.gitattributes will alter text endings depending on platform with "text=auto"rarified/unify-line-endings
@ -1,8 +1,8 @@ | |||
# Indicate there is no need to continue trawling | |||
root = true | |||
# Cyan's source files use tabs... mostly... | |||
[*] | |||
end_of_line = crlf | |||
indent_style = tab | |||
indent_size = 4 | |||
# Indicate there is no need to continue trawling | |||
root = true | |||
# Cyan's source files use tabs... mostly... | |||
[*] | |||
end_of_line = crlf | |||
indent_style = tab | |||
indent_size = 4 |
@ -1,41 +1,41 @@ | |||
/*==COPYING==* | |||
CyanWorlds.com Engine - MMOG client, server and tools | |||
Copyright (C) 2011 Cyan Worlds, Inc. | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 3 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
Additional permissions under GNU GPL version 3 section 7 | |||
If you modify this Program, or any covered work, by linking or | |||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | |||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | |||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | |||
(or a modified version of those libraries), | |||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | |||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | |||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | |||
licensors of this Program grant you additional | |||
permission to convey the resulting work. Corresponding Source for a | |||
non-source form of such a combination shall include the source code for | |||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | |||
work. | |||
You can contact Cyan Worlds, Inc. by email legal@cyan.com | |||
or by snail mail at: | |||
Cyan Worlds, Inc. | |||
14617 N Newport Hwy | |||
Mead, WA 99021 | |||
*==COPYING==*/ | |||
/*==COPYING==* | |||
CyanWorlds.com Engine - MMOG client, server and tools | |||
Copyright (C) 2011 Cyan Worlds, Inc. | |||
This program is free software: you can redistribute it and/or modify | |||
it under the terms of the GNU General Public License as published by | |||
the Free Software Foundation, either version 3 of the License, or | |||
(at your option) any later version. | |||
This program is distributed in the hope that it will be useful, | |||
but WITHOUT ANY WARRANTY; without even the implied warranty of | |||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the | |||
GNU General Public License for more details. | |||
You should have received a copy of the GNU General Public License | |||
along with this program. If not, see <http://www.gnu.org/licenses/>. | |||
Additional permissions under GNU GPL version 3 section 7 | |||
If you modify this Program, or any covered work, by linking or | |||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, | |||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent | |||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK | |||
(or a modified version of those libraries), | |||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, | |||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG | |||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the | |||
licensors of this Program grant you additional | |||
permission to convey the resulting work. Corresponding Source for a | |||
non-source form of such a combination shall include the source code for | |||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered | |||
work. | |||
You can contact Cyan Worlds, Inc. by email legal@cyan.com | |||
or by snail mail at: | |||
Cyan Worlds, Inc. | |||
14617 N Newport Hwy | |||
Mead, WA 99021 | |||
*==COPYING==*/ |
@ -1,79 +1,79 @@ | |||
/*==CREDITS.txt==* | |||
LEGAL | |||
------- | |||
MYST is a registered trademark of Cyan Worlds, Inc. All rights reserved. | |||
NVIDIA (formerly AGEIA)-provider of the PhysX physics engine. AGEIA™ and | |||
PhysX™ are trademarks of AGEIA Technologies, Inc. and are used under license. | |||
Uses Bink Video. Copyright C 1997-2006 by RAD Game Tools, Inc. | |||
FaceGen Modeller 2.1 Singular Inversions, Inc. | |||
Artbeats Digital Film Library Artbeats | |||
This product includes software developed by the OpenSSL Project for use in | |||
the OpenSSL Toolkit (http://www.openssl.org/) | |||
Free Type The FreeType Project is copyright C 1996-2000 by David Turner, | |||
