|
|
|
/*==LICENSE==*
|
|
|
|
|
|
|
|
CyanWorlds.com Engine - MMOG client, server and tools
|
|
|
|
Copyright (C) 2011 Cyan Worlds, Inc.
|
|
|
|
|
|
|
|
This program is free software: you can redistribute it and/or modify
|
|
|
|
it under the terms of the GNU General Public License as published by
|
|
|
|
the Free Software Foundation, either version 3 of the License, or
|
|
|
|
(at your option) any later version.
|
|
|
|
|
|
|
|
This program is distributed in the hope that it will be useful,
|
|
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
|
|
GNU General Public License for more details.
|
|
|
|
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
|
|
along with this program. If not, see <http://www.gnu.org/licenses/>.
|
|
|
|
|
|
|
|
Additional permissions under GNU GPL version 3 section 7
|
|
|
|
|
|
|
|
If you modify this Program, or any covered work, by linking or
|
|
|
|
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
|
|
|
|
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
|
|
|
|
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
|
|
|
|
(or a modified version of those libraries),
|
|
|
|
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
|
|
|
|
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
|
|
|
|
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
|
|
|
|
licensors of this Program grant you additional
|
|
|
|
permission to convey the resulting work. Corresponding Source for a
|
|
|
|
non-source form of such a combination shall include the source code for
|
|
|
|
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
|
|
|
|
work.
|
|
|
|
|
|
|
|
You can contact Cyan Worlds, Inc. by email legal@cyan.com
|
|
|
|
or by snail mail at:
|
|
|
|
Cyan Worlds, Inc.
|
|
|
|
14617 N Newport Hwy
|
|
|
|
Mead, WA 99021
|
|
|
|
|
|
|
|
*==LICENSE==*/
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// hsG3DDeviceSelector Class Header //
|
|
|
|
// Generic device enumeration (D3D, OpenGL, etc) //
|
|
|
|
// Cyan, Inc. //
|
|
|
|
// //
|
|
|
|
//// Version History //////////////////////////////////////////////////////////
|
|
|
|
// //
|
|
|
|
// 5.21.2001 mcn - Cleaned out all the old Glide stuff, since Plasma2 will //
|
|
|
|
// not support Glide :( //
|
|
|
|
// //
|
|
|
|
///////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
#ifndef hsG3DDeviceSelector_inc
|
|
|
|
#define hsG3DDeviceSelector_inc
|
|
|
|
|
|
|
|
#include "hsWinRef.h"
|
|
|
|
|
|
|
|
#include "hsTemplates.h"
|
|
|
|
#include "hsBitVector.h"
|
|
|
|
|
|
|
|
#ifdef HS_BUILD_FOR_WIN32
|
|
|
|
#define HS_SELECT_DIRECT3D // not supported on the Mac.
|
|
|
|
#endif // HS_BUILD_FOR_WIN32
|
|
|
|
|
|
|
|
#ifdef HS_BUILD_FOR_WIN32
|
|
|
|
#define __MSC__
|
|
|
|
#define DYNAHEADER 1
|
|
|
|
#endif // HS_BUILD_FOR_WIN32
|
|
|
|
|
|
|
|
|
|
|
|
class hsStream;
|
|
|
|
struct D3DEnum_DeviceInfo;
|
|
|
|
struct D3DEnum_DriverInfo;
|
|
|
|
struct D3DEnum_DeviceInfo;
|
|
|
|
struct D3DEnum_DriverInfo;
|
|
|
|
|
|
|
|
class hsG3DDeviceMode
|
|
|
|
{
|
|
|
|
enum {
|
|
|
|
kNone = 0x0,
|
|
|
|
kDiscarded = 0x1
|
|
|
|
};
|
|
|
|
protected:
|
|
|
|
UInt32 fFlags;
|
|
|
|
|
|
|
|
UInt32 fWidth;
|
|
|
|
UInt32 fHeight;
|
|
|
|
UInt32 fDepth;
|
|
|
|
|
|
|
|
hsTArray<UInt16> fZStencilDepths; // Array of supported depth/stencil buffer formats.
