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https://foundry.openuru.org/gitblit/r/CWE-ou-minkata.git
synced 2025-07-18 11:19:10 +00:00
Get rid of obsolete readers/writes for device info
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@ -94,61 +94,13 @@ void hsG3DDeviceMode::Clear()
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fFSAATypes.Reset();
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}
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void hsG3DDeviceMode::Read( hsStream* s )
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{
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Clear();
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fFlags = s->ReadLE32();
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fWidth = s->ReadLE32();
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fHeight = s->ReadLE32();
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fDepth = s->ReadLE32();
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fZStencilDepths.Reset();
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uint8_t count= s->ReadByte();
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while( count-- )
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fZStencilDepths.Append( s->ReadLE16() );
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/// Version 9
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fFSAATypes.Reset();
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count = s->ReadByte();
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while( count-- )
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fFSAATypes.Append( s->ReadByte() );
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fCanRenderToCubics = s->ReadBool();
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}
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void hsG3DDeviceMode::Write( hsStream* s ) const
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{
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s->WriteLE32(fFlags);
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s->WriteLE32(fWidth);
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s->WriteLE32(fHeight);
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s->WriteLE32(fDepth);
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uint8_t i, count = (uint8_t)fZStencilDepths.GetCount();
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s->WriteByte( count );
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for( i = 0; i < count; i++ )
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s->WriteLE16( fZStencilDepths[ i ] );
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/// Version 9
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count = (uint8_t)fFSAATypes.GetCount();
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s->WriteByte( count );
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for( i = 0; i < count; i++ )
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s->WriteByte( fFSAATypes[ i ] );
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s->WriteBool( fCanRenderToCubics );
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}
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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hsG3DDeviceRecord::hsG3DDeviceRecord()
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: fFlags(kNone),
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fG3DDeviceType(hsG3DDeviceSelector::kDevTypeUnknown),
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fG3DDriverDesc(nil), fG3DDriverName(nil), fG3DDriverVersion(nil), fG3DDeviceDesc(nil),
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fLayersAtOnce(0), fMemoryBytes(0),
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fG3DHALorHEL(hsG3DDeviceSelector::kHHTypeUnknown),
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fZBiasRating( 0 ), fRecordVersion( kCurrRecordVersion ), fLODBiasRating( 0 ),
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fZBiasRating( 0 ), fLODBiasRating( 0 ),
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fFogExpApproxStart( 0.0 ), fFogExp2ApproxStart( 0.0 ), fFogEndBias( 0.0 ), fMaxAnisotropicSamples( 1 )
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{
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SetFogKneeParams( kFogExp, 0, 0 );
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@ -165,7 +117,7 @@ hsG3DDeviceRecord::hsG3DDeviceRecord(const hsG3DDeviceRecord& src)
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fG3DDeviceType(hsG3DDeviceSelector::kDevTypeUnknown),
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fG3DDriverDesc(nil), fG3DDriverName(nil), fG3DDriverVersion(nil), fG3DDeviceDesc(nil),
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fG3DHALorHEL(hsG3DDeviceSelector::kHHTypeUnknown),
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fZBiasRating( src.fZBiasRating ), fRecordVersion( kCurrRecordVersion ), fLODBiasRating( 0 ),
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fZBiasRating( src.fZBiasRating ), fLODBiasRating( 0 ),
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fFogExpApproxStart( src.fFogExpApproxStart ), fFogExp2ApproxStart( src.fFogExp2ApproxStart ),
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fFogEndBias( src.fFogEndBias ), fMaxAnisotropicSamples( src.fMaxAnisotropicSamples )
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{
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@ -311,149 +263,6 @@ void hsG3DDeviceRecord::Clear()
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fMaxAnisotropicSamples = 1;
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}
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//// Read /////////////////////////////////////////////////////////////////////
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// 9.6.2000 mcn - Updated to reflect version 2 format
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// 9.8.2000 mcn - (temporary?) set to invalid on old (<2) versions
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void hsG3DDeviceRecord::Read(hsStream* s)
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{
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Clear();
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/// Read version
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fRecordVersion = s->ReadLE32();
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hsAssert( fRecordVersion <= kCurrRecordVersion, "Invalid version number in hsG3DDeviceRecord::Read()" );
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if( fRecordVersion == kCurrRecordVersion )
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{
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fFlags = s->ReadLE32();
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}
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else
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{
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SetInvalid();
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return;
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// fFlags = fRecordVersion;
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// fRecordVersion = 1;
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// hsStatusMessage( "WARNING: Old version of hsG3DDeviceRecord found. Attempting to read." );
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}
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/// Now read everything else in as normal
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fG3DDeviceType = s->ReadLE32();
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int len;
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len = s->ReadLE32();
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fG3DDriverDesc = new char[len + 1];
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s->Read(len, fG3DDriverDesc);
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fG3DDriverDesc[len] = 0;
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len = s->ReadLE32();
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fG3DDriverName = new char[len + 1];
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s->Read(len, fG3DDriverName);
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fG3DDriverName[len] = 0;
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len = s->ReadLE32();
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fG3DDriverVersion = new char[len + 1];
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s->Read(len, fG3DDriverVersion);
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fG3DDriverVersion[len] = 0;
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len = s->ReadLE32();
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fG3DDeviceDesc = new char[len + 1];
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s->Read(len, fG3DDeviceDesc);
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fG3DDeviceDesc[len] = 0;
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fCaps.Read(s);
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fLayersAtOnce = s->ReadLE32();
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fMemoryBytes = s->ReadLE32();
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len = s->ReadLE32();
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fModes.SetCount(len);
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int i;
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for( i = 0; i < len; i++ )
