Browse Source

Graphics cleanup for old graphics card tunables.

c.f. H'uru commits:

>    commit e4e718e243
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Fri Feb 1 17:19:50 2013 -0500
>
>        Bypass ATI Generic fudging with Radeon HD cards

>    commit bbae6a76d7
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:02:08 2013 -0500
>
>        We don't support 3dfx cards...
>
>        Come on, man... They made some good cards, but they went out of business
>        in 1999! Ain't nobody got time fo' dat.

>    commit a30a326d17
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:06:19 2013 -0500
>
>        We only support DirectX 9...
>
>        If you have less than 11MB VRAM or need to use the ref implementation,
>        then you are using a dinosaur and have no business even attempting to play
>        this game.

>    commit 544abef39e
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Sat Nov 30 20:41:56 2013 -0500
>
>        Wow, those cards are old...
>
>        Remove detection for cards that are don't support at LEAST DirectX 8.
>        There's no way they would even be able to get past Direct3DCreate9, so we
>        shouldn't need to worry about them... I hope.

>    commit 9070d70e50
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 14:50:20 2013 -0700
>
>        Lots of cleanups to hsG3DeviceDelector

>    commit ac23835384
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 15:09:24 2013 -0700
>
>        Get rid of obsolete readers/writes for device info

>    commit fc67738ee8
>    Author: Branan Purvine-Riley <branan@gmail.com>
>    Date:   Sat Jul 27 15:50:10 2013 -0700
>
>        Remove some obviously obsolete caps

>    commit 60c544e1ff
>    Author: Adam Johnson <AdamJohnso@gmail.com>
>    Date:   Fri Nov 29 23:42:20 2013 -0500
>
>        Don't lazy-load D3D9.dll
>
>        We already link against it, so that's just a waste of time. Also, cleanup
>        some unneeded ddraw includes. Remember that in Direct3D9, all devices can
>        render in windowed mode.
tickets/30/30/1
rarified 6 months ago
parent
commit
95ab8161f0
14 changed files with 88 additions and 1840 deletions
  1. +4
    -4
      Build/VS2010/Plasma/Apps/plClient/plClient.vcxproj
  2. +3
    -3
      Build/VS2010/Plasma/Apps/plPageOptimizer/plPageOptimizer.vcxproj
  3. +1
    -18
      Build/VS2010/Plasma/PubUtilLib/plPipeline/plPipeline.vcxproj
  4. +1
    -7
      Build/VS2010/Plasma/PubUtilLib/plPipeline/plPipeline.vcxproj.filters
  5. +3
    -101
      Sources/Plasma/Apps/plClient/plClient.cpp
  6. +0
    -2
      Sources/Plasma/Apps/plClient/plClient.h
  7. +9
    -13
      Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp
  8. +26
    -1217
      Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp
  9. +3
    -125
      Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h
  10. +0
    -73
      Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp
  11. +0
    -59
      Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h
  12. +2
    -105
      Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp
  13. +15
    -89
      Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp
  14. +21
    -24
      Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h

+ 4
- 4
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<AdditionalLibraryDirectories>..\..\CoreLib\Release;..\..\CoreLibExe\Release;..\..\FeatureLib\pfAnimation\Release;..\..\FeatureLib\pfAudio\Release;..\..\FeatureLib\pfCamera\Release;..\..\FeatureLib\pfCharacter\Release;..\..\FeatureLib\pfConditional\Release;..\..\FeatureLib\pfGameGUIMgr\Release;..\..\FeatureLib\pfGameMgr\Release;..\..\FeatureLib\pfGameScoreMgr\Release;..\..\FeatureLib\pfJournalBook\Release;..\..\FeatureLib\pfLocalizationMgr\Release;..\..\FeatureLib\pfMessage\Release;..\..\FeatureLib\pfPython\Release;..\..\FeatureLib\pfSurface\Release;..\..\NucleusLib\pnAddrInfo\Release;..\..\NucleusLib\pnAsyncCore\Release;..\..\NucleusLib\pnAsyncCoreExe\Release;..\..\NucleusLib\pnDispatch\Release;..\..\NucleusLib\pnFactory\Release;..\..\NucleusLib\pnGameMgr\Release;..\..\NucleusLib\pnIni\Release;..\..\NucleusLib\pnIniExe\Release;..\..\NucleusLib\pnInputCore\Release;..\..\NucleusLib\pnKeyedObject\Release;..\..\NucleusLib\pnMessage\Release;..\..\NucleusLib\pnModifier\Release;..\..\NucleusLib\pnNetBase\Release;..\..\NucleusLib\pnNetCli\Release;..\..\NucleusLib\pnNetCommon\Release;..\..\NucleusLib\pnNetProtocol\Release;..\..\NucleusLib\pnNucleusInc\Release;..\..\NucleusLib\pnProduct\Release;..\..\NucleusLib\pnSceneObject\Release;..\..\NucleusLib\pnTimer\Release;..\..\NucleusLib\pnUtils\Release;..\..\NucleusLib\pnUtilsExe\Release;..\..\PubUtilLib\plAgeDescription\Release;..\..\PubUtilLib\plAgeLoader\Release;..\..\PubUtilLib\plAudible\Release;..\..\PubUtilLib\plAudio\Release;..\..\PubUtilLib\plAudioCore\Release;..\..\PubUtilLib\plAvatar\Release;..\..\PubUtilLib\plClientResMgr\Release;..\..\PubUtilLib\plCompression\Release;..\..\PubUtilLib\plContainer\Release;..\..\PubUtilLib\plDrawable\Release;..\..\PubUtilLib\plEncryption\Release;..\..\PubUtilLib\plFile\Release;..\..\PubUtilLib\plGImage\Release;..\..\PubUtilLib\plGLight\Release;..\..\PubUtilLib\plInputCore\Release;..\..\PubUtilLib\plInterp\Release;..\..\PubUtilLib\plIntersect\Release;..\..\PubUtilLib\plJPEG\Release;..\..\PubUtilLib\plMath\Release;..\..\PubUtilLib\plMessage\Release;..\..\PubUtilLib\plModifier\Release;..\..\PubUtilLib\plNetClient\Release;..\..\PubUtilLib\plNetClientComm\Release;..\..\PubUtilLib\plNetClientRecorder\Release;..\..\PubUtilLib\plNetCommon\Release;..\..\PubUtilLib\plNetGameLib\Release;..\..\PubUtilLib\plNetMessage\Release;..\..\PubUtilLib\plNetTransport\Release;..\..\PubUtilLib\plParticleSystem\Release;..\..\PubUtilLib\plPhysical\Release;..\..\PubUtilLib\plPhysX\Release;..\..\PubUtilLib\plPipeline\Release;..\..\PubUtilLib\plProgressMgr\Release;..\..\PubUtilLib\plResMgr\Release;..\..\PubUtilLib\plScene\Release;..\..\PubUtilLib\plSDL\Release;..\..\PubUtilLib\plStatusLog\Release;..\..\PubUtilLib\plSurface\Release;..\..\PubUtilLib\plTransform\Release;..\..\PubUtilLib\plUnifiedTime\Release;..\..\PubUtilLib\plUUID\Release;..\..\PubUtilLib\plVault\Release;..\..\..\SDKs\XPlatform\Cypython-2.3.3\PCbuild\Release;..\..\..\StaticSDKs\Win32\DX9.0c\Lib\x86;..\..\..\StaticSDKs\Win32\OpenAL 1.1 with EFX SDK\libs\Win32;..\..\..\StaticSDKs\XPlatform\OpenSSL\lib;..\..\..\StaticSDKs\Win32\PhysX\lib\win32;..\..\..\StaticSDKs\XPlatform\oggvorbis\libogg\win32\VS2010\Win32\Release;..\..\..\StaticSDKs\XPlatform\oggvorbis\libvorbis\win32\VS2010\Win32\Release;..\..\..\StaticSDKs\XPlatform\speex\win32\libspeex\Release;..\..\..\StaticSDKs\XPlatform\expat\StaticLibs\Win32;..\..\..\StaticSDKs\XPlatform\jpeg;..\..\..\StaticSDKs\XPlatform\png\lib;..\..\..\StaticSDKs\XPlatform\zlib\lib;%(AdditionalLibraryDirectories)</AdditionalLibraryDirectories>
<IgnoreSpecificDefaultLibraries>libc.lib;libci.lib;libcmt.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
@ -129,4 +129,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 1
- 18
Build/VS2010/Plasma/PubUtilLib/plPipeline/plPipeline.vcxproj View File