|
|
|
|
// Each entry is of the form: ( stencil bit count << 8 ) | ( depth bit count )
|
|
|
|
hsTArray<UInt8> fFSAATypes; // Array of multisample types supported (each one 2-16)
|
|
|
|
|
|
|
|
hsBool fCanRenderToCubics;
|
|
|
|
|
|
|
|
public:
|
|
|
|
hsG3DDeviceMode();
|
|
|
|
~hsG3DDeviceMode();
|
|
|
|
|
|
|
|
hsBool operator< (const hsG3DDeviceMode &mode) const;
|
|
|
|
|
|
|
|
void Clear();
|
|
|
|
|
|
|
|
hsBool GetDiscarded() const { return 0 != (fFlags & kDiscarded); }
|
|
|
|
UInt32 GetWidth() const { return fWidth; }
|
|
|
|
UInt32 GetHeight() const { return fHeight; }
|
|
|
|
UInt32 GetColorDepth() const { return fDepth; }
|
|
|
|
UInt8 GetNumZStencilDepths( void ) const { return fZStencilDepths.GetCount(); }
|
|
|
|
UInt16 GetZStencilDepth( UInt8 i ) const { return fZStencilDepths[ i ]; }
|
|
|
|
UInt8 GetNumFSAATypes( void ) const { return fFSAATypes.GetCount(); }
|
|
|
|
UInt8 GetFSAAType( UInt8 i ) const { return fFSAATypes[ i ]; }
|
|
|
|
hsBool GetCanRenderToCubics( void ) const { return fCanRenderToCubics; }
|
|
|
|
|
|
|
|
void SetDiscarded(hsBool on=true) { if(on) fFlags |= kDiscarded; else fFlags &= ~kDiscarded; }
|
|
|
|
void SetWidth(UInt32 w) { fWidth = w; }
|
|
|
|
void SetHeight(UInt32 h) { fHeight = h; }
|
|
|
|
void SetColorDepth(UInt32 d) { fDepth = d; }
|
|
|
|
void ClearZStencilDepths( void ) { fZStencilDepths.Reset(); }
|
|
|
|
void AddZStencilDepth( UInt16 depth ) { fZStencilDepths.Append( depth ); }
|
|
|
|
|
|
|
|
void ClearFSAATypes( void ) { fFSAATypes.Reset(); }
|
|
|
|
void AddFSAAType( UInt8 type ) { fFSAATypes.Append( type ); }
|
|
|
|
|
|
|
|
void SetCanRenderToCubics( hsBool can ) { fCanRenderToCubics = can; }
|
|
|
|
};
|
|
|
|
|
|
|
|
class hsG3DDeviceRecord
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum {
|
|
|
|
kNone = 0x0,
|
|
|
|
kDiscarded = 0x1,
|
|
|
|
kInvalid = 0x2
|
|
|
|
};
|
|
|
|
|
|
|
|
enum FogTypes {
|
|
|
|
kFogExp = 0,
|
|
|
|
kFogExp2,
|
|
|
|
kNumFogTypes
|
|
|
|
};
|
|
|
|
|
|
|
|
protected:
|
|
|
|
|
|
|
|
UInt32 fFlags;
|
|
|
|
|
|
|
|
UInt32 fG3DDeviceType;
|
|
|
|
UInt32 fG3DHALorHEL;
|
|
|
|
|
|
|
|
|
|
|
|
char* fG3DDriverDesc;
|
|
|
|
char* fG3DDriverName;
|
|
|
|
char* fG3DDriverVersion;
|
|
|
|
char* fG3DDeviceDesc;
|
|
|
|
|
|
|
|
hsBitVector fCaps;
|
|
|
|
UInt32 fLayersAtOnce;
|
|
|
|
UInt32 fMemoryBytes;
|
|
|
|
|
|
|
|
hsTArray<hsG3DDeviceMode> fModes;
|
|
|
|
|
|
|
|
float fZBiasRating;
|
|
|
|
float fLODBiasRating;
|
|
