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@ -264,7 +264,7 @@ void plAudioSystem::IEnumerateDevices()
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} |
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//// Init ////////////////////////////////////////////////////////////////////
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bool plAudioSystem::Init( hsWindowHndl hWnd ) |
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bool plAudioSystem::Init() |
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{ |
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plgAudioSys::fRestarting = false; |
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static bool firstTimeInit = true;
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@ -996,7 +996,6 @@ bool plgAudioSys::fUseHardware = false;
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bool plgAudioSys::fMuted = true; |
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bool plgAudioSys::fDelayedActivate = false; |
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bool plgAudioSys::fEnableEAX = false; |
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hsWindowHndl plgAudioSys::fWnd = nil; |
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float plgAudioSys::fChannelVolumes[ kNumChannels ] = { 1.f, 1.f, 1.f, 1.f, 1.f, 1.f }; |
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float plgAudioSys::f2D3DBias = 0.75f; |
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uint32_t plgAudioSys::fDebugFlags = 0; |
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@ -1010,13 +1009,12 @@ std::string plgAudioSys::fDeviceName;
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bool plgAudioSys::fRestarting = false; |
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bool plgAudioSys::fMutedStateChange = false; |
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void plgAudioSys::Init(hsWindowHndl hWnd) |
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void plgAudioSys::Init() |
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{ |
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fSys = new plAudioSystem; |
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fSys->RegisterAs( kAudioSystem_KEY ); |
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plgDispatch::Dispatch()->RegisterForExactType( plAudioSysMsg::Index(), fSys->GetKey() ); |
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plgDispatch::Dispatch()->RegisterForExactType( plRenderMsg::Index(), fSys->GetKey() ); |
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fWnd = hWnd; |
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if(fMuted) |
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SetGlobalFadeVolume(0.0f); |
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@ -1143,7 +1141,7 @@ void plgAudioSys::Activate(bool b)
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if( b ) |
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{ |
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plStatusLog::AddLineS( "audio.log", plStatusLog::kBlue, "ASYS: -- Attempting audio system init --" ); |
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if( !fSys->Init( fWnd ) ) |
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if( !fSys->Init() ) |
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{ |
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// Cannot init audio system. Don't activate
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return;
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