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362 lines
11 KiB
362 lines
11 KiB
/*==LICENSE==* |
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CyanWorlds.com Engine - MMOG client, server and tools |
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Copyright (C) 2011 Cyan Worlds, Inc. |
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This program is free software: you can redistribute it and/or modify |
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it under the terms of the GNU General Public License as published by |
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the Free Software Foundation, either version 3 of the License, or |
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(at your option) any later version. |
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This program is distributed in the hope that it will be useful, |
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but WITHOUT ANY WARRANTY; without even the implied warranty of |
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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GNU General Public License for more details. |
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You should have received a copy of the GNU General Public License |
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along with this program. If not, see <http://www.gnu.org/licenses/>. |
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Additional permissions under GNU GPL version 3 section 7 |
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If you modify this Program, or any covered work, by linking or |
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combining it with any of RAD Game Tools Bink SDK, Autodesk 3ds Max SDK, |
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NVIDIA PhysX SDK, Microsoft DirectX SDK, OpenSSL library, Independent |
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JPEG Group JPEG library, Microsoft Windows Media SDK, or Apple QuickTime SDK |
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(or a modified version of those libraries), |
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containing parts covered by the terms of the Bink SDK EULA, 3ds Max EULA, |
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PhysX SDK EULA, DirectX SDK EULA, OpenSSL and SSLeay licenses, IJG |
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JPEG Library README, Windows Media SDK EULA, or QuickTime SDK EULA, the |
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licensors of this Program grant you additional |
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permission to convey the resulting work. Corresponding Source for a |
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non-source form of such a combination shall include the source code for |
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the parts of OpenSSL and IJG JPEG Library used as well as that of the covered |
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work. |
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You can contact Cyan Worlds, Inc. by email legal@cyan.com |
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or by snail mail at: |
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Cyan Worlds, Inc. |
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14617 N Newport Hwy |
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Mead, WA 99021 |
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*==LICENSE==*/ |
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/////////////////////////////////////////////////////////////////////////////// |
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// // |
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// hsG3DDeviceSelector Class Header // |
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// Generic device enumeration (D3D, OpenGL, etc) // |
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// Cyan, Inc. // |
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// // |
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//// Version History ////////////////////////////////////////////////////////// |
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// // |
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// 5.21.2001 mcn - Cleaned out all the old Glide stuff, since Plasma2 will // |
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// not support Glide :( // |
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// // |
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/////////////////////////////////////////////////////////////////////////////// |
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#ifndef hsG3DDeviceSelector_inc |
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#define hsG3DDeviceSelector_inc |
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#include "hsWinRef.h" |
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#include "hsTemplates.h" |
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#include "hsBitVector.h" |
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#ifdef HS_BUILD_FOR_WIN32 |
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#define HS_SELECT_DIRECT3D // not supported on the Mac. |
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#endif // HS_BUILD_FOR_WIN32 |
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#ifdef HS_BUILD_FOR_WIN32 |
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#define __MSC__ |
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#define DYNAHEADER 1 |
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#endif // HS_BUILD_FOR_WIN32 |
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class hsStream; |
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struct D3DEnum_DeviceInfo; |
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struct D3DEnum_DriverInfo; |
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struct D3DEnum_DeviceInfo; |
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struct D3DEnum_DriverInfo; |
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class hsG3DDeviceMode |
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{ |
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enum { |
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kNone = 0x0, |
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kDiscarded = 0x1 |
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}; |
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protected: |
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UInt32 fFlags; |
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UInt32 fWidth; |
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UInt32 fHeight; |
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UInt32 fDepth; |
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hsTArray<UInt16> fZStencilDepths; // Array of supported depth/stencil buffer formats. |
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// Each entry is of the form: ( stencil bit count << 8 ) | ( depth bit count ) |
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hsTArray<UInt8> fFSAATypes; // Array of multisample types supported (each one 2-16) |
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hsBool fCanRenderToCubics; |
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public: |
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hsG3DDeviceMode(); |
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~hsG3DDeviceMode(); |
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hsBool operator< (const hsG3DDeviceMode &mode) const; |
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void Clear(); |
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hsBool GetDiscarded() const { return 0 != (fFlags & kDiscarded); } |
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UInt32 GetWidth() const { return fWidth; } |
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UInt32 GetHeight() const { return fHeight; } |
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UInt32 GetColorDepth() const { return fDepth; } |
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UInt8 GetNumZStencilDepths( void ) const { return fZStencilDepths.GetCount(); } |
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UInt16 GetZStencilDepth( UInt8 i ) const { return fZStencilDepths[ i ]; } |
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UInt8 GetNumFSAATypes( void ) const { return fFSAATypes.GetCount(); } |
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UInt8 GetFSAAType( UInt8 i ) const { return fFSAATypes[ i ]; } |