|
|
float fFogExpApproxStart;
|
|
|
|
float fFogExp2ApproxStart;
|
|
|
|
float fFogEndBias; // As a percentage of the max value for fog
|
|
|
|
// (i.e. for Z fog, it's a percentage of 1 to add on,
|
|
|
|
// for W fog, it's a percentage of the yon)
|
|
|
|
|
|
|
|
float fFogKnees[ kNumFogTypes ];
|
|
|
|
float fFogKneeVals[ kNumFogTypes ];
|
|
|
|
|
|
|
|
UInt8 fAASetting;
|
|
|
|
|
|
|
|
UInt8 fMaxAnisotropicSamples; // 1 to disable, up to max allowed in hardware
|
|
|
|
int fPixelShaderMajorVer;
|
|
|
|
int fPixelShaderMinorVer;
|
|
|
|
|
|
|
|
public:
|
|
|
|
hsG3DDeviceRecord();
|
|
|
|
virtual ~hsG3DDeviceRecord();
|
|
|
|
|
|
|
|
hsG3DDeviceRecord(const hsG3DDeviceRecord& src);
|
|
|
|
hsG3DDeviceRecord& operator=(const hsG3DDeviceRecord& src);
|
|
|
|
|
|
|
|
UInt32 GetG3DDeviceType() const { return fG3DDeviceType; }
|
|
|
|
const char* GetG3DDeviceTypeName() const;
|
|
|
|
UInt32 GetG3DHALorHEL() const { return fG3DHALorHEL; }
|
|
|
|
|
|
|
|
UInt32 GetMemoryBytes() const { return fMemoryBytes; }
|
|
|
|
|
|
|
|
const char* GetDriverDesc() const { return fG3DDriverDesc; }
|
|
|
|
const char* GetDriverName() const { return fG3DDriverName; }
|
|
|
|
const char* GetDriverVersion() const { return fG3DDriverVersion; }
|
|
|
|
const char* GetDeviceDesc() const { return fG3DDeviceDesc; }
|
|
|
|
|
|
|
|
void SetG3DDeviceType(UInt32 t) { fG3DDeviceType = t; }
|
|
|
|
void SetG3DHALorHEL(UInt32 h) { fG3DHALorHEL = h; }
|
|
|
|
void SetMemoryBytes(UInt32 b) { fMemoryBytes = b; }
|
|
|
|
|
|
|
|
void SetDriverDesc(const char* s);
|
|
|
|
void SetDriverName(const char* s);
|
|
|
|
void SetDriverVersion(const char* s);
|
|
|
|
void SetDeviceDesc(const char* s);
|
|
|
|
|
|
|
|
hsBool GetCap(UInt32 cap) const { return fCaps.IsBitSet(cap); }
|
|
|
|
void SetCap(UInt32 cap, hsBool on=true) { fCaps.SetBit(cap, on); }
|
|
|
|
|
|
|
|
float GetZBiasRating( void ) const { return fZBiasRating; }
|
|
|
|
void SetZBiasRating( float rating ) { fZBiasRating = rating; }
|
|
|
|
|
|
|
|
float GetLODBiasRating( void ) const { return fLODBiasRating; }
|
|
|
|
void SetLODBiasRating( float rating ) { fLODBiasRating = rating; }
|
|
|
|
|
|
|
|
void GetFogApproxStarts( float &expApprox, float &exp2Approx ) const { expApprox = fFogExpApproxStart;
|
|
|
|
exp2Approx = fFogExp2ApproxStart; }
|
|
|
|
void SetFogApproxStarts( float exp, float exp2 ) { fFogExpApproxStart = exp;
|
|
|
|
fFogExp2ApproxStart = exp2; }
|
|
|
|
|
|
|
|
