89d4dc653a
Merge pull request #200 from DoobesURU/patch-1
...
Fix Rail Camera keyframe issue
2020-09-14 14:09:31 -04:00
3cdc2c8e94
Fix Rail Camera keyframe issue
...
Keeps Korman from exporting a rail camera with only one keyframe (or duplicate location keyframes), which causes the client to crash.
2020-09-14 14:05:36 -04:00
8f20586876
Merge pull request #196 from julyfortoday/fontconversion
...
Font Export
2020-09-09 09:37:28 -04:00
e1b9537886
Avoid using object operators for TextCurve conversions.
2020-09-07 17:29:54 -04:00
bac5a7127f
Added conversion function for turning font objects into mesh objects that can be exported to Plasma.
2020-09-07 16:23:37 -04:00
2f925221ff
Add support for triangle mesh proxy collision.
2020-09-03 17:49:07 -04:00
79f81fc63a
Fix issue with toolbox operators clobbering page settings.
...
This happens in ZLZ-imported Ages, probably due to object name
collisions from multiple pages.
2020-09-02 11:09:49 -04:00
b762c3c64c
Merge pull request #192 from Deledrius/flare_fix
...
Remove spurious code in lamp flare operator.
2020-08-03 07:30:07 -04:00
cbd053154c
Remove spurious code in lamp flare operator.
2020-08-02 21:01:14 -07:00
c264cb8095
Fix traceback in Animation Group warning messages.
v0.10
2020-07-10 13:21:28 -04:00
50f82ab9a4
Merge pull request #182 from Deledrius/lamp_flare
...
Add premade Lamp Flare.
2020-07-07 13:10:34 -04:00
2b3c285b9a
Add premade Lamp Flare.
2020-07-06 13:12:08 -07:00
e576bab339
Limit all SceneObjects to valid Python 2 identifiers.
...
In Path of the Shell, the entire tree from plSceneObject to
plPythonFileMod MUST be a valid identifier, otherwise, a SystemError is
raised.
2020-07-05 19:09:33 -04:00
1d39f31866
Merge pull request #186 from Deledrius/msb_descs
...
Add missing descriptions for PlasmaAnimStageSettingsNode properties.
2020-07-05 17:56:22 -04:00
52c466a698
Add missing descriptions for PlasmaAnimStageSettingsNode properties.
2020-07-01 00:30:57 -07:00
b27153fb1f
Fix some potential issues with the _korlib CMake.
2020-06-25 10:55:33 -04:00
8160ea9dea
Merge pull request #181 from Deledrius/add_linking_book
...
Add Linking Book guide.
2020-06-24 09:00:06 -04:00
3102c1f18b
Merge pull request #183 from Hoikas/msb
...
Fix oversights in MSBs.
2020-06-24 08:34:01 -04:00
0b0c5242a6
Leave Local View mode before attempting to Add Mesh objects.
2020-06-24 05:09:03 -07:00
abebff424c
Add premade Linking Book guide in 'Add->Plasma' menu.
2020-06-24 05:08:47 -07:00
4d2b2d574b
Merge pull request #180 from Deledrius/linking_book_mod
...
Add a simple LinkingBook Modifier.
2020-06-24 06:46:27 -04:00
66a6babf24
Add a non-linking OneShot Responder for PotS Linking Books.
2020-06-21 17:39:07 -07:00
81774cd121
Add simple modifier for creating Linking Books.
2020-06-21 17:38:38 -07:00
fa833a8684
Create context manager for temporary bmesh objects.
2020-06-18 04:44:28 -07:00
6e076f9d49
Fix #184 .
2020-06-14 18:34:28 -04:00
6a9bf675a4
Fix #185 .
2020-06-14 18:27:13 -04:00
95c5defab1
Add .editorconfig and update .gitignore for VS Code.
2020-06-14 18:16:15 -04:00
0c82e80e48
Allow triggering MSBs from Responders.
2020-05-26 16:41:12 -04:00
0844a5338d
What the log message...?