@ -229,22 +229,6 @@
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsGDDrawDllLoad.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">EnableFastChecks</BasicRuntimeChecks>
<BasicRuntimeChecks Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">EnableFastChecks</BasicRuntimeChecks>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">MaxSpeed</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">MaxSpeed</Optimization>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<AdditionalIncludeDirectories Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release_Internal|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
<PreprocessorDefinitions Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\plCaptureRender.cpp">
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug_Internal|Win32'">Disabled</Optimization>
<Optimization Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Disabled</Optimization>
@ -542,7 +526,6 @@
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsFogControl.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsG3DDeviceSelector.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsGColorizer.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsGDDrawDllLoad.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsWinRef.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\plBinkPlayer.h" />
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\plCaptureRender.h" />
@ -584,4 +567,4 @@
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>
</Project>

+ 1
- 7
Build/VS2010/Plasma/PubUtilLib/plPipeline/plPipeline.vcxproj.filters View File

@ -20,9 +20,6 @@
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsGColorizer.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsGDDrawDllLoad.cpp">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\plCaptureRender.cpp">
<Filter>Source Files</Filter>
</ClCompile>
@ -100,9 +97,6 @@
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsGColorizer.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsGDDrawDllLoad.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\..\..\..\..\Sources\Plasma\PubUtilLib\plPipeline\hsWinRef.h">
<Filter>Header Files</Filter>
</ClInclude>
@ -215,4 +209,4 @@
<Filter>DeviceRefs</Filter>
</ClInclude>
</ItemGroup>
</Project>
</Project>

+ 3
- 101
Sources/Plasma/Apps/plClient/plClient.cpp View File

@ -2129,78 +2129,6 @@ void plClient::IAddRenderRequest(plRenderRequest* req)
}
}
hsG3DDeviceModeRecord plClient::ILoadDevMode(const char* devModeFile)
{
hsStatusMessage("Load DevMode client\n");
HWND hWnd = fWindowHndl;
hsUNIXStream stream;
hsBool gottaCreate = false;
// If DevModeFind is specified, use the old method
// if ((GetGameFlags() & kDevModeFind))
// FindAndSaveDevMode(hWnd, devModeFile);
// Otherwise, use the new method
hsG3DDeviceModeRecord dmr;
if (stream.Open(devModeFile, "rb"))
{
/// It's there, but is the device record valid?
hsG3DDeviceRecord selRec;
hsG3DDeviceMode selMode;
selRec.Read(&stream);
if( selRec.IsInvalid() )
{
hsStatusMessage( "WARNING: Old DeviceRecord found on file. Setting defaults..." );
gottaCreate = true;
}
else
{
/// Read the rest in
selMode.Read(&stream);
UInt16 performance = stream.ReadSwap16();
if( performance < 25 )
plBitmap::SetGlobalLevelChopCount( 2 );
else if( performance < 75 )
plBitmap::SetGlobalLevelChopCount( 1 );
else
plBitmap::SetGlobalLevelChopCount( 0 );
}
stream.Close();
dmr = hsG3DDeviceModeRecord(selRec, selMode);
}
else
gottaCreate = true;
if( gottaCreate )
{
hsG3DDeviceSelector devSel;
devSel.Enumerate(hWnd);
devSel.RemoveUnusableDevModes(true);
if (!devSel.GetDefault(&dmr))
{
//hsAssert(0, "plGame::LoadDevMode - No acceptable hardware found");
hsMessageBox("No suitable rendering devices found.","realMYST",hsMessageBoxNormal);
return dmr;
}
if (stream.Open(devModeFile, "wb"))
{
dmr.GetDevice()->Write(&stream);
dmr.GetMode()->Write(&stream);
stream.WriteSwap16((UInt16)(0*100));
stream.Close();
}
}
return dmr;
}
void plClient::ResetDisplayDevice(int Width, int Height, int ColorDepth, hsBool Windowed, int NumAASamples, int MaxAnisotropicSamples, hsBool VSync)
{
if(!fPipeline) return;
@ -2296,9 +2224,6 @@ void plClient::IDetectAudioVideoSettings()
hsBool pixelshaders = rec->GetCap(hsG3DDeviceSelector::kCapsPixelShader);
int psMajor = 0, psMinor = 0;
rec->GetPixelShaderVersion(psMajor, psMinor);
hsBool refDevice = false;
if(rec->GetG3DHALorHEL() == hsG3DDeviceSelector::kHHD3DRefDev)
refDevice = true;
plPipeline::fDefaultPipeParams.ColorDepth = hsG3DDeviceSelector::kDefaultDepth;
#if defined(HS_DEBUGGING) || defined(DEBUG)
@ -2325,17 +2250,10 @@ void plClient::IDetectAudioVideoSettings()
plPipeline::fDefaultPipeParams.Shadows = 1;
// enable planar reflections if pixelshaders are available
if(pixelshaders && !refDevice)
{
plPipeline::fDefaultPipeParams.PlanarReflections = 1;
}
else
{
plPipeline::fDefaultPipeParams.PlanarReflections = 0;
}
// enable 2x antialiasing and anisotropic to 2 samples if pixelshader version is greater that 2.0
if(psMajor >= 2 && !refDevice)
if(psMajor >= 2)
{
plPipeline::fDefaultPipeParams.AntiAliasingAmount = rec->GetMaxAnisotropicSamples() ? 2 : 0;
plPipeline::fDefaultPipeParams.AnisotropicLevel = mode->GetNumFSAATypes() ? 2 : 0;
@ -2346,26 +2264,10 @@ void plClient::IDetectAudioVideoSettings()
plPipeline::fDefaultPipeParams.AnisotropicLevel = 0;
}
if(refDevice)
{
plPipeline::fDefaultPipeParams.TextureQuality = 0;
plPipeline::fDefaultPipeParams.VideoQuality = 0;
}
else
{
plPipeline::fDefaultPipeParams.TextureQuality = psMajor >= 2 ? 2 : 1;
plPipeline::fDefaultPipeParams.VideoQuality = pixelshaders ? 2 : 1;
}
plPipeline::fDefaultPipeParams.TextureQuality = psMajor >= 2 ? 2 : 1;
plPipeline::fDefaultPipeParams.VideoQuality = pixelshaders ? 2 : 1;
plPipeline::fDefaultPipeParams.VSync = false;
// card specific overrides
if(strstr(rec->GetDriverDesc(), "FX 5200"))
{
plPipeline::fDefaultPipeParams.AntiAliasingAmount = 0;
}
int val = 0;
hsStream *stream = nil;
hsUNIXStream s;