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hsBool GetCanRenderToCubics( void ) const { return fCanRenderToCubics; } |
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void SetDiscarded(hsBool on=true) { if(on) fFlags |= kDiscarded; else fFlags &= ~kDiscarded; } |
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void SetWidth(UInt32 w) { fWidth = w; } |
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void SetHeight(UInt32 h) { fHeight = h; } |
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void SetColorDepth(UInt32 d) { fDepth = d; } |
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void ClearZStencilDepths( void ) { fZStencilDepths.Reset(); } |
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void AddZStencilDepth( UInt16 depth ) { fZStencilDepths.Append( depth ); } |
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void ClearFSAATypes( void ) { fFSAATypes.Reset(); } |
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void AddFSAAType( UInt8 type ) { fFSAATypes.Append( type ); } |
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void SetCanRenderToCubics( hsBool can ) { fCanRenderToCubics = can; } |
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}; |
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class hsG3DDeviceRecord |
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{ |
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public: |
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enum { |
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kNone = 0x0, |
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kDiscarded = 0x1, |
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kInvalid = 0x2 |
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}; |
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enum FogTypes { |
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kFogExp = 0, |
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kFogExp2, |
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kNumFogTypes |
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}; |
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protected: |
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UInt32 fFlags; |
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UInt32 fG3DDeviceType; |
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UInt32 fG3DHALorHEL; |
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char* fG3DDriverDesc; |
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char* fG3DDriverName; |
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char* fG3DDriverVersion; |
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char* fG3DDeviceDesc; |
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hsBitVector fCaps; |
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UInt32 fLayersAtOnce; |
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UInt32 fMemoryBytes; |
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hsTArray<hsG3DDeviceMode> fModes; |
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float fZBiasRating; |
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float fLODBiasRating; |
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float fFogExpApproxStart; |
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float fFogExp2ApproxStart; |
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float fFogEndBias; // As a percentage of the max value for fog |
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// (i.e. for Z fog, it's a percentage of 1 to add on, |
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// for W fog, it's a percentage of the yon) |
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float fFogKnees[ kNumFogTypes ]; |
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float fFogKneeVals[ kNumFogTypes ]; |
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UInt8 fAASetting; |
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UInt8 fMaxAnisotropicSamples; // 1 to disable, up to max allowed in hardware |
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int fPixelShaderMajorVer; |
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int fPixelShaderMinorVer; |
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public: |
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hsG3DDeviceRecord(); |
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virtual ~hsG3DDeviceRecord(); |
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hsG3DDeviceRecord(const hsG3DDeviceRecord& src); |
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hsG3DDeviceRecord& operator=(const hsG3DDeviceRecord& src); |
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UInt32 GetG3DDeviceType() const { return fG3DDeviceType; } |
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const char* GetG3DDeviceTypeName() const; |
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UInt32 GetG3DHALorHEL() const { return fG3DHALorHEL; } |
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UInt32 GetMemoryBytes() const { return fMemoryBytes; } |
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const char* GetDriverDesc() const { return fG3DDriverDesc; } |
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const char* GetDriverName() const { return fG3DDriverName; } |
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const char* GetDriverVersion() const { return fG3DDriverVersion; } |
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const char* GetDeviceDesc() const { return fG3DDeviceDesc; } |
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void SetG3DDeviceType(UInt32 t) { fG3DDeviceType = t; } |
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void SetG3DHALorHEL(UInt32 h) { fG3DHALorHEL = h; } |
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void SetMemoryBytes(UInt32 b) { fMemoryBytes = b; } |
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void SetDriverDesc(const char* s); |
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void SetDriverName(const char* s); |
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void SetDriverVersion(const char* s); |
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void SetDeviceDesc(const char* s); |
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hsBool GetCap(UInt32 cap) const { return fCaps.IsBitSet(cap); } |
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void SetCap(UInt32 cap, hsBool on=true) { fCaps.SetBit(cap, on); } |
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float GetZBiasRating( void ) const { return fZBiasRating; } |
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void SetZBiasRating( float rating ) { fZBiasRating = rating; } |
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float GetLODBiasRating( void ) const { return fLODBiasRating; } |
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void SetLODBiasRating( float rating ) { fLODBiasRating = rating; } |
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void GetFogApproxStarts( float &expApprox, float &exp2Approx ) const { expApprox = fFogExpApproxStart; |
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exp2Approx = fFogExp2ApproxStart; } |
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void SetFogApproxStarts( float exp, float exp2 ) { fFogExpApproxStart = exp; |
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fFogExp2ApproxStart = exp2; } |
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float GetFogEndBias( void ) const { return fFogEndBias; } |
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void SetFogEndBias( float rating ) { fFogEndBias = rating; } |
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void GetFogKneeParams( UInt8 type, float &knee, float &kneeVal ) const { knee = fFogKnees[ type ]; kneeVal = fFogKneeVals[ type ]; } |
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void SetFogKneeParams( UInt8 type, float knee, float kneeVal ) { fFogKnees[ type ] = knee; fFogKneeVals[ type ] = kneeVal; } |
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UInt32 GetLayersAtOnce() const { return fLayersAtOnce; } |
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void SetLayersAtOnce(UInt32 n) { fLayersAtOnce = n; } |
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UInt8 GetAASetting() const { return fAASetting; } |
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void SetAASetting( UInt8 s ) { fAASetting = s; } |
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UInt8 GetMaxAnisotropicSamples( void ) const { return fMaxAnisotropicSamples; } |
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void SetMaxAnisotropicSamples( UInt8 num ) { fMaxAnisotropicSamples = num; } |
