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3385 changed files with 1111807 additions and 1111807 deletions
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# Indicate there is no need to continue trawling |
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root = true |
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|
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# Cyan's source files use tabs... mostly... |
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[*] |
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end_of_line = crlf |
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indent_style = tab |
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indent_size = 4 |
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# Indicate there is no need to continue trawling |
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root = true |
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|
||||
# Cyan's source files use tabs... mostly... |
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[*] |
||||
end_of_line = crlf |
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indent_style = tab |
||||
indent_size = 4 |
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|
@ -1,41 +1,41 @@
|
||||
/*==COPYING==* |
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>. |
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==COPYING==*/ |
||||
/*==COPYING==* |
||||
|
||||
CyanWorlds.com Engine - MMOG client, server and tools |
||||
Copyright (C) 2011 Cyan Worlds, Inc. |
||||
|
||||
This program is free software: you can redistribute it and/or modify |
||||
it under the terms of the GNU General Public License as published by |
||||
the Free Software Foundation, either version 3 of the License, or |
||||
(at your option) any later version. |
||||
|
||||
This program is distributed in the hope that it will be useful, |
||||
but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
GNU General Public License for more details. |
||||
|
||||
You should have received a copy of the GNU General Public License |
||||
along with this program. If not, see <http://www.gnu.org/licenses/>. |
||||
|
||||
Additional permissions under GNU GPL version 3 section 7 |
||||
|
||||
If you modify this Program, or any covered work, by linking or |
||||
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
||||
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
||||
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
||||
(or a modified version of those libraries), |
||||
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
||||
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
||||
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
||||
licensors of this Program grant you additional |
||||
permission to convey the resulting work. Corresponding Source for a |
||||
non-source form of such a combination shall include the source code for |
||||
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
||||
work. |
||||
|
||||
You can contact Cyan Worlds, Inc. by email legal@cyan.com |
||||
or by snail mail at: |
||||
Cyan Worlds, Inc. |
||||
14617 N Newport Hwy |
||||
Mead, WA 99021 |
||||
|
||||
*==COPYING==*/ |
||||
|
@ -1,79 +1,79 @@
|
||||
/*==CREDITS.txt==* |
||||
|
||||
LEGAL |
||||
------- |
||||
MYST is a registered trademark of Cyan Worlds, Inc. All rights reserved. |
||||
|
||||
NVIDIA (formerly AGEIA)-provider of the PhysX physics engine. AGEIAโข and |
||||
PhysXโข are trademarks of AGEIA Technologies, Inc. and are used under license. |
||||
|
||||
Uses Bink Video. Copyright C 1997-2006 by RAD Game Tools, Inc. |
||||
|
||||
FaceGen Modeller 2.1 Singular Inversions, Inc. |
||||
|
||||
Artbeats Digital Film Library Artbeats |
||||
|
||||
This product includes software developed by the OpenSSL Project for use in |
||||
the OpenSSL Toolkit (http://www.openssl.org/) |
||||
|
||||
Free Type The FreeType Project is copyright C 1996-2000 by David Turner, |
||||
|
||||
Robert Wilhelm, and Werner Lemberg. All rights reserved. |
||||
|
||||
Python Copyright C 2001, 2002 Python Software Foundation. All rights |
||||
reserved. |
||||
|
||||
Boost Copyright C 2002 CrystalClear Software, inc. Permission to use, copy, |
||||
modify, distribute and sell this software for any purpose is hereby granted |
||||
without fee. |
||||
|
||||
Speex (libspeex) ยฉ 2002-2003, Jean-Marc Valin/Xiph.Org Foundation |
