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mirror of https://github.com/H-uru/korman.git synced 2025-07-13 18:17:38 -04:00
Commit Graph

934 Commits

Author SHA1 Message Date
6063bf6f2a Don't crash when a texture is on a disconnected HDD. 2019-12-21 20:21:35 -05:00
d0c8411b6d Fix kickables falling through the Age in PotS. 2019-12-20 20:16:18 -05:00
cc60a6bd26 Add mass assign/select for page objects.
Closes #168.
2019-12-17 21:11:35 -05:00
62846c5a11 Fix #169.
This fixes the issue in which python nodes reused in multiple pages
won't get properly exported. The exporter doesn't store which page a
node was exported to, and the "optimization" to prevent dupe python
parameters was over-optimizing in the case of multiple pages. Trivial
attempts to track the pages we exported to failed, so we'll fall back to
checking the PFM's filename. If it's None, then obviously the PFM has
not been exported...
2019-12-17 18:11:52 -05:00
bdced82934 Fix two nasty GOTCHAs with DynamicEnvMaps. 2019-11-26 22:17:17 -05:00
fd49848210 Fix AgeSDL when using packed Python in MOUL. 2019-11-24 01:09:47 -05:00
8addb996b7 Don't export empty vertex buffers.
This caused scary assertions when plClient is built in debug mode.
2019-11-23 19:41:56 -05:00
4266129a83 Fix exclude region Python node linkage. 2019-11-11 13:41:41 -05:00
43d7ed7cc9 Add operator for copying modifiers to many objects. 2019-11-08 22:27:54 -05:00
67d05f7da5 Use artist light group settings for vcols. 2019-11-08 21:18:16 -05:00
125e68b768 Merge pull request #164 from Hoikas/blend_textures
Add Blend Texture Exporter
2019-11-08 14:20:09 -05:00
b2236ad1f2 Fix Blend Texture UI tracebacks. 2019-11-07 22:06:52 -05:00
b8baf8b538 Implement blend texture generator. 2019-11-07 22:06:52 -05:00
47ad9c89fe Fix #143.
Explanation: The JPEG format in plMipmap does not have to be an actual
JPEG image, it can also hold an RLE bitmap. libHSPlasma currently does
not attempt to compress any images held as uncompressed data and marked
JPEG, rather, it exports them as RLE maps. Maybe a bit odd, but it
works. I guess.
2019-11-07 16:19:02 -05:00
b177067f33 Merge pull request #162 from Hoikas/launch_plasma
Add the ability to launch URU from Korman.
2019-11-03 19:28:53 -05:00
532dc9d6a4 At this point, I just need to go back to Pre-K. 2019-11-03 19:28:04 -05:00
c3157fc256 Close #159. 2019-11-03 19:02:08 -05:00
0c463e2f49 Drop the whole map_color thing for LampTextureSlots. 2019-11-03 19:01:28 -05:00
477a874e4d Fix #163. 2019-11-03 18:22:43 -05:00
eaf9386c82 Improve Plasma RT Lamps.
This improves the panel layout and fixes the issue in which
`plShadowMaster` exported with `maxSize` == 0, causing crappy shadows
in PotS and generally no shadows in MOUL.
2019-11-03 17:50:59 -05:00
f016eea84c Merge pull request #124 from Deledrius/MultiStageBeh
Add MultiStageBehMod Node.
2019-11-03 16:57:16 -05:00
7bde98e37c Add MultiStageBehMod Node. 2019-11-03 07:53:01 -08:00
a6cf689d6d Merge pull request #161 from Hoikas/node_empty_spawn
Fix interesting empty node socket spawning bugs.
2019-10-29 14:21:07 -04:00
fe20fd7bbb Fix node python identifier regression. 2019-10-29 14:20:02 -04:00
cd0b703cc1 Fix packed sound datablocks producing invalid SoundBuffers. 2019-10-29 14:11:52 -04:00
31bb69f045 Fix age name stomping via the zip export dialog. 2019-10-29 14:10:14 -04:00
946fe9a4c5 Fix #160. 2019-10-28 21:36:22 -04:00
f84a4bd404 Fix interesting empty node socket spawning bugs.
