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MOUL/DX9 will not rt light any vertex with a near-zero component in its normal. This prevents shadows and decals from appearing on flat surfaces in Ages exported for the MOUL engine. Instead of fighting with the pipeline and vertex buffer code in Plasma, we'll just clamp the values here.pull/175/head
Adam Johnson
5 years ago
1 changed files with 7 additions and 4 deletions
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