||||
Ogg (libogg) Copyright (c) 2002, Xiph.org Foundation |
||||
Vorbis (libvorbis) Copyright (c) 2002-2008 Xiph.org Foundation |
||||
|
||||
Redistribution and use in source and binary forms, with or without |
||||
modification, are permitted provided that the following conditions are |
||||
met: |
||||
โข Redistributions of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
โข Redistributions in binary form must reproduce the above copyright |
||||
notice, this list of conditions and the following disclaimer in |
||||
the documentation and/or other materials provided with the |
||||
distribution. |
||||
โข Neither the name of the Xiph.org Foundation nor the names of its |
||||
contributors may be used to endorse or promote products derived |
||||
from this software without specific prior written permission. |
||||
|
||||
This software is provided by the copyright holders and contributors โas |
||||
isโ and any express or implied warranties, including, but not limited |
||||
to, the implied warranties of merchantability and fitness for a |
||||
particular purpose are disclaimed. In no event shall the foundation or |
||||
contributors be liable for any direct, indirect, incidental, special, |
||||
exemplary, or consequential damages (including, but not limited to, |
||||
procurement of substitute goods or services; loss of use, data, or |
||||
profits; or business interruption) however caused and on any theory of |
||||
liability, whether in contract, strict liability, or tort (including |
||||
negligence or otherwise) arising in any way out of the use of this |
||||
software, even if advised of the possibility of such damage. |
||||
|
||||
LibJpeg Libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, |
||||
are Copyright C 2000-2002 Glenn Randers-Pehrson |
||||
|
||||
zLib zlib C1995-2002 Jean-loup Gailly and Mark Adler |
||||
|
||||
Expat Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and |
||||
Clark Cooper |
||||
Expat Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. |
||||
|
||||
Uses OpenAL 3D Audio - http://openal.org |
||||
|
||||
Friends of Sironka Dance Troupe Some sounds and vocal recording provided by |
||||
the Friends of Sironka Dance Troupe, nonexclusively licensed by Cyan, used |
||||
by permission. |
||||
|
||||
Burn You Up, Burn You Down performed by Peter Gabriel. Written by Peter |
||||
Gabriel, Neil Sparkes and Karl Wallinger. Published by Real World Music |
||||
Limited/Universal Music Limited. Peter Gabriel appears courtesy of Real |
||||
World Records'/ Geffen Records and EMI Records. |
||||
|
||||
*==CREDITS==*/ |
||||
/*==CREDITS.txt==* |
||||
|
||||
LEGAL |
||||
------- |
||||
MYST is a registered trademark of Cyan Worlds, Inc. All rights reserved. |
||||
|
||||
NVIDIA (formerly AGEIA)-provider of the PhysX physics engine. AGEIAโข and |
||||
PhysXโข are trademarks of AGEIA Technologies, Inc. and are used under license. |
||||
|
||||
Uses Bink Video. Copyright C 1997-2006 by RAD Game Tools, Inc. |
||||
|
||||
FaceGen Modeller 2.1 Singular Inversions, Inc. |
||||
|
||||
Artbeats Digital Film Library Artbeats |
||||
|
||||
This product includes software developed by the OpenSSL Project for use in |
||||
the OpenSSL Toolkit (http://www.openssl.org/) |
||||
|
||||
Free Type The FreeType Project is copyright C 1996-2000 by David Turner, |
||||
|
||||
Robert Wilhelm, and Werner Lemberg. All rights reserved. |
||||
|
||||
Python Copyright C 2001, 2002 Python Software Foundation. All rights |
||||
reserved. |
||||
|
||||
Boost Copyright C 2002 CrystalClear Software, inc. Permission to use, copy, |
||||
modify, distribute and sell this software for any purpose is hereby granted |
||||
without fee. |
||||
|
||||
Speex (libspeex) ยฉ 2002-2003, Jean-Marc Valin/Xiph.Org Foundation |
||||
Ogg (libogg) Copyright (c) 2002, Xiph.org Foundation |
||||
Vorbis (libvorbis) Copyright (c) 2002-2008 Xiph.org Foundation |
||||
|
||||
Redistribution and use in source and binary forms, with or without |
||||
modification, are permitted provided that the following conditions are |
||||
met: |
||||
โข Redistributions of source code must retain the above copyright |
||||
notice, this list of conditions and the following disclaimer. |
||||
โข Redistributions in binary form must reproduce the above copyright |
||||
notice, this list of conditions and the following disclaimer in |
