.
You should use zlib 1.0.4 or later to run this, but it MAY work with
versions as old as zlib 0.95. Even so, there are bugs in older zlib
versions which can cause the output of invalid compression streams for
some images. You will definitely need zlib 1.0.4 or later if you are
taking advantage of the MS-DOS "far" structure allocation for the small
and medium memory models. You should also note that zlib is a
compression library that is useful for more things than just PNG files.
You can use zlib as a drop-in replacement for fread() and fwrite() if
you are so inclined.
zlib should be available at the same place that libpng is.
If not, it should be at ftp.uu.net in /graphics/png
Eventually, it will be at ftp.uu.net in /pub/archiving/zip/zlib
You may also want a copy of the PNG specification. It is available
as an RFC and a W3C Recommendation. Failing
these resources you can try ftp.uu.net in the /graphics/png directory.
This code is currently being archived at ftp.uu.net in the
/graphics/png directory, and on CompuServe, Lib 20 (PNG SUPPORT)
at GO GRAPHSUP. If you can't find it in any of those places,
e-mail me, and I'll help you find it.
If you have any code changes, requests, problems, etc., please e-mail
them to me. Also, I'd appreciate any make files or project files,
and any modifications you needed to make to get libpng to compile,
along with a #define variable to tell what compiler/system you are on.
If you needed to add transformations to libpng, or wish libpng would
provide the image in a different way, drop me a note (and code, if
possible), so I can consider supporting the transformation.
Finally, if you get any warning messages when compiling libpng
(note: not zlib), and they are easy to fix, I'd appreciate the
fix. Please mention "libpng" somewhere in the subject line. Thanks.
This release was created and will be supported by myself (of course
based in a large way on Guy's and Andreas' earlier work), and the PNG group.
randeg@alum.rpi.edu
png-implement@ccrc.wustl.edu
You can't reach Guy, the original libpng author, at the addresses
given in previous versions of this document. He and Andreas will read mail
addressed to the png-implement list, however.
Please do not send general questions about PNG. Send them to
the address in the specification (png-group@w3.org). At the same
time, please do not send libpng questions to that address, send them to me
or to png-implement@ccrc.wustl.edu. I'll
get them in the end anyway. If you have a question about something
in the PNG specification that is related to using libpng, send it
to me. Send me any questions that start with "I was using libpng,
and ...". If in doubt, send questions to me. I'll bounce them
to others, if necessary.
Please do not send suggestions on how to change PNG. We have
been discussing PNG for three years now, and it is official and
finished. If you have suggestions for libpng, however, I'll
gladly listen. Even if your suggestion is not used for version
1.0, it may be used later.
Files in this distribution:
ANNOUNCE => Announcement of this version, with recent changes
CHANGES => Description of changes between libpng versions
KNOWNBUG => List of known bugs and deficiencies
LICENSE => License to use and redistribute libpng
README => This file
TODO => Things not implemented in the current library
Y2KINFO => Statement of Y2K compliance
example.c => Example code for using libpng functions
libpng.3 => manual page for libpng (includes libpng.txt)
libpng.txt => Description of libpng and its functions
libpngpf.3 => manual page for libpng's private functions
png.5 => manual page for the PNG format
png.c => Basic interface functions common to library
png.h => Library function and interface declarations
pngconf.h => System specific library configuration
pngasmrd.h => Header file for assembler-coded functions
pngerror.c => Error/warning message I/O functions
pngget.c => Functions for retrieving info from struct
pngmem.c => Memory handling functions
pngbar.png => PNG logo, 88x31
pngnow.png => PNG logo, 98x31
pngpread.c => Progressive reading functions
pngread.c => Read data/helper high-level functions
pngrio.c => Lowest-level data read I/O functions
pngrtran.c => Read data transformation functions
pngrutil.c => Read data utility functions
pngset.c => Functions for storing data into the info_struct
pngtest.c => Library test program
pngtest.png => Library test sample image
pngtrans.c => Common data transformation functions
pngwio.c => Lowest-level write I/O functions
pngwrite.c => High-level write functions
pngwtran.c => Write data transformations
pngwutil.c => Write utility functions
contrib => Contributions
gregbook => source code for PNG reading and writing, from
Greg Roelofs' "PNG: The Definitive Guide",
O'Reilly, 1999
msvctest => Builds and runs pngtest using a MSVC workspace
pngminus => Simple pnm2png and png2pnm programs
pngsuite => Test images
visupng => Contains a MSVC workspace for VisualPng
projects => Contains project files and workspaces for building DLL
beos => Contains a Beos workspace for building libpng
borland => Contains a Borland workspace for building libpng
and zlib
msvc => Contains a Microsoft Visual C++ (MSVC) workspace
for building libpng and zlib
netware.txt => Contains instructions for downloading a set of
project files for building libpng and zlib on
Netware.