float GetFogEndBias( void ) const { return fFogEndBias; }
|
|
|
|
void SetFogEndBias( float rating ) { fFogEndBias = rating; }
|
|
|
|
|
|
|
|
void GetFogKneeParams( UInt8 type, float &knee, float &kneeVal ) const { knee = fFogKnees[ type ]; kneeVal = fFogKneeVals[ type ]; }
|
|
|
|
void SetFogKneeParams( UInt8 type, float knee, float kneeVal ) { fFogKnees[ type ] = knee; fFogKneeVals[ type ] = kneeVal; }
|
|
|
|
|
|
|
|
UInt32 GetLayersAtOnce() const { return fLayersAtOnce; }
|
|
|
|
void SetLayersAtOnce(UInt32 n) { fLayersAtOnce = n; }
|
|
|
|
|
|
|
|
UInt8 GetAASetting() const { return fAASetting; }
|
|
|
|
void SetAASetting( UInt8 s ) { fAASetting = s; }
|
|
|
|
|
|
|
|
UInt8 GetMaxAnisotropicSamples( void ) const { return fMaxAnisotropicSamples; }
|
|
|
|
void SetMaxAnisotropicSamples( UInt8 num ) { fMaxAnisotropicSamples = num; }
|
|
|
|
|
|
|
|
void SetDiscarded(hsBool on=true) { if(on)fFlags |= kDiscarded; else fFlags &= ~kDiscarded; }
|
|
|
|
hsBool GetDiscarded() const { return 0 != (fFlags & kDiscarded); }
|
|
|
|
|
|
|
|
void SetInvalid( hsBool on = true ) { if( on ) fFlags |= kInvalid; else fFlags &= ~kInvalid; }
|
|
|
|
hsBool IsInvalid() const { return 0 != ( fFlags & kInvalid ); }
|
|
|
|
|
|
|
|
hsTArray<hsG3DDeviceMode>& GetModes() { return fModes; }
|
|
|
|
|
|
|
|
hsG3DDeviceMode* GetMode(int i) const { return &fModes[i]; }
|
|
|
|
|
|
|
|
void ClearModes();
|
|
|
|
void Clear();
|
|
|
|
void RemoveDiscarded();
|
|
|
|
|
|
|
|
void SetPixelShaderVersion(int major, int minor) { fPixelShaderMajorVer = major; fPixelShaderMinorVer = minor; }
|
|
|
|
void GetPixelShaderVersion(int &major, int &minor) { major = fPixelShaderMajorVer; minor = fPixelShaderMinorVer; }
|
|
|
|
};
|
|
|
|
|
|
|
|
class hsG3DDeviceModeRecord
|
|
|
|
{
|
|
|
|
protected:
|
|
|
|
hsG3DDeviceRecord fDevice;
|
|
|
|
hsG3DDeviceMode fMode;
|
|
|
|
public:
|
|
|
|
hsG3DDeviceModeRecord();
|
|
|
|
hsG3DDeviceModeRecord(const hsG3DDeviceRecord& devRec, const hsG3DDeviceMode& devMode);
|
|
|
|
~hsG3DDeviceModeRecord();
|
|
|
|
|
|
|
|
hsG3DDeviceModeRecord(const hsG3DDeviceModeRecord& src);
|
|
|
|
hsG3DDeviceModeRecord& operator=(const hsG3DDeviceModeRecord& src);
|
|
|
|
|
|
|
|
const hsG3DDeviceRecord* GetDevice() const { return &fDevice; }
|
|
|
|
const hsG3DDeviceMode* GetMode() const { return &fMode; }
|
|
|
|
};
|
|
|
|
|
|
|
|
class hsG3DDeviceSelector : public hsRefCnt
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
enum {