||||
the documentation and/or other materials provided with the |
||||
distribution. |
||||
โข Neither the name of the Xiph.org Foundation nor the names of its |
||||
contributors may be used to endorse or promote products derived |
||||
from this software without specific prior written permission. |
||||
|
||||
This software is provided by the copyright holders and contributors โas |
||||
isโ and any express or implied warranties, including, but not limited |
||||
to, the implied warranties of merchantability and fitness for a |
||||
particular purpose are disclaimed. In no event shall the foundation or |
||||
contributors be liable for any direct, indirect, incidental, special, |
||||
exemplary, or consequential damages (including, but not limited to, |
||||
procurement of substitute goods or services; loss of use, data, or |
||||
profits; or business interruption) however caused and on any theory of |
||||
liability, whether in contract, strict liability, or tort (including |
||||
negligence or otherwise) arising in any way out of the use of this |
||||
software, even if advised of the possibility of such damage. |
||||
|
||||
LibJpeg Libpng versions 1.0.7, July 1, 2000, through 1.2.5, October 3, 2002, |
||||
are Copyright C 2000-2002 Glenn Randers-Pehrson |
||||
|
||||
zLib zlib C1995-2002 Jean-loup Gailly and Mark Adler |
||||
|
||||
Expat Copyright (c) 1998, 1999, 2000 Thai Open Source Software Center Ltd and |
||||
Clark Cooper |
||||
Expat Copyright (c) 2001, 2002, 2003, 2004, 2005, 2006 Expat maintainers. |
||||
|
||||
Uses OpenAL 3D Audio - http://openal.org |
||||
|
||||
Friends of Sironka Dance Troupe Some sounds and vocal recording provided by |
||||
the Friends of Sironka Dance Troupe, nonexclusively licensed by Cyan, used |
||||
by permission. |
||||
|
||||
Burn You Up, Burn You Down performed by Peter Gabriel. Written by Peter |
||||
Gabriel, Neil Sparkes and Karl Wallinger. Published by Real World Music |
||||
Limited/Universal Music Limited. Peter Gabriel appears courtesy of Real |
||||
World Records'/ Geffen Records and EMI Records. |
||||
|
||||
*==CREDITS==*/ |
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,18 +1,18 @@
|
||||
Welcome to MYST Online:UruLive! |
||||
. |
||||
. |
||||
Thanks to all the fan contributors! |
||||
. |
||||
Release notes for build 918 |
||||
- Fixed Console documentation |
||||
- Allow clickables while sitting or AFK |
||||
- Fixed various JPEG issues |
||||
- Free the cursor |
||||
- Fixed improper calculated initial window size |
||||
- Improved cursors |
||||
- Removed broken share from Sharper's Office link |
||||
- Fixed GreatZero stain glass to be random |
||||
- Avatar physics updated |
||||
- Fix pellet points stealing |
||||
- Bink removed |
||||
- Fixed remote code exec with Python.Cheat and RunFile |
||||
Welcome to MYST Online:UruLive! |
||||
. |
||||
. |
||||
Thanks to all the fan contributors! |
||||
. |
||||
Release notes for build 918 |
||||
- Fixed Console documentation |
||||
- Allow clickables while sitting or AFK |
||||
- Fixed various JPEG issues |
||||
- Free the cursor |
||||
- Fixed improper calculated initial window size |
||||
- Improved cursors |
||||
- Removed broken share from Sharper's Office link |
||||
- Fixed GreatZero stain glass to be random |
||||
- Avatar physics updated |
||||
- Fix pellet points stealing |
||||
- Bink removed |
||||
- Fixed remote code exec with Python.Cheat and RunFile |
||||
|
@ -1,40 +1,40 @@
|
||||
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<HTML><HEAD> |
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||||
<BODY bgColor=#fffbf0> |
||||
<DIV><FONT face=Arial size=2> |
||||
<H4><A name=_dx_sound_cones_dxaudio></A>Sound Cones</H4> |
||||
<P>A sound with no orientation has the same amplitude at a given distance in all |
||||
directions. A sound with an orientation is loudest in the direction of |
||||
orientation. The model that describes the loudness of the oriented sound is |
||||
called a sound cone. Sound cones are made up of an inside (or inner) cone and an |
||||
outside (or outer) cone. </P> |
||||
<P>At any angle within the inner cone, the volume of the sound is just what it |
||||
would be if there were no cone, after taking into account the basic volume of |
||||
the buffer, the distance from the listener, the listener's orientation, and so |
||||
