mirror of https://github.com/H-uru/korman.git
Adam Johnson
10 years ago
7 changed files with 88 additions and 1 deletions
@ -0,0 +1,27 @@
|
||||
# This file is part of Korman. |
||||
# |
||||
# Korman is free software: you can redistribute it and/or modify |
||||
# it under the terms of the GNU General Public License as published by |
||||
# the Free Software Foundation, either version 3 of the License, or |
||||
# (at your option) any later version. |
||||
# |
||||
# Korman is distributed in the hope that it will be useful, |
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
# GNU General Public License for more details. |
||||
# |
||||
# You should have received a copy of the GNU General Public License |
||||
# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
||||
|
||||
import bpy |
||||
from bpy.props import * |
||||
|
||||
class PlasmaLayer(bpy.types.PropertyGroup): |
||||
bl_idname = "texture.plasma_layer" |
||||
|
||||
opacity = FloatProperty(name="Layer Opacity", |
||||
description="Opacity of the texture", |
||||
default=100, |
||||
min=0, |
||||
max=100, |
||||
subtype="PERCENTAGE") |
@ -0,0 +1,32 @@
|
||||
# This file is part of Korman. |
||||
# |
||||
# Korman is free software: you can redistribute it and/or modify |
||||
# it under the terms of the GNU General Public License as published by |
||||
# the Free Software Foundation, either version 3 of the License, or |
||||
# (at your option) any later version. |
||||
# |
||||
# Korman is distributed in the hope that it will be useful, |
||||
# but WITHOUT ANY WARRANTY; without even the implied warranty of |
||||
# MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
||||
# GNU General Public License for more details. |
||||
# |
||||
# You should have received a copy of the GNU General Public License |
||||
# along with Korman. If not, see <http://www.gnu.org/licenses/>. |
||||
|
||||
import bpy |
||||
|
||||
class TextureButtonsPanel: |
||||
bl_space_type = "PROPERTIES" |
||||
bl_region_type = "WINDOW" |
||||
bl_context = "texture" |
||||
|
||||
@classmethod |
||||
def poll(cls, context): |
||||
return context.texture and context.scene.render.engine == "PLASMA_GAME" |
||||
|
||||
class PlasmaLayerPanel(TextureButtonsPanel, bpy.types.Panel): |
||||
bl_label = "Plasma Layer Options" |
||||
|
||||
def draw(self, context): |
||||
layout = self.layout |
||||
layout.prop(context.texture.plasma_layer, "opacity") |
Loading…
Reference in new issue