+ 0
- 2
Sources/Plasma/Apps/plClient/plClient.h View File

@ -135,8 +135,6 @@ protected:
pfGameGUIMgr *fGameGUIMgr;
virtual hsG3DDeviceModeRecord ILoadDevMode(const char* devModeFile);
hsBool IUpdate();
hsBool IDraw();
hsBool IDrawProgress();


+ 9
- 13
Sources/Plasma/PubUtilLib/plGImage/hsDXTDirectXCodec.cpp View File

@ -54,6 +54,9 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsConfig.h"
#include "hsWindows.h"
#include <functional>
#include <memory>
#include <ddraw.h>
#include <d3d9.h>
@ -61,7 +64,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsDXTDirectXCodec.h"
#include "plMipmap.h"
#include "hsCodecManager.h"
#include "../plPipeline/hsGDDrawDllLoad.h"
namespace {
typedef HRESULT(WINAPI * DIRECTDRAWCREATEEX)( GUID*, VOID**, REFIID, IUnknown* );
@ -138,26 +140,20 @@ hsBool hsDXTDirectXCodec::IInitialize()
{
fFlags |= kInitialized;
// if( hsGDDrawDllLoad::GetDDrawDll() == nil )
// return false;
DIRECTDRAWCREATEEX DirectDrawCreateEx = 0;
DIRECTDRAWCREATEEX DirectDrawCreateEx = nil;
// Initialize DirectDraw
HRESULT hr;
DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress( hsGDDrawDllLoad::GetD3DDll(), "DirectDrawCreateEx" );
if( DirectDrawCreateEx == nil )
std::unique_ptr<HINSTANCE__, std::function<BOOL(HMODULE)>> ddraw(LoadLibraryA("ddraw.dll"), FreeLibrary);
DirectDrawCreateEx = (DIRECTDRAWCREATEEX)GetProcAddress(ddraw.get(), "DirectDrawCreateEx");
if (!DirectDrawCreateEx)
return false;
/// Using EMULATIONONLY here usually fails--using NULL forces the
/// use of the standard display driver, which DOES work.
if (FAILED(hr = DirectDrawCreateEx((GUID FAR *)NULL/*DDCREATE_EMULATIONONLY*/, (VOID**)&fDirectDraw, IID_IDirectDraw7, NULL)))
return false;
if (FAILED(hr = fDirectDraw->SetCooperativeLevel(NULL, DDSCL_NORMAL)))
if (FAILED(DirectDrawCreateEx((GUID FAR *)NULL/*DDCREATE_EMULATIONONLY*/, (VOID**)&fDirectDraw, IID_IDirectDraw7, NULL)))
return false;
return true;
return SUCCEEDED(fDirectDraw->SetCooperativeLevel(NULL, DDSCL_NORMAL));
}
//// CreateCompressedMipmap ///////////////////////////////////////////////////


+ 26
- 1217
Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.cpp
File diff suppressed because it is too large
View File