Robert Wilhelm, and Werner Lemberg. All rights reserved. | |||
Python Copyright C 2001, 2002 Python Software Foundation. All rights | |||
reserved. | |||
Boost Copyright C 2002 CrystalClear Software, inc. Permission to use, copy, | |||
modify, distribute and sell this software for any purpose is hereby granted | |||
without fee. | |||
Speex (libspeex) © 2002-2003, Jean-Marc Valin/Xiph.Org Foundation | |||
Ogg (libogg) Copyright (c) 2002, Xiph.org Foundation | |||
Vorbis (libvorbis) Copyright (c) 2002-2008 Xiph.org Foundation | |||
Redistribution and use in source and binary forms, with or without | |||
modification, are permitted provided that the following conditions are | |||
met: | |||
• Redistributions of source code must retain the above copyright | |||
notice, this list of conditions and the following disclaimer. | |||
• Redistributions in binary form must reproduce the above copyright | |||
notice, this list of conditions and the following disclaimer in | |||
the documentation and/or other materials provided with the | |||
distribution. | |||
• Neither the name of the Xiph.org Foundation nor the names of its | |||
contributors may be used to endorse or promote products derived | |||
from this software without specific prior written permission. | |||
This software is provided by the copyright holders and contributors “as | |||
is” and any express or implied warranties, including, but not limited | |||
to, the implied warranties of merchantability and fitness for a | |||
particular purpose are disclaimed. In no event shall the foundation or | |||
contributors be liable for any direct, indirect, incidental, special, | |||
exemplary, or consequential damages (including, but not limited to, | |||
procurement of substitute goods or services; loss of use, data, or | |||
profits; or business interruption) however caused and on any theory of | |||
liability, whether in contract, strict liability, or tort (including | |||
negligence or otherwise) arising in any way out of the use of this | |||
software, even if advised of the possibility of such damage. | |||
LibJpeg Libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, | |||
are Copyright C 2000-2002 Glenn Randers-Pehrson | |||
zLib zlib C1995-2002 Jean-loup Gailly and Mark Adler | |||
Expat Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and | |||
Clark Cooper | |||
Expat Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. | |||
Uses OpenAL 3D Audio - http://openal.org | |||
Friends of Sironka Dance Troupe Some sounds and vocal recording provided by | |||
the Friends of Sironka Dance Troupe, nonexclusively licensed by Cyan, used | |||
by permission. | |||
Burn You Up, Burn You Down performed by Peter Gabriel. Written by Peter | |||
Gabriel, Neil Sparkes and Karl Wallinger. Published by Real World Music | |||
Limited/Universal Music Limited. Peter Gabriel appears courtesy of Real | |||
World Records'/ Geffen Records and EMI Records. | |||
*==CREDITS==*/ | |||
/*==CREDITS.txt==* | |||
LEGAL | |||
------- | |||
MYST is a registered trademark of Cyan Worlds, Inc. All rights reserved. | |||
NVIDIA (formerly AGEIA)-provider of the PhysX physics engine. AGEIA™ and | |||
PhysX™ are trademarks of AGEIA Technologies, Inc. and are used under license. | |||
Uses Bink Video. Copyright C 1997-2006 by RAD Game Tools, Inc. | |||
FaceGen Modeller 2.1 Singular Inversions, Inc. | |||
Artbeats Digital Film Library Artbeats | |||
This product includes software developed by the OpenSSL Project for use in | |||
the OpenSSL Toolkit (http://www.openssl.org/) | |||
Free Type The FreeType Project is copyright C 1996-2000 by David Turner, | |||
Robert Wilhelm, and Werner Lemberg. All rights reserved. | |||
Python Copyright C 2001, 2002 Python Software Foundation. All rights | |||
reserved. | |||
Boost Copyright C 2002 CrystalClear Software, inc. Permission to use, copy, | |||
modify, distribute and sell this software for any purpose is hereby granted | |||
without fee. | |||
Speex (libspeex) © 2002-2003, Jean-Marc Valin/Xiph.Org Foundation | |||
Ogg (libogg) Copyright (c) 2002, Xiph.org Foundation | |||
Vorbis (libvorbis) Copyright (c) 2002-2008 Xiph.org Foundation | |||
Redistribution and use in source and binary forms, with or without | |||
