This changeset introduced a new plBitmap flag `kAutoGenMipmap`, which
trickles through the pipeline and becomes `D3DUSAGE_AUTOGENMIPMAP` in
standard DirectX texture creation. This flag is applied to all
DyanmicTextMaps. The end result is that DynamicTextMaps become fuzzy at a
distance, rather than choppy.
Bug in the registry key list refactor... We wrote out all the keys in the
key list instead of only the keys with objects. This meant we got a lot of
garbage (empty) objects when exporting [Fem|M]aleWave.
This commit is really quite awesome in that you can now propagate any
plLinkToAgeMsg that will mute the link out, link in sounds, or both. Some
garbage fields were repurposed for this functionality. The messages were
passed correctly on Cyan's MOULa server.
Conflicts:
Sources/Plasma/PubUtilLib/plMessage/plLinkToAgeMsg.h
Sources/Plasma/PubUtilLib/plNetClient/plLinkEffectsMgr.cpp
Sources/Plasma/PubUtilLib/plNetClient/plNetClientMgr.h
Sources/Plasma/PubUtilLib/plNetClient/plNetLinkingMgr.cpp
plStringification of plPXPhysicalControllerCore::IDrawDebugDisplay
and general clean-up. Also changed to only display
avatar collisions heading if any exist to show.
This is in preparation for page patching. The old code kept dynamic
(programatically created) and serialized keys separate. This had the
potential to reorder the key list during the application of a patch.
This is separate from the prp-patches branch to facillitate review.
Plasmalog.txt is now plasmadbg.log. This allows us to view the log inside
the game, flush to the debugger output window, and have the logfile. The
plan is to redirect key leak reports to this log in a future commit.