on. </P> |
||||
<P>At any angle outside the outer cone, the normal volume is attenuated by a |
||||
factor set by the application. The outside cone volume is expressed in |
||||
hundredths of decibels and is a negative value, because it represents |
||||
attenuation from the default volume of 0.</P> |
||||
<P>Between the inner and outer cones is a zone of transition from the inside |
||||
volume to the outside volume. The volume decreases as the angle increases.</P> |
||||
<P>The following illustration shows the concept of sound cones.</P> |
||||
<P><IMG alt="" border=0 |
||||
src="http://www.msdn.microsoft.com/library/psdk/directx/dx8_c/hh/directx8_c/images/soundcon.gif"></P> |
||||
<P>Every 3-D sound buffer has a sound cone, but by default a buffer behaves like |
||||
an omnidirectional sound source, because the outside volume is not attenuated, |
||||
and the inside and outside cone angles are 360 degrees. Unless the application |
||||
changes these values, the sound does not have any apparent orientation.</P> |
||||
<P>Designing sound cones properly can add dramatic effects to your application. |
||||
For example, you could position a sound source in the center of a room, setting |
||||
its orientation toward an open door in a hallway. Then set the angle of the |
||||
inside cone so that it extends to the width of the doorway, make the outside |
||||
cone a bit wider, and set the outside cone volume to inaudible. A listener |
||||
moving along the hallway will begin to hear the sound only when near the |
||||
doorway, and the sound will be loudest as the listener passes in front of the |
||||
open door.</P></FONT></DIV></BODY></HTML> |
||||
<META HTTP-EQUIV="Content-Type" CONTENT="text/html;charset=iso-8859-1"> |
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</HEAD> |
||||
<BODY bgColor=#fffbf0> |
||||
<DIV><FONT face=Arial size=2> |
||||
<H4><A name=_dx_sound_cones_dxaudio></A>Sound Cones</H4> |
||||
<P>A sound with no orientation has the same amplitude at a given distance in all |
||||
directions. A sound with an orientation is loudest in the direction of |
||||
orientation. The model that describes the loudness of the oriented sound is |
||||
called a sound cone. Sound cones are made up of an inside (or inner) cone and an |
||||
outside (or outer) cone. </P> |
||||
<P>At any angle within the inner cone, the volume of the sound is just what it |
||||
would be if there were no cone, after taking into account the basic volume of |
||||
the buffer, the distance from the listener, the listener's orientation, and so |
||||
on. </P> |
||||
<P>At any angle outside the outer cone, the normal volume is attenuated by a |
||||
factor set by the application. The outside cone volume is expressed in |
||||
hundredths of decibels and is a negative value, because it represents |
||||
attenuation from the default volume of 0.</P> |
||||
<P>Between the inner and outer cones is a zone of transition from the inside |
||||
volume to the outside volume. The volume decreases as the angle increases.</P> |
||||
<P>The following illustration shows the concept of sound cones.</P> |
||||
<P><IMG alt="" border=0 |
||||
src="http://www.msdn.microsoft.com/library/psdk/directx/dx8_c/hh/directx8_c/images/soundcon.gif"></P> |
||||
<P>Every 3-D sound buffer has a sound cone, but by default a buffer behaves like |
||||
an omnidirectional sound source, because the outside volume is not attenuated, |
||||
and the inside and outside cone angles are 360 degrees. Unless the application |
||||
changes these values, the sound does not have any apparent orientation.</P> |
||||
<P>Designing sound cones properly can add dramatic effects to your application. |
||||
For example, you could position a sound source in the center of a room, setting |
||||
its orientation toward an open door in a hallway. Then set the angle of the |
||||
inside cone so that it extends to the width of the doorway, make the outside |
||||
cone a bit wider, and set the outside cone volume to inaudible. A listener |
||||
moving along the hallway will begin to hear the sound only when near the |
||||
doorway, and the sound will be loudest as the listener passes in front of the |
||||
open door.</P></FONT></DIV></BODY></HTML> |
||||
|
File diff suppressed because it is too large
Load Diff
@ -1,118 +1,118 @@
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