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Fix crash when loading converted Age.

Joseph Davies 12 years ago
parent
commit
61483e2739
  1. 7
      Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp

7
Sources/Plasma/PubUtilLib/plPhysX/plSimulationMgr.cpp

@ -370,7 +370,7 @@ NxScene* plSimulationMgr::GetScene(plKey world)
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupAvatarBlocker, true);
scene->setGroupCollisionFlag(plSimDefs::kGroupDynamic, plSimDefs::kGroupDynamicBlocker, true);
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupStatic, true);
scene->setGroupCollisionFlag( plSimDefs::kGroupStatic, plSimDefs::kGroupAvatar, true);
scene->setGroupCollisionFlag(plSimDefs::kGroupStatic, plSimDefs::kGroupAvatar, true);
scene->setGroupCollisionFlag(plSimDefs::kGroupAvatar, plSimDefs::kGroupDynamic, true);
// Kinematically controlled avatars interact with detectors and dynamics
@ -650,7 +650,10 @@ int plSimulationMgr::GetMaterialIdx(NxScene* scene, float friction, float restit
desc.dynamicFriction = friction;
desc.staticFriction = friction;
NxMaterial* mat = scene->createMaterial(desc);
return mat->getMaterialIndex();
if (mat)
return mat->getMaterialIndex();
else
return NULL;
}
/////////////////////////////////////////////////////////////////

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