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Commit Graph

1360 Commits

Author SHA1 Message Date
fc67738ee8 Remove some obviously obsolete caps 2013-12-12 16:24:04 -05:00
696ceace19 Remove some unused PS version stuff 2013-12-12 16:24:02 -05:00
ac23835384 Get rid of obsolete readers/writes for device info 2013-12-12 16:24:01 -05:00
9070d70e50 Lots of cleanups to hsG3DeviceDelector 2013-12-12 16:24:00 -05:00
544abef39e Wow, those cards are old...
Remove detection for cards that are don't support at LEAST DirectX 8.
There's no way they would even be able to get past Direct3DCreate9, so we
shouldn't need to worry about them... I hope.
2013-12-12 16:23:59 -05:00
a30a326d17 We only support DirectX 9...
If you have less than 11MB VRAM or need to use the ref implementation,
then you are using a dinosaur and have no business even attempting to play
this game.
2013-12-12 16:23:58 -05:00
bbae6a76d7 We don't support 3dfx cards...
Come on, man... They made some good cards, but they went out of business
in 1999! Ain't nobody got time fo' dat.
2013-12-12 16:23:57 -05:00
60c544e1ff Don't lazy-load D3D9.dll
We already link against it, so that's just a waste of time. Also, cleanup
some unneeded ddraw includes. Remember that in Direct3D9, all devices can
render in windowed mode.
2013-12-12 16:23:51 -05:00
57854640e7 Merge pull request #361 from Hoikas/capture
Revamp Game.TakeScreenShot

Fixes #358.
2013-12-11 21:55:09 -08:00
7c24bd67ce Remove older/crappier TakeScreenShot console cmds. 2013-12-11 19:44:50 -05:00
f2ba770578 DIE DEVIL HACKS!!! 2013-12-11 19:44:49 -05:00
2cecbc9f2f Update the FOV when using plCaptureRender 2013-12-11 19:44:48 -05:00
2d8d42759d Better Game.TakeScreenShot
The new version uses plCaptureRender, so we can take screenshots at any
size that DX can render to...
2013-12-11 19:44:47 -05:00
6025621eda Merge pull request #300 from Mystler/newstartup
Avatar clothing files
2013-12-11 16:41:26 -08:00
b8ff9ee065 Add clothing file functions to the Avatar Python API 2013-12-11 20:39:35 +01:00
3dc6f76b7d Add functions for writing and reading avatar clothing files
This also introduces a filename member in plClothingOutfit so it
can determine whether to read the clothing information from the file
or the vault.
2013-12-11 20:39:25 +01:00
7ca81ba626 Implement a plLoadClothingMsg as a clone loading trigger 2013-12-11 20:39:13 +01:00
7e66aee382 Allow passing a clothing file to LoadAvatar and plStringify whatever we encounter on our way 2013-12-11 20:38:51 +01:00
f4956407a1 Merge pull request #362 from zrax/fix_unicode_chat
Fix Unicode characters in chat
2013-12-09 19:16:34 -08:00
51e600f6cf Merge pull request #360 from Hoikas/max-plugin
Fix More 3dsm Issues
2013-12-08 16:22:52 -08:00
7f3ba3b106 Required link libraries for pnNetCommon.
Allows it to build and link properly under gcc/clang.
2013-12-07 16:40:10 -08:00
324715db9d Pass message as a unicode object, to avoid encoings getting screwed up 2013-12-07 15:36:24 -08:00
07eab8def4 Fix annoying "Bad static key ID" asserts 2013-12-05 19:23:01 -05:00
f6a62c0004 Fix #301
Partially reverts b9b72e0
2013-12-05 18:48:44 -05:00
55d3f10310 Silence unneeded assertion. 2013-12-05 18:48:43 -05:00
60210cf38a We have to load plFontCache... 2013-12-05 18:48:42 -05:00
07adadcb58 Fix out-of-bounds crash when fiddling with NPCs 2013-12-05 22:20:12 +01:00
de60a164d4 Merge pull request #355 from Deledrius/c11_regex
Use std::regex instead of PCRE.
2013-12-05 12:32:08 -08:00
fd16a12c34 Fix broken plString format 2013-12-05 01:36:23 -05:00
786f06eafc Fix plString ssize_t undefined errors. 2013-12-02 22:07:08 -08:00
c0d6556aa3 Use std::regex instead of PCRE. 2013-12-02 20:53:52 -08:00
9d0112de19 Merge pull request #352 from Hoikas/patcher-thread
Unified Patcher (Part 1: In-Game)
2013-11-30 14:30:07 -08:00
cbfa49d71c Merge pull request #349 from Hoikas/debug-print
Port PtDebugPrint to C++
2013-11-30 14:17:30 -08:00
e6f9a83fde Detect self-patching in pfPatcher 2013-11-28 15:29:13 -05:00
34c88190c1 Update StartUp in initial batch
ONE PATCH! This commit brings us to half of the patching goal: on launch
of the client, we only show ONE "Updating..." message before we enter the
game proper. Go us!
2013-11-28 15:16:01 -05:00
3299267976 Integrate SecurePreloader into pfPatcher 2013-11-28 15:14:45 -05:00
9d162a7a32 Reroute plResPatcher 2013-11-28 15:14:37 -05:00
346b6f8ac8 Implement pfPatcher backend 2013-11-28 15:12:03 -05:00
275f15087c Separate plOperationProgress titles and statuses.
Now we render titles above the progress bar and the status below (in the
same color as the progress bar!). Also, introduce a new info field that is
guaranteed to be right justified.
2013-11-25 22:01:10 -05:00
7da0467609 plString-ify plOperationProgress 2013-11-25 22:01:09 -05:00
efec679e1f Fix NetCliAuthFileRequest Regression introduced by 6e56447
Our data fields have to be the same as their size on the wire. Ugh.
2013-11-25 20:13:38 -05:00
063b61161d Don't ignore possible extensions when localizing object names 2013-11-21 16:53:55 +01:00
e103d0c9d6 Port PtDebugPrint to C++
This has a couple of benefits:
- We should theoretically no longer run into UnicodeDecodeErrors from the
  plString-based implementation
- By doing things engine side, we can use the logging API to colorize log
  messages.
2013-11-19 21:33:30 -05:00
c69d546c69 Fix a VC++2013 compile error 2013-11-02 01:50:10 -07:00
f4f24cb6c2 Merge pull request #346 from Hoikas/async-sleep
Fix buddy-add stutter
2013-09-28 11:40:47 -07:00
61483e2739 Fix crash when loading converted Age. 2013-08-15 12:13:35 -07:00
c536ceefb4 Merge pull request #345 from dpogue/pipeline
Split DirectX stuff into a subdirectory of plPipeline
2013-07-24 21:36:03 -07:00
5c11d618f5 Actually use working backslashes. 2013-07-24 21:20:38 -07:00
6ce5d5abda Clean up source groups for plDXPipeline. 2013-07-24 21:17:16 -07:00
cc264e3f43 Minor fixes. 2013-07-22 19:41:27 -07:00