modification, are permitted provided that the following conditions are | |||
met: | |||
• Redistributions of source code must retain the above copyright | |||
notice, this list of conditions and the following disclaimer. | |||
• Redistributions in binary form must reproduce the above copyright | |||
notice, this list of conditions and the following disclaimer in | |||
the documentation and/or other materials provided with the | |||
distribution. | |||
• Neither the name of the Xiph.org Foundation nor the names of its | |||
contributors may be used to endorse or promote products derived | |||
from this software without specific prior written permission. | |||
This software is provided by the copyright holders and contributors “as | |||
is” and any express or implied warranties, including, but not limited | |||
to, the implied warranties of merchantability and fitness for a | |||
particular purpose are disclaimed. In no event shall the foundation or | |||
contributors be liable for any direct, indirect, incidental, special, | |||
exemplary, or consequential damages (including, but not limited to, | |||
procurement of substitute goods or services; loss of use, data, or | |||
profits; or business interruption) however caused and on any theory of | |||
liability, whether in contract, strict liability, or tort (including | |||
negligence or otherwise) arising in any way out of the use of this | |||
software, even if advised of the possibility of such damage. | |||
LibJpeg Libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, | |||
are Copyright C 2000-2002 Glenn Randers-Pehrson | |||
zLib zlib C1995-2002 Jean-loup Gailly and Mark Adler | |||
Expat Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and | |||
Clark Cooper | |||
Expat Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. | |||
Uses OpenAL 3D Audio - http://openal.org | |||
Friends of Sironka Dance Troupe Some sounds and vocal recording provided by | |||
the Friends of Sironka Dance Troupe, nonexclusively licensed by Cyan, used | |||
by permission. | |||
Burn You Up, Burn You Down performed by Peter Gabriel. Written by Peter | |||
Gabriel, Neil Sparkes and Karl Wallinger. Published by Real World Music | |||
Limited/Universal Music Limited. Peter Gabriel appears courtesy of Real | |||
World Records'/ Geffen Records and EMI Records. | |||
*==CREDITS==*/ |
@ -1,18 +1,18 @@ | |||
Welcome to MYST Online:UruLive! | |||
. | |||
. | |||
Thanks to all the fan contributors! | |||
. | |||
Release notes for build 918 | |||
- Fixed Console documentation | |||
- Allow clickables while sitting or AFK | |||
- Fixed various JPEG issues | |||
- Free the cursor | |||
- Fixed improper calculated initial window size | |||
- Improved cursors | |||
- Removed broken share from Sharper's Office link | |||
- Fixed GreatZero stain glass to be random | |||
- Avatar physics updated | |||
- Fix pellet points stealing | |||
- Bink removed | |||
- Fixed remote code exec with Python.Cheat and RunFile | |||
Welcome to MYST Online:UruLive! | |||
. | |||
. | |||
Thanks to all the fan contributors! | |||
. | |||
Release notes for build 918 | |||
- Fixed Console documentation | |||
- Allow clickables while sitting or AFK | |||
- Fixed various JPEG issues | |||
- Free the cursor | |||
- Fixed improper calculated initial window size | |||
- Improved cursors | |||
- Removed broken share from Sharper's Office link | |||
- Fixed GreatZero stain glass to be random | |||
- Avatar physics updated | |||
- Fix pellet points stealing | |||
- Bink removed | |||
- Fixed remote code exec with Python.Cheat and RunFile |
@ -1,40 +1,40 @@ | |||
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</HEAD> | |||
<BODY bgColor=#fffbf0> | |||
<DIV><FONT face=Arial size=2> | |||
<H4><A name=_dx_sound_cones_dxaudio></A>Sound Cones</H4> | |||
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directions. A sound with an orientation is loudest in the direction of | |||
orientation. The model that describes the loudness of the oriented sound is | |||
called a sound cone. Sound cones are made up of an inside (or inner) cone and an | |||
outside (or outer) cone. </P> | |||
<P>At any angle within the inner cone, the volume of the sound is just what it | |||
