1361 Commits (9b37590ca8904cf84a86f2c8d2d5895d5ecfda30)

Author SHA1 Message Date
Anne Marije v/d Meer a36d8b51e7 Fixed slow playing cyan intro by changing the timeformats in plMovieplayer all to milliseconds. 10 years ago
Joseph Davies cbcbdc0889 Delay intro movie playback until after display init. 10 years ago
Adam Johnson 2caade5fff Basic VPX decoding for plMoviePlayer 10 years ago
Darryl Pogue 4450d87947 Move AniGraph classes from plAvatar -> plAnimation. 10 years ago
Darryl Pogue 39eab13d9d plgAudioSys doesn't need to take hsWindowHndl. 10 years ago
Adam Johnson fb66dca691 Fix linux compile issues 10 years ago
Adam Johnson d2b913f350 Convert most of plSceneNode to std::vector 10 years ago
Adam Johnson 88ce09698e Convert plPageTree::fNodes to std::vector 10 years ago
Florian Meißner 78c0b48859 Replace hsArrays in SortVisibleSpans() with STL vectors 10 years ago
Anne Marije v/d Meer eeec4bac56 - Fixed spaces in plstring docs 10 years ago
Darryl Pogue d6cb56fd9c Move @cwalther's tests into new dir scheme. 10 years ago
Christian Walther 078d59dfa0 Preliminary unit testing setup using Google C++ Testing Framework. 10 years ago
Anne Marije v/d Meer ed0c021803 Added gtest. 10 years ago
Joseph Davies 9732a997c0 Removes remaining usage of Bink in main engine. 10 years ago
Joseph Davies 8b5b85cc53 Add stub plMoviePlayer. 10 years ago
Darryl Pogue 95c52c0912 Rename UniChar to plUniChar to avoid conflict on OSX. 10 years ago
Darryl Pogue ccd5687e61 Fix pnUUID linking on OSX. Closes #451. 10 years ago
Darryl Pogue 55ea5a03fa Fix missing header on OSX. 10 years ago
Darryl Pogue 70d037353f Fix for timeval on OSX. 10 years ago
Michael Hansen 30410dbdd8 Some fixes for OSX compilation. Closes #450 10 years ago
Joseph Davies 0d297076ef Remove unused and dead code in winmain.cpp. 10 years ago
Joseph Davies 7445e23e59 Rename "new account" button resource to reflect actual purpose. 10 years ago
Michael Hansen 658d5b6f71 This version of hsEvent more accurately matches the previous (Win32) 11 years ago
Michael Hansen 085c00706c Some fixes for Clang 11 years ago
Michael Hansen 094b0fe557 Move <algorithm> header out of HeadSpin.h 11 years ago
Michael Hansen 827ea85af0 Remove some additional usless / unused junk 11 years ago
Michael Hansen 751d760772 Use standard (f)abs functions 11 years ago
Michael Hansen fced942020 Safer type-punning 11 years ago
Michael Hansen ce53a71990 There is no benefit to the hsFopen macro 11 years ago
Michael Hansen 1a987173d6 Use std::swap 11 years ago
Michael Hansen 72f18e8ebb Complete the previous commit by also removing the inline min and max 11 years ago
Michael Hansen e36220cca5 Use std::min and std::max 11 years ago
Michael Hansen 9d67b96837 Fix some errors and warnings when compiling with Clang 11 years ago
Michael Hansen 2bbfa9399d Fixup example 11 years ago
Michael Hansen 19bda88893 Add AVX2 support to hsCpuID, and cleanup some misc related junk 11 years ago
Michael Hansen a1303d6d23 Fix inconsistent line endings :( 11 years ago
Michael Hansen 474b54396b Reintroduce (and enforce use of) hsLockFor{Reading,Writing} 11 years ago
Michael Hansen 5836af7268 Clean up hsReaderWriterLock 11 years ago
Michael Hansen f83ec34c67 Move the old IPC-based semaphore to hsGlobalSemaphore, and provide a 11 years ago
Michael Hansen b774548066 Simplify plDispatch mutexes a bit 11 years ago
Michael Hansen a669abf10e Use C++11 threading for hsEvent, and clean up the API a bit 11 years ago
Michael Hansen 2947acb2c8 Replace hsMutex with std::mutex 11 years ago
Michael Hansen 5ed3e3205c Add move semantics to plString and plStringStream 11 years ago
Michael Hansen fa1bb779e5 Add explicit string literal overload to try to help Coverity (and 11 years ago
Darryl Pogue f5b2bddbb2 Always use hsTimer for profile stats. 11 years ago
Darryl Pogue a0da984cdc Work towards killing TimeGetMs. 11 years ago
Darryl Pogue a3ae4201a2 Template-ize hsTimer return values. 11 years ago
Darryl Pogue 5b0652cb7e std::chrono-ize hsTimer. 11 years ago
Darryl Pogue 6fb7090eed Remove unused pnUtTime functions. 11 years ago
Christian Walther 689941ba64 Modulate text shadow opacity by the alpha of the text color to make the player lists fade properly. 11 years ago