Michael Hansen
12 years ago
60 changed files with 166 additions and 863 deletions
@ -1,26 +0,0 @@
|
||||
include_directories("../../CoreLib") |
||||
include_directories("../../NucleusLib") |
||||
|
||||
set(pnProduct_HEADERS |
||||
Pch.h |
||||
pnProduct.h |
||||
) |
||||
|
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set(pnProduct_PRIVATE |
||||
Private/pnPrAllIncludes.h |
||||
Private/pnPrBranchId.h |
||||
Private/pnPrBranchId.cpp |
||||
Private/pnPrBuildId.h |
||||
Private/pnPrBuildId.cpp |
||||
Private/pnPrBuildString.h |
||||
Private/pnPrBuildString.cpp |
||||
Private/pnPrProductId.h |
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Private/pnPrProductId.cpp |
||||
) |
||||
|
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add_library(pnProduct STATIC ${pnProduct_HEADERS} ${pnProduct_PRIVATE}) |
||||
|
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target_link_libraries(pnProduct CoreLib pnUUID) |
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|
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source_group("Header Files" FILES ${pnProduct_HEADERS}) |
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source_group("Private" FILES ${pnProduct_PRIVATE}) |
@ -1,53 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Pch.h |
||||
*
|
||||
***/ |
||||
|
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#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PCH_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Pch.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PCH_H |
||||
|
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#include "Private/pnPrAllIncludes.h" |
@ -1,60 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrAllIncludes.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifndef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRALLINCLUDES_H |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRALLINCLUDES_H |
||||
|
||||
|
||||
//#include "pnUtils/pnUtils.h"
|
||||
#include "pnUUID/pnUUID.h" |
||||
|
||||
#include "pnPrBuildId.h" |
||||
#include "pnPrBranchId.h" |
||||
#include "pnPrProductId.h" |
||||
#include "pnPrBuildString.h" |
||||
|
||||
#endif // PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRALLINCLUDES_H
|
@ -1,60 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBRANCHID_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBranchId.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBRANCHID_H |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* BranchId functions |
||||
* |
||||
***/ |
||||
|
||||
unsigned BranchId (); |
@ -1,87 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Private definitions |
||||
* |
||||
***/ |
||||
|
||||
// This line must NEVER be modified manually; it is automatically updated
|
||||
// by the build server.
|
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#define BUILD_ID 912 |
||||
static_assert(BUILD_ID != 0, "BuildID cannot be 0"); |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Private data |
||||
* |
||||
***/ |
||||
|
||||
static unsigned s_buildIdOverride; |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Exports |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
unsigned BuildId () { |
||||
return s_buildIdOverride ? s_buildIdOverride : BUILD_ID; |
||||
} |
||||
|
||||
//============================================================================
|
||||
void OverrideBuildId (unsigned buildId) { |
||||
s_buildIdOverride = buildId; |
||||
} |
@ -1,70 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDID_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildId.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDID_H |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* BuildId functions |
||||
* |
||||
***/ |
||||
|
||||
unsigned BuildId (); |
||||
void OverrideBuildId (unsigned buildId); |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* BuildType definition |
||||
* |
||||
***/ |
||||
|
||||
#define BUILD_TYPE_LIVE 50 |
@ -1,67 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#pragma hdrstop |
||||
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Exports |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
const wchar_t * ProductBuildString () { |
||||
// This string is replaced by plMarkBuild.exe with the following string:
|
||||
// "date:YYMMDD time:HHMMSS user:%USERNAME%"
|
||||
static const wchar_t PRODUCT_BUILD_STRING[64] = { |
||||
L"PRODUCT_BUILD_STRING " |
||||
}; |
||||
return PRODUCT_BUILD_STRING; |
||||
} |
@ -1,61 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDSTRING_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrBuildString.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRBUILDSTRING_H |
||||