+ 3
- 125
Sources/Plasma/PubUtilLib/plPipeline/hsG3DDeviceSelector.h View File

@ -69,9 +69,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#define DYNAHEADER 1
#endif // HS_BUILD_FOR_WIN32
/// #define the following to allow selection of the D3D reference driver
#define HS_ALLOW_D3D_REF_DRIVER 1
class hsStream;
struct D3DEnum_DeviceInfo;
@ -127,9 +124,6 @@ public:
void AddFSAAType( UInt8 type ) { fFSAATypes.Append( type ); }
void SetCanRenderToCubics( hsBool can ) { fCanRenderToCubics = can; }
void Read(hsStream* s);
void Write(hsStream* s) const;
};
class hsG3DDeviceRecord
@ -149,24 +143,6 @@ public:
protected:
UInt32 fRecordVersion; /// Version starts at 2 (see .cpp for explanation)
enum {
kCurrRecordVersion = 0x0b
/// Version history:
/// 1 - Initial version (had no version #)
/// 2 - Added Z and LOD bias
/// 3 - Changed Z and LOD bias to floats, added fog tweaks
/// 4 - Changed values for fog tweaks; force reload through version #
/// 5 - Same as #4, updated fog end bias to be based solely on fog quantization/bit depth
/// 6 - Updated values for the ATI boards, Matrox, and i810
/// 7 - Added fog knee tweaks
/// 8 - Added support for multiple depth/stencil formats per mode
/// 9 - Added multisample types to the mode record
/// A - Added anisotropic sample field
/// B - Added flag for cubic textures support
};
/// Version < 2 Data
UInt32 fFlags;
UInt32 fG3DDeviceType;
@ -184,7 +160,6 @@ protected:
hsTArray<hsG3DDeviceMode> fModes;
/// New to Version 3
float fZBiasRating;
float fLODBiasRating;
float fFogExpApproxStart;
@ -193,14 +168,11 @@ protected:
// (i.e. for Z fog, it's a percentage of 1 to add on,
// for W fog, it's a percentage of the yon)
/// Version 7 - Fog Knee values
float fFogKnees[ kNumFogTypes ];
float fFogKneeVals[ kNumFogTypes ];
/// Version 9 - The actual AA setting we use
UInt8 fAASetting;
/// Version A - the anisotropic level we use
UInt8 fMaxAnisotropicSamples; // 1 to disable, up to max allowed in hardware
int fPixelShaderMajorVer;
int fPixelShaderMinorVer;
@ -275,16 +247,8 @@ public:
void Clear();
void RemoveDiscarded();
// PlaceHolder - Whether a mode can window is restricted by the current setup
// of the PC. E.g. if the user changes from 16 bit to TrueColor, the Modes that
// can window are pretty much flipped. So we'll have to pass in enough info (like
// the hWnd?) to find out what the current setup is to make sure it's compatible.
hsBool ModeCanWindow(void* ctx, hsG3DDeviceMode* mode) { return false; }
void SetPixelShaderVersion(int major, int minor) { fPixelShaderMajorVer = major; fPixelShaderMinorVer = minor; }
void GetPixelShaderVersion(int &major, int &minor) { major = fPixelShaderMajorVer; minor = fPixelShaderMinorVer; }
void Read(hsStream* s);
void Write(hsStream* s) const;
};
class hsG3DDeviceModeRecord
@ -309,47 +273,34 @@ class hsG3DDeviceSelector : public hsRefCnt
public:
enum {
kDevTypeUnknown = 0,
kDevTypeGlide,
kDevTypeDirect3D,
kDevTypeOpenGL,
kDevTypeDirect3DTnL,
kNumDevTypes
};
enum {
kHHTypeUnknown = 0,
kHHD3DNullDev,
kHHD3DRampDev,
kHHD3DRGBDev,
kHHD3DHALDev,
kHHD3DMMXDev,
kHHD3DTnLHalDev,
kHHD3DRefDev,
kHHD3D3dfxDev,
kHHD3D3dfxVoodoo5Dev,
kNumHHTypes
};
enum {
kCapsNone = 0,
kCapsNoWindow,
kCapsMipmap,
kCapsPerspective,
kCapsHardware,
kCapsWBuffer,
kCapsCompressTextures,
kCapsHWTransform,
kCapsDither,
kCapsFogLinear,
kCapsFogExp,
kCapsFogExp2,
kCapsFogRange,
kCapsLODWatch,
kCapsUNUSED,
kCapsDoesSmallTextures,
kCapsPixelFog,
kCapsBadYonStuff,
kCapsNoKindaSmallTexs,
kCapsCubicTextures,
kCapsCubicMipmap,
kCapsZBias,
@ -360,7 +311,6 @@ public:
kCapsCantShadow,
kCapsMaxUVWSrc2,
kCapsCantProj,
kCapsLimitedProj,
kCapsShareDepth,
kCapsBadManaged,
kCapsNoAniso,
@ -381,37 +331,19 @@ protected:
char fErrorString[ 128 ];
void IClear();
void IRemoveDiscarded();
void ITryDirect3DTnLDevice(D3DEnum_DeviceInfo* devInfo, hsG3DDeviceRecord& srcDevRec);
void ITryDirect3DTnLDriver(D3DEnum_DriverInfo* drivInfo);
void ITryDirect3DTnL(hsWinRef winRef);
hsBool IInitDirect3D( void );
#ifdef HS_SELECT_DX7
void ITryDirect3DDevice(D3DEnum_DeviceInfo* devInfo, hsG3DDeviceRecord& srcDevRec);
void ITryDirect3DDriver(D3DEnum_DriverInfo* drivInfo);
void ITryDirect3D(hsWinRef winRef);
#endif // HS_SELECT_DX7
void IFudgeDirectXDevice( hsG3DDeviceRecord &record,
D3DEnum_DriverInfo *driverInfo, D3DEnum_DeviceInfo *deviceInfo );
UInt32 IAdjustDirectXMemory( UInt32 cardMem );
hsBool IGetD3DCardInfo( hsG3DDeviceRecord &record, void *driverInfo, void *deviceInfo,
DWORD *vendorID, DWORD *deviceID, char **driverString, char **descString );
#ifdef HS_SELECT_DX7
hsBool IGetD3D7CardInfo( hsG3DDeviceRecord &record, void *driverInfo, void *deviceInfo,
DWORD *vendorID, DWORD *deviceID, char **driverString, char **descString );
#endif // HS_SELECT_DX7
void ITryOpenGL( hsWinRef winRef );
void IGetExtOpenGLInfo( hsG3DDeviceRecord &devRec );
void IGetOpenGLModes( hsG3DDeviceRecord &devRec, char *driverName );
hsBool ITestOpenGLRes( int width, int height, int bitDepth,
hsG3DDeviceRecord &devRec, char *driverName );
#ifdef HS_OPEN_GL
#if HS_BUILD_FOR_WIN32
UInt32 ICreateTempOpenGLContext( HDC hDC, hsBool makeItFull );
#endif
#endif
void ISetFudgeFactors( UInt8 chipsetID, hsG3DDeviceRecord &record );
@ -419,66 +351,12 @@ public:
hsG3DDeviceSelector();
virtual ~hsG3DDeviceSelector();
void Clear();
void RemoveDiscarded();
void RemoveUnusableDevModes(hsBool bTough); // Removes modes and devices not allowed supported in release
hsBool Init( void ); // Returns false if couldn't init
const char *GetErrorString( void ) { return fErrorString; }
void Enumerate(hsWinRef winRef);
hsTArray<hsG3DDeviceRecord>& GetDeviceRecords() { return fRecords; }
hsBool GetDefault(hsG3DDeviceModeRecord *dmr);
hsG3DDeviceRecord* GetRecord(int i) { return &fRecords[i]; }
void Read(hsStream* s);
void Write(hsStream* s);
};
#define M3DDEMOINFO 1 /// Always compiled now, but only enabled if
/// WIN_INIT has DemoInfoOutput in it
///////////////////////////////////////////////////////////////////////////////
//
// Demo Debug File header file stuff
// Created 10.10.2000 by Mathew Burrack @ Cyan, Inc.
//
///////////////////////////////////////////////////////////////////////////////
#include <stdio.h>
#include "headspin.h"
class plDemoDebugFile
{
public:
plDemoDebugFile() { fDemoDebugFP = nil; fIsOpen = false; fEnabled = false; }
~plDemoDebugFile() { IDDFClose(); }
// Static function to write a string to the DDF
static void Write( char *string );
// Static function to write two strings to the DDF
static void Write( char *string1, char *string2 );
// Static function to write a string and a signed integer value to the DDF
static void Write( char *string1, Int32 value );
// Enables or disables the DDF class
static void Enable( hsBool yes ) { fEnabled = yes; }
protected:
static hsBool fIsOpen;
static FILE *fDemoDebugFP;
static hsBool fEnabled;
// Opens the DDF for writing
static hsBool IDDFOpen( void );
// Closes the DDF
static void IDDFClose( void );
};
#endif // hsG3DDeviceSelector_inc