2020-05-26 16:41:12 -04:00
e0db2bd3c3
Allow MSBs to trigger responders and sitting mods.
2020-05-26 16:41:12 -04:00
666d443b13
Fix the @dpogue bug.
2020-05-11 01:55:39 -04:00
88f4e6a624
Add workaround for sound upgrade recursion error.
2020-04-07 00:45:08 -04:00
e912e1e3ce
Merge pull request #179 from Hoikas/sane_sound
...
Fix Sound Mod Issues.
2020-02-25 21:48:34 -05:00
34a945e86c
Remove sound datablock name proxy hack.
...
The commentary about PointerProps and update callbacks appears to be
incorrect. Maybe it was broken in a beta release of Blender 2.79? Works
fine in Blender 2.79b.
2020-02-24 23:40:41 -05:00
915fc58e21
Fix #178 .
...
This adds a button for packaging/exporting sound files to either the zip
or the game directory.
2020-02-24 23:33:40 -05:00
e74116e7b4
Export Blender double-sided meshes correctly.
...
This enables the Blender Mesh Normal panel and exports any double sided
mesh with double sided layers to Plasma. The implication is that the
mesh will be rendered twice in game--the second time with the winding
reversed. Wavesets marked double sided are ignored due to the runtime
generation of layers in game. Trying to make a double sided waveset is
therefore nonsense.
2020-02-24 18:37:43 -05:00
eea59f25a9
Ensure soft volume normals always point inward.
2020-02-15 14:35:22 -05:00
133d447408
More improvements to the Enable/Disable node.
...
This allows directing the message to *all* modifiers -- this is
primarily only useful for ladders, but some other types may respect the
message. Also exposed the ability to send the message to child objects.
2020-02-14 22:35:28 -05:00
ecaba2e6e0
Optimize convex hull export.
...
Avoiding the context switches appears to be a huge boon for performance.
With 100 iterations on an arbitrary mesh, the improvement was 17s to
2.55s.
2020-02-14 16:37:14 -05:00
c98f3fe919
Merge pull request #175 from Hoikas/fix_phys_xform
...
Fix #101
2020-02-13 22:27:27 -05:00
09d82b95e5
Add documentation for generate_physical
.
2020-02-13 22:26:49 -05:00
be9c30b7f8
BREAKING CHANGE: Renamed the enum keys in volume sensor node.
...
This is to make the code simpler--I doubt anyone actually used this
anyway.
2020-02-13 22:26:40 -05:00
9bd3dba4f2
Fix XRgn bounds setter.
2020-02-13 17:08:45 -05:00
55bc8a14e0
Export colliders in correct space in PotS.
...
Translation of the rules posted by Sirius @ https://forum.guildofwriters.org/viewtopic.php?p=73757#p73757
PotS is in worldspace when the mass is non-zero. Plasma likely detects
nonzero mass as "this object can move" and expects localspace. MOUL on
the other hand uses localspace if the object has a CI, otherwise
worldspace.
2020-02-13 17:05:23 -05:00
d153f06af9
Fix #174 .
...
It appears that in Havok-physics enabled versions of Plasma, plEnableMsg
does not affect physics. Therefore, we have to send the PotS-era
plSimSuppressMsg to do this job.
2020-02-13 13:37:59 -05:00
7311039bc0
Allow disabling of RT shadow casting per material.
2020-02-11 15:33:30 -05:00
53db0897bf
Ensure normals have no zero component.
...
MOUL/DX9 will not rt light any vertex with a near-zero component in its
normal. This prevents shadows and decals from appearing on flat surfaces
in Ages exported for the MOUL engine. Instead of fighting with the
pipeline and vertex buffer code in Plasma, we'll just clamp the values
here.
2020-02-11 12:54:34 -05:00
0bbdb33f29
Merge pull request #172 from Hoikas/decals
...
Decals
2020-02-04 11:52:30 -05:00
1e3855790e
Add icons for decals.
2020-02-04 11:51:58 -05:00
8fe53c1518
Implement wet footprints.
2020-02-03 20:54:57 -05:00