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fModes[i].Read( s );
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/// Version 3 stuff
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fZBiasRating = s->ReadLEFloat();
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fLODBiasRating = s->ReadLEFloat();
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fFogExpApproxStart = s->ReadLEFloat();
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fFogExp2ApproxStart = s->ReadLEFloat();
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fFogEndBias = s->ReadLEFloat();
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/// Version 7 stuff
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float knee, kneeVal;
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knee = s->ReadLEFloat(); kneeVal = s->ReadLEFloat();
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SetFogKneeParams( kFogExp, knee, kneeVal );
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knee = s->ReadLEFloat(); kneeVal = s->ReadLEFloat();
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SetFogKneeParams( kFogExp2, knee, kneeVal );
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/// Version 9 stuff
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fAASetting = s->ReadByte();
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/// Version A stuff
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fMaxAnisotropicSamples = s->ReadByte();
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/// Reset record version now
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fRecordVersion = kCurrRecordVersion;
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}
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void hsG3DDeviceRecord::Write(hsStream* s) const
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{
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s->WriteLE32( fRecordVersion );
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s->WriteLE32(fFlags);
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s->WriteLE32(fG3DDeviceType);
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int len;
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len = strlen(fG3DDriverDesc);
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s->WriteLE32(len);
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s->Write(len, fG3DDriverDesc);
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len = strlen(fG3DDriverName);
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s->WriteLE32(len);
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s->Write(len, fG3DDriverName);
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len = strlen(fG3DDriverVersion);
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s->WriteLE32(len);
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s->Write(len, fG3DDriverVersion);
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len = strlen(fG3DDeviceDesc);
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s->WriteLE32(len);
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s->Write(len, fG3DDeviceDesc);
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fCaps.Write(s);
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s->WriteLE32(fLayersAtOnce);
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s->WriteLE32(fMemoryBytes);
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s->WriteLE32(fModes.GetCount());
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int i;
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for( i = 0; i < fModes.GetCount(); i++ )
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fModes[i].Write( s );
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/// Version 3 data
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s->WriteLEFloat( fZBiasRating );
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s->WriteLEFloat( fLODBiasRating );
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s->WriteLEFloat( fFogExpApproxStart );
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s->WriteLEFloat( fFogExp2ApproxStart );
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s->WriteLEFloat( fFogEndBias );
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/// Version 7 data
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s->WriteLEFloat( fFogKnees[ kFogExp ] );
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s->WriteLEFloat( fFogKneeVals[ kFogExp ] );
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s->WriteLEFloat( fFogKnees[ kFogExp2 ] );
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s->WriteLEFloat( fFogKneeVals[ kFogExp2 ] );
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/// Version 9 data
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s->WriteByte( fAASetting );
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/// Version A stuff
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s->WriteByte( fMaxAnisotropicSamples );
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}
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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///////////////////////////////////////////////////
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hsG3DDeviceModeRecord::hsG3DDeviceModeRecord(const hsG3DDeviceRecord& devRec, const hsG3DDeviceMode& devMode)
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: fDevice(devRec), fMode(devMode)
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{
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@ -124,9 +124,6 @@ public:
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void AddFSAAType( uint8_t type ) { fFSAATypes.Append( type ); }
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void SetCanRenderToCubics( bool can ) { fCanRenderToCubics = can; }
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void Read(hsStream* s);
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void Write(hsStream* s) const;
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};
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class hsG3DDeviceRecord
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@ -146,23 +143,6 @@ public:
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protected:
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uint32_t fRecordVersion; /// Version starts at 2 (see .cpp for explanation)
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enum {
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kCurrRecordVersion = 0x0b
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/// Version history:
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/// 1 - Initial version (had no version #)
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/// 2 - Added Z and LOD bias
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/// 3 - Changed Z and LOD bias to floats, added fog tweaks
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/// 4 - Changed values for fog tweaks; force reload through version #
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/// 5 - Same as #4, updated fog end bias to be based solely on fog quantization/bit depth
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/// 6 - Updated values for the ATI boards, Matrox, and i810
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/// 7 - Added fog knee tweaks
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/// 8 - Added support for multiple depth/stencil formats per mode
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/// 9 - Added multisample types to the mode record
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/// A - Added anisotropic sample field
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/// B - Added flag for cubic textures support
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};
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/// Version < 2 Data
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uint32_t fFlags;
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@ -272,16 +252,8 @@ public:
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void Clear();
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void RemoveDiscarded();
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// PlaceHolder - Whether a mode can window is restricted by the current setup
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// of the PC. E.g. if the user changes from 16 bit to TrueColor, the Modes that
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// can window are pretty much flipped. So we'll have to pass in enough info (like
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// the hWnd?) to find out what the current setup is to make sure it's compatible.
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bool ModeCanWindow(void* ctx, hsG3DDeviceMode* mode) { return false; }
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void SetPixelShaderVersion(int major, int minor) { fPixelShaderMajorVer = major; fPixelShaderMinorVer = minor; }
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void GetPixelShaderVersion(int &major, int &minor) { major = fPixelShaderMajorVer; minor = fPixelShaderMinorVer; }
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void Read(hsStream* s);
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void Write(hsStream* s) const;
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};
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class hsG3DDeviceModeRecord
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