This fixes two bugs with empty node socket spawning:
- The first time an empty is spawned, the link is moved to the last
socket.
- Unlinking a socket in the middle of the group would cause that socket
to be the one that's empty. This isn't bad per-se, but with Responders
being ID-based, it could result in some confusion.
2019-10-28 19:04:13 -04:00
f67f2da822 Fix poor draw performance resulting from +Node. v0.09 2019-10-25 14:50:06 -04:00
eb8aa53d3a Enable Blender's World header panel. 2019-10-25 11:41:29 -04:00
3897dfa1c2 Fix #126.
Warning: Korlib C API change. Version bumped.
2019-10-25 11:39:19 -04:00
d999a7ba1f Improve camera tracking UI and export.
Previously, Korman exported cameras without the "Maintain LOS" flag
applied, allowing cameras to swing through geometry. In the token of
better defaults and easier to understand objects, all the tracking
options have been audited for clarity and their exporting to the correct
camera type.
2019-10-24 23:21:18 -04:00
5183adb469 Fix #154. 2019-10-24 20:41:04 -04:00
7e2cd66ffd More actor harvesting fixes.
Apparently, I forgot about the `requires_actor` property. Oops! That has
been corrected along with an oversight in the PythonFileMod nodes.
2019-10-24 20:05:17 -04:00
465611650d Merge pull request #156 from Hoikas/nodes
Make node trees reusable.
2019-10-24 19:09:26 -04:00
9f450d0bdb Make node trees reusable.
Previously, reusing node trees required careful thought and
specification of specific nodes in the advanced logic modifier. This
tedious requirement has been removed in favor of ensuring that the nodes
themselves take into account whether or not they should generate and
attach plasma objects.
2019-10-24 14:56:45 -04:00
aabc87f1c5 Implement MOULa GatherBuild JSON file.
The JSON file now exported with MOUL zip packages is compliant with the
format required for prebuilt asset submissions to the Cyan MOULa Shard.
2019-10-24 14:55:19 -04:00
9dbd66204d Fix spurious responder wait generation.
This fixes an issue in which responders would get "stuck" at the end if
the last message had callbacks AND the responder was not attached to a
Python node.
2019-10-23 21:58:50 -04:00
667bf0fb29 Merge pull request #152 from Hoikas/nodes
Node Improvements
2019-10-23 18:13:27 -04:00
a10abbabbc Allow creation of Python File nodes.
Known limitation: python files must be loaded into blender's memory to
be suggested.
2019-10-22 22:55:08 -04:00
a65ed152fd Add node create+link operator.
Inspired by Unreal Blueprint's drag link+create list functionality. I
realize Blender has a few operators that do different parts of this job,
but they don't provide this well-polished functionality.
2019-10-22 19:38:20 -04:00
bb40890a67 Improve logic node actor harvesting.
"Improve" is not quite the correct verbiage here because there were bugs
in the old code. The main issue is that any SceneObject with a
plPythonFileMod attached MUST have a CoordinateInterface attached,
otherwise the object would be invisible in game. Further, there were
some unreported oversights with regard to auto-generated modifiers that
have been fixed.
2019-10-21 17:34:23 -04:00
3e61d64843 Fix broken AgeSDL Hooks. 2019-10-20 22:01:26 -04:00
580228b0da Close #148.
This isn't the best fix in the world. We don't really know what the user
did to cause the failure because of how abstract this code is. A proper
fix would be to ensure region modifiers can't get attached to non-mesh
objects. That won't fix already "broken" stuff in blend files without
being naughty/destructive, however.
2019-10-20 18:09:31 -04:00
836655ca66 Fix potential GOTCHAs with Circle Camera Centers. 2019-10-20 18:02:05 -04:00
5f05052c3f Fix #149. 2019-10-20 17:44:31 -04:00
db00f298ee Fix texture page location resolver. 2019-10-20 17:00:55 -04:00
173805a7ba Fix #151. 2019-10-20 16:56:41 -04:00
4b4e531f61 Fix #150. 2019-10-20 16:27:32 -04:00
3ac3ee2186 Work around lack of f-strings in Python 3.5.
This forwards the arguments and keywords to `str.format`. It's a good
poor man's f-string, anyway...
2019-10-20 16:26:00 -04:00