+ 0
- 73
Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.cpp View File

@ -1,73 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#include "hsTypes.h"
#include <ddraw.h>
#include "hsGDDrawDllLoad.h"
static hsGDDrawDllLoad staticDllLoad;
hsGDDrawDllLoad::hsGDDrawDllLoad()
{
hsAssert(!staticDllLoad.fD3DDll, "Don't make instances of this class, just use GetDDrawDll func");
fD3DDll = LoadLibrary( "D3D9.DLL" );
if (fD3DDll)
hsStatusMessage( "--- D3D9.DLL loaded successfully.\n" );
else
hsStatusMessage( "--- Unable to load D3D9.DLL successfully.\n" );
}
hsGDDrawDllLoad::~hsGDDrawDllLoad()
{
if (fD3DDll != nil)
{
hsStatusMessage( "--- Unloading D3D.DLL.\n" );
FreeLibrary(fD3DDll);
}
}
HMODULE hsGDDrawDllLoad::GetD3DDll()
{
return staticDllLoad.fD3DDll;
}

+ 0
- 59
Sources/Plasma/PubUtilLib/plPipeline/hsGDDrawDllLoad.h View File

@ -1,59 +0,0 @@
/*==LICENSE==*
CyanWorlds.com Engine - MMOG client, server and tools
Copyright (C) 2011 Cyan Worlds, Inc.
This program is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program. If not, see <http://www.gnu.org/licenses/>.
Additional permissions under GNU GPL version 3 section 7
If you modify this Program, or any covered work, by linking or
combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK,
NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent
JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK
(or a modified version of those libraries),
containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA,
PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG
JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the
licensors of this Program grant you additional
permission to convey the resulting work. Corresponding Source for a
non-source form of such a combination shall include the source code for
the parts of OpenSSL and IJG JPEG Library used as well as that of the covered
work.
You can contact Cyan Worlds, Inc. by email legal@cyan.com
or by snail mail at:
Cyan Worlds, Inc.
14617 N Newport Hwy
Mead, WA 99021
*==LICENSE==*/
#ifndef hsGDDrawDllLoad_inc
#define hsGDDrawDllLoad_inc
class hsGDDrawDllLoad
{
private:
HMODULE fD3DDll;
public:
hsGDDrawDllLoad();
~hsGDDrawDllLoad();
static HMODULE GetD3DDll();
};
#endif hsGDDrawDllLoad_inc