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void SetDiscarded(hsBool on=true) { if(on)fFlags |= kDiscarded; else fFlags &= ~kDiscarded; } |
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hsBool GetDiscarded() const { return 0 != (fFlags & kDiscarded); } |
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void SetInvalid( hsBool on = true ) { if( on ) fFlags |= kInvalid; else fFlags &= ~kInvalid; } |
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hsBool IsInvalid() const { return 0 != ( fFlags & kInvalid ); } |
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hsTArray<hsG3DDeviceMode>& GetModes() { return fModes; } |
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hsG3DDeviceMode* GetMode(int i) const { return &fModes[i]; } |
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void ClearModes(); |
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void Clear(); |
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void RemoveDiscarded(); |
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void SetPixelShaderVersion(int major, int minor) { fPixelShaderMajorVer = major; fPixelShaderMinorVer = minor; } |
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void GetPixelShaderVersion(int &major, int &minor) { major = fPixelShaderMajorVer; minor = fPixelShaderMinorVer; } |
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}; |
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class hsG3DDeviceModeRecord |
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{ |
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protected: |
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hsG3DDeviceRecord fDevice; |
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hsG3DDeviceMode fMode; |
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public: |
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hsG3DDeviceModeRecord(); |
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hsG3DDeviceModeRecord(const hsG3DDeviceRecord& devRec, const hsG3DDeviceMode& devMode); |
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~hsG3DDeviceModeRecord(); |
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hsG3DDeviceModeRecord(const hsG3DDeviceModeRecord& src); |
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hsG3DDeviceModeRecord& operator=(const hsG3DDeviceModeRecord& src); |
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const hsG3DDeviceRecord* GetDevice() const { return &fDevice; } |
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const hsG3DDeviceMode* GetMode() const { return &fMode; } |
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}; |
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class hsG3DDeviceSelector : public hsRefCnt |
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{ |
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public: |
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enum { |
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kDevTypeUnknown = 0, |
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kDevTypeDirect3D, |
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kDevTypeOpenGL, |
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kNumDevTypes |
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}; |
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enum { |
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kHHTypeUnknown = 0, |
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kHHD3DNullDev, |
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kHHD3DHALDev, |
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kHHD3DTnLHalDev, |
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kHHD3DRefDev, |
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kNumHHTypes |
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}; |
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enum { |
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kCapsNone = 0, |
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kCapsMipmap, |
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kCapsPerspective, |
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kCapsHardware, |
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kCapsCompressTextures, |
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kCapsHWTransform, |
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kCapsFogLinear, |
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kCapsFogExp, |
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kCapsFogExp2, |
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kCapsFogRange, |
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kCapsDoesSmallTextures, |
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kCapsPixelFog, |
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kCapsBadYonStuff, |
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kCapsCubicTextures, |
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kCapsCubicMipmap, |
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kCapsZBias, |
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kCapsPixelShader, |
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kCapsNoAA, |
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kCapsDoubleFlush, |
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kCapsSingleFlush, |
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kCapsCantShadow, |
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kCapsMaxUVWSrc2, |
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kCapsCantProj, |
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kCapsShareDepth, |
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kCapsBadManaged, |
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kCapsNoAniso, |
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// etc. |
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kNumCaps |
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}; |
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enum |
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{ |
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kDefaultWidth = 800, |
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kDefaultHeight = 600, |
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kDefaultDepth = 32 |
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}; |
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protected: |
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hsTArray<hsG3DDeviceRecord> fRecords; |
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char fTempWinClass[ 128 ]; |
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char fErrorString[ 128 ]; |
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void IClear(); |
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void IRemoveDiscarded(); |
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void ITryDirect3DTnLDevice(D3DEnum_DeviceInfo* devInfo, hsG3DDeviceRecord& srcDevRec); |
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void ITryDirect3DTnLDriver(D3DEnum_DriverInfo* drivInfo); |
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void ITryDirect3DTnL(hsWinRef winRef); |
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void IFudgeDirectXDevice( hsG3DDeviceRecord &record, |
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D3DEnum_DriverInfo *driverInfo, D3DEnum_DeviceInfo *deviceInfo ); |
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UInt32 IAdjustDirectXMemory( UInt32 cardMem ); |
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hsBool IGetD3DCardInfo( hsG3DDeviceRecord &record, void *driverInfo, void *deviceInfo, |
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DWORD *vendorID, DWORD *deviceID, char **driverString, char **descString ); |
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void ISetFudgeFactors( UInt8 chipsetID, hsG3DDeviceRecord &record ); |
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public: |
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hsG3DDeviceSelector(); |
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virtual ~hsG3DDeviceSelector(); |
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void RemoveUnusableDevModes(hsBool bTough); // Removes modes and devices not allowed supported in release |
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void Enumerate(hsWinRef winRef); |
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hsBool GetDefault(hsG3DDeviceModeRecord *dmr); |
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}; |
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#endif // hsG3DDeviceSelector_inc
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