would be if there were no cone, after taking into account the basic volume of | |||
the buffer, the distance from the listener, the listener's orientation, and so | |||
on. </P> | |||
<P>At any angle outside the outer cone, the normal volume is attenuated by a | |||
factor set by the application. The outside cone volume is expressed in | |||
hundredths of decibels and is a negative value, because it represents | |||
attenuation from the default volume of 0.</P> | |||
<P>Between the inner and outer cones is a zone of transition from the inside | |||
volume to the outside volume. The volume decreases as the angle increases.</P> | |||
<P>The following illustration shows the concept of sound cones.</P> | |||
<P><IMG alt="" border=0 | |||
src="http://www.msdn.microsoft.com/library/psdk/directx/dx8_c/hh/directx8_c/images/soundcon.gif"></P> | |||
<P>Every 3-D sound buffer has a sound cone, but by default a buffer behaves like | |||
an omnidirectional sound source, because the outside volume is not attenuated, | |||
and the inside and outside cone angles are 360 degrees. Unless the application | |||
changes these values, the sound does not have any apparent orientation.</P> | |||
<P>Designing sound cones properly can add dramatic effects to your application. | |||
For example, you could position a sound source in the center of a room, setting | |||
its orientation toward an open door in a hallway. Then set the angle of the | |||
inside cone so that it extends to the width of the doorway, make the outside | |||
cone a bit wider, and set the outside cone volume to inaudible. A listener | |||
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<META HTTP-EQUIV="Content-Type" CONTENT="text/html;charset=iso-8859-1"> | |||
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</HEAD> | |||
<BODY bgColor=#fffbf0> | |||
<DIV><FONT face=Arial size=2> | |||
<H4><A name=_dx_sound_cones_dxaudio></A>Sound Cones</H4> | |||
<P>A sound with no orientation has the same amplitude at a given distance in all | |||
directions. A sound with an orientation is loudest in the direction of | |||
orientation. The model that describes the loudness of the oriented sound is | |||
called a sound cone. Sound cones are made up of an inside (or inner) cone and an | |||
outside (or outer) cone. </P> | |||
<P>At any angle within the inner cone, the volume of the sound is just what it | |||
would be if there were no cone, after taking into account the basic volume of | |||
the buffer, the distance from the listener, the listener's orientation, and so | |||
on. </P> | |||
<P>At any angle outside the outer cone, the normal volume is attenuated by a | |||
factor set by the application. The outside cone volume is expressed in | |||
hundredths of decibels and is a negative value, because it represents | |||
attenuation from the default volume of 0.</P> | |||
<P>Between the inner and outer cones is a zone of transition from the inside | |||
volume to the outside volume. The volume decreases as the angle increases.</P> | |||
<P>The following illustration shows the concept of sound cones.</P> | |||
<P><IMG alt="" border=0 | |||
src="http://www.msdn.microsoft.com/library/psdk/directx/dx8_c/hh/directx8_c/images/soundcon.gif"></P> | |||
<P>Every 3-D sound buffer has a sound cone, but by default a buffer behaves like | |||
an omnidirectional sound source, because the outside volume is not attenuated, | |||
and the inside and outside cone angles are 360 degrees. Unless the application | |||
changes these values, the sound does not have any apparent orientation.</P> | |||
<P>Designing sound cones properly can add dramatic effects to your application. | |||
For example, you could position a sound source in the center of a room, setting | |||
its orientation toward an open door in a hallway. Then set the angle of the | |||
inside cone so that it extends to the width of the doorway, make the outside | |||
cone a bit wider, and set the outside cone volume to inaudible. A listener | |||
moving along the hallway will begin to hear the sound only when near the | |||
doorway, and the sound will be loudest as the listener passes in front of the | |||
open door.</P></FONT></DIV></BODY></HTML> |
@ -1,118 +1,118 @@ | |||
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