Browse Source
Provides a working replacement for plBinkPlayer so that its removal won't leave videos 'playing' indefinitely waiting for unhandled messages.
Joseph Davies
11 years ago
4 changed files with 185 additions and 0 deletions
@ -0,0 +1,17 @@
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include_directories(../../CoreLib) |
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include_directories(../../NucleusLib) |
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include_directories(../../NucleusLib/inc) |
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include_directories(../../PubUtilLib) |
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set(pfMoviePlayer_SOURCES |
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plMoviePlayer.cpp |
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) |
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set(pfMoviePlayer_HEADERS |
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plMoviePlayer.h |
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) |
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add_library(pfMoviePlayer STATIC ${pfMoviePlayer_SOURCES} ${pfMoviePlayer_HEADERS}) |
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source_group("Source Files" FILES ${pfMoviePlayer_SOURCES}) |
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source_group("Header Files" FILES ${pfMoviePlayer_HEADERS}) |
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/*==LICENSE==*
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#include "plMoviePlayer.h" |
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#include "hsTimer.h" |
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plMoviePlayer::plMoviePlayer() : |
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fTimeScale(0), |
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fStartTime(0) |
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{ |
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fScale.Set(1.0f, 1.0f); |
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} |
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int64_t plMoviePlayer::GetMovieTime() const |
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{ |
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return ((int64_t) hsTimer::GetSeconds() * fTimeScale) - fStartTime; |
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} |
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bool plMoviePlayer::Stop() |
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{ |
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for (int i = 0; i < fCallbacks.GetCount(); i++) |
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fCallbacks[i]->Send(); |
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fCallbacks.Reset(); |
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return false; |
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} |
@ -0,0 +1,101 @@
|
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/*==LICENSE==*
|
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|
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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|
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
||||
|
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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|
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>.
|
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|
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Additional permissions under GNU GPL version 3 section 7 |
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|
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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|
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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#ifndef _plMoviePlayer_inc |
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#define _plMoviePlayer_inc |
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#include "HeadSpin.h" |
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#include "plFileSystem.h" |
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#include "hsPoint2.h" |
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#include "hsColorRGBA.h" |
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#include "plMessage/plMovieMsg.h" |
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class plMoviePlayer |
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{ |
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protected: |
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int64_t fTimeScale, fStartTime; |
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hsPoint2 fPosition, fScale; |
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plFileName fMoviePath; |
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int64_t GetMovieTime() const; |
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bool IOpenMovie() { return false; }; |
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public: |
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plMoviePlayer(); |
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~plMoviePlayer() {} |
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bool Start() { return false; } |
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bool Pause(bool on) { return false; } |
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bool Stop(); |
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bool NextFrame() { return Stop(); } |
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void AddCallback(plMessage* msg) { hsRefCnt_SafeRef(msg); fCallbacks.Append(msg); } |
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uint32_t GetNumCallbacks() const { return 0; } |
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plMessage* GetCallback(int i) const { return nullptr; } |
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plFileName GetFileName() const { return fMoviePath; } |
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void SetFileName(const plFileName& filename) { fMoviePath = filename; } |
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void SetColor(const hsColorRGBA& c) { } |
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const hsColorRGBA GetColor() const { return hsColorRGBA(); } |
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void SetVolume(float v) { } |
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hsPoint2 GetPosition() const { return fPosition; } |
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void SetPosition(const hsPoint2& pos) { fPosition = pos; } |
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void SetPosition(float x, float y) { fPosition.Set(x, y); } |
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hsPoint2 GetScale() const { return fScale; } |
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void SetScale(const hsPoint2& scale) { fScale = scale; } |
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void SetScale(float x, float y) { fScale.Set(x, y); } |
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void SetFadeFromTime(float secs) { } |
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void SetFadeFromColor(hsColorRGBA c) { } |
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void SetFadeToTime(float secs) { } |
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void SetFadeToColor(hsColorRGBA c) { } |
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private: |
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hsTArray<plMessage*> fCallbacks; |
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}; |
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#endif // _plMoviePlayer_inc
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