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* BuildString functions |
||||
* |
||||
***/ |
||||
|
||||
const wchar_t * ProductBuildString (); |
@ -1,141 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.cpp |
||||
*
|
||||
***/ |
||||
|
||||
#include "../Pch.h" |
||||
#include <wchar.h> |
||||
#pragma hdrstop |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Private data |
||||
* |
||||
***/ |
||||
|
||||
namespace Product { |
||||
|
||||
namespace Uru { |
||||
static const wchar_t kCoreName[] = L"UruLive"; |
||||
static const wchar_t kShortName[] = L"UruLive"; |
||||
static const wchar_t kLongName[] = L"Uru Live"; |
||||
static const plUUID kId("ea489821-6c35-4bd0-9dae-bb17c585e680"); |
||||
} |
||||
|
||||
// @@@: add your product namespace here
|
||||
|
||||
} |
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Private definitions |
||||
* |
||||
***/ |
||||
|
||||
#if BUILD_PRODUCT_ID == BUILD_PRODUCT_ID_URU |
||||
|
||||
#define PRODUCT_CORE_NAME Product::Uru::kCoreName |
||||
#define PRODUCT_SHORT_NAME Product::Uru::kShortName |
||||
#define PRODUCT_LONG_NAME Product::Uru::kLongName |
||||
#define PRODUCT_ID Product::Uru::kId |
||||
|
||||
#else |
||||
|
||||
#error "No product id defined" |
||||
|
||||
#endif |
||||
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Exported functions |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
const plUUID& ProductId () { |
||||
return PRODUCT_ID; |
||||
} |
||||
|
||||
//============================================================================
|
||||
const wchar_t * ProductCoreName () { |
||||
return PRODUCT_CORE_NAME; |
||||
} |
||||
|
||||
//============================================================================
|
||||
const wchar_t * ProductShortName () { |
||||
return PRODUCT_SHORT_NAME; |
||||
} |
||||
|
||||
//============================================================================
|
||||
const wchar_t * ProductLongName () { |
||||
return PRODUCT_LONG_NAME; |
||||
} |
||||
|
||||
|
||||
//============================================================================
|
||||
void ProductString (wchar_t * dest, unsigned destChars) { |
||||
// Example: "UruLive.2.214 - External.Release"
|
||||
hsSnwprintf( |
||||
dest, |
||||
destChars, |
||||
L"%s.%u.%u - %s.%s", |
||||
ProductCoreName(), |
||||
BranchId(), |
||||
BuildId(), |
||||
#ifdef PLASMA_EXTERNAL_RELEASE |
||||
L"External", |
||||
#else |
||||
L"Internal", |
||||
#endif |
||||
#ifdef HS_DEBUGGING |
||||
L"Debug" |
||||
#else |
||||
L"Release" |
||||
#endif |
||||
); |
||||
} |
@ -1,94 +0,0 @@
|
||||
/*==LICENSE==*
|
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==LICENSE==*/ |
||||
/*****************************************************************************
|
||||
* |
||||
* $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h |
||||
*
|
||||
***/ |
||||
|
||||
#ifdef PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H |
||||
#error "Header $/Plasma20/Sources/Plasma/NucleusLib/pnProduct/Private/pnPrProductId.h included more than once" |
||||
#endif |
||||
#define PLASMA20_SOURCES_PLASMA_NUCLEUSLIB_PNPRODUCT_PRIVATE_PNPRPRODUCTID_H |
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Global data |
||||
* |
||||
***/ |
||||
|
||||
//============================================================================
|
||||
// Build productIds
|
||||
//
|
||||
// These values must never be stored on disk or sent over the network,
|
||||
// use the value returned from ProductId() for that purpose.
|
||||
//============================================================================
|
||||
#define BUILD_PRODUCT_ID_URU 1 |
||||
// @@@ Add your build product id above this line
|
||||
|
||||
|
||||
|
||||
//============================================================================
|
||||
// Default to Uru for lack of a better idea
|
||||
//============================================================================
|
||||
#ifndef BUILD_PRODUCT_ID |
||||
# define BUILD_PRODUCT_ID BUILD_PRODUCT_ID_URU |
||||
#endif |
||||
|
||||
|
||||
|
||||
/*****************************************************************************
|
||||
* |
||||
* Product functions |
||||
* |
||||
***/ |
||||
|
||||
const plUUID& ProductId (); |
||||
const wchar_t * ProductCoreName (); // e.g: L"Uru"
|
||||
const wchar_t * ProductShortName (); // e.g: L"Uru" (filename/registry friendly)
|
||||
const wchar_t * ProductLongName (); // e.g: L"Uru: Ages Beyond Myst" (human friendly)
|
||||
|
||||
|
||||
// Returns: "<ProductCoreName>.<BranchId>.<BuildId> - <External|Internal>.<Debug|Release>"
|
||||
// Example: "Uru.3.204 - External.Release"
|
||||
void ProductString (wchar_t * dest, unsigned destChars); |
Loading…
Reference in new issue