19b24d36f5
Basic README
2015-07-10 21:59:24 -04:00
530d5efe74
Fix some potential tracebacks in the Logic Nodes
2015-07-10 21:38:11 -04:00
9a620fb2db
Physicals shouldn't have a mass of 0
2015-07-10 17:20:05 -04:00
ca4a7d63f9
Responder commands can only send one message
2015-07-10 16:05:21 -04:00
a99728c241
Allow configuration of environment map colors
2015-07-09 22:25:16 -04:00
52c122696d
Merge remote-tracking branch 'hoikas/logic-nodes'
2015-07-09 22:11:08 -04:00
425ff808dc
Ensure clickables have a CoordinateInterface
2015-07-09 22:03:40 -04:00
5d33ca7abb
Make the Advanced Logic modifier smarter
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You can now attach many node trees to this modifier and specify which
versions of the game they should export for. Handy!
2015-07-09 21:44:05 -04:00
27dbb23fa9
Tweak some of the variable input stuff
2015-07-09 21:04:19 -04:00
54e324e360
More work on Responder callbacks...
2015-07-09 20:57:07 -04:00
e02a063ad7
Simple AnimCmdMsg
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NOTE: AnimCmdMsg does not support callbacks ATM. I'm still annoyed with
the callback generation code and am looking for "better ways(TM)" to do
it
2015-07-09 20:53:02 -04:00
10bdf645b9
Ensure all responder states are converted
2015-07-09 18:59:49 -04:00
f0748b690d
Implement OneShot logic nodes
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This is somewhat simplified in that we classify OneShots as a message. It
just seems easier that way.
2015-07-09 18:57:36 -04:00
cf4d4c2c82
Fix issues with env maps and opacity
2015-07-09 14:43:44 -04:00
85ac142aa8
Fix typo
2015-07-08 21:40:53 -04:00
cf52eb8bf6
Use the actual action start for ATCAnims
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Perhaps we should inspect the keyframes and use their range instead?
2015-07-08 20:51:27 -04:00
e7827e0c52
Don't truncate matrix44 controllers
2015-07-08 20:51:05 -04:00
62bf783990
Opacity animations require alpha blending
2015-07-08 20:27:41 -04:00
ec01efd8d8
Don't export empty matrix44 controllers
2015-07-08 19:58:05 -04:00
cc755bf072
Fix tracebacks where ImageTexture.image is None
2015-07-08 19:49:54 -04:00
aaf1395bb4
Fix bug in opacity anim cleverness
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Just remove the cleverness anyway. That was kind of dense IMO.
2015-07-08 14:54:33 -04:00
916a621765
Add more find/create helpers
2015-07-07 18:32:25 -04:00
69c967f85f
Export layer transforms
2015-07-07 16:36:41 -04:00
47d67997b4
Implement layer transform animation
2015-07-07 16:33:17 -04:00
e14ac4f903
Implement layer opacity animations
2015-07-07 15:14:02 -04:00
b34308198b
Don't put outdated crap into non-scalar keyframes
2015-07-07 00:09:50 -04:00
ac00ed24f9
Fix typo preventing environment maps exporting
2015-07-06 19:59:13 -04:00
094c784dd2
Add last-chance export pass
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This allows us to inspect our objects just before we blast them out,
preventing race conditions. Implement physical animations as an example.
2015-07-06 19:37:12 -04:00
227d391dc0
Export from the first frame by default
2015-07-06 19:36:47 -04:00
a838d82c00
Move texture page setting to World panel
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This makes sense because the pages to export checkboxes are here. The
export modal should be sort of a "last-chance" settings thing... not
actual core settings.
2015-07-05 22:56:21 -04:00
4ad72c879b
Nuke aggressive bezier squelching
2015-07-05 22:51:07 -04:00
b709db140a
Allow the user to spec'd lightmap regeneration
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This is slow on nontrivial meshes and can take up most of the export
time...
2015-07-05 22:49:09 -04:00
690bd70360
Add modifier dependencies
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These are hints that will auto-enable certain modifiers. It makes no sense
to have an Animation Loop modifier with no Animation modifier...
2015-07-05 21:44:51 -04:00
2c5a56d6cb
Merge remote-tracking branch 'hoikas/anim'
2015-07-05 21:18:44 -04:00
4a8e0722f9
Implement scale animation controllers
2015-07-05 21:18:17 -04:00
0ceca75f0d
Be smarter about animation subcontrols
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Plasma assumes that any non-root level plCompoundController cannot have
any null subcontrollers. So, we now attempt to export leaf controllers
where possible, instead of compounds. This is hindered by the fact that
Blender loves bezier interpolation.
2015-07-05 21:18:17 -04:00
5b5577f6f5
Implement rudimentary object animation
2015-07-04 22:55:08 -04:00
f5482bf98f
Merge pull request #9 from Deledrius/layeropacity
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Add Plasma layer options panel to Texture context.
2015-07-02 15:17:17 -04:00
a208ee21d3
Add Plasma layer options panel to Texture context.
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- Add an opacity value for exported layer.
- Add a conversion button in the toolbar for old PyPRP Ages
which used the diffuse color factor as the opacity value.
2015-07-02 12:11:56 -07:00
3df745f600
Enable the Material Shading panel
2015-06-28 20:28:47 -04:00
3e51091501
Implement useful toolbox utils for PyPRP porting
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As requested by Doobes, we now have buttons that enable Plasma Object on
everything and all Textures. These are mostly useful for the case of
updating from PyPRP, which was opt-out and totally ignored the
checked-ness of Textures.
2015-06-28 20:15:18 -04:00
a6b6907b8c
Update SpawnPoint info text
2015-06-28 20:15:00 -04:00
515c4f6b44
Use collision bounds in PanicLinkRegion modifier
2015-06-28 16:19:38 -04:00
04b9e4a989
Merge pull request #8 from Deledrius/colorfix
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Fix color pickers to only permit usable values.
2015-06-28 16:17:11 -04:00
135cf76d8b
Fix color pickers to only permit usable values.
2015-06-28 11:38:46 -07:00
1fe28cbd96
Use "requires_actor" in logic nodes as well
2015-06-28 13:38:45 -04:00
2c0aae9915
Fix "I'm a material but not really" bugs
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Why in the world is it even possible for a material to be None? This is
just a GOTCHA for the sake of GOTCHAs.
2015-06-28 12:41:57 -04:00
1cf0f92a26
Change default bounds type to Convex Hull
2015-06-27 23:06:53 -04:00
dc08e14fe1
Merge remote-tracking branch 'hoikas/logic-nodes'
2015-06-27 23:06:18 -04:00
0dc78b6585
Implement a SittingBehavior modifier
2015-06-27 22:59:21 -04:00