|
|
|
|
kDevTypeUnknown = 0,
|
|
|
|
kDevTypeDirect3D,
|
|
|
|
kDevTypeOpenGL,
|
|
|
|
|
|
|
|
kNumDevTypes
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
kHHTypeUnknown = 0,
|
|
|
|
kHHD3DNullDev,
|
|
|
|
kHHD3DHALDev,
|
|
|
|
kHHD3DTnLHalDev,
|
|
|
|
kHHD3DRefDev,
|
|
|
|
|
|
|
|
kNumHHTypes
|
|
|
|
};
|
|
|
|
enum {
|
|
|
|
kCapsNone = 0,
|
|
|
|
kCapsMipmap,
|
|
|
|
kCapsPerspective,
|
|
|
|
kCapsHardware,
|
|
|
|
kCapsCompressTextures,
|
|
|
|
kCapsHWTransform,
|
|
|
|
kCapsFogLinear,
|
|
|
|
kCapsFogExp,
|
|
|
|
kCapsFogExp2,
|
|
|
|
kCapsFogRange,
|
|
|
|
kCapsDoesSmallTextures,
|
|
|
|
kCapsPixelFog,
|
|
|
|
kCapsBadYonStuff,
|
|
|
|
kCapsCubicTextures,
|
|
|
|
kCapsCubicMipmap,
|
|
|
|
kCapsZBias,
|
|
|
|
kCapsPixelShader,
|
|
|
|
kCapsNoAA,
|
|
|
|
kCapsDoubleFlush,
|
|
|
|
kCapsSingleFlush,
|
|
|
|
kCapsCantShadow,
|
|
|
|
kCapsMaxUVWSrc2,
|
|
|
|
kCapsCantProj,
|
|
|
|
kCapsShareDepth,
|
|
|
|
kCapsBadManaged,
|
|
|
|
kCapsNoAniso,
|
|
|
|
// etc.
|
|
|
|
|
|
|
|
kNumCaps
|
|
|
|
};
|
|
|
|
enum
|
|
|
|
{
|
|
|
|
kDefaultWidth = 800,
|
|
|
|
kDefaultHeight = 600,
|
|
|
|
kDefaultDepth = 32
|
|
|
|
};
|
|
|
|
|
|
|
|
protected:
|
|
|
|
hsTArray<hsG3DDeviceRecord> fRecords;
|
|
|
|
char fTempWinClass[ 128 ];
|
|
|
|
|
|
|
|
char fErrorString[ 128 ];
|
|
|
|
|
|
|
|
void IClear();
|
|
|
|
void IRemoveDiscarded();
|
|
|
|
|
|
|
|
void ITryDirect3DTnLDevice(D3DEnum_DeviceInfo* devInfo, hsG3DDeviceRecord& srcDevRec);
|
|
|
|
void ITryDirect3DTnLDriver(D3DEnum_DriverInfo* drivInfo);
|
|
|
|
void ITryDirect3DTnL(hsWinRef winRef);
|
|
|
|
|
|
|
|
void IFudgeDirectXDevice( hsG3DDeviceRecord &record,
|
|
|
|
D3DEnum_DriverInfo *driverInfo, D3DEnum_DeviceInfo *deviceInfo );
|
|
|
|
UInt32 IAdjustDirectXMemory( UInt32 cardMem );
|
|
|
|
|
|
|
|
hsBool IGetD3DCardInfo( hsG3DDeviceRecord &record, void *driverInfo, void *deviceInfo,
|
|
|
|
DWORD *vendorID, DWORD *deviceID, char **driverString, char **descString );
|
|
|
|
|
|
|
|
void ISetFudgeFactors( UInt8 chipsetID, hsG3DDeviceRecord &record );
|
|
|
|
|
|
|
|
public:
|
|
|
|
hsG3DDeviceSelector();
|
|
|
|
virtual ~hsG3DDeviceSelector();
|
|
|
|
|
|
|
|
void RemoveUnusableDevModes(hsBool bTough); // Removes modes and devices not allowed supported in release
|
|
|
|
|
|
|
|
void Enumerate(hsWinRef winRef);
|
|
|
|
|
|
|
|
hsBool GetDefault(hsG3DDeviceModeRecord *dmr);
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
#endif // hsG3DDeviceSelector_inc
|