+ 2
- 105
Sources/Plasma/PubUtilLib/plPipeline/plDXEnumerate.cpp View File

@ -40,9 +40,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
*==LICENSE==*/
#include "plDXEnumerate.h"
#include <ddraw.h>
#include "hsGDDrawDllLoad.h"
#include "hsG3DDeviceSelector.h"
#include "hsUtils.h"
@ -102,9 +99,6 @@ HRESULT hsGDirect3DTnLEnumerate::SelectFromDevMode(const hsG3DDeviceRecord* devR
if( !colorDepth )
enumFlags |= D3DENUM_CANWINDOW;
enumFlags |= D3DENUM_TNLHAL;
#ifdef HS_ALLOW_D3D_REF_DRIVER
enumFlags |= D3DENUM_REFERENCERAST;
#endif
D3DEnum_SelectDefaultDriver(enumFlags);
@ -217,11 +211,9 @@ HRESULT hsGDirect3DTnLEnumerate::D3DEnum_SelectDefaultDriver( DWORD dwFlags )
}
else
{
#if !HS_BUILD_FOR_XBOX
if( dwFlags & D3DENUM_CANWINDOW )
{
if( (pDriver == &fDrivers[0])
&&( pDevice->fDDCaps.Caps2 & DDCAPS2_CANRENDERWINDOWED ) )
if( (pDriver == &fDrivers[0]) )
{
if( ( pDevice->fDDCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT )
^ !(dwFlags & D3DENUM_TNLHAL) )
@ -229,7 +221,6 @@ HRESULT hsGDirect3DTnLEnumerate::D3DEnum_SelectDefaultDriver( DWORD dwFlags )
}
}
else
#endif
if( dwFlags & D3DENUM_PRIMARYHAL )
{
if( pDriver == &fDrivers[0] )
@ -289,29 +280,8 @@ hsGDirect3DTnLEnumerate::hsGDirect3DTnLEnumerate()
fDrivers.Reset(); // List of DD drivers
/// New DX Enumeration
// Get a pointer to the creation function
#if !HS_BUILD_FOR_XBOX
if( hsGDDrawDllLoad::GetD3DDll() == nil )
{
strcpy( fEnumeErrorStr, "Cannot load Direct3D driver!" );
return;
}
Direct3DCreateProc procPtr;
procPtr = (Direct3DCreateProc)GetProcAddress( hsGDDrawDllLoad::GetD3DDll(), "Direct3DCreate9" );
if( procPtr == nil )
{
strcpy( fEnumeErrorStr, "Cannot load D3D Create Proc!" );
return;
}
// Create a D3D object to use
IDirect3D9 *pD3D = procPtr( D3D_SDK_VERSION );
#else
IDirect3D9 *pD3D = Direct3DCreate9( D3D_SDK_VERSION );
#endif
if( pD3D == nil )
{
strcpy( fEnumeErrorStr, "Cannot load DirectX!" );
@ -397,12 +367,7 @@ void hsGDirect3DTnLEnumerate::IEnumAdapterDevices( IDirect3D9 *pD3D, UINT iAdapt
/// Confirm that HW vertex processing works on this device
if (deviceInfo->fDDCaps.DevCaps & D3DDEVCAPS_PUREDEVICE)
{
#if 0
behavior[iFormat] = D3DCREATE_HARDWARE_VERTEXPROCESSING |
D3DCREATE_PUREDEVICE;
#else
behavior[iFormat] = D3DCREATE_HARDWARE_VERTEXPROCESSING;
#endif
if (SUCCEEDED(IConfirmDevice(&deviceInfo->fDDCaps, behavior[iFormat],
currFormat)))
{
@ -672,16 +637,6 @@ hsBool hsG3DDeviceSelector::IGetD3DCardInfo( hsG3DDeviceRecord &record, // In
adapterInfo = &driverD3DInfo->fAdapterInfo;
/// Print out to our demo data file
plDemoDebugFile::Write( "DeviceSelector detected DX Direct3D device. Info:" );
plDemoDebugFile::Write( " Driver Description", (char *)adapterInfo->Description );
plDemoDebugFile::Write( " Driver Name", (char *)adapterInfo->Driver );
plDemoDebugFile::Write( " Vendor ID", (Int32)adapterInfo->VendorId );
plDemoDebugFile::Write( " Device ID", (Int32)adapterInfo->DeviceId );
plDemoDebugFile::Write( " Version", (char *)record.GetDriverVersion() );
plDemoDebugFile::Write( " Memory size (in MB)", record.GetMemoryBytes() / ( 1024 * 1024 ) );
plDemoDebugFile::Write( " Memory size (in bytes)", record.GetMemoryBytes() );
*vendorID = adapterInfo->VendorId;
*deviceID = adapterInfo->DeviceId;
*driverString = adapterInfo->Driver;
@ -690,37 +645,6 @@ hsBool hsG3DDeviceSelector::IGetD3DCardInfo( hsG3DDeviceRecord &record, // In
return true;
}
//// IInitDirect3D ////////////////////////////////////////////////////////////
hsBool hsG3DDeviceSelector::IInitDirect3D( void )
{
if( hsGDDrawDllLoad::GetD3DDll() == nil )
{
strcpy( fErrorString, "Cannot load Direct3D driver!" );
return false;
}
Direct3DCreateProc procPtr;
procPtr = (Direct3DCreateProc)GetProcAddress( hsGDDrawDllLoad::GetD3DDll(), "Direct3DCreate9" );
if( procPtr == nil )
{
strcpy( fErrorString, "Cannot load D3D Create Proc!" );
return false;
}
// Create a D3D object to use
IDirect3D9 *pD3D = procPtr( D3D_SDK_VERSION );
if( pD3D == nil )
{
strcpy( fErrorString, "Cannot load DirectX!" );
return false;
}
pD3D->Release();
fErrorString[ 0 ] = 0;
return true;
}
//// ITryDirect3DTnL //////////////////////////////////////////////////////////
void hsG3DDeviceSelector::ITryDirect3DTnL(hsWinRef winRef)
@ -742,7 +666,7 @@ void hsG3DDeviceSelector::ITryDirect3DTnLDriver(D3DEnum_DriverInfo* drivInfo)
{
hsG3DDeviceRecord devRec;
devRec.Clear();
devRec.SetG3DDeviceType( kDevTypeDirect3DTnL );
devRec.SetG3DDeviceType( kDevTypeDirect3D );
devRec.SetDriverName( drivInfo->fAdapterInfo.Driver );
devRec.SetDriverDesc( drivInfo->fAdapterInfo.Description );
@ -768,29 +692,6 @@ void hsG3DDeviceSelector::ITryDirect3DTnLDriver(D3DEnum_DriverInfo* drivInfo)
/// Done first now, so we can alter the D3D type later
ITryDirect3DTnLDevice( &drivInfo->fDevices[i], currDevRec );
/// Check the vendor ID to see if it's 3dfx (#0x121a). If it is, don't add it.
/// (we don't support 3dfx D3D devices) -mcn
/// 11.25.2000 mcn - Knew this was going to come back and bite me. Now we just
/// append (3dfx) to the end of the device description, so that our latter test
/// can throw it out or not, depending on whether we're "strong".
if( drivInfo->fAdapterInfo.VendorId == 0x121a &&
( currDevRec.GetG3DHALorHEL() == hsG3DDeviceSelector::kHHD3DHALDev ||
currDevRec.GetG3DHALorHEL() == hsG3DDeviceSelector::kHHD3DTnLHalDev ) )
{
if( drivInfo->fAdapterInfo.DeviceId >= 0x00000009 )
{
currDevRec.SetG3DHALorHEL( kHHD3D3dfxVoodoo5Dev );
plDemoDebugFile::Write( " Tagging device as a 3dfx Voodoo5 or above" );
}
else
{
currDevRec.SetG3DHALorHEL( kHHD3D3dfxDev );
plDemoDebugFile::Write( " Tagging device as a non-V5 3dfx card" );
}
}
IFudgeDirectXDevice( currDevRec, (D3DEnum_DriverInfo *)drivInfo, (D3DEnum_DeviceInfo *)&drivInfo->fDevices[ i ] );
if( currDevRec.GetModes().GetCount() )
@ -832,10 +733,6 @@ void hsG3DDeviceSelector::ITryDirect3DTnLDevice(D3DEnum_DeviceInfo* devInfo, hsG
devRec.SetCap(kCapsPerspective);
if( devInfo->fIsHardware )
devRec.SetCap( kCapsHardware );
if( devInfo->fDDCaps.RasterCaps & D3DPRASTERCAPS_DITHER )
devRec.SetCap(kCapsDither);
if( devInfo->fDDCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER )
devRec.SetCap(kCapsWBuffer);
if( devInfo->fDDCaps.RasterCaps & D3DPRASTERCAPS_FOGTABLE )
{
devRec.SetCap( kCapsFogLinear );


