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Implement a plLoadClothingMsg as a clone loading trigger
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@ -951,6 +951,7 @@ CLASS_INDEX_LIST_START
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CLASS_INDEX(pfGameScoreListMsg),
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CLASS_INDEX(pfGameScoreTransferMsg),
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CLASS_INDEX(pfGameScoreUpdateMsg),
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CLASS_INDEX(plLoadClothingMsg),
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CLASS_INDEX_LIST_END
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#endif // plCreatableIndex_inc
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@ -83,6 +83,7 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
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#include "plMessage/plMemberUpdateMsg.h"
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#include "plMessage/plAvatarMsg.h"
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#include "plMessage/plAvCoopMsg.h"
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#include "plMessage/plLoadClothingMsg.h"
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#include "pnMessage/plTimeMsg.h"
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#include "plStatusLog/plStatusLog.h"
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@ -211,6 +212,11 @@ plKey plAvatarMgr::LoadAvatar(plString name, plString accountName, bool isPlayer
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{
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plUoid uID(loc, plSceneObject::Index(), name);
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plLoadAvatarMsg *cloneMsg = new plLoadAvatarMsg(uID, requestor, 0, isPlayer, spawnPoint, initialTask, userStr);
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if (clothingFile.IsValid())
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{
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plLoadClothingMsg *clothingMsg = new plLoadClothingMsg(clothingFile);
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cloneMsg->SetTriggerMsg(clothingMsg);
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}
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result = cloneMsg->GetCloneKey();
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// the clone message is automatically addressed to the net client manager
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@ -80,6 +80,7 @@ set(plMessage_HEADERS
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plLoadAgeMsg.h
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plLoadAvatarMsg.h
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plLoadCloneMsg.h
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plLoadClothingMsg.h
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plLOSHitMsg.h
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plLOSRequestMsg.h
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plMatRefMsg.h
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67
Sources/Plasma/PubUtilLib/plMessage/plLoadClothingMsg.h
Normal file
67
Sources/Plasma/PubUtilLib/plMessage/plLoadClothingMsg.h
Normal file
@ -0,0 +1,67 @@
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools
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Copyright (C) 2011 Cyan Worlds, Inc.
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This program is free software: you can redistribute it and/or modify
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it under the terms of the GNU General Public License as published by
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the Free Software Foundation, either version 3 of the License, or
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(at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7
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If you modify this Program, or any covered work, by linking or
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
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(or a modified version of those libraries),
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
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licensors of this Program grant you additional
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permission to convey the resulting work. Corresponding Source for a
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non-source form of such a combination shall include the source code for
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
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work.
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You can contact Cyan Worlds, Inc. by email legal@cyan.com
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or by snail mail at:
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Cyan Worlds, Inc.
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14617 N Newport Hwy
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Mead, WA 99021
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*==LICENSE==*/
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#ifndef plLoadClothingMsg_INC
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#define plLoadClothingMsg_INC
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#include "plFileSystem.h"
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#include "pnMessage/plMessage.h"
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/** This message is sent when we want to load our clothing from a file. */
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class plLoadClothingMsg : public plMessage {
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private:
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plFileName fClothingFile;
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public:
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plLoadClothingMsg() { }
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plLoadClothingMsg(const plFileName& file) : fClothingFile(file) { }
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CLASSNAME_REGISTER(plLoadClothingMsg);
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GETINTERFACE_ANY(plLoadClothingMsg, plMessage);
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void Read(hsStream*, hsResMgr*) { }
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void Write(hsStream*, hsResMgr*) { }
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plFileName GetClothingFile() const { return fClothingFile; }
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};
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#endif // plLoadClothingMsg_INC
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@ -355,6 +355,9 @@ REGISTER_CREATABLE(plLoadCloneMsg);
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# include "plLoadAvatarMsg.h"
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REGISTER_CREATABLE(plLoadAvatarMsg);
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#include "plLoadClothingMsg.h"
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REGISTER_CREATABLE(plLoadClothingMsg);
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# include "plAvCoopMsg.h"
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REGISTER_CREATABLE(plAvCoopMsg);
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