wince.txt => Contains instructions for downloading a Microsoft
Visual C++ (Windows CD Toolkit) workspace for
building libpng and zlib on WindowsCE
scripts => Directory containing scripts for building libpng:
descrip.mms => VMS makefile for MMS or MMK
makefile.std => Generic UNIX makefile (cc, creates static libpng.a)
makefile.linux => Linux/ELF makefile
(gcc, creates libpng.so.3.1.2.1)
makefile.gcmmx => Linux/ELF makefile (gcc, creates
libpng.so.3.1.2.1, uses assembler code
tuned for Intel MMX platform)
makefile.gcc => Generic makefile (gcc, creates static libpng.a)
makefile.knr => Archaic UNIX Makefile that converts files with
ansi2knr (Requires ansi2knr.c from
ftp://ftp.cs.wisc.edu/ghost)
makefile.aix => AIX makefile
makefile.cygwin => Cygwin/gcc makefile
makefile.darwin => Darwin makefile
makefile.dec => DEC Alpha UNIX makefile
makefile.hpgcc => HPUX makefile using gcc
makefile.hpux => HPUX (10.20 and 11.00) makefile
makefile.ibmc => IBM C/C++ version 3.x for Win32 and OS/2 (static)
makefile.intel => Intel C/C++ version 4.0 and later
libpng.icc => Project file, IBM VisualAge/C++ 4.0 or later
makefile.macosx => MACOS X Makefile
makefile.netbsd => NetBSD/cc makefile, uses PNGGCCRD
makefile.sgi => Silicon Graphics IRIX (cc, creates static lib)
makefile.sggcc => Silicon Graphics (gcc, creates libpng.so.3.1.2.1)
makefile.sunos => Sun makefile
makefile.solaris => Solaris 2.X makefile
(gcc, creates libpng.so.3.1.2.1)
makefile.so9 => Solaris 9 makefile
(gcc, creates libpng.so.3.1.2.1)
makefile.sco => For SCO OSr5 ELF and Unixware 7 with Native cc
makefile.mips => MIPS makefile
makefile.acorn => Acorn makefile
makefile.amiga => Amiga makefile
smakefile.ppc => AMIGA smakefile for SAS C V6.58/7.00 PPC
compiler (Requires SCOPTIONS, copied from
scripts/SCOPTIONS.ppc)
makefile.atari => Atari makefile
makefile.beos => BEOS makefile for X86
makefile.bor => Borland makefile (uses bcc)
makefile.bc32 => 32-bit Borland C++ (all modules compiled in C mode)
makefile.bd32 => To make a png32bd.dll with Borland C++ 4.5
makefile.tc3 => Turbo C 3.0 makefile
makefile.dj2 => DJGPP 2 makefile
makefile.msc => Microsoft C makefile
makefile.vcawin32 => makefile for Microsoft Visual C++ 5.0 and
later (uses assembler code tuned for Intel MMX
platform)
makefile.vcwin32 => makefile for Microsoft Visual C++ 4.0 and
later (does not use assembler code)
makefile.os2 => OS/2 Makefile (gcc and emx, requires pngos2.def)
pngos2.def => OS/2 module definition file used by makefile.os2
makefile.watcom => Watcom 10a+ Makefile, 32-bit flat memory model
makevms.com => VMS build script
pngdef.pas => Defines for a png32bd.dll with Borland C++ 4.5
SCOPTIONS.ppc => Used with smakefile.ppc
Good luck, and happy coding.
-Glenn Randers-Pehrson
Internet: randeg@alum.rpi.edu
-Andreas Eric Dilger
Internet: adilger@enel.ucalgary.ca
Web: http://www-mddsp.enel.ucalgary.ca/People/adilger/
-Guy Eric Schalnat
(formerly of Group 42, Inc)
Internet: gschal@infinet.com

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