+ 15
- 89
Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.cpp View File

@ -55,7 +55,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "hsWindows.h"
#include <d3d9.h>
#include <ddraw.h>
#include <d3dx9mesh.h>
#include <dxerr.h>
@ -67,7 +66,6 @@ You can contact Cyan Worlds, Inc. by email legal@cyan.com
#include "plDebugText.h"
#include "plDXEnumerate.h"
#include "hsG3DDeviceSelector.h"
#include "hsGDDrawDllLoad.h"
#include "hsResMgr.h"
#include "plStatusLogDrawer.h"
#include "plQuality.h"
@ -857,7 +855,6 @@ void plDXGeneralSettings::Reset()
fNoGammaCorrect = false;
fMaxUVWSrc = 8;
fCantProj = false;
fLimitedProj = false;
fBadManaged = false;
fShareDepth = false;
fCurrAnisotropy = false;
@ -896,7 +893,7 @@ void plDXPipeline::IInitDeviceState()
fD3DDevice->SetRenderState( D3DRS_ZFUNC, D3DCMP_LESSEQUAL );
fD3DDevice->SetRenderState( D3DRS_ZWRITEENABLE, TRUE );
fD3DDevice->SetRenderState( D3DRS_ZENABLE, ( fSettings.fD3DCaps & kCapsWBuffer ) ? D3DZB_USEW : D3DZB_TRUE );
fD3DDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
fD3DDevice->SetRenderState( D3DRS_CLIPPING, TRUE );
fD3DDevice->SetRenderState( D3DRS_CULLMODE, fCurrCullMode );
ISetCullMode();
@ -908,7 +905,7 @@ void plDXPipeline::IInitDeviceState()
fD3DDevice->SetRenderState( D3DRS_MULTISAMPLEANTIALIAS, ( fSettings.fD3DCaps & kCapsFSAntiAlias ) ? TRUE : FALSE );
fD3DDevice->SetRenderState( D3DRS_ANTIALIASEDLINEENABLE, FALSE );
fD3DDevice->SetRenderState( D3DRS_DITHERENABLE, ( fSettings.fD3DCaps & kCapsDither ) ? TRUE : FALSE );
fD3DDevice->SetRenderState( D3DRS_DITHERENABLE, FALSE );
fD3DDevice->SetRenderState( D3DRS_SPECULARENABLE, FALSE );
fD3DDevice->SetRenderState( D3DRS_LIGHTING, FALSE );
fCurrD3DLiteState = false;
@ -1005,10 +1002,6 @@ void plDXPipeline::ISetCaps()
fSettings.fD3DCaps |= kCapsMipmap;
if( fCurrentDevice->fDDCaps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP )
fSettings.fD3DCaps |= kCapsCubicMipmap;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_WBUFFER )
fSettings.fD3DCaps |= kCapsWBuffer;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_DITHER )
fSettings.fD3DCaps |= kCapsDither;
if( fSettings.fNumAASamples > 0 )
fSettings.fD3DCaps |= kCapsFSAntiAlias;
if( fCurrentDevice->fDDCaps.RasterCaps & D3DPRASTERCAPS_WFOG )
@ -1017,8 +1010,8 @@ void plDXPipeline::ISetCaps()
fSettings.fD3DCaps |= kCapsCubicTextures;
/// New 1.5.2000 - cull out mixed vertex processing
if( fCurrentDevice->fDDCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT
&& fCurrentMode->fDDBehavior == D3DCREATE_HARDWARE_VERTEXPROCESSING
if( (fCurrentDevice->fDDCaps.DevCaps & D3DDEVCAPS_HWTRANSFORMANDLIGHT)
&& (fCurrentMode->fDDBehavior == D3DCREATE_HARDWARE_VERTEXPROCESSING)
)
fSettings.fD3DCaps |= kCapsHWTransform;
@ -1115,16 +1108,8 @@ void plDXPipeline::IRestrictCaps( const hsG3DDeviceRecord& devRec )
fSettings.fD3DCaps &= ~kCapsMipmap;
if( !devRec.GetCap( hsG3DDeviceSelector::kCapsCubicMipmap ) )
fSettings.fD3DCaps &= ~kCapsCubicMipmap;
if( !devRec.GetCap( hsG3DDeviceSelector::kCapsWBuffer ) )
fSettings.fD3DCaps &= ~kCapsWBuffer;
if( !devRec.GetCap( hsG3DDeviceSelector::kCapsZBias ) )
fSettings.fD3DCaps &= ~kCapsZBias;
// if( !devRec.GetCap( hsG3DDeviceSelector::kCapsHWTransform ) )
// fSettings.fD3DCaps &= ~kCapsHWTransform;
if( !devRec.GetCap( hsG3DDeviceSelector::kCapsDither ) )
fSettings.fD3DCaps &= ~kCapsDither;
// if( devRec.GetAASetting() == 0 )
// fSettings.fD3DCaps &= ~kCapsFSAntiAlias;
if( !devRec.GetCap( hsG3DDeviceSelector::kCapsFogExp ) )
fSettings.fD3DCaps &= ~kCapsExpFog;
if( !devRec.GetCap( hsG3DDeviceSelector::kCapsCubicTextures ) )
@ -1135,8 +1120,6 @@ void plDXPipeline::IRestrictCaps( const hsG3DDeviceRecord& devRec )
if( devRec.GetCap(hsG3DDeviceSelector::kCapsCantProj) )
fSettings.fCantProj = true;
if( devRec.GetCap(hsG3DDeviceSelector::kCapsLimitedProj) )
fSettings.fLimitedProj = true;
if( devRec.GetCap(hsG3DDeviceSelector::kCapsBadManaged) )
fSettings.fBadManaged = true;
if( devRec.GetCap(hsG3DDeviceSelector::kCapsShareDepth) )
@ -1152,11 +1135,6 @@ void plDXPipeline::IRestrictCaps( const hsG3DDeviceRecord& devRec )
if( devRec.GetCap( hsG3DDeviceSelector::kCapsBadYonStuff ) )
fSettings.fD3DCaps |= kCapsHasBadYonStuff;
/// 10.31.2000 mcn - Flag for can't-handle-under-8-pixel-dimensions-on-textures
/// (see, isn't the name flag actually better in retrospect? :)
if( devRec.GetCap( hsG3DDeviceSelector::kCapsNoKindaSmallTexs ) )
fSettings.fD3DCaps |= kCapsNoKindaSmallTexs;
/// Note: the following SHOULD be here, but we later detect for texture
/// formats and reset this flag. It should only be set if it is set already,
/// but that means ensuring it's set beforehand, which it might not be.
@ -1218,15 +1196,8 @@ void plDXPipeline::IRestrictCaps( const hsG3DDeviceRecord& devRec )
fManagedCutoff = 1;
}
//// Our temp debug flag to force z-buffering...
if( !( fDbgSetupInitFlags & 0x00000001 ) )
fSettings.fD3DCaps &= ~kCapsWBuffer;
/// Set up the z-bias scale values, based on z- or w-buffering
if( fSettings.fD3DCaps & kCapsWBuffer )
fTweaks.fDefaultPerspLayerScale = kPerspLayerScaleW;
else
fTweaks.fDefaultPerspLayerScale = kPerspLayerScale;
/// Set up the z-bias scale values
fTweaks.fDefaultPerspLayerScale = kPerspLayerScale;
// Less than 4 layers at once means we have to fallback on uv bumpmapping
@ -1541,16 +1512,7 @@ hsBool plDXPipeline::ICreateMaster()
hsAssert( !fD3DObject, "ICreateMaster() should only be called for Master Direct3DDevice" );
/// The new DirectX Way: Create a Direct3D object, out of which everything else springs
if( hsGDDrawDllLoad::GetD3DDll() == nil )
return ICreateFail( "Cannot load Direct3D driver!" );
Direct3DCreateProc procPtr;
procPtr = (Direct3DCreateProc)GetProcAddress( hsGDDrawDllLoad::GetD3DDll(), "Direct3DCreate9" );
if( procPtr == nil )
return ICreateFail( "Cannot load D3D Create Proc!" );
// Create a D3D object to use
fD3DObject = procPtr( D3D_SDK_VERSION );
fD3DObject = Direct3DCreate9( D3D_SDK_VERSION );
if( fD3DObject == nil )
return ICreateFail( "Cannot create Direct3D object" );
@ -3869,9 +3831,7 @@ hsBool plDXPipeline::BeginRender()
}
// Superfluous setting of Z state.
fD3DDevice->SetRenderState( D3DRS_ZENABLE,
( fView.IsPerspective() && ( fSettings.fD3DCaps & kCapsWBuffer ) )
? D3DZB_USEW : D3DZB_TRUE );
fD3DDevice->SetRenderState( D3DRS_ZENABLE, D3DZB_TRUE );
/// If we have a renderTarget active, use its viewport
ISetViewport();
@ -8651,11 +8611,6 @@ hsBool plDXPipeline::IProcessMipmapLevels( plMipmap *mipmap, UInt32 &numLevels,
{
UInt32 sizeMask = 0x03;
/// 10.31.2000 - If we have this flag set, we really have to cut out
/// sizes under 8x8. So far only true on the KYRO...
if( fSettings.fD3DCaps & kCapsNoKindaSmallTexs )
sizeMask = 0x07;
int maxLevel = mipmap->GetNumLevels() - 1;
/// 9.7.2000 - Also do this test if the card doesn't support
@ -9668,34 +9623,14 @@ hsMatrix44 plDXPipeline::IGetCameraToNDC()
// is [x/w, y/w, z/w + t/s, 1/sw]
if( fSettings.fD3DCaps & kCapsWBuffer )
{
// W-buffering is only true w-buffering on 3dfx cards. On everything else,
// they REALLY base it off the Z value. So we want to scale (but NOT translate)
// the Z...
// Note: the base value for perspLayerScale should be 0.001 for w-buffering,
// not the normal 0.00001
float scale = 1.f - float(fCurrRenderLayer) * fTweaks.fPerspLayerScale;
float scale = 1.f - float(fCurrRenderLayer) * fTweaks.fPerspLayerScale;
float zTrans = -scale * float(fCurrRenderLayer) * fTweaks.fPerspLayerTrans;
cam2ndc.fMap[0][0] *= scale;
cam2ndc.fMap[1][1] *= scale;
cam2ndc.fMap[2][2] *= scale;
cam2ndc.fMap[3][2] *= scale;
}
else
{
// Z-buffering, so do it the traditional way
float scale = 1.f - float(fCurrRenderLayer) * fTweaks.fPerspLayerScale;
// scale = -1.f;
float zTrans = -scale * float(fCurrRenderLayer) * fTweaks.fPerspLayerTrans;
cam2ndc.fMap[0][0] *= scale;
cam2ndc.fMap[1][1] *= scale;
cam2ndc.fMap[2][2] *= scale;
cam2ndc.fMap[2][2] += zTrans * cam2ndc.fMap[3][2];
cam2ndc.fMap[3][2] *= scale;
}
cam2ndc.fMap[0][0] *= scale;
cam2ndc.fMap[1][1] *= scale;
cam2ndc.fMap[2][2] *= scale;
cam2ndc.fMap[2][2] += zTrans * cam2ndc.fMap[3][2];
cam2ndc.fMap[3][2] *= scale;
}
else
{
@ -11387,9 +11322,6 @@ void plDXPipeline::IRenderProjectionEach(const plRenderPrimFunc& render, hsGMate
int iNextPass = iPass + fCurrNumLayers;
if( fSettings.fLimitedProj && (material->GetLayer(iPass)->GetUVWSrc() & ~plLayerInterface::kUVWIdxMask) )
return;
// For each projector:
int k;
for( k = 0; k < fLights.fProjEach.GetCount(); k++ )
@ -12216,12 +12148,6 @@ void plDXPipeline::SubmitShadowSlave(plShadowSlave* slave)
if( !(slave && slave->fCaster && slave->fCaster->GetKey()) )
return;
// A board with limited projection capability (i.e. GeForce1) can't
// do perspective shadows (from point source lights) because it
// requires a count3 uvw on 2 texture units (0,1) simultaneously. Just skip.
if( (fSettings.fLimitedProj || fSettings.fCantProj) && slave->fView.GetPerspective() )
return;
// Ref the shadow caster so we're sure it will still be around when we go to
// render it.
slave->fCaster->GetKey()->RefObject();


+ 21
- 24
Sources/Plasma/PubUtilLib/plPipeline/plDXPipeline.h View File

@ -177,30 +177,27 @@ class plDXPipeline : public plPipeline
{
protected:
enum {
kCapsNone = 0x0,
kCapsCompressTextures = 0x1,
kCapsMipmap = 0x2,
kCapsHWTransform = 0x4,
kCapsHWLighting = 0x8,
kCapsZBias = 0x10,
kCapsLinearFog = 0x20,
kCapsExpFog = 0x40,
kCapsExp2Fog = 0x80,
kCapsRangeFog = 0x100,
kCapsWBuffer = 0x200,
kCapsTexBoundToStage = 0x400,
kCapsDither = 0x800,
kCapsLODWatch = 0x1000,
kCapsFSAntiAlias = 0x2000,
kCapsLuminanceTextures = 0x4000,
kCapsDoesSmallTextures = 0x8000,
kCapsDoesWFog = 0x10000,
kCapsPixelFog = 0x20000,
kCapsHasBadYonStuff = 0x40000,
kCapsNoKindaSmallTexs = 0x80000,
kCapsCubicTextures = 0x200000,
kCapsCubicMipmap = 0x400000
kCapsNone = 0x00000000,
kCapsCompressTextures = 0x00000001,
kCapsMipmap = 0x00000002,
kCapsHWTransform = 0x00000004,
kCapsHWLighting = 0x00000008,
kCapsZBias = 0x00000010,
kCapsLinearFog = 0x00000020,
kCapsExpFog = 0x00000040,
kCapsExp2Fog = 0x00000080,
kCapsRangeFog = 0x00000100,
kCapsTexBoundToStage = 0x00000200,
kCapsLODWatch = 0x00000400,
kCapsFSAntiAlias = 0x00000800,
kCapsLuminanceTextures = 0x00001000,
kCapsDoesSmallTextures = 0x00002000,
kCapsDoesWFog = 0x00004000,
kCapsPixelFog = 0x00008000,
kCapsHasBadYonStuff = 0x00010000,
kCapsNpotTextures = 0x00020000,
kCapsCubicTextures = 0x00040000,
kCapsCubicMipmap = 0x00080000
};
enum {
kKNone = 0x0,


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